Bowser's Villa 8-7: Difference between revisions

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{{Levelbox
{{level infobox
|title=Bowser's Villa 8-7
|title=Bowser's Villa 8-7
|image=[[File:Bowser's Villa 8-7.png|256px]]
|image=[[File:Bowser's Villa 8-7.png|256px]]
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|world=[[Bowser's Villa]]
|world=[[Bowser's Villa]]
|game=''[[Super Princess Peach]]''
|game=''[[Super Princess Peach]]''
|limit=
|track=Bowser's Villa 1
|notes=
|sample=[[File:SPP - Music - Bowser's Villa 1.oga]]
|boss=
|before=[[Giddy Sky 7-6|<<]]
|beforealt=
|before=[[Bowser's Villa 8-6|<<]]
|after=[[Bowser's Villa 8-8|>>]]
|after=[[Bowser's Villa 8-8|>>]]
|secret=
}}
}}
'''Bowser's Villa 8-7''' is the seventh level of [[Bowser's Villa]], in ''[[Super Princess Peach]]''. This level can only be played by beating the [[Bowser's Villa 8-6|previous level]] again.
'''Bowser's Villa 8-7''' is the seventh level of [[Bowser's Villa]], in ''[[Super Princess Peach]]''. This level can only be played after completing the main game, and then defeating [[Giant Kamek]] again.
 
==Layout==
==Layout==
[[File:SPP Robotic Arm.png|thumb|left]]
[[File:SPP Robotic Arm.png|thumb|left]]
The level starts off with some {{conjectural|[[Robotic Arm]]s}} in a room filled with [[Fire Bar]]s. At the end of the room, the player will need to use the [[Joy (vibe)|Joy]] [[vibe]] to get to the [[Warp Pipe]]. After this is a dark room, which can be lit up with the [[Rage]] vibe. The next room has some {{conjectural|rotating spike platforms}}, and various enemies. At the end of the room is a level for [[Toad Jump]] and the [[goal gate]].
The level starts off with some {{conjectural|[[Rockethand]]s}} in a room filled with [[Fire Bar]]s. At the end of the room, the player will need to use the [[Joy (vibe)|Joy]] [[vibe]] to get to the [[Warp Pipe]]. After this is a dark room, which can be lit up with the [[Rage]] vibe. The next room has some {{conjectural|rotating spike platforms}}, and various enemies. At the end of the room is [[Toad Jump|Toad Jump(Level 10)]] and the [[goal gate]].
{{br|left}}
{{br|left}}


==Enemies==
==Enemies==
*{{conjectural|[[Robotic Arm]]s}}
*{{conjectural|[[Rockethand]]s}}
*[[Fire Bar]]s
*[[Fire Bar]]s
*[[Goomba]]s
*[[Goomba]]s
*[[Thwomp]]s
*[[Thwomp]]s
*[[Bullet Bill]]s
*[[Bullet Bill]]s
*[[Amazing Flyin' Hammer Brother]]
*[[Amazing Flyin' Hammer Brother|A. F. H. Bro]]
*[[Mad Mecha-Spike Top]]s
*[[M. M-Spike Top]]s
{{SPP}}
{{SPP levels}}
{{SPP Levels}}
[[Category:Bowser's castles]]
[[Category:Super Princess Peach Levels]]
[[Category:Super Princess Peach levels]]

Latest revision as of 20:41, July 18, 2024

Level
Bowser's Villa 8-7
Bowser's Villa 8-7
Level code Bowser's Villa 8-7
World Bowser's Villa
Game Super Princess Peach
Music track Bowser's Villa 1
Music sample
<< Directory of levels >>

Bowser's Villa 8-7 is the seventh level of Bowser's Villa, in Super Princess Peach. This level can only be played after completing the main game, and then defeating Giant Kamek again.

Layout[edit]

Robotic

The level starts off with some Rockethands in a room filled with Fire Bars. At the end of the room, the player will need to use the Joy vibe to get to the Warp Pipe. After this is a dark room, which can be lit up with the Rage vibe. The next room has some rotating spike platforms, and various enemies. At the end of the room is Toad Jump(Level 10) and the goal gate.

Enemies[edit]