Snide's H.Q.: Difference between revisions

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[[File:SnideHQ.png|thumb|left|The interior of Snide's H.Q.]]
[[File:SnideHQ.png|thumb|left|The interior of Snide's H.Q.]]
'''Snide's H.Q.''' is the hideout of [[Snide]] in ''[[Donkey Kong 64]]''. It is where the [[Kong]]s can provide him with the recovered [[blueprint]]s for the [[Blast-o-Matic]], each in exchange for a [[Golden Banana]]. It is where the Kongs first meet Snide, who requests them to recover the [[Blast-o-Matic]]'s blueprints. Aside from providing Golden Bananas, Snide later uses the blueprints to temporarily intercept the Blast-o-Matic from blasting at [[Donkey Kong Island|DK Isles]].
'''Snide's H.Q.''' is the hideout of [[Snide]] in ''[[Donkey Kong 64]]''. It is where the [[Kong]]s can provide him with the recovered [[blueprint]]s for the [[Blast-o-Matic]], each in exchange for a [[Golden Banana]]. It is where the Kongs first meet Snide, who requests them to recover the [[Blast-o-Matic]]'s blueprints. Aside from providing Golden Bananas, Snide later uses the blueprints to temporarily intercept the Blast-o-Matic from blasting at [[DK Isles]].


When the Kongs give a Blueprint for Snide, he activates a series of contraptions to bring a chute down from the ceiling, which is where the Golden Bananas come down from.
When the Kongs give a Blueprint for Snide, he activates a series of contraptions to bring a chute down from the ceiling, which is where the Golden Bananas come down from.
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*The exterior of Snide's HQ has a different appearance in the [[List of Donkey Kong 64 pre-release and unused content|kiosk demo]]. One of the differences is a barrel, connected to the roof gutter from a gray drainpipe. There are also red receptors on the building an no have a surveillance camera. Like [[Cranky's Lab]] and [[Funky's Armory]], Snide's HQ does not have flooring at the doorway.
*The exterior of Snide's HQ has a different appearance in the [[List of Donkey Kong 64 pre-release and unused content|kiosk demo]]. One of the differences is a barrel, connected to the roof gutter from a gray drainpipe. There are also red receptors on the building an no have a surveillance camera. Like [[Cranky's Lab]] and [[Funky's Armory]], Snide's HQ does not have flooring at the doorway.
*Snide's HQ and [[Cranky's Lab]] are the only two locations of supporting characters to have a hub on [[Donkey Kong Island|DK Isles]] and every world (not including [[Hideout Helm]]).
*Snide's HQ and [[Cranky's Lab]] are the only two locations of supporting characters to have a hub on [[DK Isles]] and every level (not including [[Hideout Helm]]).


{{DK64}}
{{DK64}}

Revision as of 04:06, January 29, 2019

Template:Location-infobox

Donkey Kong in Snide's H.Q. in the game Donkey Kong 64.
The interior of Snide's H.Q.

Snide's H.Q. is the hideout of Snide in Donkey Kong 64. It is where the Kongs can provide him with the recovered blueprints for the Blast-o-Matic, each in exchange for a Golden Banana. It is where the Kongs first meet Snide, who requests them to recover the Blast-o-Matic's blueprints. Aside from providing Golden Bananas, Snide later uses the blueprints to temporarily intercept the Blast-o-Matic from blasting at DK Isles.

When the Kongs give a Blueprint for Snide, he activates a series of contraptions to bring a chute down from the ceiling, which is where the Golden Bananas come down from.

By default, Snide's HQ only provided the Kongs with the option of reviewing the blueprints that they have recovered. The player can press A Button to view the list, or B Button to exit from the location. If the Kongs recover all forty Blueprints, they can unlock another option to replay from a selection of Bonus Stages, by pressing Up C Button from the main menu. There are seven Bonus Stages that cannot be replayed from the menu: Busy Barrel Barrage, Splish Splash Salvage, Minecart Mayhem, Speedy Swing Sortie, Stash Snatch, Mad Maze Maul, and Stealthy Snoop.

Locations

Trivia

Snide's HQ in the kiosk demo (left) and retail (right).
Snide's HQ in the kiosk demo (left) and retail (right).
Snide's HQ in the kiosk demo (left) and retail (right).
  • The exterior of Snide's HQ has a different appearance in the kiosk demo. One of the differences is a barrel, connected to the roof gutter from a gray drainpipe. There are also red receptors on the building an no have a surveillance camera. Like Cranky's Lab and Funky's Armory, Snide's HQ does not have flooring at the doorway.
  • Snide's HQ and Cranky's Lab are the only two locations of supporting characters to have a hub on DK Isles and every level (not including Hideout Helm).