Fire Necky: Difference between revisions

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[[File:FireNeckyBattle.png|thumb|left|Donkey Kong battling Fire Necky in ''DK: King of Swing'']]
[[File:FireNeckyBattle.png|thumb|left|Donkey Kong battling Fire Necky in ''DK: King of Swing'']]
'''Fire Necky''' is a large, {{wp|Phoenix (mythology)|phoenix}}-like fiery [[Necky]], the leader of the Neckys,<ref name=manual>{{cite|title=''DK: King of Swing'' instruction booklet|page=22|date=2005|publisher=Nintendo of America|language=en-us}}</ref> and the second boss of ''[[DK: King of Swing]]''. Fire Necky is fought in [[Fire Necky's Nest]] in the [[Wild West World]]. Here, Fire Necky's attack is attempting to fly into the the player character to harm them from its flames. The player must avoid this attack and wait for Fire Necky to start spitting flaming [[Rock (DK series)|rocks]] at them and wait for them to extinguish before picking one up and throwing it at Fire Necky. After being hit, Fire Necky begins to slowly chase the Kong, remaining vulnerable to any rocks thrown at him. Once he is hit multiple times, the behemoth Necky is finally grounded. When he is defeated, Donkey or Diddy can collect the [[Medal (DK: King of Swing)|golden medal]] and access the [[Aqua World]]. By obtaining it, the player unlocks Obstacle Race 2 to the Jungle Jams mode.
'''Fire Necky''' is a large, {{wp|Phoenix (mythology)|phoenix}}-like fiery [[Necky]], the leader of the Neckys,<ref name=manual>{{cite|title=''DK: King of Swing'' instruction booklet|page=22|date=2005|publisher=Nintendo of America|language=en-us}}</ref> and the second boss of ''[[DK: King of Swing]]''. Fire Necky is fought in [[Fire Necky's Nest]] in the [[Wild West World]]. Here, Fire Necky's attack is attempting to fly into the player character to harm them from its flames. The player must avoid this attack and wait for Fire Necky to start spitting flaming [[Rock (DK series)|rocks]] at them and wait for them to extinguish before picking one up and throwing it at Fire Necky. After being hit, Fire Necky begins to slowly chase the Kong, remaining vulnerable to any rocks thrown at him. Once he is hit multiple times, the behemoth Necky is finally grounded. When he is defeated, Donkey or Diddy can collect the [[Medal (DK: King of Swing)|golden medal]] and access the [[Aqua World]]. By obtaining it, the player unlocks Obstacle Race 2 to the Jungle Jams mode.


==Profiles==
==Profiles==

Revision as of 20:53, June 6, 2024

Fire Necky
Artwork of Fire Necky spitting a flaming coconut, from DK: King of Swing.
Artwork from DK: King of Swing
Species Necky
First appearance DK: King of Swing (2005)
Donkey Kong battling Fire Necky in DK: King of Swing

Fire Necky is a large, phoenix-like fiery Necky, the leader of the Neckys,[1] and the second boss of DK: King of Swing. Fire Necky is fought in Fire Necky's Nest in the Wild West World. Here, Fire Necky's attack is attempting to fly into the player character to harm them from its flames. The player must avoid this attack and wait for Fire Necky to start spitting flaming rocks at them and wait for them to extinguish before picking one up and throwing it at Fire Necky. After being hit, Fire Necky begins to slowly chase the Kong, remaining vulnerable to any rocks thrown at him. Once he is hit multiple times, the behemoth Necky is finally grounded. When he is defeated, Donkey or Diddy can collect the golden medal and access the Aqua World. By obtaining it, the player unlocks Obstacle Race 2 to the Jungle Jams mode.

Profiles

  • Instruction booklet: "The head honcho of the Neckys spits out burning rocks. Attacking him won’t work, but try using those rocks to your advantage."[1]

Names in other languages

Language Name Meaning Notes
Japanese フェネッキー[?]
Fenekkī
Portmanteau of「フェニックス」(fenikkusu, "phoenix") and「ネッキー」(Nekki, "Necky")
Chinese (simplified) 火那齐[?]
Huǒ Nàqí
Fire Necky
German Feuer-Necky[?] Fire Necky
Italian Necky infernale[?] Infernal Necky
Spanish Necky Fénix[?] Phoenix Necky

References

  1. ^ a b 2005. DK: King of Swing instruction booklet. Nintendo of America (American English). Page 22.