Polar Pitfalls: Difference between revisions

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'''Polar Pitfalls''' is the fifteenth level in the semi sequel to ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', ''[[Donkey Kong Land III]]''. Located in the northern region of [[Blackforest Plateau]], in the foothills of a tall mountain range, it is the third level in the area.  
'''Polar Pitfalls''' is the fifteenth level of ''[[Donkey Kong Land III]]'' and the third level of [[Blackforest Plateau]], where it is located in the northern region on the foothills of a tall mountain range. Polar Pitfalls takes place within a snowy tundra.  


To complete this level, [[Dixie Kong]] and [[Kiddy Kong]] must make their way through a snowy tundra. Several chalets, that may be inhabited by members of the [[Kremling Krew]], are found in this level; their snow-capped roofs can be used as additional platforms. A thick sheet of ice covers the ground, making it somewhat slippery. Besides the malevolent [[Skidda]]s, [[Krimp]]s and [[Buzz (enemy)|Buzzes]], the main obstacles here are the narrow, yet very deep, chasms that can be found in multiples places, as the level's name implies. Although most of these pits must be jumped over, two of them contain a [[Bonus Barrel]]. The [[Kong]]s encounter a tribe of [[Lemguin]]s in the second part of the level, but these enemies mostly dwell in the level, [[Tundra Blunda]].
== Summary ==
[[File:Polar Pitfalls DKL3 Lemguin.png|thumb|left|Dixie jumping toward a Lemguin]]
Unlike the previous snowy level, [[Black Ice Blitz]], [[Dixie Kong|Dixie]] and [[Kiddy Kong]] go through the level on foot rather than using a [[toboggan]]. The level features slippery slopes and the recurring snow-capped chalets. As its title suggests, Polar Pitfalls features several pitfalls that the [[Kong]]s must jump across, but the icy, slippery ground makes it harder. [[Skidda]]s are the main enemy in this stage, and there are also [[Buzz (enemy)|Buzz]]es and [[Krimp]]s located throughout. Near the end of the level, there is a pit spawning an indefinite number of [[Lemguin]]s, whose main appearance is in a later snow level, [[Tundra Blunda]].
 
Both of Polar Pitfalls' [[Bonus Area]]s are each located down a pitfall indicated by a lone, floating [[banana]] at the top of the pitfall. At the very end, just beyond the [[Level Flag]] is a pitfall containing two [[Extra Life Balloon]]s at the bottom.


In the [[Donkey Kong Land III#Time Attack Mode|Time Attack]] mode, unlocked after beating [[Baron K. Roolenstein]] in the [[Lost World (Donkey Kong Land III)|Lost World]], Polar Pitfalls appears again to represent "Snow" levels. It must be completed in less than 53 seconds.
In the [[Donkey Kong Land III#Time Attack Mode|Time Attack]] mode, unlocked after beating [[Baron K. Roolenstein]] in the [[Lost World (Donkey Kong Land III)|Lost World]], Polar Pitfalls appears again to represent "Snow" levels. It must be completed in less than 53 seconds.


==Level layout==
==Layout==
At the beginning of the level, the Kongs run down a slippery slope and defeat some enemies. Jumping over a snow-bound house, they end up walking through a long pathway full of a few more enemies. After getting over another house, the group can find the letter K. Farther on, the apes move around another snow covered house and run up a few more steep slopes. Once they both cross a few small gaps, they can find the letter O in the right side of another gap. After they get the letter and travel over a smaller gap, they move down to a low area, walking down some slippery, white hills. Eventually, they can make their way up a large hill to find a house. On it, they find the [[Star Barrel]].
At the beginning of the level, the Kongs run down a slippery slope and defeat some enemies. Jumping over a snow-bound house, they end up walking through a long pathway full of a few more enemies. After getting over another house, the group can find the letter K. Farther on, the apes move around another snow covered house and run up a few more steep slopes. Once they both cross a few small gaps, they can find the letter O in the right side of another gap. After they get the letter and travel over a smaller gap, they move down to a low area, walking down some slippery, white hills. Eventually, they can make their way up a large hill to find a house. On it, they find the [[Star Barrel]].


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==Secrets==
==Secrets==
===Bonus Levels===
===Bonus Areas===
*In the gap after the letter O, the heroes should see a lone banana. They should fall into that pit to be caught by a hidden [[Bonus Barrel]]. It sends them to the level's first [[Bonus Area]], where the monkeys have to run through the area, avoiding a lone Skidda. After climbing a small slope, the group can find the [[Bonus Coin]].
[[File:Polar Pitfalls DKL3 banana.png|thumb|A lone banana representing a Bonus Barrel located below.]]
*After the letter N, the heroes notice two gaps with Buzzes inside of them. If the Kongs jump into the gap where the second Buzz can be found, they land in another Bonus Barrel, sending them to the hidden Bonus Level. There, the Kongs need to run up and down some snow-capped hills and defeat some Skiddas, as well as a lone Krimp. After each enemy is knocked out, the Bonus Coin appears at the end of the stage.
{|class="dktable-brown" width=75%
|-
!Image
!Type and description
|-
|[[File:Polar Pitfalls Bonus Area 1.png]]
|'''Find the Token!'''<br>In the gap after the letter O, directly after a [[Skidda]], the Kongs can find a lone banana floating above a pit. They fall below into that pit, where they are caught by a hidden [[Bonus Barrel]] at the bottom. The objective is to head straight for the [[Bonus Coin]] on the other side. Aside from a single Skidda, there are no enemies or obstacles in this Bonus Area.
|-
|[[File:Polar Pitfalls Bonus Area 2.png]]
|'''Bash the Baddies!'''<br>After the letter N, the Kongs can find two gaps with Buzzes inside of them. If the Kongs jump into the gap with the second Buzz, they can fall into the second Bonus Barrel. Alternatively, the Kongs can jump into a gap just after the letter N, where a hidden [[Barrel Cannon]] catches them and blasts the Kongs through a few more Barrel Cannons, until ending up in the Bonus Barrel. The objective is for the Kongs to defeat three Skiddas and a Krimp within a 15 second limit. After defeating every enemy, the Bonus Coin appears at the right end of the stage.
|}


===DK Coin===
===DK Coin===
*After passing the Star Barrel, the heroes find a [[Koin]] in a low area with the [[DK Coin]]. The monkeys have to defeat him to get it, so they should pick up the [[Steel Barrel]] next to the house nearby and stand on the enemy. His shield protects him from almost all attacks, but if the Kongs throw the barrel against a wall, it bounces back and hits the foe, defeating him. This gives the apes the DK Coin.
{|class="dktable-brown" width=70%
|-
!Screenshot
!Location
|-
|[[File:Polar Pitfalls DK Coin.png]]
|After passing the Star Barrel, the Kongs can find [[Koin]] in a ditch. To defeat Koin, the Kongs must continue onward and go past a chalet, where they can find a [[Steel Keg]]. The Kong must go back with the Steel Keg and throw it at either wall of the ditch, based on the opposite direction Koin is facing. The Steel Keg bounces back and hits Koin in the back, causing him to be defeated and relinquish his [[DK Coin]].
|}
 
===K-O-N-G Letters===
{|class="dktable-brown" width=70%
|-
!Letter
!Location
|-
|[[File:Letter K DKL3c.png]]
|In front of a house with a Skidda on top.
|-
|[[File:Letter O DKL3c.png]]
|In a gap between two platforms.
|-
|[[File:Letter N DKL3c.png]]
|Northeast of a Steel Keg.
|-
|[[File:Letter G DKL3c.png]]
|In front of a chalet with a Skidda on top.
|}
 
==Gallery==
<gallery>
Polar Pitfalls letter N.png|The letter N
Polar Pitfalls letter G.png|The letter G
Polar Pitfalls DKL3 Life Balloons.png|The two hidden Extra Life Balloons.
</gallery>


==Names in other languages==
==Names in other languages==
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==Trivia==
==Trivia==
*Since the song "Frosty Frolics" from ''Donkey Kong Country 3'' was not included in this [[Game Boy]] sequel, the song "Cascade Capers", used in waterfall levels, also plays in Polar Pitfalls.
*Since the song "Frosty Frolics" from ''Donkey Kong Country 3'' was not included in this [[Game Boy]] sequel, the song "Cascade Capers", used in waterfall levels, also plays in Polar Pitfalls.
{{DKL3}}
{{DKL3}}
[[Category:Donkey Kong Land III Levels]]
[[Category:Donkey Kong Land III Levels]]
[[Category:Northern Kremisphere]]
[[Category:Northern Kremisphere]]
[[Category:Snowscapes]]
[[Category:Snowscapes]]

Revision as of 01:38, March 7, 2019

Template:Levelbox Polar Pitfalls is the fifteenth level of Donkey Kong Land III and the third level of Blackforest Plateau, where it is located in the northern region on the foothills of a tall mountain range. Polar Pitfalls takes place within a snowy tundra.

Summary

Dixie Kong about to jump onto a Lemguin in Polar Pitfalls of Donkey Kong GB: Dinky Kong & Dixie Kong
Dixie jumping toward a Lemguin

Unlike the previous snowy level, Black Ice Blitz, Dixie and Kiddy Kong go through the level on foot rather than using a toboggan. The level features slippery slopes and the recurring snow-capped chalets. As its title suggests, Polar Pitfalls features several pitfalls that the Kongs must jump across, but the icy, slippery ground makes it harder. Skiddas are the main enemy in this stage, and there are also Buzzes and Krimps located throughout. Near the end of the level, there is a pit spawning an indefinite number of Lemguins, whose main appearance is in a later snow level, Tundra Blunda.

Both of Polar Pitfalls' Bonus Areas are each located down a pitfall indicated by a lone, floating banana at the top of the pitfall. At the very end, just beyond the Level Flag is a pitfall containing two Extra Life Balloons at the bottom.

In the Time Attack mode, unlocked after beating Baron K. Roolenstein in the Lost World, Polar Pitfalls appears again to represent "Snow" levels. It must be completed in less than 53 seconds.

Layout

At the beginning of the level, the Kongs run down a slippery slope and defeat some enemies. Jumping over a snow-bound house, they end up walking through a long pathway full of a few more enemies. After getting over another house, the group can find the letter K. Farther on, the apes move around another snow covered house and run up a few more steep slopes. Once they both cross a few small gaps, they can find the letter O in the right side of another gap. After they get the letter and travel over a smaller gap, they move down to a low area, walking down some slippery, white hills. Eventually, they can make their way up a large hill to find a house. On it, they find the Star Barrel.

About halfway through the level, Dixie and Kiddy walk along a rather flat path and soon jump over another house, passing a Steel Keg. Shortly after getting to this point, they find the letter N and have to hop across a few small pits. Once they progress more through the level, avoiding a few enemies, the apes find a tribe of Lemguins. Watching out for the sliding penguins, they need to walk down some stair-like platforms to find the letter G. Shortly after, the heroes can find themselves climbing up two large, steep, snow-capped hills. At the top of these hills, they can find a flagpole. Once the touch the flagpole allows the apes to end the level.

Secrets

Bonus Areas

A banana above a pitfall in Polar Pitfalls from Donkey Kong GB: Dinky Kong & Dixie Kong. It represents the location of a Bonus Barrel.
A lone banana representing a Bonus Barrel located below.
Image Type and description
Kiddy Kong going through the first Bonus Area of Polar Pitfalls in Donkey Kong GB: Dinky Kong & Dixie Kong Find the Token!
In the gap after the letter O, directly after a Skidda, the Kongs can find a lone banana floating above a pit. They fall below into that pit, where they are caught by a hidden Bonus Barrel at the bottom. The objective is to head straight for the Bonus Coin on the other side. Aside from a single Skidda, there are no enemies or obstacles in this Bonus Area.
Dixie Kong defeating a Kobble in the second Bonus Area of Polar Pitfalls in Donkey Kong GB: Dinky Kong & Dixie Kong Bash the Baddies!
After the letter N, the Kongs can find two gaps with Buzzes inside of them. If the Kongs jump into the gap with the second Buzz, they can fall into the second Bonus Barrel. Alternatively, the Kongs can jump into a gap just after the letter N, where a hidden Barrel Cannon catches them and blasts the Kongs through a few more Barrel Cannons, until ending up in the Bonus Barrel. The objective is for the Kongs to defeat three Skiddas and a Krimp within a 15 second limit. After defeating every enemy, the Bonus Coin appears at the right end of the stage.

DK Coin

Screenshot Location
Dixie Kong holding a Steel Keg at the Koin of Polar Pitfalls in Donkey Kong GB: Dinky Kong & Dixie Kong After passing the Star Barrel, the Kongs can find Koin in a ditch. To defeat Koin, the Kongs must continue onward and go past a chalet, where they can find a Steel Keg. The Kong must go back with the Steel Keg and throw it at either wall of the ditch, based on the opposite direction Koin is facing. The Steel Keg bounces back and hits Koin in the back, causing him to be defeated and relinquish his DK Coin.

K-O-N-G Letters

Letter Location
Sprite of the letter K from Donkey Kong GB: Dinky Kong & Dixie Kong In front of a house with a Skidda on top.
Sprite of the letter O from Donkey Kong GB: Dinky Kong & Dixie Kong In a gap between two platforms.
Sprite of the letter N from Donkey Kong GB: Dinky Kong & Dixie Kong Northeast of a Steel Keg.
Sprite of the letter G from Donkey Kong GB: Dinky Kong & Dixie Kong In front of a chalet with a Skidda on top.

Gallery

Names in other languages

Language Name Meaning
Japanese 雪山の落とし穴
Yukiyama no Otoshiana
Snow Mountain Pitfalls

Trivia

  • Since the song "Frosty Frolics" from Donkey Kong Country 3 was not included in this Game Boy sequel, the song "Cascade Capers", used in waterfall levels, also plays in Polar Pitfalls.