Superswift Save: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "{{[Pp]owershot" to "{{Power Shot infobox") |
m (Text replacement - "(\|[\n ]*)pspoints([\n ]*=)" to "$1ps_points$2") |
||
Line 4: | Line 4: | ||
|type=[[Defensive Power Shot]] | |type=[[Defensive Power Shot]] | ||
|appearance=''[[Mario Tennis: Power Tour]]'' | |appearance=''[[Mario Tennis: Power Tour]]'' | ||
| | |ps_points=3 Speed | ||
}} | }} | ||
The '''Superswift Save''' is a [[Defensive Power Shot]] that appears in the game ''[[Mario Tennis: Power Tour]]''. This [[Power Shot]] is used by [[Chas]] and [[Dweezil]] and can also be used by [[Clay]] or [[Ace]]. In order to obtain it, Clay or Ace must reach 3 PS Speed points, which are obtained by playing the [[Treadmill]] and [[Duck Walk]] mini games. Upon activation, the user while lunge for the ball, in a similar fashion to a normal lunge or the [[Running Save]]. This shot can be considered an enhanced version of the Running Save, as evidenced by it's description and similar effects. | The '''Superswift Save''' is a [[Defensive Power Shot]] that appears in the game ''[[Mario Tennis: Power Tour]]''. This [[Power Shot]] is used by [[Chas]] and [[Dweezil]] and can also be used by [[Clay]] or [[Ace]]. In order to obtain it, Clay or Ace must reach 3 PS Speed points, which are obtained by playing the [[Treadmill]] and [[Duck Walk]] mini games. Upon activation, the user while lunge for the ball, in a similar fashion to a normal lunge or the [[Running Save]]. This shot can be considered an enhanced version of the Running Save, as evidenced by it's description and similar effects. |
Revision as of 03:20, May 3, 2022
Superswift Save | |
---|---|
Type | Defensive Power Shot |
PS Points | 3 Speed |
The Superswift Save is a Defensive Power Shot that appears in the game Mario Tennis: Power Tour. This Power Shot is used by Chas and Dweezil and can also be used by Clay or Ace. In order to obtain it, Clay or Ace must reach 3 PS Speed points, which are obtained by playing the Treadmill and Duck Walk mini games. Upon activation, the user while lunge for the ball, in a similar fashion to a normal lunge or the Running Save. This shot can be considered an enhanced version of the Running Save, as evidenced by it's description and similar effects.
In-game description
"An enhanced Running Save that can reach distant balls."