Hammer Throw (Mario Strikers Charged): Difference between revisions

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The '''Hammer Throw''' is the [[Hammer Bro.]]'s [[Skillshot]] in ''[[Mario Strikers Charged]]''. Once fully charged, Hammer Bro. jumps up and tosses numerous [[Hammer]]s at the [[Kritter|Goalie]]. After doing this, the Goalie will be imobilized. Hammer Bro. then continues on to whack the ball with his second Hammer. This almost always falls into the Goal, and it is very rare to see it fail. The move will often fail if Hammer Bro. is too far from the goal, and the Hammers won't hit the Goalie. As such, it is best used on the sides of the Goal, as Hammer Bro. can easily curve the ball, and he is not too close or too far from the Goalie.
The '''Hammer Throw''' is the [[Hammer Bro.]]'s [[Skillshot]] in ''[[Mario Strikers Charged]]''. Once fully charged, Hammer Bro. jumps up and tosses three [[Hammer]]s at the [[Kritter|Goalie]]. The Goalie will be immobilized,then he shoots the ball with his second hammer. Though Hammer Bro. is a good shooter, there is a small chance the shot will be bad and hit the goalpost instead (this happens more often if he is at the sides of the goal). If the player can recover the ball using another character quickly, Kritter will still be immobilized and a rebound shot can be kicked in for a goal.
 
The skillshot must be done at close range, otherwise the hammers will be too far off and it will be most likely be blocked by Kritter.


{{Skillshot}}
{{Skillshot}}

Revision as of 18:15, November 10, 2007

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The Hammer Throw is the Hammer Bro.'s Skillshot in Mario Strikers Charged. Once fully charged, Hammer Bro. jumps up and tosses three Hammers at the Goalie. The Goalie will be immobilized,then he shoots the ball with his second hammer. Though Hammer Bro. is a good shooter, there is a small chance the shot will be bad and hit the goalpost instead (this happens more often if he is at the sides of the goal). If the player can recover the ball using another character quickly, Kritter will still be immobilized and a rebound shot can be kicked in for a goal.

The skillshot must be done at close range, otherwise the hammers will be too far off and it will be most likely be blocked by Kritter.

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