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{{split|Pyrobot Mk I|Pyrobot Mk II}}
{{species infobox
{{species infobox
|image=[[File:PyrobotR.png]]<br>A Pyrobot Mk I
|image=[[File:PyrobotR.png]]<br>A Pyrobot Mk I
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}}
}}
[[File:PyrobotY.png|thumb|left|200px|A Pyrobot Mk II]]
[[File:PyrobotY.png|thumb|left|200px|A Pyrobot Mk II]]
'''Pyrobots'''<ref>Knight, Michael. ''Donkey Kong Country Returns'' Prima Official Game Guide. Page 27.</ref> are [[Ready-Bots|Ready-Bot]] enemies that appear in the [[Factory (Donkey Kong Country Returns)|Factory]] world of ''[[Donkey Kong Country Returns]]''. There are two types of Pyrobots, both of whom patrol a set area back and forth and occasionally release fire from their arms like a flamethrower before resuming with their march. If [[Donkey Kong]] and [[Diddy Kong]] come in contact with the fire, they get burned and injured.
'''Pyrobots'''<ref>{{cite|author=Knight, Michael|title=''Donkey Kong Country Returns'' Prima Official Game Guide|page=27|date=November 21, 2010|publisher=[[Prima Games]]|isbn=978-0-307-47102-4|language=en-us}}</ref> are [[List of enemies|enemies]] in ''[[Donkey Kong Country Returns]]''. These [[Ready-Bots|Ready-Bot]] enemies are encountered in the [[Factory (Donkey Kong Country Returns)|Factory]] only, and they resemble fire hydrants, which is reflected in their Japanese name. There are two types of Pyrobots, both of whom patrol a set area back and forth and occasionally release fire from their arms like a flamethrower before resuming with their march. If [[Donkey Kong]] and [[Diddy Kong]] come in contact with the fire, they get burned and injured.


The red, older '''Pyrobot Mk I'''<ref>Knight, Michael. ''Donkey Kong Country Returns'' Prima Official Game Guide. Page 135. "''On a platform between two sets of mallets, stun the Pyrobot Mk I and then pound on the container to get another Puzzle Piece.''"</ref> (also spelled '''Pyrobot Mk 1'''<ref>Knight, Michael. ''Donkey Kong Country Returns'' Prima Official Game Guide. Page 135. "''Below the N Block, stun the Pyrobot Mk 1 by jumping on it, and then pound a trapdoor to drop into a hidden area.''"</ref>) is invulnerable to every attack from the Kongs themselves. However, they can temporarily immobilize a Pyrobot Mk I by jumping on it. A Pyrobot Mk I can only be defeated if the Kongs throw a [[barrel]] or a [[BuckBomb]] at it.
The red, older '''Pyrobot Mk I'''<ref>{{cite|author=Knight, Michael|title=''Donkey Kong Country Returns'' Prima Official Game Guide|page=135|date=November 21, 2010|publisher=[[Prima Games]]|isbn=978-0-307-47102-4|language=en-us|quote=On a platform between two sets of mallets, stun the Pyrobot Mk I and then pound on the container to get another Puzzle Piece.}}</ref> (also spelled '''Pyrobot Mk 1'''<ref>{{cite|author=Knight, Michael|title=''Donkey Kong Country Returns'' Prima Official Game Guide|page=135|date=November 21, 2010|publisher=[[Prima Games]]|isbn=978-0-307-47102-4|language=en-us|quote=Below the N Block, stun the Pyrobot Mk 1 by jumping on it, and then pound a trapdoor to drop into a hidden area.}})</ref> is invulnerable to every attack from the Kongs themselves. However, they can temporarily immobilize a Pyrobot Mk I by jumping on it. A Pyrobot Mk I can only be defeated if the Kongs throw a [[barrel]] or a [[BuckBomb]] at it.


The yellow, newer-looking '''Pyrobot Mk II'''<ref>Knight, Michael. ''Donkey Kong Country Returns'' Prima Official Game Guide. Page 131. "''Jump to the platform to the right, and knock off the Pyrobot Mk II.''"</ref> is less durable and can be jumped on three times to be defeated. The Kongs can throw a barrel at a Pyrobot Mk II to instantly defeat it.
The yellow, newer-looking '''Pyrobot Mk II'''<ref>{{cite|author=Knight, Michael|title=''Donkey Kong Country Returns'' Prima Official Game Guide|page=131|date=November 21, 2010|publisher=[[Prima Games]]|isbn=978-0-307-47102-4|language=en-us|quote=Jump to the platform to the right, and knock off the Pyrobot Mk II.}}</ref> is less durable and can be jumped on three times to be defeated. The Kongs can throw a barrel at a Pyrobot Mk II to instantly defeat it.


In ''[[Donkey Kong Country Returns 3D]]'', the red Pyrobots in [[Robo Factory]] shoot fire steams out of their heads while the yellow ones act like normal Pyrobots.
In ''[[Donkey Kong Country Returns 3D]]'', the red Pyrobots in [[Robo Factory]] shoot fire steams out of their heads while the yellow ones act like normal Pyrobots.
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===Pyrobot Mk I===
===Pyrobot Mk I===
{{foreign names
{{foreign names
|Jap=レッドハイドロイド<ref name=P24>「ドンキーコングリターンズ任天堂公式ガイドブック」 (''Donkey Kong Returns Nintendo Kōshiki Guidebook''), [[media:DKR Shogakukan P24.jpg|page 24]].</ref>
|Jap=レッドハイドロイド<ref name=P24>{{cite|language=ja|date=2010|publisher=[[Shogakukan]]|title=「ドンキーコングリターンズ任天堂公式ガイドブック」 (''Donkey Kong Returns Nintendo Kōshiki Guidebook'')|page={{file link|DKR Shogakukan P24.jpg|24}}}}</ref>
|JapR=Reddo Haidoroido
|JapR=Reddo Haidoroido
|JapM=Red Hydroroid
|JapM=Red Hydroroid

Latest revision as of 16:59, July 6, 2024

Pyrobot
PyrobotR.png
A Pyrobot Mk I
First appearance Donkey Kong Country Returns (2010)
Latest appearance Donkey Kong Country Returns 3D (2013)
A Pyrobot Mk II

Pyrobots[1] are enemies in Donkey Kong Country Returns. These Ready-Bot enemies are encountered in the Factory only, and they resemble fire hydrants, which is reflected in their Japanese name. There are two types of Pyrobots, both of whom patrol a set area back and forth and occasionally release fire from their arms like a flamethrower before resuming with their march. If Donkey Kong and Diddy Kong come in contact with the fire, they get burned and injured.

The red, older Pyrobot Mk I[2] (also spelled Pyrobot Mk 1[3] is invulnerable to every attack from the Kongs themselves. However, they can temporarily immobilize a Pyrobot Mk I by jumping on it. A Pyrobot Mk I can only be defeated if the Kongs throw a barrel or a BuckBomb at it.

The yellow, newer-looking Pyrobot Mk II[4] is less durable and can be jumped on three times to be defeated. The Kongs can throw a barrel at a Pyrobot Mk II to instantly defeat it.

In Donkey Kong Country Returns 3D, the red Pyrobots in Robo Factory shoot fire steams out of their heads while the yellow ones act like normal Pyrobots.

Gallery[edit]

Names in other languages[edit]

Pyrobot Mk I[edit]

Language Name Meaning Notes
Japanese レッドハイドロイド[5]
Reddo Haidoroido
Red Hydroroid

Pyrobot Mk II[edit]

Language Name Meaning Notes
Japanese ハイドロイド[5]
Haidoroido
Hydroroid

References[edit]

  1. ^ Knight, Michael (November 21, 2010). Donkey Kong Country Returns Prima Official Game Guide. Prima Games (American English). ISBN 978-0-307-47102-4. Page 27.
  2. ^ "On a platform between two sets of mallets, stun the Pyrobot Mk I and then pound on the container to get another Puzzle Piece." – Knight, Michael (November 21, 2010). Donkey Kong Country Returns Prima Official Game Guide. Prima Games (American English). ISBN 978-0-307-47102-4. Page 135.
  3. ^ "Below the N Block, stun the Pyrobot Mk 1 by jumping on it, and then pound a trapdoor to drop into a hidden area." – Knight, Michael (November 21, 2010). Donkey Kong Country Returns Prima Official Game Guide. Prima Games (American English). ISBN 978-0-307-47102-4. Page 135.)
  4. ^ "Jump to the platform to the right, and knock off the Pyrobot Mk II." – Knight, Michael (November 21, 2010). Donkey Kong Country Returns Prima Official Game Guide. Prima Games (American English). ISBN 978-0-307-47102-4. Page 131.
  5. ^ a b 2010. 「ドンキーコングリターンズ任天堂公式ガイドブック」 (Donkey Kong Returns Nintendo Kōshiki Guidebook). Shogakukan (Japanese). Page 24Media:DKR Shogakukan P24.jpg.