King Zing Sting (Donkey Kong Country 2): Difference between revisions
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[[File:King Zing Sting GBA battle.png|thumb|left|King Zing Sting in the Game Boy Advance version]] | [[File:King Zing Sting GBA battle.png|thumb|left|King Zing Sting in the Game Boy Advance version]] | ||
The [[Kong]]s start in a small, enclosed area next to a [[Animal Barrel|Squawks Barrel]]. Unlike other boss levels, they do not begin with showing a frightened expression. After transforming into Squawks, the Kongs can enter the arena with King Zing flies across the stage in a pattern, moving horizontally until he reaches a side, moving up or down a bit, then flying back to the other side again. Squawks must hit King Zing's red stinger with eggs to damage him. Each hit will cause him to move faster, and after the second and fourth hits, he will temporarily turn red. In this state, he will shoot three sets of spikes in eight directions while slowly advancing toward Squawks, then rise to the top of the arena and resume his normal flight pattern. After six hits, he will shrink to the size of a normal Zinger, turn red, and summon four other Zingers to assist him. He will then start chasing Squawks while other Zingers circle him. Squawks must defeat the four Zingers to make King Zing vulnerable again; if he does not beat them fast enough, they will respawn. Once all of them are gone, King Zing reverts to his normal color scheme, and three more eggs will take him down. He drops a [[Kremkoin]] when defeated. In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], King Zing moves slower, his stinger shots move faster, and he takes one more hit to defeat in his last phase. | The [[Kong]]s start in a small, enclosed area next to a [[Animal Barrel|Squawks Barrel]]. Unlike other boss levels, they do not begin with showing a frightened expression. After transforming into Squawks, the Kongs can enter the arena with King Zing flies across the stage in a pattern, moving horizontally until he reaches a side, moving up or down a bit, then flying back to the other side again. Squawks must hit King Zing's red stinger with eggs to damage him. Each hit will cause him to move faster, and after the second and fourth hits, he will temporarily turn red. In this state, he will shoot three sets of spikes in eight directions while slowly advancing toward Squawks, then rise to the top of the arena and resume his normal flight pattern. After six hits, he will shrink to the size of a normal Zinger, turn red, and summon four other Zingers to assist him. He will then start chasing Squawks while other Zingers circle him. Squawks must defeat the four Zingers to make King Zing vulnerable again; if he does not beat them fast enough, they will respawn. Once all of them are gone, King Zing reverts to his normal color scheme, and three more eggs will take him down. He drops a [[Kremkoin]] when defeated. In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], King Zing moves slower, his stinger shots move faster, and he takes one more hit to defeat in his last phase. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> |
Revision as of 15:28, January 20, 2024
Level | |
---|---|
King Zing Sting | |
Level code | 4 - BOSS |
World | Krazy Kremland |
Game | Donkey Kong Country 2: Diddy's Kong Quest |
Boss | King Zing |
Music track | Boss Bossanova |
<< Directory of levels >> |
King Zing Sting is the boss level of Krazy Kremland, the fourth world of Donkey Kong Country 2: Diddy's Kong Quest. It involves a boss fight between Squawks and King Zing in a large hive. This is the first boss level in the Donkey Kong Country series and the only boss level in the game involving the use of an Animal Friend.
Layout
The Kongs start in a small, enclosed area next to a Squawks Barrel. Unlike other boss levels, they do not begin with showing a frightened expression. After transforming into Squawks, the Kongs can enter the arena with King Zing flies across the stage in a pattern, moving horizontally until he reaches a side, moving up or down a bit, then flying back to the other side again. Squawks must hit King Zing's red stinger with eggs to damage him. Each hit will cause him to move faster, and after the second and fourth hits, he will temporarily turn red. In this state, he will shoot three sets of spikes in eight directions while slowly advancing toward Squawks, then rise to the top of the arena and resume his normal flight pattern. After six hits, he will shrink to the size of a normal Zinger, turn red, and summon four other Zingers to assist him. He will then start chasing Squawks while other Zingers circle him. Squawks must defeat the four Zingers to make King Zing vulnerable again; if he does not beat them fast enough, they will respawn. Once all of them are gone, King Zing reverts to his normal color scheme, and three more eggs will take him down. He drops a Kremkoin when defeated. In the Game Boy Advance version, King Zing moves slower, his stinger shots move faster, and he takes one more hit to defeat in his last phase.
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | たいけつ!ボス キングB[?] Taiketsu! Bosu Kingu Bī |
Showdown! Boss King B | |
French | Roi Zing Sting[?] | King Zing Sting | |
German | Stacheldrama[?] | Barbed Drama | |
Italian | Re Pungix[?] | King Zing | |
Spanish | Aguijón Picante[?] | Spicy Stinger |