User:Eldritchdraaks/sandbox: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Blanked the page)
mNo edit summary
Line 1: Line 1:
 
=Skill Trees=
==Mario==
{| class="wikitable"
!colspan=3 style="background:#FFD801;color:white"|Movement
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash
|Allows Mario to damage an enemy while on the move.
|Active
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Team Jump
|Allows Mario to team up with an ally and perform a jump to reach previously inaccessible areas.
|Active
|-
|colspan=3 style="background:#F2F2F2"|<center>''▲ These skills are active from the start ▲''</center>
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Stomp Jump
|An attack at an enemy's head following a '''TEAM JUMP'''. Afterwards Mario lands on a nearby cell.
|'''10p''' To Activate
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Stomp Jump''' ▼''</center>
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash Damage
|Increases damage dealt when performing a '''DASH'''.
|'''30p''' +20 (20 DMG ► 40 DMG)<br>'''40p''' +20 (40 DMG ► 60 DMG)<br>'''60p''' +30 (60 DMG ► 90 DMG)<br>'''80p''' +40 (90 DMG ► 130 DMG)
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Stomp Range
|Increases Mario's Area of Movement after performing a '''STOMP JUMP''' on an enemy.
|'''30p''' +1 (3 Cells ► 4 Cells)<br>'''50p''' +1 (4 Cells ► 5 Cells)<br>'''70p''' +1 (5 Cells ► 6 Cells)
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Cleansing Jump
|Heroes overcome by a Super Effect are restored when Mario performs a '''TEAM JUMP''' with them.
|'''10p''' To Activate
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Stomp Damage
|Increases '''STOMP JUMP''' damage.
|'''30p''' +20 (30 DMG ► 50 DMG)<br>'''40p''' +20 (50 DMG ► 70 DMG)<br>'''60p''' +30 (70 DMG ► 100 DMG)<br>'''80p''' +50 (100 DMG ► 150 DMG)
|-
|colspan=3|
|-
!colspan=3 style="background:#E00621;color:white"|Attack
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Blaster
|A short to mid-range weapon that fires one round at a time at a single target.
|Active
|-
|colspan=3 style="background:#F2F2F2"|<center>''▲ This skill is active from the start ▲''</center>
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Melee
|Close-range weapon that can hit multiple targets at once.
|'''10p''' To Activate
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Melee''' ▼''</center>
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|High Ground Bonus
|Increases the damage dealt by Mario while holding higher ground.
|'''20p''' +10% (130% DMG ► 140% DMG)<br>'''40p''' +10% (140% DMG ► 150% DMG)
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Golden Shot Plus
|Gives Mario more coins upon a successful '''GOLDEN SHOT'''.
|'''10p''' +5 (5 Coins ► 10 Coins)<br>'''20p''' +5 (10 Coins ► 15 Coins)
|-
|colspan=3|
|-
!colspan=3 style="background:#0FC000;color:white"|Technique
|-
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Hero Sight
|This bonus attack is a mid-range reaction shot dealt to the first enemy to move within Mario's line of sight.
|Active
|-
|colspan=3 style="background:#F2F2F2"|<center>''▲ This skill is active from the start ▲''</center>
|-
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|M-Power
|Increases Mario's weapon damage along with the damage caused by any Heroes in range.
|'''30p''' To Activate
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''M-Power''' ▼''</center>
|-
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Hero Sight Cooldown
|Mario's '''HERO SIGHT''' takes less turns to recharge.
|'''30p''' -1 (3 Turns ► 2 Turns)
|-
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Multi Hero Sight
|Adds another shot attempt to Mario's '''HERO SIGHT'''.
|'''60p''' +1 (1 ► 2)
|-
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Hero Sight Damage
|Increases damage caused by Mario's '''HERO SIGHT'''.
|'''30p''' +20% (80% DMG ► 100% DMG)<br>'''70p''' +30% (100% DMG ► 130% DMG)
|-
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|M-Power Cooldown
|'''M-POWER''' takes less turns to recharge.
|'''90p''' -1 (3 Turns ► 2 Turns)<br>'''100p''' -1 (2 Turns ► 1 Turns)
|-
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|M-Power Range
|Increases <b>M-POWER</b>'s range of effectiveness.
|'''30p''' +1 (4 Cells ► 5 Cells)<br>'''50p''' +1 (5 Cells ► 6 Cells)<br>'''70p''' +1 (6 Cells ► 7 Cells)
|-
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Mega M-Power Damage
|'''M-POWER''' is more effective with nearby Heroes.
|'''30p''' +10% (20% DMG ► 30% DMG)<br>'''40p''' +10% (30% DMG ► 40% DMG)<br>'''50p''' +10% (40% DMG ► 50% DMG)<br>'''70p''' +20% (50% DMG ► 70% DMG)
|-
|colspan=3|
|-
!colspan=3 style="background:#02BBFC;color:white"|Other
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Stomp Jump''', '''Melee''', and '''M-Power''' ▼''</center>
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Extra Health
|Increases Mario's Maximum number of Health Points.
|'''40p''' +30 (220 HP ► 250 HP)<br>'''60p''' +40 (250 HP ► 290 HP)<br>'''80p''' +60 (290 HP ► 350 HP)
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Movement Range
|Adds to Mario's Area of Movement.
|'''60p''' +1 (6 Cells ► 7 Cells)
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Pipe Exit Range
|Increases Mario's Area of Movement upon exiting a pipe.
|'''10p''' +1 (3 Cells ► 4 Cells)
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Mushroom Mend
|Mario gets more Health Points from mushrooms.
|'''30p''' +70 (70 HP ► 140 HP)<br>'''50p''' +70 (140 HP ► 210 HP)<br>'''70p''' +70 (210 HP ► 280 HP)
|}

Revision as of 12:55, January 22, 2018

Skill Trees

Mario

Movement
Dash Allows Mario to damage an enemy while on the move. Active
Team Jump Allows Mario to team up with an ally and perform a jump to reach previously inaccessible areas. Active
▲ These skills are active from the start ▲
Stomp Jump An attack at an enemy's head following a TEAM JUMP. Afterwards Mario lands on a nearby cell. 10p To Activate
▼ These skills are locked until you have Stomp Jump
Dash Damage Increases damage dealt when performing a DASH. 30p +20 (20 DMG ► 40 DMG)
40p +20 (40 DMG ► 60 DMG)
60p +30 (60 DMG ► 90 DMG)
80p +40 (90 DMG ► 130 DMG)
Stomp Range Increases Mario's Area of Movement after performing a STOMP JUMP on an enemy. 30p +1 (3 Cells ► 4 Cells)
50p +1 (4 Cells ► 5 Cells)
70p +1 (5 Cells ► 6 Cells)
Cleansing Jump Heroes overcome by a Super Effect are restored when Mario performs a TEAM JUMP with them. 10p To Activate
Stomp Damage Increases STOMP JUMP damage. 30p +20 (30 DMG ► 50 DMG)
40p +20 (50 DMG ► 70 DMG)
60p +30 (70 DMG ► 100 DMG)
80p +50 (100 DMG ► 150 DMG)
Attack
Blaster A short to mid-range weapon that fires one round at a time at a single target. Active
▲ This skill is active from the start ▲
Melee Close-range weapon that can hit multiple targets at once. 10p To Activate
▼ These skills are locked until you have Melee
High Ground Bonus Increases the damage dealt by Mario while holding higher ground. 20p +10% (130% DMG ► 140% DMG)
40p +10% (140% DMG ► 150% DMG)
Golden Shot Plus Gives Mario more coins upon a successful GOLDEN SHOT. 10p +5 (5 Coins ► 10 Coins)
20p +5 (10 Coins ► 15 Coins)
Technique
Hero Sight This bonus attack is a mid-range reaction shot dealt to the first enemy to move within Mario's line of sight. Active
▲ This skill is active from the start ▲
M-Power Increases Mario's weapon damage along with the damage caused by any Heroes in range. 30p To Activate
▼ These skills are locked until you have M-Power
Hero Sight Cooldown Mario's HERO SIGHT takes less turns to recharge. 30p -1 (3 Turns ► 2 Turns)
Multi Hero Sight Adds another shot attempt to Mario's HERO SIGHT. 60p +1 (1 ► 2)
Hero Sight Damage Increases damage caused by Mario's HERO SIGHT. 30p +20% (80% DMG ► 100% DMG)
70p +30% (100% DMG ► 130% DMG)
M-Power Cooldown M-POWER takes less turns to recharge. 90p -1 (3 Turns ► 2 Turns)
100p -1 (2 Turns ► 1 Turns)
M-Power Range Increases M-POWER's range of effectiveness. 30p +1 (4 Cells ► 5 Cells)
50p +1 (5 Cells ► 6 Cells)
70p +1 (6 Cells ► 7 Cells)
Mega M-Power Damage M-POWER is more effective with nearby Heroes. 30p +10% (20% DMG ► 30% DMG)
40p +10% (30% DMG ► 40% DMG)
50p +10% (40% DMG ► 50% DMG)
70p +20% (50% DMG ► 70% DMG)
Other
▼ These skills are locked until you have Stomp Jump, Melee, and M-Power
Extra Health Increases Mario's Maximum number of Health Points. 40p +30 (220 HP ► 250 HP)
60p +40 (250 HP ► 290 HP)
80p +60 (290 HP ► 350 HP)
Movement Range Adds to Mario's Area of Movement. 60p +1 (6 Cells ► 7 Cells)
Pipe Exit Range Increases Mario's Area of Movement upon exiting a pipe. 10p +1 (3 Cells ► 4 Cells)
Mushroom Mend Mario gets more Health Points from mushrooms. 30p +70 (70 HP ► 140 HP)
50p +70 (140 HP ► 210 HP)
70p +70 (210 HP ► 280 HP)