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{{levelbox
{{image|more=yes|International (Game Boy) version}}
{{level infobox
|image=[[File:Koco Channel DKL3c.png]]
|image=[[File:Koco Channel DKL3c.png]]
|code=1 - 5
|code=1-5
|game=''[[Donkey Kong Land III]]
|game=''[[Donkey Kong Land III]]''
|notes=It is the first level featuring [[Squitter the Spider]], as well as the first riverbank level.
|before=[[Total Rekoil|<<]]
|before=[[Total Rekoil|<<]]
|after=[[Liftshaft Lottery|>>]]
|after=[[Liftshaft Lottery|>>]]
}}
}}
'''Koco Channel''' is the fifth level in the [[Game Boy]] and [[Game Boy Color]] game, ''[[Donkey Kong Land III]]''. Located in the south-west part of [[Cape Codswallop]], it is the fifth level in the area.
'''Koco Channel''' is the fifth level in ''[[Donkey Kong Land III]]'' and of the first world, [[Cape Codswallop]], where it appears in the south-west portion. Koco Channel succeeds [[Total Rekoil]] and precedes [[Liftshaft Lottery]]. This level's name is a play on the French fashion designer {{wp|Coco Chanel}}. Koco Channel takes place at a river bank, with less vegetation than the riverbanks from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. In the level, [[Dixie Kong]] and [[Kiddy Kong]] travel on land and through the narrow underwater tunnels, which feature many [[Koco]]s. The land portion consists of small conifers, mushrooms and lichen, which suggests that its world, Cape Codswallop, takes place in a {{wp|Mediterranean climate}} zone. In the second half of Koco Channel, the Kongs transform into [[Squitter]], who has to create web platforms to safely get across the water.
==Layout==
[[File:KocoChannelGB-Squitter.png|thumb|left|Squitter and a Krimp]]
At the beginning of the level, the heroes need to jump into the river and swim through a narrow passage. At the end of the long passage, they have to jump out of the water and head east across the wet land. Grabbing [[KONG Letters|the letter O]] and defeating a few Sneeks, they must travel across the straight path until they find a deeper part of the river. Jumping into it, they swim through another small passage under a thick land mass. At the end of the underwater pathway, they find the [[Star Barrel]]. At this point, they head out of the water and then into a barrel to shoot to a high-up area. Crossing the area, they fall down from a ledge to land in an [[Animal Barrel]]. This turns them into Squitter, who must then cross a small gap. Near the end of this enemy-infested pathway, the spider finds a [[No Animal Sign]], which turns him back into the Kongs. After that is done, the heroes have to continue down the path and swim through a rather deep path of the river, avoiding Kocos. At the end of the river, they hop out of the water an climb up a few ledges to find a flagpole. Touching this flagpole ends the level.
{{br}}


This level takes place on a damp river bank, where the vegetation appears to be much shorter than it was in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''{{'}}s riverbank areas, as it mostly consists of small conifers, mushrooms and lichen. To complete the level, [[Dixie Kong]] and [[Kiddy Kong]] have to swim through narrow underwater tunnels, but as the name suggests, the river is full of [[Koco]]s. These clownfishes can sometimes be hard to avoid, as there is little space to do so. [[Sneek]]s and [[Knik-Knak]]s can be found outside of water, on the banks. In the second half of the level, the [[Kong]]s find [[Squitter the Spider|Squitter]] in a [[Animal Barrel]]. Like most insects and arachnids, Squitter cannot swim, therefore the friendly spider has to create web platforms to cross the river. Squitter's webs also prove very useful to defeat the aggressive [[Krimp]]s.
==Enemies==
The following enemies appear in the following quantities:
<gallery>
Booty Bird DKL3c sprite.png|[[Booty Bird]] (1)
Knik-Knak DKL3c sprite.png|[[Knik-Knak|Niknak]] (3)
Koco DKL3c sprite.png|[[Koco]] (15)
Krimp DKL3c sprite.png|[[Krimp]] (2)
Re-Koil DKL3c sprite.png|[[Re-Koil]] (2)
Sneek DKL3c sprite.png|[[Sneek]] (6)
</gallery>


==Level layout==
==Items and objects==
At the beginning of the level, the heroes need to jump into the river and swim through a narrow passage. At the end of the long passage, they have to jump out of the water and head east across the wet land. Grabbing the letter O and defeating a few Sneeks, they must travel across the straight path until they find a deeper part of the river. Jumping into it, they swim through another small passage under a thick land mass. At the end of the underwater pathway, they find the [[Star Barrel]]. At this point, they head out of the water and then into a barrel to shoot to a high-up area. Crossing the area, they fall down from a ledge to land in an [[Animal Barrel]]. This turns them into Squitter, who must then cross a small gap. Near the end of this enemy-infested pathway, the spider finds a [[No Animal Sign]], which turns him back into the Kongs. After that is done, the heroes have to continue down the path and swim through a rather deep path of the river, avoiding Kocos. At the end of the river, they hop out of the water an climb up a few ledges to find a flagpole. Touching this flagpole ends the level.
The following items and objects appear in the following quantities:
<gallery>
Bear Coin DKLIII Sprite.png|[[Bear coin]] (2)
DK Barrel DKL3c sprite.png|[[DK Barrel]] (3)
Steel Barrel DKL3c sprite.png|[[Steel Keg|Steel Barrel]] (1)
</gallery>
===K-O-N-G Letters===
[[File:KocoChannelGB-O.png|thumb|The location of the letter O]]
*'''K:''' Instead of going down, jump across the pit at the beginning to find the "K".
*'''O:''' Above two Sneeks.
*'''N:''' On the cliff below Squitter, get Dixie to use her Helicopter Whirl to reach a Booty Bird far off to the right, and once defeated will give up the "N". Alternately, use Squitter's web platforms, though this will take more time.
*'''G:''' Near the end of the level, floating over the river.
{{br}}


==Secrets==
===DK Coin===
===Bonus Levels===
[[File:Koco Channel Koin.png|thumb|The Koin of Koco Channel]]
*After the Star Barrel, the monkeys need to head over to the hidden barrel containing Squitter. After that, the spider must build his web platforms over the large hill to the left. Once he gets over this hill, he makes his way to another hill. Using web platforms to get on the ledge, he finds a [[Bonus Barrel]]. After passing a No Animal Sign, he turns back into the Kongs, who must enter the barrel, taking them to a [[Bonus Level]]. There, the Kongs need to swim and run through another riverbank, avoiding some enemies. At the end of the stage, they find a [[Bonus Coin]].  
At the start of level, after collecting the letter K, the Kongs must bounce on two Niknaks to get up onto a high ledge. Here they can find [[Steel Keg]], which they must carry over to the [[Koin]] nearby, and then throw it at a wall behind him. The Steel Keg then rolls backward into Koin, defeating it and causing it to relinquish its [[DK Coin]].
*After the final No Animal Sign, the heroes must jump into the nearest water area and swim into the passageway to the left. Soon, they find a Bonus Barrel. It takes them to a Bonus Level where they  need to swim through a riverbank area and collect many stars in water and on the banks. After obtaining every star, a Bonus Coin appears at the end of the stage.
{{br}}
 
==Bonus Areas==
{{multiframe|[[File:Koco Channel Bonus Area 1.png]] [[File:Koco Channel Bonus Area 2.png]]|size=340|The first and second Bonus Areas respectively}}
Koco Channel has two [[Bonus room|Bonus Level]]s, listed by type:
*'''Find the Token!''': After passing the Star Barrel, [[Dixie Kong|Dixie]] or [[Kiddy Kong]] must jump into an [[Animal Barrel]] of [[Squitter]]. After that, Squitter must create and jump from web platforms over the large hill to the left and then above another hill. Squitter must use his web platforms to go up a ledge to find a [[Bonus Barrel]] with an adjacent [[No Animal Sign]]. Squitter must pass the sign to transform back into Dixie or Kiddy, who continue in the Bonus Area themselves. Here, the Kongs have to collect the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] at the other end of the riverbank. They have the option to walk across patches of land, which are divided by some wide water gaps, or swim below the surface. Dixie and Kiddy also have the option to transform into [[Enguarde]] in the underwater path. A No Animal Sign appears near the end, shortly before the Bonus Coin location. There are two [[Re-Koil]]s that appear on land.
*'''Collect the Stars!''': After the final No Animal Sign, the Kongs must jump into the nearest body of water and swim into a passageway on the left, with a Bonus Barrel at the end. In the Bonus Area, the Kongs have to collect 30 stars, both underwater and on land. After the Kongs obtain every star, a Bonus Coin appears on the right end of the stage.


===DK Coin===
==Gallery==
*Right after the letter K, the heroes find a Knik-Knak floating in the air. They need to bounce on the foe and make their way airborne onto a high ledge. There, they find a [[Steel Barrel|steel keg]], which they must carry over to a [[Koin]] found nearby. The Koin, with the [[DK Coin]], is able to protect himself from most attacks, but the monkeys can throw the keg at a wall while standing on him, making the barrel bounce back and hit him. This will defeat the foe, thus giving the Kongs the DK Coin.
<gallery>
Koco Channel beginning.png|The start of the level.
KocoChannelGB-K.png|The letter K.
Koco Channel swim.png|Kiddy swims near some Kocos.
Koco Channel Star Barrel.png|Kiddy swims to the Star Barrel.
Koco Channel Animal Barrel.png|The Animal Barrel.
Koco Channel Squitter.png|Squitter.
Koco Channel No Animal Sign.png|Kiddy passes the No Animal Sign.
KocoChannelGB-G.png|The letter G
Koco Channel end.png|The end of the level.
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ココの水路
|Jap=ココのすいろ
|JapR=Koko no Suiro
|JapR=Koko no Suiro
|JapM=Koco Waterways
|JapM=Koco Waterway
}}
}}
==Trivia==
*"Koco Channel" is a pun on the French fashion designer [[wikipedia:Coco Chanel|Coco Chanel]].
*This level's vegetation shows that Cape Codswallop may be a [[wikipedia:Mediterranean climate|mediterranean climate]] zone.
{{DKL3}}
{{DKL3}}
[[Category:Donkey Kong Land III Levels]]
[[Category:Donkey Kong Land III levels]]
[[Category:Northern Kremisphere]]
[[Category:Northern Kremisphere]]
[[Category:Bodies of Water]]
[[Category:Aquatic areas]]
[[Category:Forests and Jungles]]
[[Category:Forests]]

Latest revision as of 07:37, June 4, 2024

It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): International (Game Boy) version

Level
Koco Channel
Screenshot of Koco Channel from Donkey Kong GB: Dinky Kong & Dixie Kong.
Level code 1-5
Game Donkey Kong Land III
<< Directory of levels >>

Koco Channel is the fifth level in Donkey Kong Land III and of the first world, Cape Codswallop, where it appears in the south-west portion. Koco Channel succeeds Total Rekoil and precedes Liftshaft Lottery. This level's name is a play on the French fashion designer Coco Chanel. Koco Channel takes place at a river bank, with less vegetation than the riverbanks from Donkey Kong Country 3: Dixie Kong's Double Trouble!. In the level, Dixie Kong and Kiddy Kong travel on land and through the narrow underwater tunnels, which feature many Kocos. The land portion consists of small conifers, mushrooms and lichen, which suggests that its world, Cape Codswallop, takes place in a Mediterranean climate zone. In the second half of Koco Channel, the Kongs transform into Squitter, who has to create web platforms to safely get across the water.

Layout[edit]

Koco Channel in Donkey Kong GB: Dinky Kong & Dixie Kong
Squitter and a Krimp

At the beginning of the level, the heroes need to jump into the river and swim through a narrow passage. At the end of the long passage, they have to jump out of the water and head east across the wet land. Grabbing the letter O and defeating a few Sneeks, they must travel across the straight path until they find a deeper part of the river. Jumping into it, they swim through another small passage under a thick land mass. At the end of the underwater pathway, they find the Star Barrel. At this point, they head out of the water and then into a barrel to shoot to a high-up area. Crossing the area, they fall down from a ledge to land in an Animal Barrel. This turns them into Squitter, who must then cross a small gap. Near the end of this enemy-infested pathway, the spider finds a No Animal Sign, which turns him back into the Kongs. After that is done, the heroes have to continue down the path and swim through a rather deep path of the river, avoiding Kocos. At the end of the river, they hop out of the water an climb up a few ledges to find a flagpole. Touching this flagpole ends the level.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

Koco Channel in Donkey Kong GB: Dinky Kong & Dixie Kong
The location of the letter O
  • K: Instead of going down, jump across the pit at the beginning to find the "K".
  • O: Above two Sneeks.
  • N: On the cliff below Squitter, get Dixie to use her Helicopter Whirl to reach a Booty Bird far off to the right, and once defeated will give up the "N". Alternately, use Squitter's web platforms, though this will take more time.
  • G: Near the end of the level, floating over the river.

DK Coin[edit]

Koco Channel in Donkey Kong GB: Dinky Kong & Dixie Kong
The Koin of Koco Channel

At the start of level, after collecting the letter K, the Kongs must bounce on two Niknaks to get up onto a high ledge. Here they can find Steel Keg, which they must carry over to the Koin nearby, and then throw it at a wall behind him. The Steel Keg then rolls backward into Koin, defeating it and causing it to relinquish its DK Coin.

Bonus Areas[edit]

A Bonus Area in Koco Channel in Donkey Kong GB: Dinky Kong & Dixie Kong A Bonus Area in Koco Channel in Donkey Kong GB: Dinky Kong & Dixie Kong
The first and second Bonus Areas respectively

Koco Channel has two Bonus Levels, listed by type:

  • Find the Token!: After passing the Star Barrel, Dixie or Kiddy Kong must jump into an Animal Barrel of Squitter. After that, Squitter must create and jump from web platforms over the large hill to the left and then above another hill. Squitter must use his web platforms to go up a ledge to find a Bonus Barrel with an adjacent No Animal Sign. Squitter must pass the sign to transform back into Dixie or Kiddy, who continue in the Bonus Area themselves. Here, the Kongs have to collect the Bonus Coin at the other end of the riverbank. They have the option to walk across patches of land, which are divided by some wide water gaps, or swim below the surface. Dixie and Kiddy also have the option to transform into Enguarde in the underwater path. A No Animal Sign appears near the end, shortly before the Bonus Coin location. There are two Re-Koils that appear on land.
  • Collect the Stars!: After the final No Animal Sign, the Kongs must jump into the nearest body of water and swim into a passageway on the left, with a Bonus Barrel at the end. In the Bonus Area, the Kongs have to collect 30 stars, both underwater and on land. After the Kongs obtain every star, a Bonus Coin appears on the right end of the stage.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ココのすいろ[?]
Koko no Suiro
Koco Waterway