List of Super Mario Bros. 3 pre-release and unused content: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Undo revision 1830723 by 46.130.132.111 (talk) Speculation.)
Line 20: Line 20:
|Two unused enemies.
|Two unused enemies.
}}
}}
There were going to be two new [[enemies]] called '''Gold Cheep Cheep''' (a golden version of a [[Cheep-Cheep]]), and '''Green Para-Beetles''' (green colored [[Para-Beetle]]s). The Gold Cheep Cheeps would have be seen in groups and swim faster than regular Cheep-Cheeps. The Green Para-Beetle flies faster than the normal varieties. The unused enemies found in the final version, but not found in any levels.
There were going to be two new [[enemies]] called '''Gold Cheep Cheep''' (a golden version of a [[Cheep-Cheep]]), and '''Green Para-Beetles''' (green colored [[Para-Beetle]]s). The Gold Cheep Cheeps would have be seen in groups and swim faster than regular Cheep-Cheeps. The Green Para-Beetle flies faster than the normal varieties. The unused enemies were retained in the final version, but did not appear in any level, unless level editors/cheat codes were used.


===Objects===
===Objects===
Line 28: Line 28:


===Levels===
===Levels===
Fifteen unused levels exist within ''Super Mario Bros. 3''. Some of these are unique, while others bear much resemblance to levels seen in the final version. In the final version of the game also found, but only accessible by cheating and Game Genie codes.
Fifteen unused levels exist within ''Super Mario Bros. 3''. Some of these are unique, while others bear much resemblance to levels seen in the final version. In the final version, they didn't make it. They can be accessed via Game Genie codes/cheats.


==Gallery==
==Gallery==

Revision as of 10:56, May 31, 2015

This is a list of beta elements for the game Super Mario Bros. 3. For beta elements pertaining to the remake, Super Mario Advance 4: Super Mario Bros. 3, see List of Super Mario Advance 4: Super Mario Bros. 3 beta elements.

Early ideas

Designers considered a power-up to turn Mario into a Centaur (half-man, half-horse), although this was rejected before being implemented into the game.[1]

Early builds

A Koopa Troopa hosting an item mini-game in Super Mario Bros. 3.

As seen in early screenshots, Koopa Troopas and Hammer Brothers were going to host two mini-games. The minigames were a Question Block and a Dice Block game respectively, which also would have marked the first Mario game to have the Koopas standing on two feet instead of all fours. These minigames and their hosts seem to have been replaced by Toad. An early build of the game was previewed in a promotional VHS tape coming with the September 1988 edition of the magazine Famimaga.[2] The preview shows several levels unused in the final game, a different sprite for the Wooden Block and a slightly different status bar.

The back of the box of some early copies of Super Mario Bros. 3 depicts Mario traversing a hilly grassland stage with many Para-Beetles and two Note Blocks. This particular stage is not any of the lost ones present on the cartridge, nor is it in the final game. These boxes also feature a beta map of Grass Land.

Unused data

Enemies

Smb3 gcheep ani.gif Smb3 gparabeetle ani.gif
Two unused enemies.

There were going to be two new enemies called Gold Cheep Cheep (a golden version of a Cheep-Cheep), and Green Para-Beetles (green colored Para-Beetles). The Gold Cheep Cheeps would have be seen in groups and swim faster than regular Cheep-Cheeps. The Green Para-Beetle flies faster than the normal varieties. The unused enemies were retained in the final version, but did not appear in any level, unless level editors/cheat codes were used.

Objects

The game's graphics reveal an item-sized Toad icon among some of the game's suits; it makes no changes to gameplay when granted to Mario. Later, this has been proven to actually be a Hammer Suit with palette errors, and it appears clearly in a "?" block in 7-8, giving Mario the Hammer Suit.[3][4] There is also a powerup that acts like a Goomba's Shoe and also looks like a glitched one.[5]

A set of blocks, with a large "?" block surrounded with smaller "?" blocks was also a scrapped object. This may have been something used in a bonus game/area.

Levels

Fifteen unused levels exist within Super Mario Bros. 3. Some of these are unique, while others bear much resemblance to levels seen in the final version. In the final version, they didn't make it. They can be accessed via Game Genie codes/cheats.

Gallery

References

Template:BoxTop Template:BetaElements