Chomp Ruins: Difference between revisions

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(Rewriting as per the tag. I think I fixed the tense issues but I probably missed grammatical ones. Added details.)
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==Layout==
==Layout==
{{rewrite|A lot of tense issues and subtle grammatical mistakes}}
{{rewrite|A lot of tense issues and subtle grammatical mistakes}}
The level starts out with Mario on a raft. The raft crashes into a dock, dropping Mario off at the base of the ruins. There are some stairs with [[Bomp]]s hidden in the walls that will knock down Mario to a lower level patrolled by [[Spear Guy]]s. On this lower platform is a raft hooked to a stake via a chain. Hammering the stake from the right will cause the raft to move over to an area with a Megaflash Eekhammer sticker.
The level starts out with Mario riding on a raft, presumably from the [[Long Fall Falls|previous level]]. The raft crashes into a dock, dropping Mario off at the base of the ruins. (When replaying the level, the raft is available and stepping onto it lets Mario leave the stage) There are some stairs with [[Bomp]]s hidden in the walls that can knock down Mario to a lower level patrolled by [[Spear Guy]]s. On this lower platform is a raft hooked to a stake via a chain. [[Hammer]]ing the stake from the right will cause the raft to move over to an area with a Megaflash Eekhammer sticker. If Mario chooses to not take this raft, he can walk across a bridge instead.


Once back on the path, there is a door. Inside the door is a room with a ramp that leads to a useless place. The ramp can be pulled off via [[Paperize]] and re-positioned to lead to the second floor. At the beginning, there are a few trap doors that will drop Mario down into a lower level infested with enemies. Avoiding the trap doors will lead to a set of saw blades chained to the ground. Hammering the stake nearby will get them moving again, allowing for Mario to pass. After dodging the saw blades, there are some stairs that can be climbed up to get to a higher level to be able to ride the saw blades to the exit.
Once back on the path, there is a door leading to the first section of the ruins. Inside the door is a room with a ramp that can take Mario to a second floor, however, Mario can already get to that floor via stairs outside the room. (Those stairs are guarded by a [[Hammer Bro]]) The ramp can be pulled off via [[Paperize]], and it will flip over in Mario's album. Paperizing the ramp back into the room allows Mario to reach a second room. At the beginning, there are a few trap doors that will drop Mario down into a lower level should he stand on top of them. (Using the hammer on the trap doors also opens them) The lower level contains a [[Spike Top]] and [[Piranha Plant]] that Mario may fall on top of. Avoiding the trap doors will lead to a vertical sawblade, which slides across the path and up the back wall. Touching the blades will inflict 10 damage, but Mario can pass by safely while the saw is moving upward. Next, Mario finds a set of horizontal saw blades chained to the ground. Hammering the stake nearby will get them moving again. Mario can go past these blades by allowing the obstacle to cross over a small hole in the floor. By waiting in the hole until the blades move back to their original position, Mario can jump out and move forward. A third group of horizontal saw blades block the next part of the hallway, and are evaded in the same way. After dodging the saw blades, there are some stairs that can be climbed up to get to a higher level. Some [[Hidden Block]]s can be revealed with the hammer, which allow Mario to jump on top of the third set of saw blades. This set and the previous set of saw blades can be ridden, which takes Mario to a door leading outside.


The exit leads to the waterfall, where some [[Bowser Tape]] can be found that reveals a bridge to more steps leading to a higher bridge guarded by hidden Bomps. However, the player must be careful on the bottom side since there are [[Spike Top]]s guarding, which can lead to Mario jumping on a Spike Top and getting hit by the [[First Strike]]. After dodging the Bomps, there are more steps that lead up to the third floor.
The exit leads to the waterfall, where some [[Bowser Tape]] can be found that reveals a bridge to more steps leading to a higher bridge guarded by hidden Bomps. However, the player must be careful on the bottom side since there are [[Spike Top]]s guarding, which can lead to Mario jumping on a Spike Top and getting hit by the [[First Strike]]. After dodging the Bomps, there are more steps that lead up to another set of rooms.


On the third floor, the left path is blocked by pink nothingness. Dropping down from the main path allows more Bowser Tape to be pulled to reveal some stairs. Nearby Bomps must be jumped across quickly before they withdraw into the wall. Succeeding will lead to a small room with two Bomps, but one is stuck in the wall. Pulling the wall off and re-positioning it will make the Bomp come out and allow some higher ground to be reached with the Ruin Floor scrap. The scrap can then be placed by the left path in the third floor hallway to create a trap door that drops down to safe ground, allowing the saw blades to be dodged. At the top of some steps is a Hammer Bro, which blocks the exit. After defeating it, the fourth floor can be accessed.
On the third floor, the left path is blocked by a pink void and a horizontal set of saw blades. Dropping down from the main path allows more Bowser Tape to be pulled to reveal some stairs. Mario can jump across a set of Bomps before they withdraw into the wall, but if Mario falls he lands on a platform with a Piranha Plant and a Spear Guy. which takes Mario to a small room with two Bomps. One of the Bomps is stuck in the wall, but this wall can be pulled out of the level via Paperization. The wall is rotated 180 degrees in Mario's album, such that when the wall is put back into the level the Bomp is positioned higher up. By jumping onto the Bomps, [[? Block]]s, and [[Brick Block]]s, Mario can reach some higher ground. By exiting the room through the nearby door, Mario is able to pick up Ruin Floor scrap. That scrap goes into the void the left path in the third floor, allowing Mario to use the trap door (which can only be activated with the Hammer) on the scrap to drop down to safe ground, allowing the saw blades to be dodged. Mario can exit this floor by climbing some stairs to reach the door. There are two Hammer Bros on the stairs.


A [[Save Block]] can be found there, along with a stake. The stake can be hammered to uncover a bridge leading up to the top of the ruins and the sleeping Big Chain Chomp. It can be battled, but it stays asleep. If Mario waits for a while, it wakes up and attacks Mario. It then flies out of the battle arena, topples a wall, and reveals the [[Comet Piece]].
Once outside, Mario can use a [[Save Block]] and a health restoring heart. A raised bridge can be lowered by using the Hammer on a stake along with a stake. The bridge takes Mario across a second waterfall, and a set of stairs leads up to the top of the ruins. There, Mario finds a sleeping Big Chain Chomp. In battle, the Chain Chomp stays asleep for three turns. If Mario pounds the Chain Chomp's stake into the ground before battling, the Chain Chomp's lunging attack will send it out of the battle after hitting Mario. This causes the Chain Chomp to bounce around and knock over a wall in the back of the area. This reveals the [[Comet Piece]].


==Secret Door==
==Secret Door==
The Secret Door is located on the second leveled platform by the sawblades on the second floor. It contains the Air Conditioner.
The Secret Door is located on the second leveled platform by the saw blades on the second floor. It contains the Air Conditioner.


==Enemies==
==Enemies==

Revision as of 16:15, June 23, 2020

A Lakitu holding a Spotlight from Mario & Luigi: Superstar Saga This article has been chosen to be a focus for this month's edition of The 'Shroom Spotlight. Be sure to read about our goals for the article, and help to contribute in any way that you can.
Not to be confused with Thwomp Ruins.

Template:Levelbox

Chomp Ruins is the fourth level of World 5 in Paper Mario: Sticker Star. It is a ruined temple located on a large waterfall. Despite its name, there is only one Chain Chomp in the level; specifically, a Big Chain Chomp.

Layout

It has been requested that this article be rewritten. Reason: A lot of tense issues and subtle grammatical mistakes

The level starts out with Mario riding on a raft, presumably from the previous level. The raft crashes into a dock, dropping Mario off at the base of the ruins. (When replaying the level, the raft is available and stepping onto it lets Mario leave the stage) There are some stairs with Bomps hidden in the walls that can knock down Mario to a lower level patrolled by Spear Guys. On this lower platform is a raft hooked to a stake via a chain. Hammering the stake from the right will cause the raft to move over to an area with a Megaflash Eekhammer sticker. If Mario chooses to not take this raft, he can walk across a bridge instead.

Once back on the path, there is a door leading to the first section of the ruins. Inside the door is a room with a ramp that can take Mario to a second floor, however, Mario can already get to that floor via stairs outside the room. (Those stairs are guarded by a Hammer Bro) The ramp can be pulled off via Paperize, and it will flip over in Mario's album. Paperizing the ramp back into the room allows Mario to reach a second room. At the beginning, there are a few trap doors that will drop Mario down into a lower level should he stand on top of them. (Using the hammer on the trap doors also opens them) The lower level contains a Spike Top and Piranha Plant that Mario may fall on top of. Avoiding the trap doors will lead to a vertical sawblade, which slides across the path and up the back wall. Touching the blades will inflict 10 damage, but Mario can pass by safely while the saw is moving upward. Next, Mario finds a set of horizontal saw blades chained to the ground. Hammering the stake nearby will get them moving again. Mario can go past these blades by allowing the obstacle to cross over a small hole in the floor. By waiting in the hole until the blades move back to their original position, Mario can jump out and move forward. A third group of horizontal saw blades block the next part of the hallway, and are evaded in the same way. After dodging the saw blades, there are some stairs that can be climbed up to get to a higher level. Some Hidden Blocks can be revealed with the hammer, which allow Mario to jump on top of the third set of saw blades. This set and the previous set of saw blades can be ridden, which takes Mario to a door leading outside.

The exit leads to the waterfall, where some Bowser Tape can be found that reveals a bridge to more steps leading to a higher bridge guarded by hidden Bomps. However, the player must be careful on the bottom side since there are Spike Tops guarding, which can lead to Mario jumping on a Spike Top and getting hit by the First Strike. After dodging the Bomps, there are more steps that lead up to another set of rooms.

On the third floor, the left path is blocked by a pink void and a horizontal set of saw blades. Dropping down from the main path allows more Bowser Tape to be pulled to reveal some stairs. Mario can jump across a set of Bomps before they withdraw into the wall, but if Mario falls he lands on a platform with a Piranha Plant and a Spear Guy. which takes Mario to a small room with two Bomps. One of the Bomps is stuck in the wall, but this wall can be pulled out of the level via Paperization. The wall is rotated 180 degrees in Mario's album, such that when the wall is put back into the level the Bomp is positioned higher up. By jumping onto the Bomps, ? Blocks, and Brick Blocks, Mario can reach some higher ground. By exiting the room through the nearby door, Mario is able to pick up Ruin Floor scrap. That scrap goes into the void the left path in the third floor, allowing Mario to use the trap door (which can only be activated with the Hammer) on the scrap to drop down to safe ground, allowing the saw blades to be dodged. Mario can exit this floor by climbing some stairs to reach the door. There are two Hammer Bros on the stairs.

Once outside, Mario can use a Save Block and a health restoring heart. A raised bridge can be lowered by using the Hammer on a stake along with a stake. The bridge takes Mario across a second waterfall, and a set of stairs leads up to the top of the ruins. There, Mario finds a sleeping Big Chain Chomp. In battle, the Chain Chomp stays asleep for three turns. If Mario pounds the Chain Chomp's stake into the ground before battling, the Chain Chomp's lunging attack will send it out of the battle after hitting Mario. This causes the Chain Chomp to bounce around and knock over a wall in the back of the area. This reveals the Comet Piece.

Secret Door

The Secret Door is located on the second leveled platform by the saw blades on the second floor. It contains the Air Conditioner.

Enemies

Things

Names in other languages

Language Name Meaning
Japanese ワンワン遺跡
Wanwan Iseki
Chain Chomp Ruins

Chinese 汪汪遗迹 (Simplified)
汪汪遺跡 (Traditional)

-

German Kettenhund-Ruinen
Chain Dog Ruins
Spanish Ruinas de Chomp Cadenas
Chain Chomp Ruins

Trivia

  • Goombella had done research on ancient civilizations that lived in this place according to a scrap of paper in Shy Guy Jungle.