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{{levelbox | {{levelbox | ||
|image=[[File:Fast Barrel Blast.png]] | |||
|image=[[File:Fast Barrel Blast.png | |||
|code=4-4 | |code=4-4 | ||
|game=''[[Donkey Kong Land]]'' | |game=''[[Donkey Kong Land]]'' | ||
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|after=[[Skyscraper Caper|>>]] | |after=[[Skyscraper Caper|>>]] | ||
}} | }} | ||
'''Fast Barrel Blast''' is the twenty-seventh level in | '''Fast Barrel Blast''' is the twenty-seventh level in ''[[Donkey Kong Land]]'' and the fourth level of [[Big Ape City]]. | ||
==Summary== | |||
Fast Barrel Blast is the second and last blimp level. As the level's name suggests, there are many [[Barrel Cannon]]s that [[Donkey Kong]] and [[Diddy Kong]] must shoot from. Unlike earlier levels, the Barrel Cannons move faster. Some items such as a [[Kong Token]] or [[KONG Letters]] can be collected by launching if the [[Kong]]s shoot out at the right time. Sometimes, the Kongs can shoot over the Barrel Cannons to take a shortcut in the level. There are a few [[tire (object)|tire]]s that the Kongs can use to reach certain areas. There are a few walking segments where uncommon enemies such as [[Mini-Necky]]s and [[Krusha]]s are encountered. | |||
== | ==Layout== | ||
{{rewrite|section= | {{rewrite|section=yes}} | ||
[[File:FastBarrelBlast-1.png|thumb|left|A Mini-Necky at the beginning of the level]] | [[File:FastBarrelBlast-1.png|thumb|left|A Mini-Necky at the beginning of the level]] | ||
From the start of the level, the [[Kong]]s must bounce off of a few [[Kritter]]s and land in a barrel. It will shoot them up a ledge, where they have to defeat a [[Mini-Necky]] and jump down another ledge. There, they will find a large abyss, and the only way to cross it is by using [[barrel]]s. With good aim, the Kongs must shoot barrel-to-barrel over the gap and make it to the other side. In this area, they will have to jump over a few [[Krusha]]s and travel to another abyss. Barrels must be used again to get over it. This time, the Kongs will only have to shoot in a straight line, although they must watch out for a few [[Zinger]]s as they go. On the other side of the pit, they will find the [[Continue Point]]. | From the start of the level, the [[Kong]]s must bounce off of a few [[Kritter]]s and land in a barrel. It will shoot them up a ledge, where they have to defeat a [[Mini-Necky]] and jump down another ledge. There, they will find a large abyss, and the only way to cross it is by using [[barrel]]s. With good aim, the Kongs must shoot barrel-to-barrel over the gap and make it to the other side. In this area, they will have to jump over a few [[Krusha]]s and travel to another abyss. Barrels must be used again to get over it. This time, the Kongs will only have to shoot in a straight line, although they must watch out for a few [[Zinger]]s as they go. On the other side of the pit, they will find the [[Continue Point]]. | ||
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{{br|left}} | {{br|left}} | ||
==Enemies== | ==Enemies== | ||
*[[ | *[[Gnawty]] | ||
*[[Hogwash the Flying Pig]] | |||
*[[Kritter]] | *[[Kritter]] | ||
*[[Krusha]] | *[[Krusha]] | ||
*[[ | *[[Mini-Necky]] | ||
*[[Zinger]] | *[[Zinger]] | ||
==Items== | ==Items== | ||
*[[DK Barrel]]s: 3 | *[[DK Barrel]]s: 3 | ||
*[[Kong Token]]s: 2 | *[[Kong Token]]s: 2 | ||
===K-O-N-G Letters=== | |||
*K: Above a barrel cannon that's used to cross an abyss. | |||
*O: Found in a barrel blasting segment. | |||
*N: Also located in a barrel blasting segment. | |||
*G: In the second bonus stage. | |||
==Bonus Area(s)== | ==Bonus Area(s)== | ||
{|class=wikitable | |||
!Image | |||
!Description | |||
|- | |||
| | |||
|Shortly after a Mini-Necky at the start, the Kongs must jump down a large ledge while following a banana trail. By doing so, the Kongs land onto a weak spot of the ground, causing a [[rope]] to rise out. By grabbing it, the Kongs are taken to the first [[Bonus Area]]. There, the Kongs must jump on a button to release their Kong Tokens from a Barrel Cannon individually. They earn an [[extra life]] for each Kong Token they catch. Once they run out of tokens, the Kongs return into the main level. | |||
|- | |||
|[[File:FastBarrelBlast-G.png]] | |||
|At the end of the level, instead of continuing down a ledge leading to the portal, the Kongs must instead go to the left end. They must do a roll jump to land in an Auto-Fire Barrel which blasts them to a Bonus Area. The area takes place in a jungle, where the Kongs must avoid three [[Mincer]]s encircling the path. Afterward, the Kongs can bounce from a half tire stuck in the ground to reach the letter G above. A cave opening is next to the tire, and by entering it the Kongs return into the main level. | |||
|} | |||
==Gallery== | ==Gallery== |
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