Awesome: Difference between revisions
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|limit=300 seconds | |limit=300 seconds | ||
|difficulty=Moderate | |difficulty=Moderate | ||
|notes=This is one of the few levels to have leaping Cheep Cheeps in it. It is also the first appearance of the [[ | |notes=This is one of the few levels to have leaping Cheep Cheeps in it. It is also the first appearance of the yellow [[Koopa Paratroopa|Winged Koopa Troopa]]. This level is slippery. | ||
|before=[[Way Cool|<<]] | |before=[[Way Cool|<<]] | ||
|after=[[Groovy|>>]] | |after=[[Groovy|>>]] | ||
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==Overview== | ==Overview== | ||
Awesome consists of one long screen, which the player has 300 seconds on the [[Time Limit|Timer]] to complete. This level contains | Awesome consists of one long screen, which the player has 300 seconds on the [[Time Limit|Timer]] to complete. This level contains five [[Dragon Coin]]s and only one exit. | ||
===Normal Exit=== | ===Normal Exit=== | ||
Mario will start out next to a yellow [[Beach Koopa]] who will go into a shell which will proceed to chase the player. The player will need to jump on some [[Rotating Block]]s to get to higher ground. If the player has a [[Yoshi]], the Yoshi can eat the | Mario will start out next to a yellow [[Beach Koopa|Koopa without a Shell]] who will go into a yellow shell which will proceed to chase the player as a [[Kamikaze Koopa]]. The player will need to jump on some [[Rotating Block]]s to get to higher ground. If the player has a [[Yoshi]], the Yoshi can eat the Flashing Shell and fly through half of the level. | ||
This part of the level is a series of small hollows and frozen areas, where numerous | This part of the level is a series of small hollows and frozen areas, where numerous Koopas without Shells keep kicking their shells so as to hit Mario. There are also several [[Rex]]es and [[Koopa Paratroopa|Winged Koopa Troopa]]s throughout the level. Near the end of this part, the player will encounter a [[P Switch|Switch Block]] which will turn all [[coin]]s into [[Block (empty)|Block]]s. In order to get the [[Super Star]] from the [[? Block]] at the start of the second section of this level, the player will need to activate the Switch Block and jump on the [[Empty Block]]s before they revert to coins. | ||
The second part of the level is composed of small, slippery platforms overlooking large pits. Many [[Cheep Cheep]]s are constantly leaping out of the pits to block Mario's way. Moreover, huge [[Banzai Bill]]s also appear, which are hard to avoid. There is a [[Fire Flower]] near the beginning of this part of the level; however, it is easier to complete the level with a [[Cape Feather]] as near the end of the level the player will need to make precise jumps onto single [[Ice Block]]s. If the Switch Block from earlier in the level is used in this section, Mario can reach a ? Block containing a Super Star, making this part of the level much easier. After using the Koopa | The second part of the level is composed of small, slippery platforms overlooking large pits. Many [[Cheep Cheep]]s are constantly leaping out of the pits to block Mario's way. Moreover, huge [[Banzai Bill]]s also appear, which are hard to avoid. There is a [[Fire Flower]] near the beginning of this part of the level; however, it is easier to complete the level with a [[Cape Feather]] as near the end of the level the player will need to make precise jumps onto single [[Ice Block]]s. If the Switch Block from earlier in the level is used in this section, Mario can reach a ? Block containing a Super Star, making this part of the level much easier. After using the Winged Koopa Troopa and Ice Block to land back on solid ground, the [[Giant Gate]] is down the slope. | ||
==Gallery== | ==Gallery== |
Revision as of 23:04, April 5, 2019
Template:Levelbox Awesome is the fourth level in the Special Zone of Super Mario World. This level takes place in a chilly and icy land. The ground is covered in ice, which makes it very slippery; it is therefore hard to control Mario or Luigi.
Overview
Awesome consists of one long screen, which the player has 300 seconds on the Timer to complete. This level contains five Dragon Coins and only one exit.
Normal Exit
Mario will start out next to a yellow Koopa without a Shell who will go into a yellow shell which will proceed to chase the player as a Kamikaze Koopa. The player will need to jump on some Rotating Blocks to get to higher ground. If the player has a Yoshi, the Yoshi can eat the Flashing Shell and fly through half of the level.
This part of the level is a series of small hollows and frozen areas, where numerous Koopas without Shells keep kicking their shells so as to hit Mario. There are also several Rexes and Winged Koopa Troopas throughout the level. Near the end of this part, the player will encounter a Switch Block which will turn all coins into Blocks. In order to get the Super Star from the ? Block at the start of the second section of this level, the player will need to activate the Switch Block and jump on the Empty Blocks before they revert to coins.
The second part of the level is composed of small, slippery platforms overlooking large pits. Many Cheep Cheeps are constantly leaping out of the pits to block Mario's way. Moreover, huge Banzai Bills also appear, which are hard to avoid. There is a Fire Flower near the beginning of this part of the level; however, it is easier to complete the level with a Cape Feather as near the end of the level the player will need to make precise jumps onto single Ice Blocks. If the Switch Block from earlier in the level is used in this section, Mario can reach a ? Block containing a Super Star, making this part of the level much easier. After using the Winged Koopa Troopa and Ice Block to land back on solid ground, the Giant Gate is down the slope.
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マリオスタッフもビックリ コース[?] Mario Sutaffu mo Bikkuri Kōsu |
Mario's Staff is Just as Surprised Course | |
German | Extrem[?] | Extreme | |
Spanish | Impresionante[?] | Impressive |