The 'Shroom:Issue LXVIII/Critic Corner: Difference between revisions

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__NOEDITSECTION__ __NOTOC__ <div class="shroomfall"><includeonly><div class="right"><h2 style="font-family:Kunstler Script;font-size:350%;color:black">Critic Corner</h2></div></includeonly>
__NOEDITSECTION__ __NOTOC__ <div class="shroombg shroomfall"><includeonly><div class="right"><h2 style="font-family:Kunstler Script;font-size:350%;color:black">Critic Corner</h2></div></includeonly>
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|author=Marshal Dan Troop
|author=Marshal Dan Troop
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|content=Marshal Dan Troop blows party bubbles for ''Milon's Secret Castle''.
|content=Marshal Dan Troop blows party bubbles for ''Milon's Secret Castle 2''.
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{{User|YoshiMonsta}}
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<youtube>6j-wzkx87yI</youtube>
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This video is by Ninbuzz, it is called: ''Community Choice- Best Mario Kart Item'' and it reviews what people thought the five best Mario Kart item is throughout the games, and it gave a basic description of why the users picked what they picked.
This video is by Ninbuzz, it is called: ''Community Choice- Best Mario Kart Item'' and it reviews what people thought the five best Mario Kart item is throughout the games, and it gave a basic description of why the users picked what they picked.
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[[File:ChainChompMP8.png|thumb|right]]
[[File:ChainChompMP8.png|thumb|right]]
In 3rd place came Chain Chomp from Mario Kart: Double Dash, where as Baby Mario and Baby Luigi their special move is Chain Chomp, where that bounding mass of led bowls over anything in it's path. This only lasts for a few seconds and can be hindered by an item hitting the player trailing behind it. This is a smaller version of the obstacle Chain Chomps, and is prone to wild bursts, where it charged off the field bringing the player with it. This has an after effect, when the Chain Chomp escapes it charges forward without you for a certain period of time.
In 3rd place came Chain Chomp from Mario Kart: Double Dash, where as Baby Mario and Baby Luigi their special move is Chain Chomp, where that bounding mass of led bowls over anything in it's path. This only lasts for a few seconds and can be hindered by an item hitting the player trailing behind it. This is a smaller version of the obstacle Chain Chomps, and is prone to wild bursts, where it charged off the field bringing the player with it. This has an after effect, when the Chain Chomp escapes it charges forward without you for a certain period of time.
[[File:Mk7goldenmushroom.jpg|thumb|left]]
[[File:Golden Mushroom MK7.png|thumb|left]]
In second came Golden Mushroom, which was well liked for it's efficiency and unlimited amount of boosts until time runs out. The Golden Mushroom can be used to cut short cuts, take the lead, even avoid Blue Shells if used right. In battle mode, just like normal mushrooms, the Golden Mushroom can be used to take away somebody's balloons. Golden Mushrooms are the fastest way of getting around and having the freedom to take shortcuts.
In second came Golden Mushroom, which was well liked for it's efficiency and unlimited amount of boosts until time runs out. The Golden Mushroom can be used to cut short cuts, take the lead, even avoid Blue Shells if used right. In battle mode, just like normal mushrooms, the Golden Mushroom can be used to take away somebody's balloons. Golden Mushrooms are the fastest way of getting around and having the freedom to take shortcuts.
[[File:Bullet Bill Mario.jpg|thumb|right]]
[[File:MKDS Bullet Bill Artwork.jpg|thumb|right]]
And in 1st came Bullet Bill, who was somewhat of a surprise in Mario Kart: Wii where players loved to truck others in their path with this missile going at very high speeds. This was better than Chain Chomp because it had high control, and was not affected by other items. It is known for getting players to a considerably high place before letting go.  
And in 1st came Bullet Bill, who was somewhat of a surprise in Mario Kart: Wii where players loved to truck others in their path with this missile going at very high speeds. This was better than Chain Chomp because it had high control, and was not affected by other items. It is known for getting players to a considerably high place before letting go.  


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{{User|Crocodile Dippy}}


[[Image:CrocodileStyleReviews.png|center]]
[[File:CrocodileStyleReviews.png|center]]
{{ShroomStrongContent|harsh language, vulgar content, spoilers}}
{{ShroomStrongContent|harsh language, vulgar content, spoilers}}
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Among the many strategies you can employ entail sneaking across the rooftops or sewers (both good ways to get yourself covered in shit), possessing fishes, dogs, or other people to sneak by guards and security systems, mercilessly slaughtering everyone with a stupider mask than you, or summoning a swarm of hungry rats to eat everything in their path like a serial killer pied piper. I of course went for the stealthy no-kill run, me being the incredible pussy I am, and the game pleasantly avoids the ''System Shock'' or ''Deus Ex: Human Revolution'' mistake of forcing you into combat-only boss fights; ''Dishonored'' doesn't really have boss ''fights'' so much as boss ''targets'', as each level generally has one or two specific assassination targets that you can bring down in a variety of ways, whether that be through brute force, careful espionage, or even just revealing incriminating evidence on them.
Among the many strategies you can employ entail sneaking across the rooftops or sewers (both good ways to get yourself covered in shit), possessing fishes, dogs, or other people to sneak by guards and security systems, mercilessly slaughtering everyone with a stupider mask than you, or summoning a swarm of hungry rats to eat everything in their path like a serial killer pied piper. I of course went for the stealthy no-kill run, me being the incredible pussy I am, and the game pleasantly avoids the ''System Shock'' or ''Deus Ex: Human Revolution'' mistake of forcing you into combat-only boss fights; ''Dishonored'' doesn't really have boss ''fights'' so much as boss ''targets'', as each level generally has one or two specific assassination targets that you can bring down in a variety of ways, whether that be through brute force, careful espionage, or even just revealing incriminating evidence on them.
[[Image:BlowYouAway.jpg|thumb|left|388x192px|I don't ''do'' violent assassinations, but this is still awesome.]]
[[File:BlowYouAway.jpg|thumb|left|388x192px|I don't ''do'' violent assassinations, but this is still awesome.]]
While I'm mindlessly praising the game for encompassing all of my game fetishes, the Empire of the Isles has got to be one of the most detailed worlds I've ever seen in a recent triple-A video game. It was about the eighth book I nicked from some crazed survivors house that I realised a tremendous degree of effort and detail rarely seen outside of toy train factories was invested into making the Empire of Isles feel rich and teeming with life. There are clear definitions of the societal, political, and even economic structures of the empire; you can collect maps detailing all the other locations in the isles you'll never be able to visit; and several books follow the progression of the rat plague and the political unrest leading up to the current events. This is pretty much the standard for Bethesda games, sure, but here it's actually presented in a manner easily understood for people who don't have 100 hours of cheeto-fueled delight every week to invest into reading every last bit of literature in the game.
While I'm mindlessly praising the game for encompassing all of my game fetishes, the Empire of the Isles has got to be one of the most detailed worlds I've ever seen in a recent triple-A video game. It was about the eighth book I nicked from some crazed survivors house that I realised a tremendous degree of effort and detail rarely seen outside of toy train factories was invested into making the Empire of Isles feel rich and teeming with life. There are clear definitions of the societal, political, and even economic structures of the empire; you can collect maps detailing all the other locations in the isles you'll never be able to visit; and several books follow the progression of the rat plague and the political unrest leading up to the current events. This is pretty much the standard for Bethesda games, sure, but here it's actually presented in a manner easily understood for people who don't have 100 hours of cheeto-fueled delight every week to invest into reading every last bit of literature in the game.


Just so I don't completely spoil that ''Dishonored'' will be in my top five games of the year list, and to maintain journalistic integrity so it doesn't seem like I'm ignoring the bad on the count of the game catering to everything I like in my video games, let's actually get to the negative criticism. The game is certainly way too easy, quick-save being readily available to you if you have to sneak past a steam-powered AT-ST or are a complete wimp, and all the guards seem to have been trained at FOXHOUND since they're always too quick to dismiss any suspicious activity as the result of wind or rats even whilst knowing a highly trained supernatural assassin is on the loose. The nature of the upgrade system somewhat shoots specialisation in the leg since it's not hard to find runes, and the rat swarm skill is overpowered as shit and just plain ''awesome'' so most people will probably just wind up abusing that, although that was a strategy far beneath my crafty, boring roof-climbing brilliance.
Just so I don't completely spoil that ''Dishonored'' will be in my top five games of the year list, and to maintain journalistic integrity so it doesn't seem like I'm ignoring the bad on the count of the game catering to everything I like in my video games, let's actually get to the negative criticism. The game is certainly way too easy, quick-save being readily available to you if you have to sneak past a steam-powered AT-ST or are a complete wimp, and all the guards seem to have been trained at FOXHOUND since they're always too quick to dismiss any suspicious activity as the result of wind or rats even whilst knowing a highly trained supernatural assassin is on the loose. The nature of the upgrade system somewhat shoots specialisation in the leg since it's not hard to find runes, and the rat swarm skill is overpowered as shit and just plain ''awesome'' so most people will probably just wind up abusing that, although that was a strategy far beneath my crafty, boring roof-climbing brilliance.
[[Image:MasterThief.jpg|thumb|right|388x192px|This feels ''really'' satisfying in a longer, more complicated mission.]]
[[File:MasterThief.jpg|thumb|right|388x192px|This feels ''really'' satisfying in a longer, more complicated mission.]]
While the story may not be anything special at its meaty centre, it's paced and presented well enough to maintain interest which makes it a mighty shame that the characterisation dressings were made from grime and cow urine. Virtually every single character only ever spouts exposition to link one mission to the next without so much as a comment on the weather to liven the conversation up, all whilst glaring at Corvo through Bethesda's typical terrifying fixed eye contact, like they're all Barbie dolls being controlled by the universe's biggest asshole of a god. While I understand the city has become quite dreary since those good ol’ days, that shouldn't mean the people need to be dreary as well. If not for my own personal adoration for stealth and the knowledge that there was a good ending and a bad ending dependent on how much of a big murdering bastard Corvo was, I probably would've just killed all the guards just to stop their repetitive blithering because none of them have any personality or charm that would otherwise incentivise seeking out passive means to progress.
While the story may not be anything special at its meaty centre, it's paced and presented well enough to maintain interest which makes it a mighty shame that the characterisation dressings were made from grime and cow urine. Virtually every single character only ever spouts exposition to link one mission to the next without so much as a comment on the weather to liven the conversation up, all whilst glaring at Corvo through Bethesda's typical terrifying fixed eye contact, like they're all Barbie dolls being controlled by the universe's biggest asshole of a god. While I understand the city has become quite dreary since those good ol’ days, that shouldn't mean the people need to be dreary as well. If not for my own personal adoration for stealth and the knowledge that there was a good ending and a bad ending dependent on how much of a big murdering bastard Corvo was, I probably would've just killed all the guards just to stop their repetitive blithering because none of them have any personality or charm that would otherwise incentivise seeking out passive means to progress.


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