Talk:Loading zone: Difference between revisions
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I do think that it is good to explain the technicalities of the loading zones, there are differences between the games, plus so people know exactly what a loading zone is when reading about the glitches regarding them. It's nice to know. --{{User:Asereje_144}} 12:07, 14 April 2017 (EDT) | I do think that it is good to explain the technicalities of the loading zones, there are differences between the games, plus so people know exactly what a loading zone is when reading about the glitches regarding them. It's nice to know. --{{User:Asereje_144}} 12:07, 14 April 2017 (EDT) | ||
:Even so, you might want to put some more effort into making a page, include as many details as you can. {{tem|Stub}} articles like this, or articles created and then immediately marked with {{tem|construction}}, are usually deleted quickly. If you want this article to remain, give us a good reason to keep it. {{User:Alex95/sig}} 12:09, 14 April 2017 (EDT) |
Revision as of 11:09, April 14, 2017
Is this page necessary? Loading zones don't really affect the game very much except for leading you to the next area, and I don't feel it is important enough to deserve an article. --TheFlameChomp (talk) 11:53, 14 April 2017 (EDT)
- It's a game mechanic in just about every game ever, so no, not really. If this page is meant to explain more about Loading Zone Storage in the Paper Mario games, then it might be best to explain that within the glitch(es) itself. 11:57, 14 April 2017 (EDT)
I do think that it is good to explain the technicalities of the loading zones, there are differences between the games, plus so people know exactly what a loading zone is when reading about the glitches regarding them. It's nice to know. --User:Asereje 144 12:07, 14 April 2017 (EDT)
- Even so, you might want to put some more effort into making a page, include as many details as you can. {{Stub}} articles like this, or articles created and then immediately marked with {{construction}}, are usually deleted quickly. If you want this article to remain, give us a good reason to keep it. 12:09, 14 April 2017 (EDT)