World 4-3 (Super Mario Land): Difference between revisions

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'''World 4-3''' is the twelfth and final level of ''[[Super Mario Land]]'', part of the [[Chai Kingdom]] of [[Sarasaland]]. It takes place in a cloudy sky, with a set of rooms made of blocks at the end. The [[Sky Pop]] makes its only appearance here.
'''World 4-3''' is the twelfth and final level of ''[[Super Mario Land]]'', part of the [[Chai Kingdom]] of [[Sarasaland]]. It takes place in a cloudy sky, with a set of rooms made of blocks at the end. The [[Sky Pop]] makes its only appearance here.

Revision as of 20:33, November 1, 2023

It has been requested that this article be rewritten and expanded to include more information. Reason: include information on the level's Checkpoints and Changes in Hard Mode, like here

Level
World 4-3
SML World 4-3 Screenshot.png
World Chai Kingdom
Game Super Mario Land
Time limit 400
Music track
<< Directory of levels >>

World 4-3 is the twelfth and final level of Super Mario Land, part of the Chai Kingdom of Sarasaland. It takes place in a cloudy sky, with a set of rooms made of blocks at the end. The Sky Pop makes its only appearance here.

Overview

This level is entirely set in the sky. Mario begins the level in the Sky Pop, with a brick high above him, containing a power-up. The first part of the level consists of Chickens flying at Mario, with a few solitary empty bricks. The next part has Roketons flying at Mario with more bricks blocking Mario's way, and coins. The next part contains both Chickens and Roketons, along with some Chikakos. Three high bricks appear, with the first containing a 1UP heart and the third having a Star. There is also more bricks afterward, partially blocking Mario's way like before. Next is two identical sets of blocks creating walls that Mario must fly around.

The next area is enclosed inside several blocks. The first part is a large room full of coins, with a small opening closed by bricks. After that is two narrow tunnels Mario must fly through. Next is an area with Roto Discs and walls of bricks, one with a power-up. After flying under a long upside-down pipe, Mario reaches a thick row of coins and two upside-down pipes containing the only Pipe Fists in the game. Lastly, Mario reaches the final fight with Biokinton and eventually Tatanga.

Map

Level statistics

Enemies