Board the Platforms!: Difference between revisions

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==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
File:Bonus1_Luigi.png
File:Bonus1_Luigi.png Luigi
File:Bonus1_Mario.png
File:Bonus1_Mario.png Mario
File:Bonus1_Donkey Kong.png
File:Bonus1_Donkey Kong.png Donkey Kong
File:Bonus1_Link.png
File:Bonus1_Link.png Link
File:Bonus1_Samus.png
File:Bonus1_Samus.png Samus
File:Bonus1_Captain Falcon.png
File:Bonus1_Captain Falcon.png Captain Falcon
File:Bonus1_Ness.png
File:Bonus1_Ness.png Ness
File:Bonus1_Yoshi.png
File:Bonus1_Yoshi.png Yoshi
File:Bonus1_Kirby.png
File:Bonus1_Kirby.png Kirby
File:Bonus1_Fox.png
File:Bonus1_Fox.png Fox
File:Bonus1_Pikachu.png
File:Bonus1_Pikachu.png Pikachu
File:Bonus1_Jigglypuff.png
File:Bonus1_Jigglypuff.png Jigglypuff
</gallery></center>
</gallery></center>
[[Category:Events]]
[[Category:Events]]
[[Category:Super Smash Bros.]]
[[Category:Super Smash Bros.]]
[[Category:Super Smash Bros. Series Minigames]]
[[Category:Super Smash Bros. Series Minigames]]

Revision as of 12:12, June 14, 2015

It has been requested that this article be rewritten and expanded to include more information.

Board the Platforms!
Board the Platforms!
Intro from 1P mode.

Board the Platforms! is the second bonus stage in the Nintendo 64 game, Super Smash Bros. It is the eighth stage in Classic Mode. The stage can be accessed by playing Classic Mode, where there is a two-minute limit. It is also playable by choosing "Bonus 2 Practice" in Single-Player, where the player can choose any of the characters' levels. Like Break the Targets!, each character has a specially designed course; boarding all ten platforms usually requires utilizing all or most of the characters' attacks. Unlike Break the Targets, this game only appeared in Super Smash Bros.

Rules

The player has to board all 10 platforms. When the stage is played in 1P Mode, there is a time limit of two minutes. When the game is played separately, there is no given time limit. If the player falls off the stage, the challenge ends.

Design

The levels' designs are all different, and each has a theme that generally relates to the character. For example, Mario and Donkey Kong's stages resemble a construction site, and Yoshi and Pikachu's resemble a grassy land. Each stage has various obstacles, including bumpers, flippers, and spikes.

Gallery