Aqua Man: Difference between revisions

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[[File:DKGB Diver.png|thumb|100px|]]
[[File:DKGB Diver.png|thumb|100px|]]
'''Akuaman'''<ref name="akuaman">Kazuki, Motoyama. Volume 29 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB enemies manga.jpg|page 68]]</ref> are enemies from the game ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]]. They resemble short humanoid creatures wearing diving dress. They first appear in [[Stage 3-3]] on the [[Ship]]. Much like [[Golem]]s, Akuaman only walk around horizontally, changing direction once they encounter a platform's bounds or a wall, and if [[Mario]] runs into them, he will lose a life. He can hop on them and hitch a ride as the creatures stroll. To defeat an Akuaman, it has to be heaved and thrown at another enemy; altnernatively, it can be crushed with a [[Hammer]].
'''Akuaman''' ('''アクアマン'''<ref name="akuaman">Kazuki, Motoyama. Volume 29 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB enemies manga.jpg|page 68]]</ref>, translated as "Aqua Man") are enemies from the game ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]]. They resemble short humanoid creatures wearing diving dress. They first appear in [[Stage 3-3]] on the [[Ship]]. Much like [[Golem]]s, Akuaman only walk around horizontally, changing direction once they encounter a platform's bounds or a wall, and if [[Mario]] runs into them, he will lose a life. He can hop on them and hitch a ride as the creatures stroll. To defeat an Akuaman, it has to be heaved and thrown at another enemy; altnernatively, it can be crushed with a [[Hammer]].
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==Names in other languages==
{{foreignname
|Jap=アクアマン <ref name="akuaman">Kazuki, Motoyama. Volume 29 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB enemies manga.jpg|page 68]]</ref>
|JapR=Akuaman
|JapM=Aqua Man}}


==Reference==
==Reference==

Revision as of 10:37, July 17, 2016

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Sprite of an Aqua Man

Akuaman (アクアマン[1], translated as "Aqua Man") are enemies from the game Donkey Kong on the Game Boy. They resemble short humanoid creatures wearing diving dress. They first appear in Stage 3-3 on the Ship. Much like Golems, Akuaman only walk around horizontally, changing direction once they encounter a platform's bounds or a wall, and if Mario runs into them, he will lose a life. He can hop on them and hitch a ride as the creatures stroll. To defeat an Akuaman, it has to be heaved and thrown at another enemy; altnernatively, it can be crushed with a Hammer.

Reference

  1. ^ Kazuki, Motoyama. Volume 29 of the KC Deluxe manga, page 68

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