Summoner: Difference between revisions
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{{Species-infobox | {{Species-infobox | ||
|title=Summoner | |title=Summoner | ||
|image= | |image= | ||
|parent_species=[[Rabbid]] | |parent_species=[[Rabbid]] | ||
|first_appearance=''[[Mario + Rabbids Kingdom Battle]]'' (Donkey Kong Adventure) ([[List of games by date#2018|2018]]) | |first_appearance=''[[Mario + Rabbids Kingdom Battle]]'' (Donkey Kong Adventure) ([[List of games by date#2018|2018]]) | ||
}} | }} | ||
{{quote2|Incorrigible invokers!|Introductory tagline}} | |||
{{quote2|Incorrigible invokers!|Introductory | |||
'''Summoners''' are Rabbid enemies in ''[[Mario + Rabbids Kingdom Battle]]'', identifiable by their backpacks topped with a red siren. As their name implies, they specialize in summoning additional enemies, though it takes them a one-turn wait to summon enemies. Similar to [[Supporter]]s, they can also throw bombs that ignore cover bonuses. | '''Summoners''' are Rabbid enemies in ''[[Mario + Rabbids Kingdom Battle]]'', identifiable by their backpacks topped with a red siren. As their name implies, they specialize in summoning additional enemies, though it takes them a one-turn wait to summon enemies. Similar to [[Supporter]]s, they can also throw bombs that ignore cover bonuses. |
Revision as of 01:32, November 29, 2018
It has been requested that at least one image be uploaded for this article. Remove this notice only after the additional image(s) have been added. Reason: Portrait and a splash screen
Template:Species-infobox Template:Quote2
Summoners are Rabbid enemies in Mario + Rabbids Kingdom Battle, identifiable by their backpacks topped with a red siren. As their name implies, they specialize in summoning additional enemies, though it takes them a one-turn wait to summon enemies. Similar to Supporters, they can also throw bombs that ignore cover bonuses.
Stats
Mario + Rabbids Kingdom Battle enemy | ||||||
---|---|---|---|---|---|---|
Tropical Summoner | ||||||
Health Points | 130 | Team Jump | None | Dash | None | |
Area of Movement | 6 Cells | Primary Weapon | Grenaduck | Secondary Weapon | ||
25 DMG | None | |||||
Pipe Exit Range | 3 Cells | Primary Technique | Summon | Secondary Technique | Heal | |
Calls to arms for one or more enemies | 30% HP | |||||
Chase Range | None | Tertiary Technique | Incorrigible invokers! | |||
None |