Pound Peril: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
There are twelve switches in a circle. By [[Ground Pound|ground-pound]]ing these switches, players attempt to find the one that does not hurt them. Hitting a wrong switch hurts the player with a poison liquid spill, zapper, ten-pound weight, or spring. The switches reset after being pressed, making it harder to find the correct one. Players can also [[punch]] and ground-pound each other to stun them temporarily. If a player ground-pounds the correct switch, a jingling sound is heard from the spotlight and confetti appears. If neither player finds the correct switch in the time limit, the minigame ends in a draw. | There are twelve switches in a circle. By [[Ground Pound|ground-pound]]ing these switches, players attempt to find the one that does not hurt them. Hitting a wrong switch hurts the player with a poison liquid spill, zapper, ten-pound weight, or spring. The switches reset after being pressed, making it harder to find the correct one. Players can also [[punch]], [[kick]], and ground-pound each other to stun them temporarily. If a player ground-pounds the correct switch, a jingling sound is heard from the spotlight and confetti appears. If neither player finds the correct switch in the time limit, the minigame ends in a draw. | ||
==Controls== | ==Controls== | ||
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* {{button|gcn|B}} – Punch | * {{button|gcn|B}} – Punch | ||
* {{button|gcn|A}} '''→''' {{button|gcn|A}} – Ground Pound | * {{button|gcn|A}} '''→''' {{button|gcn|A}} – Ground Pound | ||
* {{button|gcn|A}} '''→''' {{button|gcn|B}} – Kick{{footnote|main|1}} | |||
{{footnote|note|1|The Controls section for this minigame does not show this method.}} | |||
==In-game text== | ==In-game text== | ||
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|JapR=Hippu de Suitchi! | |JapR=Hippu de Suitchi! | ||
|JapM=Switch with Ground Pound! | |JapM=Switch with Ground Pound! | ||
| | |Fre=Saute-Bouton | ||
| | |FreM=Pun with "Bouton" (Button) and "Saute-Mouton" (French name of Leapfrog) | ||
|Ger=Schalter-Stampf | |Ger=Schalter-Stampf | ||
|GerM=Switch Stomp | |GerM=Switch Stomp |
Latest revision as of 10:55, January 8, 2024
Pound Peril | |||
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Appears in | Mario Party 5 | ||
Type | Duel mini-game | ||
Time limit | 60 seconds | ||
Music track | Serious Competition | ||
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Pound Peril is a Duel minigame found in Mario Party 5.
Gameplay[edit]
There are twelve switches in a circle. By ground-pounding these switches, players attempt to find the one that does not hurt them. Hitting a wrong switch hurts the player with a poison liquid spill, zapper, ten-pound weight, or spring. The switches reset after being pressed, making it harder to find the correct one. Players can also punch, kick, and ground-pound each other to stun them temporarily. If a player ground-pounds the correct switch, a jingling sound is heard from the spotlight and confetti appears. If neither player finds the correct switch in the time limit, the minigame ends in a draw.
Controls[edit]
1 - The Controls section for this minigame does not show this method.
In-game text[edit]
- Rules – "Find the one switch of the twelve that will not inflict any harm. The other eleven are hidden surprises of pain and misery."
- Advice – "The switches reset after they're pressed, making it harder to remember which ones have or haven't been pressed."
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ヒップでスイッチ![?] Hippu de Suitchi! |
Switch with Ground Pound! | |
French | Saute-Bouton[?] | Pun with "Bouton" (Button) and "Saute-Mouton" (French name of Leapfrog) | |
German | Schalter-Stampf[?] | Switch Stomp | |
Italian | Interruttore traditore[?] | Traitor switch | |
Spanish | ¿Qué interruptor es?[?] | Which Switch is It? |