Slide: Difference between revisions

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{{about|the move usable in most mainstream Mario games|the secret places from certain levels in Super Mario 64 and Super Mario 64 DS|[[Slide (Super Mario 64)]]}}
{{about|the move usable in most mainstream Mario games|the secret places from certain levels in Super Mario 64 and Super Mario 64 DS|[[Slide (Super Mario 64)]]}}
[[File:SMW Mario Sliding.jpg|thumb|Mario defeating some [[Galoomba|Goomba]]s while sliding]]
[[File:SMW Mario Sliding.jpg|thumb|Mario defeating some [[Galoomba|Goomba]]s while sliding]]
The '''Slide''' (sometimes called '''sliding down a slope'''<ref>''Super Mario Bros. 3'' manual</ref>{{page needed}} and also called '''Slope Slide'''<ref>https://twitter.com/eeveebeingcute/status/1078670382650048513</ref>) is a move triggered by [[crouch]]ing on a slope. In 2D ''Mario'' platformers, it is generally used to increase the character's momentum or to knock out enemies that stand in the way. The player can also slide in 3D platformers, although in most of them it is automatically triggered upon landing on a steep slope and is intended to keep the player from accessing certain areas, rather than as a form of attack.
==History==
===''Super Mario'' series===
[[File:SMR - Slope Slide.png|thumb|left|140px|Mario sliding down a slope in ''Super Mario Run'']]
[[File:SMR - Slope Slide.png|thumb|left|140px|Mario sliding down a slope in ''Super Mario Run'']]
The '''Slide''' (sometimes called '''sliding down a slope'''<ref>''Super Mario Bros. 3'' manual</ref>{{page needed}} and also called '''Slope Slide'''<ref>https://twitter.com/eeveebeingcute/status/1078670382650048513</ref>) is a move used by [[crouch]]ing on a slope. This move first appears in ''[[Super Mario Bros. 3]]'' and reappears in many ''Mario'' games. The character sits and slides down the hill while gaining speed (they go even faster on icy slopes); they are invincible to most enemies while sliding, though they become vulnerable again upon stopping. Also, characters can do a midair jump by sliding into midair and jumping.
This move first appears in ''[[Super Mario Bros. 3]]'' and reappears in many ''Mario'' games. The character sits and slides down the hill while gaining speed (they go even faster on icy slopes); they are invincible to most enemies while sliding, though they become vulnerable again upon stopping. Also, characters can do a midair jump by sliding into midair and jumping.


In ''Super Mario Bros. 3'', [[Frog Mario]] and [[Hammer Mario]] cannot slide.
In ''Super Mario Bros. 3'', [[Frog Mario]] and [[Hammer Mario]] cannot slide.
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As of ''[[New Super Mario Bros.]]'', sliding has the same point chain as [[Invincible Mario]].
As of ''[[New Super Mario Bros.]]'', sliding has the same point chain as [[Invincible Mario]].
''[[Super Mario 3D World]]'' is the first 3D platformer to implement sliding as a form of attack.


In ''[[Super Mario Run]]'', when [[Mario]] walks on a slope, he will slide automatically.
In ''[[Super Mario Run]]'', when [[Mario]] walks on a slope, he will slide automatically.


===''Mario vs. Donkey Kong'' series===
[[File:MvsDKTS slope.jpg|thumb|A [[Mini Mario (toy)|Mini Mario]] sliding down a [[Red Girder]] slope in ''[[Mario vs. Donkey Kong: Tipping Stars]]''.]]
[[File:MvsDKTS slope.jpg|thumb|A [[Mini Mario (toy)|Mini Mario]] sliding down a [[Red Girder]] slope in ''[[Mario vs. Donkey Kong: Tipping Stars]]''.]]
In later ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' games, steep slopes cause the [[Mini]]s to slide down uncontrollably. Although this can be detrimental in some situations when spikes are located at the base of a slope, sliding can sometimes be used to attack enemies, such as [[Shy Guy (toy)|Shy Guys]], [[Pokey (toy)|Pokeys]] and [[Cursed Mini Mario]]s, or dispel fragile [[Rock Block|Rock]] blocks. Minis turn in the other direction when they encounter uphill slopes, as they cannot climb them. Damage can be prevented in a long-distance fall if the player quickly sets up a slope with [[Red Girder]]s or [[Purple Conveyor]]s under the Mini that falls, making the toy slide on it instead of breaking.
In ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', ''[[Mario vs. Donkey Kong: Tipping Stars]]'' and ''[[Mini Mario & Friends: amiibo Challenge]]'', steep slopes cause the [[Mini]]s to slide down uncontrollably. Sliding can sometimes be used to attack enemies, such as [[Shy Guy (toy)|Shy Guys]], [[Pokey (toy)|Pokeys]] and [[Cursed Mini Mario]]s, or dispel fragile [[Rock Block|Rock]] blocks. Slopes of any material (ground or [[Red Girder]]) can also attenuate long-distance falls, making the toy slide on it instead of breaking on contact. In general, Minis cannot climb uphill slopes and turn in the other direction shortly after they encounter one; however, [[Mini Donkey Kong|Mini DK]]'s [[Quick Climb]] ability in ''Mini Mario & Friends: amiibo Challenge'' allows the toy to run up slopes of any angle.


==Names in other languages==
==Names in other languages==

Revision as of 20:34, February 10, 2019

This article is about the move usable in most mainstream Mario games. For the secret places from certain levels in Super Mario 64 and Super Mario 64 DS, see Slide (Super Mario 64).
Mario sliding into Goombas
Mario defeating some Goombas while sliding

The Slide (sometimes called sliding down a slope[1][page number needed] and also called Slope Slide[2]) is a move triggered by crouching on a slope. In 2D Mario platformers, it is generally used to increase the character's momentum or to knock out enemies that stand in the way. The player can also slide in 3D platformers, although in most of them it is automatically triggered upon landing on a steep slope and is intended to keep the player from accessing certain areas, rather than as a form of attack.

History

Super Mario series

Mario performing a Slope Slide.
Mario sliding down a slope in Super Mario Run

This move first appears in Super Mario Bros. 3 and reappears in many Mario games. The character sits and slides down the hill while gaining speed (they go even faster on icy slopes); they are invincible to most enemies while sliding, though they become vulnerable again upon stopping. Also, characters can do a midair jump by sliding into midair and jumping.

In Super Mario Bros. 3, Frog Mario and Hammer Mario cannot slide.

In Super Mario World, it is also possible to slide up a hill by crouching while running up one. Beach Koopas are also capable of sliding against Mario.

As of New Super Mario Bros., sliding has the same point chain as Invincible Mario.

Super Mario 3D World is the first 3D platformer to implement sliding as a form of attack.

In Super Mario Run, when Mario walks on a slope, he will slide automatically.

Mario vs. Donkey Kong series

In Mario vs. Donkey Kong: Mini-Land Mayhem!, Mario vs. Donkey Kong: Tipping Stars and Mini Mario & Friends: amiibo Challenge, steep slopes cause the Minis to slide down uncontrollably. Sliding can sometimes be used to attack enemies, such as Shy Guys, Pokeys and Cursed Mini Marios, or dispel fragile Rock blocks. Slopes of any material (ground or Red Girder) can also attenuate long-distance falls, making the toy slide on it instead of breaking on contact. In general, Minis cannot climb uphill slopes and turn in the other direction shortly after they encounter one; however, Mini DK's Quick Climb ability in Mini Mario & Friends: amiibo Challenge allows the toy to run up slopes of any angle.

Names in other languages

Language Name Meaning
Russian Скольжение
Sol'zeniye
Sliding

References

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