Mega Monty Mole's Maze Mischief: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Line 12: Line 12:


==Gameplay==
==Gameplay==
Players have 15 seconds to work their way through the maze and get to the stairs at the end. Anyone who makes it to the stairs within the time limit gets to use a cannon against Mega Monty Mole - anyone who fails to reach the stairs is stuck where they are.
Players have fifteen seconds to work their way through the maze and get to the stairs at the end. Anyone who makes it to the stairs within the time limit gets to use a cannon against Mega Monty Mole - anyone who fails to reach the stairs is stuck where they are.


The first player to make it out of the maze gets a huge gold cannon which is worth five points, second gets a large silver cannon which is worth three points, third gets a medium bronze cannon which is worth two points, and fourth gets a small iron cannon which is worth one point. Each shot has a different effect on Mega Monty Mole - the gold cannon will nearly knock him out of his balloon, while the iron cannon barely makes him flinch. After the players' attacks, Mega Monty Mole will throw a massive bomb into the labyrinth, scrambling the maze as the players jump into pipes at the back of the ship. Anyone still stuck in the maze gets blown out, losing one point in the process. Either way, the four players return to the beginning of the new maze to repeat the process.
The first player to make it out of the maze gets a huge gold cannon which is worth five points, second gets a large silver cannon which is worth three points, third gets a medium bronze cannon which is worth two points, and fourth gets a small iron cannon which is worth one point. Each shot has a different effect on Mega Monty Mole - the gold cannon will nearly knock him out of his balloon, while the iron cannon barely makes him flinch. After the players' attacks, Mega Monty Mole will throw a massive bomb into the labyrinth, scrambling the maze as the players jump into pipes at the back of the ship. Anyone still stuck in the maze gets blown out, losing one point in the process. Either way, the four players return to the beginning of the new maze to repeat the process.

Revision as of 07:18, February 5, 2020

Template:Minigame-infobox Mega Monty Mole's Maze Mischief is a Boss Battle minigame appearing in Mario Party 10. It takes place in Airship Central and pits players against an enormous Monty Mole called Mega Monty Mole.

Intro

The players are shown aboard a large airship with a colorful maze taking up most of the main deck and four cannons of various sizes on the back of the ship. A large balloon with a Monty Mole face rises from the clouds behind the airship, carrying a giant flowerpot - moments later, Mega Monty Mole pops out of the pot. He shakes the dirt (and a flower) off of his head as the players jump into a pipe on the bow of the airship, emerging in the maze as the game begins.

Gameplay

Players have fifteen seconds to work their way through the maze and get to the stairs at the end. Anyone who makes it to the stairs within the time limit gets to use a cannon against Mega Monty Mole - anyone who fails to reach the stairs is stuck where they are.

The first player to make it out of the maze gets a huge gold cannon which is worth five points, second gets a large silver cannon which is worth three points, third gets a medium bronze cannon which is worth two points, and fourth gets a small iron cannon which is worth one point. Each shot has a different effect on Mega Monty Mole - the gold cannon will nearly knock him out of his balloon, while the iron cannon barely makes him flinch. After the players' attacks, Mega Monty Mole will throw a massive bomb into the labyrinth, scrambling the maze as the players jump into pipes at the back of the ship. Anyone still stuck in the maze gets blown out, losing one point in the process. Either way, the four players return to the beginning of the new maze to repeat the process.

After Mega Monty Mole loses half of his health, he will scatter small bombs in the maze when he reconfigures it after each attack. The bombs act as obstacles to players and explode if they get close; players caught in the explosion lose one point and are blown into the air, stalling their progress for a second. Apart from the bombs, the game plays the same as before.

The player who scored the final blow gets an extra five points before the final scores are tallied.

Ending

After gaining the last hit, the Mega Monty Mole collapses on his balloon and then both explode.

Controls

+Control Pad − Navigate maze

In-game description

"Race through the maze and fire the cannons! Be first, and fire the big one!"

Names in other languages

Language Name Meaning Notes
Japanese 巨大チョロプーの空中めいろバトル[?]
Kyodai Choropū no kūchū meiro batoru
Giant Monty Mole's Sky Maze Battle
Dutch Mega-Monty Mole's Luchtlabyrint[?] Mega Monty Mole's Sky Maze
German Mega-Monty-Maulwurfs Irrgarten[?] Mega Monty Mole's Maze
Italian Dedalo esplosivo di Mega Tantatalpa[?] Mega Monty Mole's explosive maze
Portuguese O Labirinto da Mega Toupeira Monty[?] Mega Monty Mole's Maze
Spanish (NOA) Lío en el laberinto del topo monty gigante[?] Mess in Giant Monty Mole's Maze
Spanish (NOE) El laberinto de Mega Topo Monty[?] Mega Monty Mole's maze

Template:MP10 Minigames