Pull, Turn, Burn: Difference between revisions
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* [[Lava Bubble]] | * [[Lava Bubble]] | ||
* {{Conjectural|Fire Wheel}} | * {{Conjectural|Fire Wheel}} | ||
== Gallery == | |||
<gallery> | |||
Pull Turn Burn Thumbnail.png|The course's thumbnail | |||
</gallery> | |||
{{SMBW levels}} | {{SMBW levels}} | ||
[[Category:Volcanic areas]] | [[Category:Volcanic areas]] | ||
[[Category:Super Mario Bros. Wonder levels]] | [[Category:Super Mario Bros. Wonder levels]] |
Revision as of 15:19, December 4, 2023
Level | |
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Pull, Turn, Burn | |
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World | Deep Magma Bog |
Game | Super Mario Bros. Wonder |
Difficulty | ★★★★ |
Wonder Effect | Renders Mario immune to fire and lava |
<< Directory of levels >> |
Pull, Turn, Burn is a course in Deep Magma Bog of Super Mario Bros. Wonder. It is unlocked after completing Raarghs in the Ruins and its own completion unlocks the level Badge Challenge Grappling Vine II. This course houses two Wonder Seeds.
Layout
The main obstacles present are the Fire Wheels for which the level is named. Pulling on Handles moves the Fire Wheels along tracks and out of the player's way, but they will return to their original positions soon after. The player soon encounters Buzzy Beetles that drop from the ceiling and can walk through lava, as well as Lava Geysers that carry bone-shaped lifts. Above the first two geysers there is a secret passage for Drill Mario to tunnel through. The paths re-converge on a Lava Geyser and bone lift that they must ride downward. At the end of the first room is a row of Fire Piranha Plants on the ceiling, the player can use the nearby handle to raise platforms that block their spread of fire. A pipe then leads to the second room.
Past the Checkpoint Flag, lava is present on both the floor and ceiling with Lava Bubbles jumping from both pools. Then follows a Fire Wheel surrounding a circular platform that must be moved to progress. Next, the player finds a large Goomba statue with a handle on the front, pulling it turns the Goomba's smile into a frown and releases the Wonder Flower. To the right are three more Lava Geysers, the player must use a Wonder Bud that will create a bone lift on top of the third to raise it. At the end of the room is a large Dragon Fossil Wheel with two openings and two Fire Piranha Plants inside. The wheel blocks off a Warp Pipe, but the player can pull on a handle to turn it so they may exit. This leads to the Goal Pole.
Wonder Flower
The Wonder Flower surrounds Mario with a glowing shield that grants him complete invincibility, including to normally-lethal lava. The player drops through the pool below the Goomba statue into a dark room that they can light with their shield. The player must scout out five Wonder Tokens scattered around the chamber.
- 1. In the upper-left corner, guarded by Fire Piranha Plants.
- 2. In the bottom-left corner, guarded by Lava Bubbles.
- 3. In the pool of lava the player initially falls into.
- 4. In the top-right corner, on a platform guarded by two Fire Wheels.
- 5. In the bottom-right corner, above the rightmost Lava Geyser.
Each token turns on a light, and when all are collected the entire area lights up. The player must then collect the Wonder Seed from the centre of the room, which will warp them back to the Goomba Statue.
10-flower coins
- 10-flower coin 1: After the first Talking Flower, between a pit of lava and a semi-solid platform. The player should stomp on the Buzzy Beetle walking through the pool to collect the coin.
- 10-flower coin 2: Immediately thereafter is a staircase of semi-solid platforms, each separated by vertical tracks with two Fire Wheels each. Pull the wheels out of the way with the handle, then quickly climb the platforms to reach the coin.
- 10-flower coin 3: In the second room, where the two Fire Wheels surrounding circular platforms are located. Pull the handle, then quickly ascend and slip into the pocket guarded by the second Fire Wheel to retrieve the coin.
Enemies and obstacles
- Buzzy Beetle
- Fire Piranha Plant
- Lava Geyser
- Lava Bubble
- Fire Wheel