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[[File:Lord Fredrik spirit.png|thumb|280px|Lord Fredrik, posing with his signature horn]]
[[File:Lord Fredrik spirit.png|thumb|280px|Lord Fredrik, posing with his signature horn]]
[[Lord Fredrik]]'s '''horn'''<ref>Knight, Michael. ''Donkey Kong Country Returns'' [[Prima Games|Prima]] Official Game Guide. Pages 252 and 253.</ref> in ''[[Donkey Kong Country: Tropical Freeze]]'' is an instrument with magic properties, most notably having the capability to change its size and powers along with its owner. Lord Fredrik equips the horn in its normal state by wearing it loosely on a string around his neck, as it can be seen during the final duel; however, he can blow into it to increase its size considerably, along with his own size. The horn is sturdy, made out of wood and is bound by two metal rings encrusted with glowing blue gemstones.
In ''[[Donkey Kong Country: Tropical Freeze]]'', [[Lord Fredrik]] uses a magic, icy '''horn'''<ref>Knight, Michael. ''Donkey Kong Country Returns'' [[Prima Games|Prima]] Official Game Guide. Pages 252 and 253.</ref> in various instances. It is made out of wood and is bound by two metal rings encrusted with glowing blue gemstones.


In the game's opening cutscene, the horn is brought to Lord Fredrik by several [[Pointy Tucks]] after [[Donkey Kong Island]] is spotted on the horizon by the [[Snowmads]]. He blows into the horn to summon an [[ice dragon]], which blasts away the [[Kong]]s, its main locals, to a [[Lost Mangroves|foreign island]] and turns the island into an arctic wasteland.
In the game's opening cutscene, the horn is brought to Lord Fredrik by several [[Pointy Tucks]] after [[Donkey Kong Island]] is spotted on the horizon by the [[Snowmads]]. He blows into the horn to summon an [[ice dragon]], which blasts away the [[Kong]]s, its main locals, to a [[Lost Mangroves|foreign island]] and turns the island into an arctic wasteland.


The horn is seen again during the confrontation with Lord Fredrik. He uses it as his main method of attacking, mostly shooting small ice globes that contain enemies onto the arena and also using it to send out a flock of ice dragons, similar to the one in the opening cutscene.
The horn is seen again during the final battle, where it is shown to have the capability to change the size of its owner. In its normal state, the horn is small enough that Lord Fredrik wears it on a string around his neck, but Lord Fredrik can blow into it to increase its size considerably, shifting his own size to comparable proportions as well. The horn is used in most of his attacks, such as shooting small ice globes that contain enemies onto the arena and sending out ice dragons similar to the one in the opening cutscene.


[[File:HornOfWinter.jpg|thumb|left|260px|Donkey Kong assumes control over the horn in the game's ending.]]
[[File:HornOfWinter.jpg|thumb|left|260px|Donkey Kong assumes control over the horn in the game's ending.]]
After Lord Fredrik and the Snowmads are defeated, [[Donkey Kong]] claims the horn, which shrinks down to fit his size, and uses it to produce a breeze of flowers that restores Donkey Kong Island to its former climate. Moments later, he uses the horn again as a saxophone when the Kongs form themselves in a band to celebrate their victory.
After Lord Fredrik and the Snowmads are defeated, [[Donkey Kong]] claims the horn, which shrinks down to fit his size, and he uses it to produce a breeze of flowers that restore Donkey Kong Island to its former climate. Moments later, he uses the horn again as a saxophone when the Kongs form themselves in a band to celebrate their victory.


The horn displays similarities to [[King K. Rool|Kaptain K. Rool]]'s [[blunderbuss]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Both of them harness abnormal qualities and are wielded by main villains. The horn also alludes to {{wp|Mjölnir}}, the legendary hammer wielded by the {{wp|Norse mythology|Norse}} god of thunder {{wp|Thor}}; amulets modelled after the hammer were widely worn as pendants during the {{wp|Viking Age}}, much like Lord Fredrik dons the horn.
The horn displays similarities to [[King K. Rool|Kaptain K. Rool]]'s [[blunderbuss]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Both of them harness abnormal qualities and are wielded by main villains. The horn also alludes to {{wp|Mjölnir}}, the legendary hammer wielded by the {{wp|Norse mythology|Norse}} god of thunder {{wp|Thor}}; amulets modelled after the hammer were widely worn as pendants during the {{wp|Viking Age}}, much like Lord Fredrik dons the horn.

Revision as of 12:53, March 28, 2021

Lord Fredrik, posing with his signature horn

In Donkey Kong Country: Tropical Freeze, Lord Fredrik uses a magic, icy horn[1] in various instances. It is made out of wood and is bound by two metal rings encrusted with glowing blue gemstones.

In the game's opening cutscene, the horn is brought to Lord Fredrik by several Pointy Tucks after Donkey Kong Island is spotted on the horizon by the Snowmads. He blows into the horn to summon an ice dragon, which blasts away the Kongs, its main locals, to a foreign island and turns the island into an arctic wasteland.

The horn is seen again during the final battle, where it is shown to have the capability to change the size of its owner. In its normal state, the horn is small enough that Lord Fredrik wears it on a string around his neck, but Lord Fredrik can blow into it to increase its size considerably, shifting his own size to comparable proportions as well. The horn is used in most of his attacks, such as shooting small ice globes that contain enemies onto the arena and sending out ice dragons similar to the one in the opening cutscene.

Donkey Kong takes over the horn in the epilogue.
Donkey Kong assumes control over the horn in the game's ending.

After Lord Fredrik and the Snowmads are defeated, Donkey Kong claims the horn, which shrinks down to fit his size, and he uses it to produce a breeze of flowers that restore Donkey Kong Island to its former climate. Moments later, he uses the horn again as a saxophone when the Kongs form themselves in a band to celebrate their victory.

The horn displays similarities to Kaptain K. Rool's blunderbuss from Donkey Kong Country 2: Diddy's Kong Quest. Both of them harness abnormal qualities and are wielded by main villains. The horn also alludes to Mjölnir, the legendary hammer wielded by the Norse god of thunder Thor; amulets modelled after the hammer were widely worn as pendants during the Viking Age, much like Lord Fredrik dons the horn.

References

  1. ^ Knight, Michael. Donkey Kong Country Returns Prima Official Game Guide. Pages 252 and 253.