Yoshi's Safari: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Added reference entry.)
No edit summary
Line 21: Line 21:


Unlike most Mario games, it is a rail-gun shooter, with support for the SNES's Super Scope light gun.
Unlike most Mario games, it is a rail-gun shooter, with support for the SNES's Super Scope light gun.
==Gameplay==
In this game, [[Mario]] and [[Yoshi]] have to save [[King Fret]] and his son [[Prince Pine]] of Jewelery Land from King [[Bowser]] and his [[Koopalings]]. Unlike most Mario games, it is a Rail Shooter, with support for the [[Super Scope]] light gun.
The game is played from the perspective of [[Mario]], riding on Yoshi's back. Yoshi's head is always visible, and accidentally shooting at him causes a loss of health. The super scope could fire automatically, which quickly drained power. The RPM of the Super Scope would decrease when its Power Meter was close to empty. When completely empty, it will continue firing but only one shot at a time if the Fire Button was still held down, signifying that the player needs to release the fire button and let it recharge. There are two fire flowers in the game and Collecting them increased the amount of time that the scope could shoot before needing to recharge.
Yoshi's Safari puts some emphasis on platforming, and at times it's imperative to jump (via the Cursor button) in order to avoid some obstacles. Also, there are branching paths that leads to different enemies, mini-bosses or prizes, though they always end in a same main road, which leads to a boss. The bosses can be the [[Koopalings]] with some of them piloting Mechs, bigger versions of normal enemies (such as a big [[Magikoopa]] or the [[Big Boo]]) to Bowser himself, wearing a suit of armor equipped with two Gun-Hands and a devastating energy cannon located in the stomach.
At the end of the game, a code for a harder game is given to use at the title screen. This not only changes the colors of the levels, but it also makes the bosses harder and changes the text of the story scenes to say that the events of the story are repeating themselves.


==Levels==
==Levels==
Line 42: Line 51:
*''Yoshi's Safari'' is the first game outside Japan to refer to Princess Toadstool as "[[Princess Peach|Peach]]"
*''Yoshi's Safari'' is the first game outside Japan to refer to Princess Toadstool as "[[Princess Peach|Peach]]"
*''Yoshi's Safari'' is the first 3d type Mario Game.
*''Yoshi's Safari'' is the first 3d type Mario Game.
*''Yoshi's Safari'' marked the last appearance of the [[Koopalings]] in an official Nintendo game until Mario & Luigi: Superstar Saga, released in 2003.
*''Yoshi's Safari'' is the first and only dedicated shooting game that Mario has starred in.


==References==
==References==

Revision as of 21:33, May 4, 2008

It has been requested that this article be rewritten and expanded to include more information.

Template:Infobox

Yoshi's Safari is a video game made for the Super Nintendo in 1993.

In Yoshi's Safari, Mario and Yoshi have to save King Fret and his son Prince Pine of Jewelry Land from King Bowser and his Koopalings.

Unlike most Mario games, it is a rail-gun shooter, with support for the SNES's Super Scope light gun.

Gameplay

In this game, Mario and Yoshi have to save King Fret and his son Prince Pine of Jewelery Land from King Bowser and his Koopalings. Unlike most Mario games, it is a Rail Shooter, with support for the Super Scope light gun.

The game is played from the perspective of Mario, riding on Yoshi's back. Yoshi's head is always visible, and accidentally shooting at him causes a loss of health. The super scope could fire automatically, which quickly drained power. The RPM of the Super Scope would decrease when its Power Meter was close to empty. When completely empty, it will continue firing but only one shot at a time if the Fire Button was still held down, signifying that the player needs to release the fire button and let it recharge. There are two fire flowers in the game and Collecting them increased the amount of time that the scope could shoot before needing to recharge.

Yoshi's Safari puts some emphasis on platforming, and at times it's imperative to jump (via the Cursor button) in order to avoid some obstacles. Also, there are branching paths that leads to different enemies, mini-bosses or prizes, though they always end in a same main road, which leads to a boss. The bosses can be the Koopalings with some of them piloting Mechs, bigger versions of normal enemies (such as a big Magikoopa or the Big Boo) to Bowser himself, wearing a suit of armor equipped with two Gun-Hands and a devastating energy cannon located in the stomach.

At the end of the game, a code for a harder game is given to use at the title screen. This not only changes the colors of the levels, but it also makes the bosses harder and changes the text of the story scenes to say that the events of the story are repeating themselves.

Levels

Trivia

  • Yoshi's Safari is the first game outside Japan to refer to Princess Toadstool as "Peach"
  • Yoshi's Safari is the first 3d type Mario Game.
  • Yoshi's Safari marked the last appearance of the Koopalings in an official Nintendo game until Mario & Luigi: Superstar Saga, released in 2003.
  • Yoshi's Safari is the first and only dedicated shooting game that Mario has starred in.

References