King K. Rool (level): Difference between revisions
m (Unneeded note.) |
Scrooge200 (talk | contribs) No edit summary |
||
Line 4: | Line 4: | ||
|levels=[[Booster Barrel Skyway]]<br>[[K. Kruizer III Artillery]]<br>[[K. Kruizer III Hull]] | |levels=[[Booster Barrel Skyway]]<br>[[K. Kruizer III Artillery]]<br>[[K. Kruizer III Hull]] | ||
}} | }} | ||
'''King K. Rool''' is the boss level of the [[K. Kruizer III]] in ''[[DK: King of Swing]]'' and the final level of the game. In this level, | '''King K. Rool''' is the boss level of the [[K. Kruizer III]] in ''[[DK: King of Swing]]'' and the final level of the game. In this level, [[Donkey Kong]] battles [[King K. Rool]] to reclaim the [[DK Coin|medals]] for the [[Jungle Jam Tournament]]. | ||
==Overview== | ==Overview== | ||
[[File:King K. Rool DKKoS level shot 1.png|left|frame|K. Rool challenges | [[File:King K. Rool DKKoS level shot 1.png|left|frame|K. Rool challenges Donkey Kong to a race.]] | ||
King K. Rool flies in using a small spaceship and tells | King K. Rool flies in using a small spaceship and tells DK that he will have to beat him in a panel-climbing race to recover the medals. The race is a simple climb upwards, and if DK loses, then K. Rool will challenge him again. If DK wins the race, K. Rool says that it was "just practice" and that the real challenge is a battle on a group of [[Peg Board]]s. | ||
To damage King K. Rool, | To damage King K. Rool, DK must hit him with an Attack<!-- this is capitalized on the game page so I assume it is official --> by holding the {{button|gba|L}} and {{button|gba|R}} buttons until he glows red. If DK hits K. Rool while Attacking, K. Rool will take damage. K. Rool can do the Attack as well, and can damage DK this way. If both of them collide while Attacking, they will be knocked back. DK must hit K. Rool four times before he is defeated and drops a medal. After DK collects the medal, he gets in K. Rool's spaceship and flies away as the K. Kruizer III explodes. | ||
{{DKKOS}} | {{DKKOS}} | ||
[[Category:DK: King of Swing Levels]] | [[Category:DK: King of Swing Levels]] |
Revision as of 15:39, April 16, 2019
Template:KoSBox King K. Rool is the boss level of the K. Kruizer III in DK: King of Swing and the final level of the game. In this level, Donkey Kong battles King K. Rool to reclaim the medals for the Jungle Jam Tournament.
Overview
King K. Rool flies in using a small spaceship and tells DK that he will have to beat him in a panel-climbing race to recover the medals. The race is a simple climb upwards, and if DK loses, then K. Rool will challenge him again. If DK wins the race, K. Rool says that it was "just practice" and that the real challenge is a battle on a group of Peg Boards.
To damage King K. Rool, DK must hit him with an Attack by holding the and buttons until he glows red. If DK hits K. Rool while Attacking, K. Rool will take damage. K. Rool can do the Attack as well, and can damage DK this way. If both of them collide while Attacking, they will be knocked back. DK must hit K. Rool four times before he is defeated and drops a medal. After DK collects the medal, he gets in K. Rool's spaceship and flies away as the K. Kruizer III explodes.