Pound Peril: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary |
m (Text replacement - "Fra([AE]?M? *)=" to "Fre$1=") |
||
(29 intermediate revisions by 14 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{minigame infobox | ||
| image = [[File:Pound Peril Mario Party 5.png|260px]] | |image=[[File:Pound Peril Mario Party 5.png|260px]] | ||
| | |appears_in=''[[Mario Party 5]]'' | ||
| type = Duel | |type=Duel mini-game | ||
| time = 60 seconds | |time=60 seconds | ||
| | |track=Serious Competition | ||
|sample=[[File:MP5 Serious Competition.oga]] | |||
}} | }} | ||
'''Pound Peril''' is a | '''Pound Peril''' is a Duel [[minigame]] found in ''[[Mario Party 5]]''. | ||
==Gameplay== | ==Gameplay== | ||
There are twelve switches in a circle. By [[Ground Pound|ground-pound]]ing these switches, players attempt to find the one that does not hurt them. Hitting a wrong switch hurts the player with a poison liquid spill, zapper, ten-pound weight, or spring. The switches reset after being pressed, making it harder to find the correct one. Players can also [[punch]], [[kick]], and ground-pound each other to stun them temporarily. If a player ground-pounds the correct switch, a jingling sound is heard from the spotlight and confetti appears. If neither player finds the correct switch in the time limit, the minigame ends in a draw. | |||
Hitting a wrong switch | |||
==Controls== | ==Controls== | ||
* {{button|gcn|Stick}} – Move | * {{button|gcn|Stick}} – Move | ||
* {{button|gcn|A}} – Jump | * {{button|gcn|A}} – [[Jump]] | ||
* {{button|gcn|B}} – Punch | * {{button|gcn|B}} – Punch | ||
* {{button|gcn|A}} → {{button|gcn|A}} – Ground Pound | * {{button|gcn|A}} '''→''' {{button|gcn|A}} – Ground Pound | ||
* {{button|gcn|A}} '''→''' {{button|gcn|B}} – Kick{{footnote|main|1}} | |||
{{footnote|note|1|The Controls section for this minigame does not show this method.}} | |||
==In- | ==In-game text== | ||
*'''Rules''' – ''"Find the one switch of the twelve that will not inflict any harm. The other eleven are hidden surprises of pain and misery."'' | *'''Rules''' – ''"Find the one switch of the twelve that will not inflict any harm. The other eleven are hidden surprises of pain and misery."'' | ||
*'''Advice''' – ''"The switches | *'''Advice''' – ''"The switches reset after they're pressed, making it harder to remember which ones have or haven't been pressed."'' | ||
==Names in other languages== | |||
{{foreign names | |||
|Jap=ヒップでスイッチ! | |||
|JapR=Hippu de Suitchi! | |||
|JapM=Switch with Ground Pound! | |||
|Fre=Saute-Bouton | |||
|FreM=Pun with "Bouton" (Button) and "Saute-Mouton" (French name of Leapfrog) | |||
|Ger=Schalter-Stampf | |||
|GerM=Switch Stomp | |||
|Spa=¿Qué interruptor es? | |||
|SpaM=Which Switch is It? | |||
|Ita=Interruttore traditore | |||
|ItaM=Traitor switch | |||
}} | |||
{{MP5 minigames}} | |||
{{MP5 | [[Category:Duel minigames]] | ||
[[Category:Duel | [[Category:Mario Party 5 minigames]] | ||
[[Category:Mario Party 5 |
Latest revision as of 10:55, January 8, 2024
Pound Peril | |||
---|---|---|---|
![]() | |||
Appears in | Mario Party 5 | ||
Type | Duel mini-game | ||
Time limit | 60 seconds | ||
Music track | Serious Competition | ||
|
Pound Peril is a Duel minigame found in Mario Party 5.
Gameplay[edit]
There are twelve switches in a circle. By ground-pounding these switches, players attempt to find the one that does not hurt them. Hitting a wrong switch hurts the player with a poison liquid spill, zapper, ten-pound weight, or spring. The switches reset after being pressed, making it harder to find the correct one. Players can also punch, kick, and ground-pound each other to stun them temporarily. If a player ground-pounds the correct switch, a jingling sound is heard from the spotlight and confetti appears. If neither player finds the correct switch in the time limit, the minigame ends in a draw.
Controls[edit]
1 - The Controls section for this minigame does not show this method.
In-game text[edit]
- Rules – "Find the one switch of the twelve that will not inflict any harm. The other eleven are hidden surprises of pain and misery."
- Advice – "The switches reset after they're pressed, making it harder to remember which ones have or haven't been pressed."
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ヒップでスイッチ![?] Hippu de Suitchi! |
Switch with Ground Pound! | |
French | Saute-Bouton[?] | Pun with "Bouton" (Button) and "Saute-Mouton" (French name of Leapfrog) | |
German | Schalter-Stampf[?] | Switch Stomp | |
Italian | Interruttore traditore[?] | Traitor switch | |
Spanish | ¿Qué interruptor es?[?] | Which Switch is It? |