Summoner: Difference between revisions

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{{Species-infobox
{{Species-infobox
|title=Summoner
|title=Summoner
|image=[[File:MRKB Summoner Portrait.png]]
|image=
|parent_species=[[Rabbid]]
|parent_species=[[Rabbid]]
|first_appearance=''[[Mario + Rabbids Kingdom Battle]]'' (Donkey Kong Adventure) ([[List of games by date#2018|2018]])
|first_appearance=''[[Mario + Rabbids Kingdom Battle]]'' (Donkey Kong Adventure) ([[List of games by date#2018|2018]])
}}
}}
[[File:MRKB Summoner Splash.png|thumb|left|Splash screen featuring Summoner]]
{{quote2|Incorrigible invokers!|Introductory tagline}}
{{quote2|Incorrigible invokers!|Introductory Tagline}}


'''Summoners''' are Rabbid enemies in ''[[Mario + Rabbids Kingdom Battle]]'', identifiable by their backpacks topped with a red siren. As their name implies, they specialize in summoning additional enemies, though it takes them a one-turn wait to summon enemies. Similar to [[Supporter]]s, they can also throw bombs that ignore cover bonuses.
'''Summoners''' are Rabbid enemies in ''[[Mario + Rabbids Kingdom Battle]]'', identifiable by their backpacks topped with a red siren. As their name implies, they specialize in summoning additional enemies, though it takes them a one-turn wait to summon enemies. Similar to [[Supporter]]s, they can also throw bombs that ignore cover bonuses.

Revision as of 01:32, November 29, 2018

It has been requested that at least one image be uploaded for this article. Remove this notice only after the additional image(s) have been added. Reason: Portrait and a splash screen

Template:Species-infobox Template:Quote2

Summoners are Rabbid enemies in Mario + Rabbids Kingdom Battle, identifiable by their backpacks topped with a red siren. As their name implies, they specialize in summoning additional enemies, though it takes them a one-turn wait to summon enemies. Similar to Supporters, they can also throw bombs that ignore cover bonuses.

Stats

Mario + Rabbids Kingdom Battle enemy
Tropical Summoner
Tropical Summoner portrait.jpg Health Points 130 Team Jump None Dash None
Area of Movement 6 Cells Primary Weapon Grenaduck Secondary Weapon
25 DMG None
Pipe Exit Range 3 Cells Primary Technique Summon Secondary Technique Heal
Calls to arms for one or more enemies 30% HP
Chase Range None Tertiary Technique Incorrigible invokers!
None