World 3-2 (Super Mario Bros. 3): Difference between revisions

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'''World 3-2''' is the second level of [[Water Land]] in ''[[Super Mario Bros. 3]]'' and its two remakes: ''[[Super Mario All Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. This level is played after clearing [[World 3-1 (Super Mario Bros. 3)|World 3-1]], and clearing this level gives access to a [[Mushroom House]] and the [[World 3-3 (Super Mario Bros. 3)|subsequent level]].  
'''World 3-2''' is the second level of [[Water Land]] in ''[[Super Mario Bros. 3]]'' and its two remakes: ''[[Super Mario All Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. This level is unlocked by clearing [[World 3-1 (Super Mario Bros. 3)|World 3-1]], and clearing this level gives access to a [[Mushroom House]] and [[World 3-3 (Super Mario Bros. 3)|World 3-3]].  


==Layout==
==Layout==
[[File:SMB3 Map 3-2.png|left|thumb|350px|The level's layout as seen in ''[[Super Mario All-Stars]]''.]]
[[File:SMB3 Map 3-2.png|left|thumb|350px|The level's layout as seen in ''[[Super Mario All-Stars]]''.]]
This level begins with [[Mario]] standing on a platform which is suspended above the water. Below is a single [[Cheep Cheep]] that occasionally jumps, but not very high. This Cheep Cheep will always return shortly after being defeated throughout the entire level. To the right of this platform is two [[lift]]s that move up and down in a zig-zag pattern. Once Mario clears these two lifts, he encounters another suspended platform with a [[? Block]] surrounded by four [[Donut Block]]s. This ? Block gives either a [[Super Mushroom]] if Mario is small or a [[Fire Flower]] if he has any other power-up. Next to this platform is another lift, this time it follows a long track and runs right. Immediately after Mario activates the lift, he comes across a series of [[Hard Block]]s that make an "L" shape. The middle block on the left produces a [[Super Star]] if it is bumped into by Mario. If Mario obtains the Super Star, two out of the next four ? Blocks will produce another Super Star, but only if Mario is still invincible when he hits the block. Mario then comes across a few [[coin]]s, another ? Block and a [[Koopa Paratroopa]]. After Mario encounters the Koopa Paratroopa, two more Cheep Cheeps appear in the water, jumping all the way up to Mario on the lift. They can be jumped on to be defeated. After this encounter, the lift makes two cuts up. During these cuts, two more high-jumping Cheep Cheeps lunge at Mario. The track then ends and the lift falls and sinks into the water below. Mario must jump onto one of two Donut Blocks to make his way towards another lift. Right away, two more Cheep Cheeps make large leaps in Mario's direction. Then the lift comes across another Koopa Paratroopa, flying vertically. While the Koopa Paratroopa is flying on the track, two more of the high-jumping Cheep Cheeps appear. After, the track cuts in southeast diagonal, and a series of [[block]]s appears above. If the third block from the left is hit, a [[P Switch]] appears. This P Switch turns three coins below into blocks, creating a platform for Mario to hit a secret block, revealing a [[1 Up Mushroom]]. This secret block is directly left to a coin or block above, depending on if the P Switch is on. To the right of this line of blocks is a [[Warp Pipe]], where a Green [[Fire Piranha Plant]] resides. To the right and below the Warp Pipe is another ? Block. Mario must enter the Warp Pipe to progress, taking him to a final, short stretch of suspended platforms, with one last high-jumping Cheep Cheep swimming in the water below. If Mario has the [[Super Leaf]] at this point, he can fly up to a secret area above, where there are coins and another 1-Up Mushroom in an invisible block. After this series of platforms is the [[Goal (Super Mario Bros. 3)|goal]].
This level begins with [[Mario]] standing on a platform which is suspended above the water. Below is a single [[Cheep Cheep]] that occasionally jumps, but not very high. This Cheep Cheep will always return shortly after being defeated throughout the entire level. To the right of this platform are two [[Lift]]s that move up and down on zig-zagged [[Track]]s. Once Mario clears these two lifts, he encounters another suspended platform with a power-up-giving [[? Block]] surrounded by four [[Donut Block]]s. Next to this platform is another lift, this time on a longer track going right. Immediately after Mario activates the lift, he comes across a series of [[Hard Block]]s that make an "L" shape. The middle block on the left produces a [[Super Star]] if it is bumped into by Mario. If Mario obtains the Super Star, two out of the next four ? Blocks will produce another Super Star, but only if Mario is still invincible when he hits the block. Mario then comes across a few [[coin]]s, another ? Block and a [[Koopa Paratroopa]]. After Mario encounters the Koopa Paratroopa, two more Cheep Cheeps appear in the water, jumping all the way up to Mario on the lift. After this encounter, the lift makes two cuts up. During these cuts, two more high-jumping Cheep Cheeps lunge at Mario. The track then ends; as such, Mario must jump onto one of two Donut Blocks (with a ? Block above them) to make his way towards another lift. Right away, two more Cheep Cheeps make large leaps in Mario's direction. Then the lift comes across another Koopa Paratroopa, flying vertically. While the Koopa Paratroopa is flying on the track, two more high-jumping Cheep Cheeps appear. After, the track cuts downwards, and a series of [[Brick Block]]s appears above. If the third block from the left is hit, a [[P Switch]] appears. This P Switch turns three coins next to a [[Warp Pipe]] (where a Green [[Fire Piranha Plant]] resides) into Brick Blocks, creating a platform for Mario to hit a [[Hidden Block]] with a [[1-Up Mushroom]]. This secret block is directly next to a coin. To the right of the Warp Pipe are a coin-holding Brick Block and another power-up-holding ? Block below it. Mario must enter the Warp Pipe to progress, taking him to a final, short stretch of suspended platforms, with one last high-jumping Cheep Cheep swimming in the water below. If Mario is in his [[Raccoon Mario|Raccoon form]] at this point, he can fly up to a lift on a track above the pipe, which can be used to get some coins and another 1-Up Mushroom in a Hidden Block. After this series of platforms is the [[Goal (Super Mario Bros. 3)|goal]].


==Enemies==
==Enemies==

Revision as of 10:18, January 9, 2018

Template:Levelbox World 3-2 is the second level of Water Land in Super Mario Bros. 3 and its two remakes: Super Mario All Stars and Super Mario Advance 4: Super Mario Bros. 3. This level is unlocked by clearing World 3-1, and clearing this level gives access to a Mushroom House and World 3-3.

Layout

Map of World 3-2 from the Super Mario All-Stars version of Super Mario Bros. 3
The level's layout as seen in Super Mario All-Stars.

This level begins with Mario standing on a platform which is suspended above the water. Below is a single Cheep Cheep that occasionally jumps, but not very high. This Cheep Cheep will always return shortly after being defeated throughout the entire level. To the right of this platform are two Lifts that move up and down on zig-zagged Tracks. Once Mario clears these two lifts, he encounters another suspended platform with a power-up-giving ? Block surrounded by four Donut Blocks. Next to this platform is another lift, this time on a longer track going right. Immediately after Mario activates the lift, he comes across a series of Hard Blocks that make an "L" shape. The middle block on the left produces a Super Star if it is bumped into by Mario. If Mario obtains the Super Star, two out of the next four ? Blocks will produce another Super Star, but only if Mario is still invincible when he hits the block. Mario then comes across a few coins, another ? Block and a Koopa Paratroopa. After Mario encounters the Koopa Paratroopa, two more Cheep Cheeps appear in the water, jumping all the way up to Mario on the lift. After this encounter, the lift makes two cuts up. During these cuts, two more high-jumping Cheep Cheeps lunge at Mario. The track then ends; as such, Mario must jump onto one of two Donut Blocks (with a ? Block above them) to make his way towards another lift. Right away, two more Cheep Cheeps make large leaps in Mario's direction. Then the lift comes across another Koopa Paratroopa, flying vertically. While the Koopa Paratroopa is flying on the track, two more high-jumping Cheep Cheeps appear. After, the track cuts downwards, and a series of Brick Blocks appears above. If the third block from the left is hit, a P Switch appears. This P Switch turns three coins next to a Warp Pipe (where a Green Fire Piranha Plant resides) into Brick Blocks, creating a platform for Mario to hit a Hidden Block with a 1-Up Mushroom. This secret block is directly next to a coin. To the right of the Warp Pipe are a coin-holding Brick Block and another power-up-holding ? Block below it. Mario must enter the Warp Pipe to progress, taking him to a final, short stretch of suspended platforms, with one last high-jumping Cheep Cheep swimming in the water below. If Mario is in his Raccoon form at this point, he can fly up to a lift on a track above the pipe, which can be used to get some coins and another 1-Up Mushroom in a Hidden Block. After this series of platforms is the goal.

Enemies

Level Statistics

Template:SMB3 Levels