Gate (enemy): Difference between revisions

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{{Conjecture}}
[[File:DefenseWall WLSI.png|thumb|Screenshot from ''Wario Land: Shake It!'' (Wavy Waters)]]
{{character-infobox
'''Gates'''<ref>{{cite|author=Stratton, Steve|title=''Wario Land: Shake It!'' PRIMA Official Strategy Guide|page=48, 92, and 113|publisher=[[Prima Games]]|date=September 22, 2008|language=en-us|isbn=978-0-7615-6113-2}}</ref> appear in ''[[Wario Land: Shake It!]]'' as mini-bosses. They are typically found at the end of each of the three [[Subwarine]] levels, guarding a [[Merfle Barrel]]. Around each gate, there are cohorts of enemies that spawn continuously to attack the Subwarine. Gates have one or three red cores that are periodically covered with a hatch; to destroy a gate and proceed to the Merfle Barrel, Wario must repeatedly hit and break down all of its cores using missiles. Located at the end of [[Wavy Waters]], the first gate has only one core which moves up and down. It is protected by gray [[Tub-sub]]s and green [[Plunger (enemy)|Plungers]]. Another gate appears in [[Windbreak Bay]], again located at the end of the stage. This version has three cores which also move up and down. Purple Plungers appear around the gate, and underwater fans push the Subwarine vertically. [[Creep Blue Sea]] contains two gates. The first is encountered midway through the level and is identical to the one in Wavy Waters; it has gray Tub-subs and purple Plungers protecting it. The second gate, located at the end, has three stationary cores that Wario must destroy with missiles to progress, with [[Spike Trap|spikes]] covering the floor and ceiling, and fans pushing the Subwarine towards them.
|title=Underwater Defense Wall
|first_appearance=''[[Wario Land: Shake It!]]'' ([[List of games by date#2008|2008]])
|species=Robot/Underwater Defense System
}}


An '''Underwater Defense Wall''' is a mini boss from ''[[Wario Land: Shake It!]]''. Guarding the [[Merfle Barrel]] in each of the three [[Subwarine]] levels, this guardian attacks by generating enemies and switching on environmental features in an attempt to defeat Wario and stop him from finishing the levels.
==Gallery==
<gallery heights=127px widths=228px>
DefenseWall02 WLSI.png|Screenshot from ''Wario Land: Shake It!'' (Windbreak Bay)
WLSI Creep Blue Sea gate a.png|Screenshot from ''Wario Land: Shake It!'' (Creep Blue Sea, first gate)
DefenseWall03 WLSI.png|Screenshot from ''Wario Land: Shake It!'' (Creep Blue Sea, second gate)
</gallery>


There are three types of these mini bosses in the game.
==References==
 
<references/>
==Defense Wall System 1==
[[File:DefenseWall WLSI.png|thumb|left|200px]]
Located in [[Wavy Waters]], the first defense wall system attacks by generating submarines and diver Bandineros. To defeat it, Wario must shoot the red button that appears in its core with missiles, which will eventually cause the machine to explode and let Wario rescue the Merfle and finish the level.
{{br}}
 
==Defense Wall System 2==
[[File:DefenseWall02 WLSI.png|thumb|left|200px]]
Another similar system appears in [[Windbreak Bay]]. Again located at the end of the stage, this version has three cores that Wario must destroy with missiles, and uses underwater fans to try and push Wario around in an attempt to make the battle more difficult.
{{br}}
 
==Defense Wall System 3==
[[File:DefenseWall03 WLSI.png|thumb|left|200px]]
The final such system is located in [[Creep Blue Sea]]. Just like the one in Windbreak Bay, the defense system here has three cores that Wario must destroy with missiles to progress, but now also has spikes littered around the floor and ceiling. Once this version is defeated, Wario will encounter no more Underwater Defense Walls (or Subwarine levels in general) for the rest of his adventure.


{{WLSI}}
{{WLSI}}
[[Category:Wario Bosses]]
[[Category:Doors]]
[[Category:Traps and Obstacles]]
[[Category:Robots]]
[[Category:Robots]]
[[Category:Wario Land: Shake It! bosses]]

Latest revision as of 07:45, June 28, 2024

Screenshot from Wario Land: Shake It! (Wavy Waters)

Gates[1] appear in Wario Land: Shake It! as mini-bosses. They are typically found at the end of each of the three Subwarine levels, guarding a Merfle Barrel. Around each gate, there are cohorts of enemies that spawn continuously to attack the Subwarine. Gates have one or three red cores that are periodically covered with a hatch; to destroy a gate and proceed to the Merfle Barrel, Wario must repeatedly hit and break down all of its cores using missiles. Located at the end of Wavy Waters, the first gate has only one core which moves up and down. It is protected by gray Tub-subs and green Plungers. Another gate appears in Windbreak Bay, again located at the end of the stage. This version has three cores which also move up and down. Purple Plungers appear around the gate, and underwater fans push the Subwarine vertically. Creep Blue Sea contains two gates. The first is encountered midway through the level and is identical to the one in Wavy Waters; it has gray Tub-subs and purple Plungers protecting it. The second gate, located at the end, has three stationary cores that Wario must destroy with missiles to progress, with spikes covering the floor and ceiling, and fans pushing the Subwarine towards them.

Gallery[edit]

References[edit]

  1. ^ Stratton, Steve (September 22, 2008). Wario Land: Shake It! PRIMA Official Strategy Guide. Prima Games (American English). ISBN 978-0-7615-6113-2. Page 48, 92, and 113.