Mega Strike: Difference between revisions
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A '''Mega Strike''' is a strong shot in ''[[Mario Strikers Charged]]''. It is a much stronger counterpart of ''[[Super Mario Strikers]]''{{'}}s [[Super Strike]]. To perform this move, players must hold {{button|wii|b}} to charge until a meter appears. Through proper timing, a player determines the number of balls as the meter swings right. When the meter moves back towards the left, proper timing determines ball speed. For example, lining up speed directly on the orange marker allows for the fastest available shot. After the shot specifics have been determined, the captain launches into the air, powers up further and then slams the ball towards the [[Kritter|goalie]]. After that happens, the goalie must block the goals another way (Mega Strike Block). | A '''Mega Strike''' is a strong shot in ''[[Mario Strikers Charged]]''. It is a much stronger counterpart of ''[[Super Mario Strikers]]''{{'}}s [[Super Strike]]. To perform this move, players must hold {{button|wii|b}} to charge until a meter appears. Through proper timing, a player determines the number of balls as the meter swings right. When the meter moves back towards the left, proper timing determines ball speed. For example, lining up speed directly on the orange marker allows for the fastest available shot. After the shot specifics have been determined, the captain launches into the air, powers up further and then slams the ball towards the [[Kritter|goalie]]. After that happens, the goalie must block the goals another way (Mega Strike Block). | ||
Players can shoot between three and six balls, which can either go at a slow, <span style="color:green">fast</span>, or <span style="color:orange">very fast</span> speed, depending on the color the meter stops on. Balanced captains have very | Players can shoot between three and six balls, which can either go at a slow, <span style="color:green">fast</span>, or <span style="color:orange">very fast</span> speed, depending on the color the meter stops on. Balanced captains have a medium zone to fure six balls, while they have a medium zone to do very fast Mega Strikes; Playmaker and Defensive captains have a bigger orange zone of doing very fast Mega Strikes, while they have a smaller zone to fire six balls; Power and Offensive captains have a bigger zone of firing up to six balls, while they have a smaller zone to do very fast Mega Strikes. | ||
Once a Mega Strike is performed, if the player scores any points, there will be a small cutscene celebration that lasts a few seconds. | Once a Mega Strike is performed, if the player scores any points, there will be a small cutscene celebration that lasts a few seconds. | ||
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| width=15% align=center| [[File:MSC Daisy's Mega Strike in action.png|100px]] | | width=15% align=center| [[File:MSC Daisy's Mega Strike in action.png|100px]] | ||
| '''クリスタルスマッシュ (Crystal Smash):''' Daisy jumps up high into the air with the ball, leaving a trail of blue diamonds. She will turn mostly black and blue and her eyes will be fully blue. | | '''クリスタルスマッシュ (Crystal Smash):''' Before she does her Mega Strike, Daisy first jumps up high into the air with the ball, leaving a trail of blue diamonds. She will turn mostly black and blue and her eyes will be fully blue. Next, she raises her hand appearing crystals into her clenched fist which looks like a crystal. Then she punches the ball straight towards the goal emitting shining crystals throughout the Mega Strike. | ||
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! colspan=2 bgcolor=limegreen | [[Yoshi|<font color=white>Yoshi</font>]] | ! colspan=2 bgcolor=limegreen | [[Yoshi|<font color=white>Yoshi</font>]] |
Revision as of 15:41, March 13, 2020
A Mega Strike is a strong shot in Mario Strikers Charged. It is a much stronger counterpart of Super Mario Strikers's Super Strike. To perform this move, players must hold to charge until a meter appears. Through proper timing, a player determines the number of balls as the meter swings right. When the meter moves back towards the left, proper timing determines ball speed. For example, lining up speed directly on the orange marker allows for the fastest available shot. After the shot specifics have been determined, the captain launches into the air, powers up further and then slams the ball towards the goalie. After that happens, the goalie must block the goals another way (Mega Strike Block).
Players can shoot between three and six balls, which can either go at a slow, fast, or very fast speed, depending on the color the meter stops on. Balanced captains have a medium zone to fure six balls, while they have a medium zone to do very fast Mega Strikes; Playmaker and Defensive captains have a bigger orange zone of doing very fast Mega Strikes, while they have a smaller zone to fire six balls; Power and Offensive captains have a bigger zone of firing up to six balls, while they have a smaller zone to do very fast Mega Strikes.
Once a Mega Strike is performed, if the player scores any points, there will be a small cutscene celebration that lasts a few seconds.
When defending a Mega Strike the player must use the to control the Kritter's hand and block the incoming soccer balls.
Captain's Mega Strikes
Unlike Super Strikes, which have a specific name for each captain in Super Mario Strikers, Mega Strikes are unnamed except in the Japanese version of the game. The Japanese names (which are themselves derived from English) along with their English transliterations are listed below.[1]
Mario | |
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メガファイア (Big Fire): Mario jumps into the air as he turns into a fiery Metal Mario as he turns red and black. Then he maneuvers his leg behind his head and he swings his leg to kick the ball with full force, smashing it towards the goal. |
Luigi | |
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グリーンタイフーン (Green Typhoon): Luigi jumps high into the air. He turns dark green and waves his arms around as the ball floats around him, leaving an electric plasma trail. Now electrified, he focuses his hands in front of the ball, then he outstretches both his arms, and, in a thunder-like sound, launches it towards the goalie. |
Peach | |
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プリンセスキス (Princess Kiss): Peach jumps up as she glows bright pink and sprouts wings and a giant crown that looks like a halo. Then she curls up in a protective position before releasing a flash from her wings launching the ball towards the goal. |
Daisy | |
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クリスタルスマッシュ (Crystal Smash): Before she does her Mega Strike, Daisy first jumps up high into the air with the ball, leaving a trail of blue diamonds. She will turn mostly black and blue and her eyes will be fully blue. Next, she raises her hand appearing crystals into her clenched fist which looks like a crystal. Then she punches the ball straight towards the goal emitting shining crystals throughout the Mega Strike. |
Yoshi | |
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ハイパーブレス (Hyper Breath): Flutter jumping to reach the ball, Yoshi's head turns red and he sprouts wings, as if he had eaten a Blue Shell and transforms into Winged Yoshi, before breathing in air and shooting the air on the ball, shooting towards the goalie. |
Wario | |
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バルーンバースト (Balloon Burst): Wario jumps into the air. Sucking in large amounts of air that almost seem to form a small tornado, he swells up to balloon size and gets a pink face as he turns dark yellow. After rearing back slightly, he unleashes all the air full force into the ball, resulting in a fiery explosion and a gunshot-like sound. |
Waluigi | |
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パープルスパイク (Purple Spike): Waluigi leaps high into the air and forms a deep red vortex behind him before he turns dark purple and whipping the ball with what appears to be a whip made of a long thorn bush stem. |
Donkey Kong | |
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サンダーブラスト (Thunder Blast): DK jumps into the air. Once in the air, his fur turns dark blue as he gathers electricity in his arms and claps the ball, hurling it towards the goalie. |
Bowser | |
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ヒートキャノン (Heat Cannon): Bowser jumps into the air, spins around once holding the ball as his claw extensions and spikes grow, his hair turns to fire, and his eyes glow yellow-white as his skin turns to red-black. He then throws the ball at the goalie with terrifying speed. |
Bowser Jr. | |
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ソニックスクリーム (Sonic Scream): Bowser Jr. jumps high into the air. As the background and his skin turns green, his wristbands glow, his head swells up slightly, and he suddenly opens his mouth to release sonar waves (Similar to his Super Ability), which hits the ball and sends it flying towards the goal. |
Diddy Kong | |
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ソーラーオーラ (Solar Aura): Diddy jumps high into the air, and, as the background and his fur turns orange he holds his hands together, crosses his legs and closes his eyes, as if he is chanting. The ball then suddenly bursts forward toward the goal without him even touching it. |
Petey Piranha | |
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プラントパワー (Plant Power): A flower comes up underneath Petey, and closes Petey in its bulb. The flower grows extremely high, and, when it has reached the top, bursts open, as Petey spits the ball out of his mouth at full force. |
Trivia
- All of the Mega Strikes except Petey Piranha's are seen in the opening cutscene.
- In Luigi's Mansion 3, a framed poster of Mario performing his Mega Strike can be seen in one of the hallways in the theater.[2]
References
- ^ Official Japanese Mario Strikers Charged website
- ^ Morningstar, Xander (June 11, 2019). Luigi's Mansion 3 has a few Next Level Games Easter Eggs. Nintendo World Report. Retrieved June 12, 2019.