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{{italic title|Topsail Trouble (''Donkey Kong Country 2: Diddy's Kong Quest'')}}
{{italic title|id=yes}}
{{levelbox
{{level infobox
|title=Topsail Trouble
|image=[[File:Topsail Trouble DKC2.png]]
|image=[[File:Topsail Trouble DKC2.png]]
|code=1 - 5
|code=1 - 5
|world=[[Gangplank Galleon (world)|Gangplank Galleon]]
|world=[[Gangplank Galleon (world)|Gangplank Galleon]]
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|song=Jib Jig
|track=Jib Jig
|before=[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|before=[[Lockjaw's Locker (Donkey Kong Country 2)|<<]]
|after=[[Krow's Nest (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
|after=[[Krow's Nest (Donkey Kong Country 2)|>>]]
}}
}}
'''Topsail Trouble''' is the fifth [[level]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and of the first world, [[Gangplank Galleon]].
'''Topsail Trouble''' is the fifth [[level]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and of the first world, [[Gangplank Galleon]]. It is the second rigging level after [[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]. It is another vertical level, where [[Diddy Kong]] and [[Dixie Kong]] must reach the top. Unlike Mainbrace Mayhem, Topsail Trouble takes place during a rainstorm. [[Rattly]] makes his first appearance in the level, and his [[animal crate]] is at the very start. The [[Kong]]s can optionally ride Rattly for the first half, up until the [[No Animal Sign]], and make use of his high jumping ability to travel higher more easily. If they do not ride Rattly, the Kongs must jump from hooks to move between platforms and masts. During the second half, the Kongs must climb up horizontal and vertical [[rope]]s while avoiding enemies, especially [[Zinger]]s.


==Description==
==Layout==
Topsail Trouble is the second rigging level, and the first one is [[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]. It is another vertical level, where [[Diddy Kong]] and [[Dixie Kong]] must reach the top. Unlike Mainbrace Mayhem, Topsail Trouble takes place during a rainstorm. [[Rattly the Rattlesnake]] makes his first apperance in the level, and his [[animal crate]] is at the very start. The [[Kong]]s can optionally ride Rattly for the first half, up until the [[No Animal Sign]], and make use of his high jumping ability to travel higher more easily. If they do not ride Rattly, the Kongs must jump from hooks to move between platforms and masts. During the second half, the Kongs must climb up horizontal and vertical [[rope]]s while avoiding enemies, especially [[Zinger]]s.
[[File:Topsail Trouble DKC2 GBA.png|thumb|left|Topsail Trouble in the Game Boy Advance version]]
The [[Kong]]s begin the level on a short yard next to an animal crate that contains Rattly. Two rows of [[banana]]s are above the heroes in this area. If they travel ahead from here, they reach a longer yard with a pair of Neeks and a Kaboing on it. The [[KONG Letters|letter K]] hovers above the yard, which is followed by another yard that is connected to a large mast with some platforms on it that the heroes can use to climb. If they do not have Rattly to help them head up the platforms, they can instead use a hook between the structures on the mast. Once the primates reach the second level of yards, they can find a higher part of the previous mast with a red [[Extra Life Balloon]] above it. A [[DK Barrel]] also sits on the first yard in this area, which also holds a Click-Clack. There are two smaller yards ahead of here that are both tilted and hold a Click-Clack. The Kongs can find a mast sticking out from behind the last of these yards that holds a few round structures. They can use the platforms on the masts and a hook to climb to the third level of yards, where there is a small, tilted yard that is held by a mast with a [[Bonus Barrel]] above it.  


Topsail Trouble features more enemies than Mainbrace Mayhem, including [[Neek]]s, [[Kaboing]]s, [[Click-Clack]]s, [[Klinger]]s, Zingers, a [[Kruncha]], and [[Klomp]]s. [[Flitter]]s also first appear in the level.
The primates can find three leveled yards ahead of here, and the first two of them hold Kaboings. The last of the yards is held under a DK Barrel, which a hook can be found next to. Another hook is after this yard with a group of bananas under it that form the letter R. A large mast with some wooden platforms on it is behind the hook and the bananas, and they can use it to climb to the next level of yards. When they reach the first yard, they can find the letter O above them. A hook is next to it, along with a strong mast with a platform on it that supports a [[Treasure Chest|treasure chest]], which contains a red Extra Life Balloon. The heroes can find an additional structure above them on the mast that they can reach with either a nearby hook or Rattly. If they head west from the platform, they come up to a small yard with a Kruncha on it and then a platform on a mast, which is located under a [[Blast Barrel]]. This barrel can blast them onto a higher yard with a crate and a [[No Animal Sign]] on it, which makes Rattly disappear when it is passed. The Kongs also earn a [[Banana Coin]] if they lead Rattly to this sign. Just before the sign, they can find a platform on the top of a mast, which is structured under another Banana Coin. If the two friends continue from here, they soon reach a [[Star Barrel]].


==Layout==
A long set of ropes with a Zinger and a [[Banana Bunch]] at the beginning of it is located after the yard found under the Star Barrel. As the heroes head to the east with these ropes, they come under a few bananas with a DK Barrel among them. Some more ropes that can be climbed to travel upwards are ahead of here, and the first Klinger in the level climbs along them. A rope leading to the west is at the top of these ropes that is positioned slightly above a Zinger. If they pass this wasp foe, they come along a set of ropes that lead higher up. A Klinger climbs along the ropes, which is placed next to a hidden yard with a [[golden feather]] (exclusive to the [[Game Boy Advance]] version) and a Banana Bunch on it. The heroes can find another yard farther up at the top of the ropes. This yard holds a small crate and is structured under a Flitter with some bananas above it. Some ropes are under this yard that the Kongs can climb down to find the letter N being guarded by a Zinger. As the primates travel upwards with the ropes, they come up to a Zinger that flies close to an invisible Banana Coin and then a horizontal tightrope with another Zinger in front of it. A DK Barrel is above the Zinger, and a pair of Flitters are above the rope. The heroes can bounce on them to reach a hidden Bonus Barrel, which is positioned under a yard that Diddy and Dixie are sent too after playing in the second [[Bonus Level]].  
[[File:Topsail Trouble DKC2 shot 2.png|left|thumb|Diddy hangs on a hook near the beginning of the level.]]
The [[Kong]]s begin the level on a short yard next to an animal crate that contains Rattly. Two rows of bananas are above the heroes in this area. If they travel ahead from here, they reach a longer yard with a pair of Neeks and a Kaboing on it. The [[KONG Letters|letter K]] hovers above the yard, which is followed by another yard that is connected to a large mast with some platforms on it that the heroes can use to climb. If they do not have Rattly to help them head up the platforms, they can instead use a hook between the structures on the mast. Once the primates reach the second level of yards, they can find a higher part of the previous mast with a red [[Extra Life Balloon]] above it. A [[DK Barrel]] also sits on the first yard in this area, which also holds a Click-Clack. There are two smaller yards ahead of here that are both tilted and hold a Click-Clack. The Kongs can find a mast sticking out from behind the last of these yards that holds a few round structures. They can use the platforms on the masts and a hook to climb to the third level of yards, where there is a small, tilted yard that is held by a mast with a [[Bonus Barrel]] above it.  


The primates can find three leveled yards ahead of here, and the first two of them hold Kaboings. The last of the yards is held under a DK Barrel, which a hook can be found next to. Another hook is after this yard with a group of bananas under it that form the letter R. A large mast with some wooden platforms on it is behind the hook and the bananas, and they can use it to climb to the next level of yards. When they reach the first yard, they can find the letter O above them. A hook is next to it, along with a strong mast with a platform on it that supports a [[Treasure Chest|treasure chest]], which contains a red Extra Life Balloon. The heroes can find an additional structure above them on the mast that they can reach with either a nearby hook or Rattly. If they head west from the platform, they come up to a small yard with a Kruncha on it and then a platform on a mast, which is located under a [[Blast Barrel]]. This barrel can blast them onto a higher yard with a crate and a [[No Animal Sign]] on it, which makes Rattly disappear when it is passed. The Kongs also earn a Banana Coin if they lead Rattly to this sign. Just before the sign, they can find a platform on the top of a mast, which is structured under another Banana Coin. If the two friends continue from here, they soon reach a [[Star Barrel]].
If the primates continue along the aforementioned tightrope, they climb towards a pair of Zingers that block their path. After they are passed, the heroes come up to some more ropes that lead upwards past a Klinger. A horizontal rope is to the left of the top of these ropes, and a Zinger flies around it. Some more ropes leading upwards are soon after the Zinger, and as they are climbed, the duo can find a yard to their right that holds the hidden [[DK Coin|Video Game Hero Coin]]. If they continue along the ropes, they come up to a horizontal rope with three Zingers all the way across it. Once they dodge all of the foes, they can find more ropes that can help them continue upwards. Once they climb the ropes, they reach another horizontal rope that is guarded by two Zingers, one of which that is stationary. In the Game Boy Advance version of the game, a few hooks are hidden to the left of this rope that can help the heroes reach a yard positioned high in the air. It supports a lone Click-Clack, who is in possession of a [[photograph]]. If the primates pass the previously-mentioned Zingers, they reach a yard with an [[End of Level Target]] on it, which they can jump on to complete the level successfully. If they jump on the target from the nearby ropes, they can win a prize, either the letter G, a Banana Bunch, or a Banana Coin. Beyond the target, the Kongs can find a Crate and a blue Extra Life Balloon; they must be quick to obtain the balloon because it floats away quickly.


[[File:TopsailTrouble2.png|thumb|Diddy and Dixie move across a horizontal rope, with a DK Barrel located above.]]
==Enemies==
A long set of ropes with a Zinger and a [[Banana Bunch]] at the beginning of it is located after the yard found under the Star Barrel. As the heroes head to the east with these ropes, they come under a few bananas with a DK Barrel among them. Some more ropes that can be climbed to travel upwards are ahead of here, and the first Klinger in the level climbs along them. A rope leading to the west is at the top of these ropes that is positioned slightly above a Zinger. If they pass this wasp foe, they come along a set of ropes that lead higher up. A Klinger climbs along the ropes, which is placed next to a hidden yard with a [[Golden Feather]] (exclusive to the [[Game Boy Advance]] version) and a Banana Bunch on it. The heroes can find another yard farther up at the top of the ropes. This yard holds a small crate and is structured under a Flitter with some bananas above it. Some ropes are under this yard that the Kongs can climb down to find the letter N being guarded by a Zinger. As the primates travel upwards with the ropes, they come up to a Zinger that flies close to an invisible Banana Coin and then a horizontal tightrope with another Zinger in front of it. A DK Barrel is above the Zinger, and a pair of Flitters are above the rope. The heroes can bounce on them to reach a hidden Bonus Barrel, which is positioned under a yard that Diddy and Dixie are sent too after playing in the second [[Bonus Level]].
The following enemies appear in the following quantities:
 
<gallery>
If the primates continue along the aforementioned tightrope, they climb towards a pair of Zingers that block their path. After they are passed, the heroes come up to some more ropes that lead upwards past a Klinger. A horizontal rope is to the left of the top of these ropes, and a Zinger flies around it. Some more ropes leading upwards are soon after the Zinger, and as they are climbed, the duo can find a yard to their right that holds the hidden [[DK Coin]]. If they continue along the ropes, they come up to a horizontal rope with three Zingers all the way across it. Once they dodge all of the foes, they can find more ropes that can help them continue upwards. Once they climb the ropes, they reach another horizontal rope that is guarded by two Zingers, one of which that is stationary. In the Game Boy Advance version of the game, a few hooks are hidden to the left of this rope that can help the heroes reach a yard positioned high in the air. It supports a lone Click-Clack, who is in possession of a [[photograph]]. If the primates pass the previously-mentioned Zingers, they reach a yard with an [[End of Level Target]] on it, which they can jump on to complete the level successfully. If they jump on the target from the nearby ropes, they can win a prize, either the letter G, a Banana Bunch, or a Banana Coin. Beyond the target, the Kongs can find a Crate and a blue Extra Life Balloon; they must be quick to obtain the balloon because it floats away quickly.
Click Clack DKC2.png|[[Click-Clack]] (3)
Flitter DKC2.png|[[Flitter]] (13){{footnote|main|a}}
Kaboing DKC2 gray.png|[[Kaboing]] (gray) (3)
Klinger DKC2.png|[[Klinger]] (3)
Klomp DKC2.png|[[Klomp]] (1)
Kruncha DKC2 blue.png|[[Kruncha]] (blue) (1)
Neek DKC2.png|[[Neek]] (2)
Zinger DKC2 yellow.png|[[Zinger]] (yellow) (13)
</gallery>
{{footnote|note|A|Of the 13 Flitters, ten of them appear in a Bonus Level.}}


==Items and objects==
==Items and objects==
{|class="dktable-brown" width=25%
The following items and objects appear in the following quantities:
!Sprite
<gallery>
!Name
Banana Coin.png|[[Banana Coin]] (3)
!Count
Crate DKC2.png|[[Crate]] (3)
|-
DK Barrel.png|[[DK Barrel]] (4)
|align=center|[[File:Banana Coin.png]]
Blue Extra Life Balloon DKC2.png|[[Extra Life Balloon|Life Balloon]] (blue) (1)
|[[Banana Coin|Banana Bunch Coin]]
Red Extra Life Balloon DKC2.png|[[Extra Life Balloon|Life Balloon]] (red) (1)
|3
Treasure Chest DKC2.png|[[Treasure Chest]] (1)
|-
</gallery>
|align=center|[[File:Crate DKC2.png]]
===KONG Letters===
|[[Crate]]
*'''K:''' The letter is floating high above the second yard, near the end, where two Neeks and a Klomp are found. Rattly is required to reach the letter.
|3
*'''O:''' After the first Bonus Level, the Kongs must continue onward and pass two Kaboings. Shortly after, they can find the letter O floating over a platform with a Klomp.
|-
*'''N:''' After the Kongs pass the second Klinger, they end up on a horizontal rope. Instead of going left, the Kongs must go right and then move down some square-shaped ropes. The letter N is at the lowest rope, where a Zinger passes back and forth through the letter.
|align=center|[[File:DK Barrel.png]]
*'''G:''' The letter G is one of the End of Level Target prizes.
|[[DK Barrel]]
|4
|-
|align=center|[[File:Red Extra Life Balloon DKC2.png]] [[File:Blue Extra Life Balloon DKC2.png]]
|[[Extra Life Balloon]]
|1 (red)<br>1 (blue)<br>'''Total:''' 2
|-
|align=center|[[File:Treasure Chest DKC2.png]]
|[[Treasure Chest]]
|1
|}


===Collectibles===
===Key items===
{|class="dktable-brown" width=70%
[[File:Topsail Trouble DK Coin.png|thumb|The location of the DK Coin]]
|-
*'''[[DK Coin|Cranky's Video Game Hero Coin]]:''' After the third Klinger, the Kongs must pass a Zinger and then climb to the top of some square-shaped ropes. They must jump to the right to land on a hidden yard. The Video Game Hero Coin hovers above it, and the Kongs can use [[team up]] to reach the Video Game Hero Coin.
!Item
*'''[[Golden feather]] (Game Boy Advance version only):''' When the Kongs encounter the second Klinger, they must jump to the right to land on a hidden yard. It has the golden feather and a Banana Bunch.
!Location
*'''[[Photograph]] (Game Boy Advance version only):''' At the end of the level, when the Kongs encounter two Zingers, they must jump from the left end of the horizontal rope. This reveals a hidden hook, and the Kongs can jump again to grab another hook and then get onto a hidden yard. They must defeat the Click-Clack to earn its photograph, which shows artwork of Click-Clack on the [[Scrapbook (Donkey Kong Country series)|Scrapbook]]'s first page.  
|-
{{br}}
| align="center" | [[File:Topsail Trouble DK Coin.png]]<br>[[DK Coin]]
|After the third Klinger, the Kongs must pass a Zinger and then climb to the top of some square-shaped ropes. They must jump to the right to land on a hidden yard. The DK Coin hovers above it, and the Kongs can use [[Team-up]] to reach the DK Coin.
|-
| align="center" | [[File:Topsail Trouble GBA Golden Feather.png]]<br>[[Golden Feather]] (GBA version)
|When the Kongs encounter the second Klinger, they must jump to the right to land on a hidden yard. It has the Golden Feather and a Banana Bunch.
|-
| align="center" | [[File:Photograph DKC2GBA sprite.png]]<br>[[Photograph]] (GBA version)
|At the end of the level, when the Kongs encounter two Zingers, they must jump from the left end of the horizontal rope. This reveals a hidden hook, and the Kongs can jump again to grab another hook and then get onto a hidden yard. They must defeat the Click-Clack to earn its photograph, which shows artwork of Click-Clack on the [[scrapbook]]'s first page.  
|}


===K-O-N-G Letters===
==Bonus Levels==
{|class="dktable-brown" width=70%
{{multiframe|[[File:Topsail Trouble Bonus Level 1.png|200px]] [[File:Topsail Trouble Bonus Level 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
|-
Topsail Trouble has two Bonus Levels, listed by type:
!Letter
*'''Destroy them All!''': After passing a few Click-Clacks, the Kongs and Rattly must get on the yard. From there, Rattly must perform a Superjump to get onto a circular platform, and then jump again to land into the [[Bonus Barrel]] above. The objective is to defeat six [[Flitter]]s within 15 seconds. After the Kongs and Rattly do so, a [[Kremkoin]] appears on right-side mast for them to obtain.
!Location
*'''Find the Token!''': After the letter N, the Kongs eventually come across two Flitters stationed in midair. Diddy and Dixie must jump to the right of both Flitters to grab a hidden hook. They must jump on the Flitters and land into a Bonus Barrel at the upper-left. The objective is for the Kongs to obtain the Kremkoin within 15 seconds. The Kongs must climb up a single large series of ropes and avoid four Flitters, who horizontally move back and forth across the rope. When the Kongs reach the top of the rope, they must jump right to collect the Kremkoin, which is hovering above a yard.
|-
{{br}}
| align="center" |[[File:Letter K.png]]
|The letter is floating high above the second yard, near the end, where two Neeks and a Klomp are found. Rattly is required to reach the letter.
|-
| align="center" |[[File:Letter O.png]]
| After the first Bonus Level, the Kongs must continue onward and pass two Kaboings. Shortly after, they can find the letter O floating over a platform with a Klomp.  
|-
| align="center" |[[File:Letter N.png]]
|After the Kongs pass the second Klinger, they end up on a horizontal rope. Instead of going left, the Kongs must go right and then move down some square-shaped ropes. The letter N is at the lowest rope, where a Zinger passes back and forth through the letter.
|-
| align="center" |[[File:Letter G.png]]
|The letter G is one of the End of Level Target prizes.
|}


==Secrets==
==Warp Barrel==
===Bonus Levels===
[[File:Topsail Trouble GBA Warp Barrel.png|thumb|left|The location of the Warp Barrel]]
{|class="dktable-brown" width=70%
At the very start, the Kongs must perform a roll jump below the yard and land into a hidden [[Warp Barrel]]. This takes them into a hidden warp room, which has some bananas forming the shape of an exclamation mark. By continuing right, Diddy and Dixie exit the room, and they are sent to the end of the level, right between two Zingers, just before the End of Level Target.
|-
{{br|left}}
!Image
!Type and description
|-
| align="center" | [[File:Topsail Trouble Bonus Level 1.png]]
| '''Destroy them All!'''<br>After passing a few Click-Clacks, the Kongs and Rattly must get on the yard. From there, Rattly must perform a Superjump to get onto a circular platform, and then jump again to land into the [[Bonus Barrel]] above. The objective is to defeat six [[Flitter]]s within 15 seconds. After the Kongs and Rattly do so, a [[Kremkoin]] appears on right-side mast for them to obtain.
|-
| align="center" | [[File:Topsail Trouble Bonus Level 2.png]]
| '''Find the Token!'''<br>After the letter N, the Kongs eventually come across two Flitters stationed in midair. Diddy and Dixie must jump to the right of both Flitters to grab a hidden hook. They must jump on the Flitters and land into a Bonus Barrel at the upper-left. The objective is for the Kongs to obtain the Kremkoin within 15 seconds. The Kongs must climb up a single large series of ropes and avoid four Flitters, who horizontally move back and forth across the rope. When the Kongs reach the top of the rope, they must jump right to collect the Kremkoin, which is hovering above a yard.
|}
 
===Warp Barrel===
{|class="dktable-brown" width=70%
|-
!Sprite
!Location
|-
|[[File:Warp Barrel sprite GBA.png]]<br>[[Warp Barrel]]
|At the very start, the Kongs must perform a roll jump below the yard and land into a hidden Warp Barrel. This takes them into a hidden warp room, which has some bananas forming the shape of an exclamation mark. By continuing right, Diddy and Dixie exit the room, and they are sent to the end of the level, right between two Zingers, just before the End of Level Target.  
|}


==Gallery==
==Gallery==
===Super Nintendo Entertainment System===
<gallery>
<gallery>
Topsail Trouble start.png|The Kongs at the very start, with the Rattly Crate next to them
Topsail Trouble start.png|The Kongs at the very start, with the Rattly Crate next to them
TopsailTrouble1.png|The Kongs and Rattly at the start of the level, next to a Kaboing
TopsailTrouble1.png|The Kongs and Rattly at the start of the level, next to a Kaboing
Topsail Trouble DKC2 Balloon.png|Location of the red Extra Life Balloon
Topsail Trouble DKC2 shot 2.png|Diddy hangs on a hook near the beginning of the level.
Topsail Trouble DKC2 Balloon.png|Location of a red Extra Life Balloon
Topsail Trouble DKC2 Klinger.png|The Kongs encounter the level's first Klinger
Topsail Trouble DKC2 Klinger.png|The Kongs encounter the level's first Klinger
TopsailTrouble2.png|Diddy and Dixie move across a horizontal rope, with a DK Barrel located above.
Topsail Trouble DKC2 Bonus Barrel 2 location.png|The Kongs hang from a hook, where they can jump on two Flitters and go into second Bonus Barrel
Topsail Trouble DKC2 Bonus Barrel 2 location.png|The Kongs hang from a hook, where they can jump on two Flitters and go into second Bonus Barrel
</gallery>
Topsail Trouble DKC2 GBA.png|The Kongs jump to a yard in the Game Boy Advance version
 
Topsail Trouble GBA Bonus Level 1.png|The Kongs and Rattly in the first Bonus Level in the Game Boy Advance version
===Game Boy Advance===
Topsail Trouble GBA Golden Feather.png|The location of the golden feather in the Game Boy Advance version
<gallery>
Topsail Trouble GBA end.png|Diddy and Dixie find a blue Extra Life Balloon and a crate at the very end in the Game Boy Advance version
Topsail Trouble GBA Warp Barrel.png|The location of the Warp Barrel
Topsail Trouble DKC2 GBA.png|The Kongs jump to a yard
Topsail Trouble GBA Bonus Level 1.png|The Kongs and Rattly in the first Bonus Level
Topsail Trouble GBA end.png|Diddy and Dixie find a blue Extra Life Balloon and a crate at the very end
</gallery>
</gallery>


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|Spa=Problema de Gavia
|Spa=Problema de Gavia
|SpaM=Topsail Trouble
|SpaM=Topsail Trouble
|Fra=Micmac dans la Mâture
|Fre=Micmac dans la Mâture
|FraM=Mast Trickery
|FreM=Mast Trickery
|Ger=Segel Trauma (SNES)<br />Segal-Trauma (GBA)
|Ger=Segel Trauma (SNES)<br>Segal-Trauma (GBA)
|GerM=Sail Trauma
|GerM=Sail Trauma
|Ita=Vele a Volontà
|Ita=Vele a Volontà
Line 147: Line 100:
}}
}}
{{DKC2}}
{{DKC2}}
[[Category:Pirate areas]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest Levels]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]

Latest revision as of 19:56, June 22, 2024

Level
Topsail Trouble
Topsail Trouble DKC2.png
Level code 1 - 5
World Gangplank Galleon
Game Donkey Kong Country 2: Diddy's Kong Quest
Music track Jib Jig
<< Directory of levels >>

Topsail Trouble is the fifth level of Donkey Kong Country 2: Diddy's Kong Quest and of the first world, Gangplank Galleon. It is the second rigging level after Mainbrace Mayhem. It is another vertical level, where Diddy Kong and Dixie Kong must reach the top. Unlike Mainbrace Mayhem, Topsail Trouble takes place during a rainstorm. Rattly makes his first appearance in the level, and his animal crate is at the very start. The Kongs can optionally ride Rattly for the first half, up until the No Animal Sign, and make use of his high jumping ability to travel higher more easily. If they do not ride Rattly, the Kongs must jump from hooks to move between platforms and masts. During the second half, the Kongs must climb up horizontal and vertical ropes while avoiding enemies, especially Zingers.

Layout[edit]

Topsail Trouble
Topsail Trouble in the Game Boy Advance version

The Kongs begin the level on a short yard next to an animal crate that contains Rattly. Two rows of bananas are above the heroes in this area. If they travel ahead from here, they reach a longer yard with a pair of Neeks and a Kaboing on it. The letter K hovers above the yard, which is followed by another yard that is connected to a large mast with some platforms on it that the heroes can use to climb. If they do not have Rattly to help them head up the platforms, they can instead use a hook between the structures on the mast. Once the primates reach the second level of yards, they can find a higher part of the previous mast with a red Extra Life Balloon above it. A DK Barrel also sits on the first yard in this area, which also holds a Click-Clack. There are two smaller yards ahead of here that are both tilted and hold a Click-Clack. The Kongs can find a mast sticking out from behind the last of these yards that holds a few round structures. They can use the platforms on the masts and a hook to climb to the third level of yards, where there is a small, tilted yard that is held by a mast with a Bonus Barrel above it.

The primates can find three leveled yards ahead of here, and the first two of them hold Kaboings. The last of the yards is held under a DK Barrel, which a hook can be found next to. Another hook is after this yard with a group of bananas under it that form the letter R. A large mast with some wooden platforms on it is behind the hook and the bananas, and they can use it to climb to the next level of yards. When they reach the first yard, they can find the letter O above them. A hook is next to it, along with a strong mast with a platform on it that supports a treasure chest, which contains a red Extra Life Balloon. The heroes can find an additional structure above them on the mast that they can reach with either a nearby hook or Rattly. If they head west from the platform, they come up to a small yard with a Kruncha on it and then a platform on a mast, which is located under a Blast Barrel. This barrel can blast them onto a higher yard with a crate and a No Animal Sign on it, which makes Rattly disappear when it is passed. The Kongs also earn a Banana Coin if they lead Rattly to this sign. Just before the sign, they can find a platform on the top of a mast, which is structured under another Banana Coin. If the two friends continue from here, they soon reach a Star Barrel.

A long set of ropes with a Zinger and a Banana Bunch at the beginning of it is located after the yard found under the Star Barrel. As the heroes head to the east with these ropes, they come under a few bananas with a DK Barrel among them. Some more ropes that can be climbed to travel upwards are ahead of here, and the first Klinger in the level climbs along them. A rope leading to the west is at the top of these ropes that is positioned slightly above a Zinger. If they pass this wasp foe, they come along a set of ropes that lead higher up. A Klinger climbs along the ropes, which is placed next to a hidden yard with a golden feather (exclusive to the Game Boy Advance version) and a Banana Bunch on it. The heroes can find another yard farther up at the top of the ropes. This yard holds a small crate and is structured under a Flitter with some bananas above it. Some ropes are under this yard that the Kongs can climb down to find the letter N being guarded by a Zinger. As the primates travel upwards with the ropes, they come up to a Zinger that flies close to an invisible Banana Coin and then a horizontal tightrope with another Zinger in front of it. A DK Barrel is above the Zinger, and a pair of Flitters are above the rope. The heroes can bounce on them to reach a hidden Bonus Barrel, which is positioned under a yard that Diddy and Dixie are sent too after playing in the second Bonus Level.

If the primates continue along the aforementioned tightrope, they climb towards a pair of Zingers that block their path. After they are passed, the heroes come up to some more ropes that lead upwards past a Klinger. A horizontal rope is to the left of the top of these ropes, and a Zinger flies around it. Some more ropes leading upwards are soon after the Zinger, and as they are climbed, the duo can find a yard to their right that holds the hidden Video Game Hero Coin. If they continue along the ropes, they come up to a horizontal rope with three Zingers all the way across it. Once they dodge all of the foes, they can find more ropes that can help them continue upwards. Once they climb the ropes, they reach another horizontal rope that is guarded by two Zingers, one of which that is stationary. In the Game Boy Advance version of the game, a few hooks are hidden to the left of this rope that can help the heroes reach a yard positioned high in the air. It supports a lone Click-Clack, who is in possession of a photograph. If the primates pass the previously-mentioned Zingers, they reach a yard with an End of Level Target on it, which they can jump on to complete the level successfully. If they jump on the target from the nearby ropes, they can win a prize, either the letter G, a Banana Bunch, or a Banana Coin. Beyond the target, the Kongs can find a Crate and a blue Extra Life Balloon; they must be quick to obtain the balloon because it floats away quickly.

Enemies[edit]

The following enemies appear in the following quantities:

A - Of the 13 Flitters, ten of them appear in a Bonus Level.

Items and objects[edit]

The following items and objects appear in the following quantities:

KONG Letters[edit]

  • K: The letter is floating high above the second yard, near the end, where two Neeks and a Klomp are found. Rattly is required to reach the letter.
  • O: After the first Bonus Level, the Kongs must continue onward and pass two Kaboings. Shortly after, they can find the letter O floating over a platform with a Klomp.
  • N: After the Kongs pass the second Klinger, they end up on a horizontal rope. Instead of going left, the Kongs must go right and then move down some square-shaped ropes. The letter N is at the lowest rope, where a Zinger passes back and forth through the letter.
  • G: The letter G is one of the End of Level Target prizes.

Key items[edit]

The DK Coin location in Topsail Trouble
The location of the DK Coin
  • Cranky's Video Game Hero Coin: After the third Klinger, the Kongs must pass a Zinger and then climb to the top of some square-shaped ropes. They must jump to the right to land on a hidden yard. The Video Game Hero Coin hovers above it, and the Kongs can use team up to reach the Video Game Hero Coin.
  • Golden feather (Game Boy Advance version only): When the Kongs encounter the second Klinger, they must jump to the right to land on a hidden yard. It has the golden feather and a Banana Bunch.
  • Photograph (Game Boy Advance version only): At the end of the level, when the Kongs encounter two Zingers, they must jump from the left end of the horizontal rope. This reveals a hidden hook, and the Kongs can jump again to grab another hook and then get onto a hidden yard. They must defeat the Click-Clack to earn its photograph, which shows artwork of Click-Clack on the Scrapbook's first page.

Bonus Levels[edit]

Topsail Trouble The Kongs find the Kremkoin at the end of the second Bonus Level of Topsail Trouble in Donkey Kong Country 2: Diddy's Kong Quest
The first and second Bonus Levels respectively

Topsail Trouble has two Bonus Levels, listed by type:

  • Destroy them All!: After passing a few Click-Clacks, the Kongs and Rattly must get on the yard. From there, Rattly must perform a Superjump to get onto a circular platform, and then jump again to land into the Bonus Barrel above. The objective is to defeat six Flitters within 15 seconds. After the Kongs and Rattly do so, a Kremkoin appears on right-side mast for them to obtain.
  • Find the Token!: After the letter N, the Kongs eventually come across two Flitters stationed in midair. Diddy and Dixie must jump to the right of both Flitters to grab a hidden hook. They must jump on the Flitters and land into a Bonus Barrel at the upper-left. The objective is for the Kongs to obtain the Kremkoin within 15 seconds. The Kongs must climb up a single large series of ropes and avoid four Flitters, who horizontally move back and forth across the rope. When the Kongs reach the top of the rope, they must jump right to collect the Kremkoin, which is hovering above a yard.

Warp Barrel[edit]

The location of Topsail Trouble's Warp Barrel, as shown in the Game Boy Advance version
The location of the Warp Barrel

At the very start, the Kongs must perform a roll jump below the yard and land into a hidden Warp Barrel. This takes them into a hidden warp room, which has some bananas forming the shape of an exclamation mark. By continuing right, Diddy and Dixie exit the room, and they are sent to the end of the level, right between two Zingers, just before the End of Level Target.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ラトリーとうじょう[?]
Ratorī Tōjō
Enter Rattly
French Micmac dans la Mâture[?] Mast Trickery
German Segel Trauma (SNES)
Segal-Trauma (GBA)
[?]
Sail Trauma
Italian Vele a Volontà[?] Canvas at Will
Spanish Problema de Gavia[?] Topsail Trouble