Sea Breeze Cove: Difference between revisions
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Despite its name, Sea Breeze Cove consists of an archipelago. Its levels either take place on coastal land above water, or start off on land but take place mainly underwater. Many aquatic enemies appear throughout the world, including first-time enemies such as [[Fritz]] and [[Mama Saw]], which are based on real-life electric eels and sawfish, respectively. [[Squiddicus]] makes a comeback after ''[[Donkey Kong Country Returns]]'', in a stage called [[Irate Eight]]. | Despite its name, Sea Breeze Cove consists of an archipelago. Its levels either take place on coastal land above water, or start off on land but take place mainly underwater. Many aquatic enemies appear throughout the world, including first-time enemies such as [[Fritz]] and [[Mama Saw]], which are based on real-life electric eels and sawfish, respectively. [[Squiddicus]] makes a comeback after ''[[Donkey Kong Country Returns]]'', in a stage called [[Irate Eight]]. | ||
Many large, {{wp|Dogū}}-like<ref>{{ref quote|I worked with concept artist Toph Gorham to come up with the look for the ancient civilization seen in the levels. [...] I was inspired by the look of ancient japanese jomon dolls for the textures and look of some of the statues|Eric Kozlowsky, former artist at Retro Studios|[http://landofkoz.blogspot.ro/2014/02/its-on-like-kong.html on his personal blog]}}</ref> statues are | Many large, {{wp|Dogū}}-like<ref>{{ref quote|I worked with concept artist Toph Gorham to come up with the look for the ancient civilization seen in the levels. [...] I was inspired by the look of ancient japanese jomon dolls for the textures and look of some of the statues|Eric Kozlowsky, former artist at Retro Studios|[http://landofkoz.blogspot.ro/2014/02/its-on-like-kong.html on his personal blog]}}</ref> statues are scattered throughout Sea Breeze Cove, forming the world's primary motif. Some of them lie on the beach sands in the background, while other are sunken underwater. In a level called [[Rockin' Relics]], lightning electricity causes these statues to toss various objects in the air, such as platforms and obstacles. | ||
==Levels== | ==Levels== | ||
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|[[Deep Keep]] | |[[Deep Keep]] | ||
|[[File:Deep Keep DKCTF 2.png|250px]] | |[[File:Deep Keep DKCTF 2.png|250px]] | ||
|The first level where going underwater is mandatory | |The first level where going underwater is mandatory to progress. During this level, the Kongs explore submerged ruins while avoiding many underwater obstacles, such as fish enemies, retractile spikes, and giant fans creating currents. | ||
|- | |- | ||
|'''World 4-2''' | |'''World 4-2''' | ||
|[[High Tide Ride]] | |[[High Tide Ride]] | ||
|[[File:9.10.13 Screenshot5 - Donkey Kong Country Tropical Freeze.png|250px]] | |[[File:9.10.13 Screenshot5 - Donkey Kong Country Tropical Freeze.png|250px]] | ||
|The third [[Mine Cart|mine cart]] stage in the game, | |The third [[Mine Cart|mine cart]] stage in the game, where the Kongs often have to jump between tracks in order to avoid obstacles. | ||
|- | |- | ||
|'''World 4-3''' | |'''World 4-3''' | ||
|[[Amiss Abyss]] | |[[Amiss Abyss]] | ||
|[[File:WiiU DKCountry scrn03 E3.png|250px]] | |[[File:WiiU DKCountry scrn03 E3.png|250px]] | ||
|A silhouetted level | |A silhouetted underwater level in which the Kongs can [[Corkscrew (Donkey Kong Country: Tropical Freeze)|corkscrew]] into schools of bioluminescent fish in order to illuminate the area. | ||
|- | |- | ||
|'''World 4-4''' | |'''World 4-4''' | ||
|[[Irate Eight]] | |[[Irate Eight]] | ||
|[[File:Squiddicus DKTF.png|250px]] | |[[File:Squiddicus DKTF.png|250px]] | ||
|A level which marks the return of [[Squiddicus]] from ''Donkey Kong Country Returns'' | |A level which marks the return of [[Squiddicus]] from ''Donkey Kong Country Returns'', who chases the Kongs through tight passages, impeding them with his arms. Other significant obstacles found throughout the level are [[proximity mine]]s. | ||
|- | |- | ||
|'''World 4-5''' | |'''World 4-5''' | ||
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|[[Current Capers]] | |[[Current Capers]] | ||
|[[File:CurrentCapers.jpg|250px]] | |[[File:CurrentCapers.jpg|250px]] | ||
|A level | |A level with many underwater currents, usually carrying urchin globes along set paths. | ||
|- | |- | ||
|'''World 4-A''' | |'''World 4-A''' | ||
|[[Rockin' Relics]] | |[[Rockin' Relics]] | ||
|[[File:RockinRelics.jpg|250px]] | |[[File:RockinRelics.jpg|250px]] | ||
|A stage | |A stage with ancient statues which use lightning electricity to impel various objects, such as urchin balls and platforms, into the air. | ||
|- | |- | ||
|'''World 4-B''' | |'''World 4-B''' | ||
|[[Shoal Atoll]] | |[[Shoal Atoll]] | ||
|[[File:Shoalatoll.png|250px]] | |[[File:Shoalatoll.png|250px]] | ||
|An underwater labyrinth focused on finding five colored keys | |An underwater labyrinth focused on finding five colored keys. | ||
|- | |- | ||
|'''World 4-K''' | |'''World 4-K''' | ||
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|name4=DKCTF AquaticAmbianceReturns | |name4=DKCTF AquaticAmbianceReturns | ||
|pipe4=Aquatic Ambiance Returns | |pipe4=Aquatic Ambiance Returns | ||
|description4=Plays during the second half of Deep Keep, the majority of [[Current Capers]], and the entirety of [[Shoal Atoll]]. It is | |description4=Plays during the second half of Deep Keep, the majority of [[Current Capers]], and the entirety of [[Shoal Atoll]]. It is an arrangement of "Aquatic Ambiance" from the original ''[[Donkey Kong Country]]'', and it is not to be confused with an identically named musical track from ''[[Donkey Kong Country Returns]]'', which is a different arrangement of the original song. | ||
}} | }} | ||
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|FraM=Tropical Atoll | |FraM=Tropical Atoll | ||
|Ger=Ozetanien | |Ger=Ozetanien | ||
|GerM=Pun on "Oceania"(?) | |GerM=Pun on "Oceania"(?) | ||
|Ita=Baia Azzurra | |Ita=Baia Azzurra | ||
|ItaM=Azure Bay | |ItaM=Azure Bay |
Revision as of 20:49, November 21, 2020
- “Hurry up, bro! The surf out there is lookin' excellent, and I want to catch me some tubular waves!”
- —Funky Kong, Donkey Kong Country: Tropical Freeze
Sea Breeze Cove is the fourth world and island in Donkey Kong Country: Tropical Freeze. It is opened once the Kongs beat Ba-Boom in the previous world, Bright Savannah, and its boss is Fugu, the Frightening.
Despite its name, Sea Breeze Cove consists of an archipelago. Its levels either take place on coastal land above water, or start off on land but take place mainly underwater. Many aquatic enemies appear throughout the world, including first-time enemies such as Fritz and Mama Saw, which are based on real-life electric eels and sawfish, respectively. Squiddicus makes a comeback after Donkey Kong Country Returns, in a stage called Irate Eight.
Many large, Dogū-like[1] statues are scattered throughout Sea Breeze Cove, forming the world's primary motif. Some of them lie on the beach sands in the background, while other are sunken underwater. In a level called Rockin' Relics, lightning electricity causes these statues to toss various objects in the air, such as platforms and obstacles.
Levels
Level number | Level name | Preview | Description |
---|---|---|---|
World 4-1 | Deep Keep | The first level where going underwater is mandatory to progress. During this level, the Kongs explore submerged ruins while avoiding many underwater obstacles, such as fish enemies, retractile spikes, and giant fans creating currents. | |
World 4-2 | High Tide Ride | The third mine cart stage in the game, where the Kongs often have to jump between tracks in order to avoid obstacles. | |
World 4-3 | Amiss Abyss | A silhouetted underwater level in which the Kongs can corkscrew into schools of bioluminescent fish in order to illuminate the area. | |
World 4-4 | Irate Eight | A level which marks the return of Squiddicus from Donkey Kong Country Returns, who chases the Kongs through tight passages, impeding them with his arms. Other significant obstacles found throughout the level are proximity mines. | |
World 4-5 | Sea Stack Attack | A level that takes place entirely above water. Bomb-throwing enemies, such as Boom Birds, form the primary danger of the level, along with swaying, spike covered traps operated by Fluffs. | |
World 4-6 | Current Capers | A level with many underwater currents, usually carrying urchin globes along set paths. | |
World 4-A | Rockin' Relics | A stage with ancient statues which use lightning electricity to impel various objects, such as urchin balls and platforms, into the air. | |
World 4-B | Shoal Atoll | An underwater labyrinth focused on finding five colored keys. | |
World 4-K | Spinning Spines | The fourth Hidden Kong Temple stage of the game, where the Kongs need to travel past series of skewers and platform carousels. | |
World 4-Boss | Fugu Face-Off | The fourth boss stage in the game and the one to contain a battle against Fugu, the Frightening. |
Extras
The following is extra content that can be unlocked in Sea Breeze Cove. The unlockables can be seen in their respective galleries after selecting the "EXTRAS" option. For a full list of extras in the game, see here.
Images
Images are unlocked by collecting all Puzzle Pieces in certain levels. Below every image that follows is the name of the level it can be unlocked in.
Music
A soundtrack selection for this world can be unlocked after beating Fugu, the Frightening.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | オーシャンアイランド Ōshan Airando |
Ocean Island |
German | Ozetanien |
Pun on "Oceania"(?) |
Italian | Baia Azzurra |
Azure Bay |
Spanish | Océano cálido |
Warm Ocean |