Game Boy Horror: Difference between revisions
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[[File:LM Art Game Boy Horror.png|thumb|125px]] | [[File:LM Art Game Boy Horror.png|thumb|125px]] | ||
{{quote|This is the portable device I invented to help you search the mansion and help you hunt for Boos!|[[Professor E. Gadd]]|''[[Luigi's Mansion]]'' instruction booklet, page 28}} | |||
{{ | |||
The '''Game Boy Horror''' is a machine designed by [[Professor E. Gadd]] in ''[[Luigi's Mansion]]''. It allows him to communicate with [[Luigi]]. It also has a map, Luigi's stats, the [[portrait ghost]]'s descriptions, and [[Boo Radar|a radar]] for [[Boo]]s. The map and inventory are accessed by pressing {{button|gcn|y}} and {{button|gcn|z}}, respectively. Luigi can look in the Game Boy Horror's camera screen when the player presses {{button|gcn|x}} so they can see [[Luigi's Mansion (location)|the mansion]] in the first-person perspective. The player can also select certain objects and have Luigi say something about it, much like the [[Tattle]] ability in the ''[[Paper Mario (series)|Paper Mario]]'' series. Additionally, if Luigi scans an object that sets off the Boo Radar, a square with a question mark and the text "What's This?" appears onscreen, even if the room is still dark. If Luigi checks a [[Mirror (object)|mirror]] with the Game Boy Horror, he is [[warp]]ed back to the [[Foyer (Luigi's Mansion)|Foyer]] automatically; however, this does not work with the mirror in the [[Mirror Room]]. In the [[Luigi's Mansion (Nintendo 3DS)|Nintendo 3DS remake]], the Game Boy Horror's search function is used by pressing {{button|3ds|y}}, while the map and inventory are shown on the Touch Screen. | The '''Game Boy Horror''' is a machine designed by [[Professor E. Gadd]] in ''[[Luigi's Mansion]]''. It allows him to communicate with [[Luigi]]. It also has a map, Luigi's stats, the [[portrait ghost]]'s descriptions, and [[Boo Radar|a radar]] for [[Boo]]s. The map and inventory are accessed by pressing {{button|gcn|y}} and {{button|gcn|z}}, respectively. Luigi can look in the Game Boy Horror's camera screen when the player presses {{button|gcn|x}} so they can see [[Luigi's Mansion (location)|the mansion]] in the first-person perspective. The player can also select certain objects and have Luigi say something about it, much like the [[Tattle]] ability in the ''[[Paper Mario (series)|Paper Mario]]'' series. Additionally, if Luigi scans an object that sets off the Boo Radar, a square with a question mark and the text "What's This?" appears onscreen, even if the room is still dark. If Luigi checks a [[Mirror (object)|mirror]] with the Game Boy Horror, he is [[warp]]ed back to the [[Foyer (Luigi's Mansion)|Foyer]] automatically; however, this does not work with the mirror in the [[Mirror Room]]. In the [[Luigi's Mansion (Nintendo 3DS)|Nintendo 3DS remake]], the Game Boy Horror's search function is used by pressing {{button|3ds|y}}, while the map and inventory are shown on the Touch Screen. | ||
The Game Boy Horror was designed after the [[Game Boy Color]], specifically the Japan-exclusive clear color variant, with the "HORROR" on it even resembling the Game Boy Color's "COLOR," even though the [[Game Boy Advance]] was | The Game Boy Horror was designed after the [[Game Boy Color]], specifically the Japan-exclusive clear color variant, with the "HORROR" on it even resembling the Game Boy Color's "COLOR," even though the [[Game Boy Advance]] was released before ''Luigi's Mansion''. This was because throughout the early conceptual development of ''Luigi's Mansion'', the then-unreleased Game Boy Advance's design was wavering throughout.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20081228082122/http://www.n-sider.com/contentview.php?contentid=261|title=The Making of The Game ''Luigi's Mansion''|publisher=N-Sider|date=January 21, 2005|accessdate=May 26, 2024}}</ref> In ''[[Luigi's Mansion: Dark Moon]]'', it was succeeded by the [[Dual Scream]]. | ||
[[File:MLSS-Game Boy Horror SP Sprite.png|frame|left]] | [[File:MLSS-Game Boy Horror SP Sprite.png|frame|left]] | ||
The Game Boy Horror was [[List of Mario & Luigi: Superstar Saga pre-release and unused content|going to be]] an item in ''[[Mario & Luigi: Superstar Saga]]'', | The Game Boy Horror was [[List of Mario & Luigi: Superstar Saga pre-release and unused content#Unused data|going to be]] an item in ''[[Mario & Luigi: Superstar Saga]]'', but it was replaced with the updated [[Game Boy Horror SP]], modeled after the [[Game Boy Advance#Game Boy Advance SP|Game Boy Advance SP]], which can be used to get rare items in every battle and is earned after the player mixes every [[Bean Juice]] blend in [[Starbeans Cafe]]. Also, E. Gadd twice contacts the cafe by using a giant two-way Game Boy Horror that is capable of warping items between the two locations, demonstrating this ability during the second time. A side effect of the Game Boy Horror's arrival is that it causes a blackout in the vicinity. | ||
==Gallery== | |||
<gallery> | |||
GBH LM in-game logo.png|Logo | |||
Gold Mouse.png|A [[Gold Mouse]] emerges from [[cheese]] after being scanned by the Game Boy Horror, from ''Luigi's Mansion''. | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
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|JapR=Gēmu Bōi Horā | |JapR=Gēmu Bōi Horā | ||
|JapM=Game Boy Horror; from「ゲームボーイカラー」(''Gēmu Bōi Karā'', Game Boy Color) | |JapM=Game Boy Horror; from「ゲームボーイカラー」(''Gēmu Bōi Karā'', Game Boy Color) | ||
| | |FreA=Game Boy Horror<ref>{{cite|deadlink=y|archive=web.archive.org/web/20140102012531/http://luigismansion.nintendo.com/fr/gameplay|title=Site officiel - Luigi's Mansion: Dark Moon pour Nintendo 3DS|publisher=YouTube|language=fr|accessdate=May 26, 2024}}</ref> | ||
| | |FreAM=Game Boy Horror | ||
|Ger=Game Boy Horror | |Ger=Game Boy Horror | ||
|Ita=Game Boy Horror | |Ita=Game Boy Horror | ||
|SpaE=Game Boy Horror | |SpaE=Game Boy Horror | ||
}} | }} | ||
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*By pausing or using the Game Boy Horror in a dark room, one can hear that the [[ghost (Luigi's Mansion series)|ghost]]s are singing the [[Main Theme (Luigi's Mansion)|''Luigi's Mansion'' theme song]]. | *By pausing or using the Game Boy Horror in a dark room, one can hear that the [[ghost (Luigi's Mansion series)|ghost]]s are singing the [[Main Theme (Luigi's Mansion)|''Luigi's Mansion'' theme song]]. | ||
*In kiosk demos of the game, the Game Boy Horror displayed the amount of time remaining before the game would reset back to E. Gadd's lab. | *In kiosk demos of the game, the Game Boy Horror displayed the amount of time remaining before the game would reset back to E. Gadd's lab. | ||
*The Game Boy Horror's more advanced features, such as cameras, backlighting, and wireless communication, were not available with its real-life counterpart the Game Boy Color; however, each was eventually included with future [[Nintendo]] handhelds. | *The Game Boy Horror's more advanced features, such as cameras, backlighting, and wireless communication, were not available with its real-life counterpart the Game Boy Color without the aid of peripherals; however, each was eventually included with future [[Nintendo]] handhelds. | ||
==References== | ==References== |
Latest revision as of 11:41, July 1, 2024
- “This is the portable device I invented to help you search the mansion and help you hunt for Boos!”
- —Professor E. Gadd, Luigi's Mansion instruction booklet, page 28
The Game Boy Horror is a machine designed by Professor E. Gadd in Luigi's Mansion. It allows him to communicate with Luigi. It also has a map, Luigi's stats, the portrait ghost's descriptions, and a radar for Boos. The map and inventory are accessed by pressing and , respectively. Luigi can look in the Game Boy Horror's camera screen when the player presses so they can see the mansion in the first-person perspective. The player can also select certain objects and have Luigi say something about it, much like the Tattle ability in the Paper Mario series. Additionally, if Luigi scans an object that sets off the Boo Radar, a square with a question mark and the text "What's This?" appears onscreen, even if the room is still dark. If Luigi checks a mirror with the Game Boy Horror, he is warped back to the Foyer automatically; however, this does not work with the mirror in the Mirror Room. In the Nintendo 3DS remake, the Game Boy Horror's search function is used by pressing , while the map and inventory are shown on the Touch Screen.
The Game Boy Horror was designed after the Game Boy Color, specifically the Japan-exclusive clear color variant, with the "HORROR" on it even resembling the Game Boy Color's "COLOR," even though the Game Boy Advance was released before Luigi's Mansion. This was because throughout the early conceptual development of Luigi's Mansion, the then-unreleased Game Boy Advance's design was wavering throughout.[1] In Luigi's Mansion: Dark Moon, it was succeeded by the Dual Scream.
The Game Boy Horror was going to be an item in Mario & Luigi: Superstar Saga, but it was replaced with the updated Game Boy Horror SP, modeled after the Game Boy Advance SP, which can be used to get rare items in every battle and is earned after the player mixes every Bean Juice blend in Starbeans Cafe. Also, E. Gadd twice contacts the cafe by using a giant two-way Game Boy Horror that is capable of warping items between the two locations, demonstrating this ability during the second time. A side effect of the Game Boy Horror's arrival is that it causes a blackout in the vicinity.
Gallery[edit]
A Gold Mouse emerges from cheese after being scanned by the Game Boy Horror, from Luigi's Mansion.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ゲームボーイ・ホラー[?] Gēmu Bōi Horā |
Game Boy Horror; from「ゲームボーイカラー」(Gēmu Bōi Karā, Game Boy Color) | |
French (NOA) | Game Boy Horror[2] | Game Boy Horror | |
German | Game Boy Horror[?] | - | |
Italian | Game Boy Horror[?] | - | |
Spanish (NOE) | Game Boy Horror[?] | - |
Trivia[edit]
- By pausing or using the Game Boy Horror in a dark room, one can hear that the ghosts are singing the Luigi's Mansion theme song.
- In kiosk demos of the game, the Game Boy Horror displayed the amount of time remaining before the game would reset back to E. Gadd's lab.
- The Game Boy Horror's more advanced features, such as cameras, backlighting, and wireless communication, were not available with its real-life counterpart the Game Boy Color without the aid of peripherals; however, each was eventually included with future Nintendo handhelds.
References[edit]
- ^ January 21, 2005. The Making of The Game Luigi's Mansion. N-Sider. Archived December 28, 2008, 08:21:22 UTC from the original via Wayback Machine. Retrieved May 26, 2024.
- ^ Site officiel - Luigi's Mansion: Dark Moon pour Nintendo 3DS. YouTube (French). Archived January 2, 2014, 01:25:31 UTC from the original via Wayback Machine. Retrieved May 26, 2024.