Konga Beat: Difference between revisions

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{{LLquote|As you might expect from Donkey Kong, his Final Smash is something...upbeat. That’s right, he’s breaking out the DK Bongos!|[[Masahiro Sakurai]]|[http://www.smashbros.com/en_us/characters/donkeykong.html#3rd Smash Bros. DOJO!!]}}
{{LLquote|As you might expect from Donkey Kong, his Final Smash is something...upbeat. That’s right, he’s breaking out the DK Bongos!|[[Masahiro Sakurai]]|[http://www.smashbros.com/en_us/characters/donkeykong.html#3rd Smash Bros. DOJO!!]}}
[[Image:Donkeykong_final.jpg|thumb|'''Konga Beat''' in action.]]
[[Image:Donkeykong_final.jpg|thumb|150px|'''Konga Beat''' in action.]]


The '''Konga Beat''' is [[Donkey Kong]]'s [[Final Smash]] in the game ''[[Super Smash Bros. Brawl]]''. When using it, Donkey Kong will put out two [[Bongo]]s and start jamming. The [[player]] can make the attack stronger by pressing the buttons with correct timing. When the music has ended, the characters who heard it will be knocked out.
The '''Konga Beat''' is [[Donkey Kong]]'s [[Final Smash]] in the game ''[[Super Smash Bros. Brawl]]''. When using it, Donkey Kong will put out two [[Bongo]]s and start jamming. The [[player]] can make the attack stronger by pressing the buttons with correct timing. When the music has ended, the characters who heard it will be knocked out.


[[Image:KongaBeatstronger.jpg|thumb|left|The attack gets stronger as long as it plays to the beat of the music.]]
[[Image:KongaBeatstronger.jpg|thumb|right|150px|The attack gets stronger as long as it plays to the beat of the music.]]
While the move is lasting, Donkey Kong is invincible. Unfortunately he is also unable to move, making the move very risky to use on scrolling stages that requires the player to keep on moving (ironically this is a requirement in one of DK's very own stages in ''Brawl'', [[Rumble Falls]]).
While the move is lasting, Donkey Kong is invincible. Unfortunately he is also unable to move, making the move very risky to use on scrolling stages that requires the player to keep on moving (ironically this is a requirement in one of DK's very own stages in ''Brawl'', [[Rumble Falls]]).
==''Super Smash Bros. Brawl'' Trophy Information==
''DK about to go to town with some bongos! His performance is so magnificent and upbeat that it creates damage-inducing sound waves. Press the buttons in time to the music, and the sound waves may grow stronger. DK's invulnerable when launching this attack, but he's also immobile, so be careful using it on scrolling stages.''
[[Image:TrKonga_beat.jpg|thumb|left|100px]]





Revision as of 08:19, July 16, 2008

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File:Donkeykong final.jpg
Konga Beat in action.

The Konga Beat is Donkey Kong's Final Smash in the game Super Smash Bros. Brawl. When using it, Donkey Kong will put out two Bongos and start jamming. The player can make the attack stronger by pressing the buttons with correct timing. When the music has ended, the characters who heard it will be knocked out.

The attack gets stronger as long as it plays to the beat of the music.

While the move is lasting, Donkey Kong is invincible. Unfortunately he is also unable to move, making the move very risky to use on scrolling stages that requires the player to keep on moving (ironically this is a requirement in one of DK's very own stages in Brawl, Rumble Falls).

Super Smash Bros. Brawl Trophy Information

DK about to go to town with some bongos! His performance is so magnificent and upbeat that it creates damage-inducing sound waves. Press the buttons in time to the music, and the sound waves may grow stronger. DK's invulnerable when launching this attack, but he's also immobile, so be careful using it on scrolling stages.






Trivia

  • The music played while Konga Beat is in effect is the same song that plays on Jungle Japes

Template:SSB Moves