Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest): Difference between revisions

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{{rewrite|several pieces of information are worded poorly; needs to have its writing similar to the [[Necky Nutmare]] and [[Tanked Up Trouble]] articles}}
{{Italic title|Chain Link Chamber (''Donkey Kong Country 2: Diddy's Kong Quest'')}}
{{Italic title|Chain Link Chamber (''Donkey Kong Country 2: Diddy's Kong Quest'')}}
{{DKClevelbox
{{DKClevelbox
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|after2=[[Toxic Tower (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
|after2=[[Toxic Tower (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
}}
}}
'''Chain Link Chamber''' is the thirty-second level of the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It is also the fifth area of [[K. Rool's Keep]].
'''Chain Link Chamber''' is the thirty-second level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It is the fifth level of [[K. Rool's Keep]].


This castle level is the least hectic of the bunch, as there is nothing in it that forces the Kongs to keep moving. But because it's one of the final levels, it's still long and dangerous. Throughout the level, the Kongs will have to climb dozens of chains as they make their way up the dark dungeon. To make matters worst, though, [[Klinger]]s are found in many areas, and they can be quite a hazard in large groups. [[Zinger]]s also fly around the chains, and create a serious and hard obstacle to avoid. Appearing alongside these enemies are [[Klobber]]s, [[Krook]]s, [[Kutlass]], [[Kannon]]s, and [[Mini-Necky]]s.
==Summary==
Chain Link Chamber takes place inside a castle, just like [[Castle Crush]] and [[Toxic Tower (Donkey Kong Country 2: Diddy's Kong Quest)|Toxic Tower]]. This level involves [[Diddy Kong|Diddy]] and [[Dixie Kong]] climbing up a series of chains, often paired together in the shape of a grid. Chain Link Chamber is the only castle level that does not have any stage hazards requiring the Kongs to quickly progress through the level.


==Level layout==
The level also features a handful of enemies: [[Zinger]]s are the main and most common enemy, and are found flying around the chains throughout. There are also [[Klinger]]s, who climb and slide down the chains, a few [[Krook]]s who toss their hook at [[Kong]]s from a distance, and some dark and yellow [[Klobber]]s who try ramming into the Kongs as they climb up the level. Depending on the route that they takem Diddy and Dixie may also encounter [[Mini-Necky]]s, who also try swooping into them.
[[File:DKC2 ChainLinkChamber.png|thumb|left|Several [[Zinger]]s around [[Dixie Kong]]]]
 
==Layout==
[[File:DKC2 ChainLinkChamber.png|thumb|left|Dixie is trapped between several Zingers.]]
From the start of the level, the monkeys must climb across a few chains. There are a few Klingers sliding along these chains, though, and they must be avoided at all costs. After this, the Kongs must climb up a longer rope and enter a large chamber of chains. Once they maneuver around the area and avoid all the Klingers lurking about, they have to jump up many chains in the northeast part of the area and dodge several Zingers in their way. Then, the Kongs will have to climb straight up one long rope, while avoiding Krooks hiding in the alcoves nearby, who will throw their sharp hooks at them. Soon, the monkeys will come up to a fork-in-the-road. They can go either left or right, although both sides take them to the same exact point. On the east side, they have to shoot up the area through a few barrels, while on the west side, they must climb up several chains and avoid some Zingers. After choosing a path and completing the obstacles, the heroes must climb up another long chain and enter a large area where they will encounter several Zingers. They will have to move around the foes and continue upwards, only to meet even more Zingers. They Kongs must dodge them all and find the [[Star Barrel]] in an alcove to the left.
From the start of the level, the monkeys must climb across a few chains. There are a few Klingers sliding along these chains, though, and they must be avoided at all costs. After this, the Kongs must climb up a longer rope and enter a large chamber of chains. Once they maneuver around the area and avoid all the Klingers lurking about, they have to jump up many chains in the northeast part of the area and dodge several Zingers in their way. Then, the Kongs will have to climb straight up one long rope, while avoiding Krooks hiding in the alcoves nearby, who will throw their sharp hooks at them. Soon, the monkeys will come up to a fork-in-the-road. They can go either left or right, although both sides take them to the same exact point. On the east side, they have to shoot up the area through a few barrels, while on the west side, they must climb up several chains and avoid some Zingers. After choosing a path and completing the obstacles, the heroes must climb up another long chain and enter a large area where they will encounter several Zingers. They will have to move around the foes and continue upwards, only to meet even more Zingers. They Kongs must dodge them all and find the [[Star Barrel]] in an alcove to the left.
[[File:Chain Link Chamber DKC2 GBA screen.png|thumb|The Kongs climbing past a Mini-Necky]]
From that point, the monkeys must keep going up the chains and watch out for Klobbers charging at them. After that, there is another fork-in-the-road that the Kongs must get through. They can go to the left route, where they will have to climb up a long chain and avoid some Mini-Neckys, or they may take the right route, where they must jump up some chains and also avoid a pair of Zingers. Once they get through this part, they should continue upwards and enter another chamber filed with pesky Zingers. After they maneuver around all the enemies, the must climb up two chains. As they climb up, there will be two Kannons shooting at them. They will have to move back and forth to each chain to dodge the falling kannonballs. Once at the top of this chain, the Kongs must climb up some more chains and soon have to face their biggest challenge yet. Eventually, the monkeys will find a pair of Zingers chasing them, and they have to hop up many chains as fast as they can. Soon, they will get to the top of this chain, and have to hop down another chain, still having a couple of Zingers chasing them. The heroes must continue through the level with the foes on their tails for a while longer, until they finally begin to climb a separate rope. When they climb this, Mini Neckies will be swooping down at them, so they have to act fast. Soon, the group will climb up one of the last chains and watch out for the life sucking Klobber hidden in an alcove. At the top of this chain, they can find the [[End of Level Target]], which rotates between a Banana, Banana Bunch, or a Banana Coin for a prize.


From that point, the monkeys must keep going up the chains and watch out for Klobbers charging at them. After that, there is another fork-in-the-road that the Kongs must get through. They can go to the left route, where they will have to climb up a long chain and avoid some Mini Neckies, or they may take the right route, where they must jump up some chains and also avoid a pair of Zingers. Once they get through this part, they should continue upwards and enter another chamber filed with pesky Zingers. After they maneuver around all the enemies, the must climb up two chains. As they climb up, there will be two Kannons shooting at them. They will have to move back and forth to each chain to dodge the falling kannonballs. Once at the top of this chain, the Kongs must climb up some more chains and soon have to face their biggest challenge yet. Eventually, the monkeys will find a pair of Zingers chasing them, and they have to hop up many chains as fast as they can. Soon, they will get to the top of this chain, and have to hop down another chain, still having a couple of Zingers chasing them. The heroes must continue through the level with the foes on their tails for a while longer, until they finally begin to climb a separate rope. When they climb this, Mini Neckies will be swooping down at them, so they have to act fast. Soon, the group will climb up one of the last chains and watch out for the life sucking Klobber hidden in an alcove. At the top of this chain, they will find the [[End of Level Target]], and it will allow them to get out of the level when bounced on.
== Enemies ==
{|class="dktable-brown" width=15%
|-
!Name
!Count
|-
|align="center"|[[File:Kannon DKC2 enemy.png]]<br>[[Kannon]]
|2
|-
|align="center"|[[File:Klinger DKC2.png]]<br>[[Klinger]]
|5
|-
|align="center"|[[File:Klobber DKC2 yellow.png]][[File:Klobber DKC2 gray.png]]<br>[[Klobber]]
|3 (dark)<br>4 (yellow)<br>'''Total:''' 7
|-
|align="center"|[[File:Krook DKC2.png]]<br>[[Krook]]
|3
|-
|align="center"|[[File:Kutlass DKC2 green.png]][[File:Kutlass DKC2 yellow.png]]<br>[[Kutlass]]
|2 (green)<br>1 (yellow)<br>'''Total:''' 3
|-
|align="center"|[[File:Mini Necky DKC2.png]]<br>[[Mini-Necky]]
|12
|-
|align="center"|[[File:Zinger DKC2 yellow.png]]<br>[[Zinger]] (yellow)
|37 (main level)<br>9 (Bonus Area)<br>'''Total:''' 46
|}


== Enemies ==
==Items and objects==
*[[Kannon]]s: 2
{|class="dktable-brown" width=20%
*[[Klinger]]s: 5
|-
*[[Klobber]]s: 7 (3 dark, 4 yellow)
!Name
*[[Krook]]s: 3
!Count
*[[Kutlass]]es: 3
|-
*[[Mini-Necky|Mini-Neckies]]: 12
|align="center"|[[File:Banana Coin.png]]<br>[[Banana Coin|Banana Bunch Coin]]
*[[Zinger]]s: 37 (9 more in a Bonus Level)
|1
|-
|align="center"|[[File:DK Barrel.png]]<br>[[DK Barrel]]
|4
|}


==Secrets==
==Secrets==
====Bonus Level(s)====
===Bonus Areas===
[[File:DKC2 ChainLinkChamber Bonus.png|thumb|The Kongs heading towards the [[Kannon]] that launches them to the first Bonus Area.]]
[[File:DKC2 ChainLinkChamber Bonus.png|thumb|The Kongs heading towards the [[Kannon]] that launches them to the first Bonus Area.]]
*Near the beginning of the level, the heroes will meet several Krooks, who will try to hit them with their hooks. Once they get to the third Krook, the monkeys must defeat him and avoid a Klobber in the alcove behind them. They should walk through the opening to find a [[kannonball]], which they need to pick up and carry to the alcove southeast of where they are. After beating another Krook, the Kongs must load up the cannon with the ball and get inside of it to enter the [[Bonus Level]]. Here, they must climb across a chain cluttered with Zingers on it. After jumping over the pests, they will have to hop up some chains to the next floor. They have to repeat the process, avoid a few Zingers, and climb up some hooks a couple more times. Once at the top of the stage, they can grab the [[Kremkoin]].
{|class="dktable-brown" width=70%
*After the heroes pass the two Kannons shooting at them, they must go to the next chain and jump to the left wall, right in the bottom. They will go through it and travel up to the two Kannons. After defeating them, the Kongs can enter a hidden entryway into the Bonus Level. In this bonus, they must use several [[Rotatable Barrel]]s to shoot themselves up to the Kremkoin. They will have to watch their aim, though, as there is little time, and the barrels are moving fast.
|-
 
!Image
====DK Coin====
!Type and description
When climbing the two chains shortly after the Star Barrel, Kannons will be shooting kannonballs at the Kongs. At this point, the monkeys should spy a lone banana and jump to the right. They will go right through the wall, and find the [[DK Coin]].
|-
 
| align="center" |[[File:Chain Link Chamber DKC2 GBA Bonus Area 1.png]]
====Golden Feather (Game Boy Advance version only)====
|'''''Find the Kremkoin!'''''<br>Near the beginning of the level, the Kongs encounter three Krooks. They must continue climbing up to the third Krook and defeat him. They must continue left into an alcove, with a yellow Klobber guarding the [[kannonball]]. The Kongs must defeat it, pick up the kannonball, and then jump below to the next alcove located to the southeast. They must defeat the Krook and activate the [[Kannon (item)|Kannon]] with their kannonball. In this Bonus Area, Diddy and Dixie have 20 seconds to obtain the [[Kremkoin]] at the top. To do so, they must head across three horizontal ropes located different levels and guarded by three Zingers each. A [[banana]] is floating above every Zinger (except the first, which is guarding a Banana Bunch). The Kongs must go right on the first rope and continue to the next one from a hook, and go left on the second rope. After reaching the third tightrope, the Kongs must continue right before finding the Bonus Coin on a platform.
Near the end of the level, the monkeys will be chased by a few Zingers. As they jump up the hooks to get away, they will see the [[Golden Feather]] in a small alcove. They must jump up and grab it.
|-
| align="center" |
|'''''Find the Kremkoin!'''''<br>After passing the two Kannons, they must continue right until reaching a tightrope. They must jump from the tightrope and to the bottom of the wall. They must travel through the wall, which directs them to the location of the two Kannons. The Kongs must defeat both Kannons to reveal an obscured entrance leading to the Bonus Area. In this Bonus Area, the Kongs have 15 seconds to obtain the Kremkoin. They must blast between a series of seven [[Rotatable Barrel]]s, with a few Bananas indicating the direction and location in which they should blast to the next Rotatable Barrel. When Diddy and Dixie enter the seventh Rotatable Barrel, they must blast directly upward to the ledge with the Kremkoin.
|}


====Photograph (Game Boy Advance version only)====
===Collectibles===
To find the [[photograph]], exclusively found in the [[Game Boy Advance]] remake of ''Donkey Kong Country 2'', the heroes will have to search around the beginning of the level. Soon, they will find a Klinger with a photograph over his head. If the Kongs use their [[Team-up]] move and throw a monkeys at him, the Klinger will be defeated, and the Kongs will be given the photograph. This will help fill in their scrapbook.
[[File:Chain Link Chamber DKC2 GBA.png|thumb|The location of the Golden Feather]]
{|class="dktable-brown" width=70%
|-
!Item
!Location
|-
| align="center" | [[File:DK Coin sprite.png]]<br>[[DK Coin]]
|Shortly after the Star Barrel, the Kongs must climb up a pair of two ropes, with two Kannons firing down at them from above. While climbing a rope, the Kongs notice a lone Banana. They must jump directly to the right and go onward DK Coin.
|-
| align="center" | [[File:Golden Feather DKC2 GBA.png]]<br>[[Golden Feather]] (GBA version)
| After collecting the DK Coin, Diddy and Dixie must pass the two Kannons. They are then chased upward by two Zingers and must jump from one horizontal tightrope to the next. When they reach the top, the Kongs can collect the Golden Feather in an alcove. They must quickly collect it before the Zingers hit them.
|-
| align="center" | [[File:Photograph DKC2GBA sprite.png]]<br>[[Photograph]] (GBA version)
|The photograph appears at the start of the level. After passing the first pair of Klingers and climbing up the long, vertical rope, the Kongs can find the next pair of Klingers. The Kongs can obtain the photograph by using [[Team-up]] on the second Klinger to the right.
|}


====K-O-N-G Letters====
====K-O-N-G Letters====
*K: At the very start, in an alcove at the bottom of the level. It can be reached by climbing down a long vertical rope.
[[File:ChainLinkChamber-K.png|thumb|The location of the letter K]]
*O: There are two in Chain Link Chamber. After a Zinger swarm and [[Auto-Fire Barrel]]s is a symmetrical area. There is an aloft alcove on both sides with the letter O. If either "O" is collected, the other disappears.
{|class="dktable-brown" width=70%
*N: In a square alcove left of the DK Coin.
|-
*G: After the [[End of Level Target]] is a ledge. The Kongs must team-up to reach it. Above it is the letter G.
!Letter
<gallery>
!Location
ChainLinkChamber-K.png|The letter K
|-
ChainLinkChamber-O.png|The letter O
| align="center" |[[File:Letter K.png]]
ChainLinkChamber-G.png|The letter G
|At the very start, the Kongs must pass the first few Klingers, then climb down the located on the far left to obtain the letter K.
</gallery>
|-
| align="center" |[[File:Letter O.png]]
|There are two letter O's in a symmetrical area of Chain Link Chamber. It is found after passing a swarm of Zingers and [[Auto-Fire Barrel]]s. There is an aloft alcove on both sides with the letter O. If either "O" is collected, the other one disappears.
|-
| align="center" |[[File:Letter N.png]]
|The letter N can be obtained on the path to the DK Coin. It is located in a square-shaped alcove just before the DK Coin.
|-
| align="center" |[[File:Letter G.png]]
|At the very end, the Kongs must skip the [[End of Level Target]] and use [[Team-up]] to get on top of a ledge. The letter G is located above the ledge.
|}


==Names in other languages==
==Names in other languages==
Line 73: Line 133:


==Gallery==
==Gallery==
===Super Nintendo Entertainment System===
<gallery>
<gallery>
ChainLinkChamberSNES1.png|Dixie hangs on some chains
ChainLinkChamberSNES1.png|Dixie hangs on some chains
DKC2 ChainLinkChamber StarBarrel.png|Diddy near the [[Star Barrel]]
ChainLinkChamber-O.png|The location of the letter O
Chain Link Chamber DKC2 GBA.png|Game Boy Advance version of the level
DKC2 ChainLinkChamber StarBarrel.png|Diddy hanging below the [[Star Barrel]]
</gallery>
 
===Game Boy Advance===
<gallery>
ChainLinkChamber-G.png|Location of the letter G
</gallery>
</gallery>


==Trivia==
*This is the only dungeon type level in the game where the players are not forced to advance on in the level due to any hazards that would otherwise do so.
{{DKC2}}
{{DKC2}}
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Dungeons]]
[[Category:Dungeons]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest Levels]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest Levels]]

Revision as of 21:02, March 26, 2019

Template:DKClevelbox Chain Link Chamber is the thirty-second level of Donkey Kong Country 2: Diddy's Kong Quest. It is the fifth level of K. Rool's Keep.

Summary

Chain Link Chamber takes place inside a castle, just like Castle Crush and Toxic Tower. This level involves Diddy and Dixie Kong climbing up a series of chains, often paired together in the shape of a grid. Chain Link Chamber is the only castle level that does not have any stage hazards requiring the Kongs to quickly progress through the level.

The level also features a handful of enemies: Zingers are the main and most common enemy, and are found flying around the chains throughout. There are also Klingers, who climb and slide down the chains, a few Krooks who toss their hook at Kongs from a distance, and some dark and yellow Klobbers who try ramming into the Kongs as they climb up the level. Depending on the route that they takem Diddy and Dixie may also encounter Mini-Neckys, who also try swooping into them.

Layout

Chain Link Chamber
Dixie is trapped between several Zingers.

From the start of the level, the monkeys must climb across a few chains. There are a few Klingers sliding along these chains, though, and they must be avoided at all costs. After this, the Kongs must climb up a longer rope and enter a large chamber of chains. Once they maneuver around the area and avoid all the Klingers lurking about, they have to jump up many chains in the northeast part of the area and dodge several Zingers in their way. Then, the Kongs will have to climb straight up one long rope, while avoiding Krooks hiding in the alcoves nearby, who will throw their sharp hooks at them. Soon, the monkeys will come up to a fork-in-the-road. They can go either left or right, although both sides take them to the same exact point. On the east side, they have to shoot up the area through a few barrels, while on the west side, they must climb up several chains and avoid some Zingers. After choosing a path and completing the obstacles, the heroes must climb up another long chain and enter a large area where they will encounter several Zingers. They will have to move around the foes and continue upwards, only to meet even more Zingers. They Kongs must dodge them all and find the Star Barrel in an alcove to the left.

The Kongs climbing past a Mini-Necky in Chain Link Chamber from Donkey Kong Country 2 for Game Boy Advance
The Kongs climbing past a Mini-Necky

From that point, the monkeys must keep going up the chains and watch out for Klobbers charging at them. After that, there is another fork-in-the-road that the Kongs must get through. They can go to the left route, where they will have to climb up a long chain and avoid some Mini-Neckys, or they may take the right route, where they must jump up some chains and also avoid a pair of Zingers. Once they get through this part, they should continue upwards and enter another chamber filed with pesky Zingers. After they maneuver around all the enemies, the must climb up two chains. As they climb up, there will be two Kannons shooting at them. They will have to move back and forth to each chain to dodge the falling kannonballs. Once at the top of this chain, the Kongs must climb up some more chains and soon have to face their biggest challenge yet. Eventually, the monkeys will find a pair of Zingers chasing them, and they have to hop up many chains as fast as they can. Soon, they will get to the top of this chain, and have to hop down another chain, still having a couple of Zingers chasing them. The heroes must continue through the level with the foes on their tails for a while longer, until they finally begin to climb a separate rope. When they climb this, Mini Neckies will be swooping down at them, so they have to act fast. Soon, the group will climb up one of the last chains and watch out for the life sucking Klobber hidden in an alcove. At the top of this chain, they can find the End of Level Target, which rotates between a Banana, Banana Bunch, or a Banana Coin for a prize.

Enemies

Name Count
Sprite of a Kannon in Donkey Kong Country 2: Diddy's Kong Quest.
Kannon
2
Sprite of a Klinger climbing a rope in Donkey Kong Country 2: Diddy's Kong Quest.
Klinger
5
Klobber DKC2 yellow.pngKlobber DKC2 gray.png
Klobber
3 (dark)
4 (yellow)
Total: 7
Sprite of a Krook in Donkey Kong Country 2: Diddy's Kong Quest.
Krook
3
Kutlass DKC2 green.pngSprite of a yellow Kutlass in Donkey Kong Country 2: Diddy's Kong Quest.
Kutlass
2 (green)
1 (yellow)
Total: 3
Sprite of a Mini-Necky in Donkey Kong Country 2: Diddy's Kong Quest.
Mini-Necky
12
Sprite of a normal Zinger in Donkey Kong Country 2: Diddy's Kong Quest.
Zinger (yellow)
37 (main level)
9 (Bonus Area)
Total: 46

Items and objects

Name Count
Banana Coin
Banana Bunch Coin
1
DK Barrel
DK Barrel
4

Secrets

Bonus Areas

Chain Link Chamber
The Kongs heading towards the Kannon that launches them to the first Bonus Area.
Image Type and description
Dixie Kong in the first Bonus Area of Chain Link Chamber in Donkey Kong Country 2: Diddy's Kong Quest Find the Kremkoin!
Near the beginning of the level, the Kongs encounter three Krooks. They must continue climbing up to the third Krook and defeat him. They must continue left into an alcove, with a yellow Klobber guarding the kannonball. The Kongs must defeat it, pick up the kannonball, and then jump below to the next alcove located to the southeast. They must defeat the Krook and activate the Kannon with their kannonball. In this Bonus Area, Diddy and Dixie have 20 seconds to obtain the Kremkoin at the top. To do so, they must head across three horizontal ropes located different levels and guarded by three Zingers each. A banana is floating above every Zinger (except the first, which is guarding a Banana Bunch). The Kongs must go right on the first rope and continue to the next one from a hook, and go left on the second rope. After reaching the third tightrope, the Kongs must continue right before finding the Bonus Coin on a platform.
Find the Kremkoin!
After passing the two Kannons, they must continue right until reaching a tightrope. They must jump from the tightrope and to the bottom of the wall. They must travel through the wall, which directs them to the location of the two Kannons. The Kongs must defeat both Kannons to reveal an obscured entrance leading to the Bonus Area. In this Bonus Area, the Kongs have 15 seconds to obtain the Kremkoin. They must blast between a series of seven Rotatable Barrels, with a few Bananas indicating the direction and location in which they should blast to the next Rotatable Barrel. When Diddy and Dixie enter the seventh Rotatable Barrel, they must blast directly upward to the ledge with the Kremkoin.

Collectibles

Chain Link Chamber in the Game Boy Advance version of Donkey Kong Country 2: Diddy's Kong Quest
The location of the Golden Feather
Item Location
Cranky's Video Game Hero Coin from Donkey Kong Country 2.
DK Coin
Shortly after the Star Barrel, the Kongs must climb up a pair of two ropes, with two Kannons firing down at them from above. While climbing a rope, the Kongs notice a lone Banana. They must jump directly to the right and go onward DK Coin.
Golden Feather DKC2 GBA.png
Golden Feather (GBA version)
After collecting the DK Coin, Diddy and Dixie must pass the two Kannons. They are then chased upward by two Zingers and must jump from one horizontal tightrope to the next. When they reach the top, the Kongs can collect the Golden Feather in an alcove. They must quickly collect it before the Zingers hit them.
Sprite of a photograph from both Donkey Kong Country and Donkey Kong Country on Game Boy Advance.
Photograph (GBA version)
The photograph appears at the start of the level. After passing the first pair of Klingers and climbing up the long, vertical rope, the Kongs can find the next pair of Klingers. The Kongs can obtain the photograph by using Team-up on the second Klinger to the right.

K-O-N-G Letters

The letter K in Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)
The location of the letter K
Letter Location
K At the very start, the Kongs must pass the first few Klingers, then climb down the located on the far left to obtain the letter K.
O There are two letter O's in a symmetrical area of Chain Link Chamber. It is found after passing a swarm of Zingers and Auto-Fire Barrels. There is an aloft alcove on both sides with the letter O. If either "O" is collected, the other one disappears.
N The letter N can be obtained on the path to the DK Coin. It is located in a square-shaped alcove just before the DK Coin.
G At the very end, the Kongs must skip the End of Level Target and use Team-up to get on top of a ledge. The letter G is located above the ledge.

Names in other languages

Language Name Meaning
Japanese クサリのとう
Kusari no tō
Chain Tower

German Ketten Kletten
Chain Climb
Spanish Cámara Cadena
Chain Chamber

Gallery

Super Nintendo Entertainment System

Game Boy Advance