User:TheUndescribableGhost: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(I got something)
(Something for another proposal)
(19 intermediate revisions by the same user not shown)
Line 17: Line 17:
**[[User:TheUndescribableGhost/Incidental characters|Incidental characters]]
**[[User:TheUndescribableGhost/Incidental characters|Incidental characters]]
*[[User:TheUndescribableGhost/Krow|Krow]]
*[[User:TheUndescribableGhost/Krow|Krow]]
*[[User:TheUndescribableGhost/History of Mario]]
*[[User:TheUndescribableGhost/History of Mario|History of Mario]]
 
*[[User:TheUndescribableGhost/Mario Kart Tour drivers|Mario Kart Tour drivers]]
*[[User:TheUndescribableGhost/List of references in The Super Mario Bros. Movie|List of references in ''The Super Mario Bros. Movie'']]
*[[User:TheUndescribableGhost/Super Mario Bros. (Super Mario All-Stars)|''Super Mario Bros.'' (''Super Mario All-Stars'')]]
*[[User:TheUndescribableGhost/Krusha|Krusha]]
== Something ==
== Something ==
**''[[User:TheUndescribableGhost/Wreck-It Ralph|Wreck-It Ralph]]''
**''[[User:TheUndescribableGhost/Wreck-It Ralph|Wreck-It Ralph]]''
Line 37: Line 40:
DK (while in the robot's body) eventually finds Diddy, explaining his predicament to him in a [[List_of_Donkey_Kong_Country_(television_series)_songs#Metal_Head|song]]. They both return to Cranky, realizing that DK's original body is gone, working for Bluster. Klump and [[Krusha (character)|Krusha]] eventually arrive at the cabin, with DK attempting to fight them. However, Krusha breaks his head off, and Cranky cannot fix it. Bluster and the robot in DK's body return to the cabin after the Kongs (with Diddy holding the head of the robot that DK's brain is in) leave to raid [[King K. Rool|K. Rool]]'s hideout. The robot is then under Klump's control while in Candy's body. Both K. Rool and Krusha return to see this, though K. Rool finds it useless, telling it to "go make a barrel." The robot attempts to make a barrel with K. Rool in it, trapping him. The Kongs then arrive back, and eventually, DK returns to his original body. Bluster demands a refund for the robot, stating it to be "dumber than DK."
DK (while in the robot's body) eventually finds Diddy, explaining his predicament to him in a [[List_of_Donkey_Kong_Country_(television_series)_songs#Metal_Head|song]]. They both return to Cranky, realizing that DK's original body is gone, working for Bluster. Klump and [[Krusha (character)|Krusha]] eventually arrive at the cabin, with DK attempting to fight them. However, Krusha breaks his head off, and Cranky cannot fix it. Bluster and the robot in DK's body return to the cabin after the Kongs (with Diddy holding the head of the robot that DK's brain is in) leave to raid [[King K. Rool|K. Rool]]'s hideout. The robot is then under Klump's control while in Candy's body. Both K. Rool and Krusha return to see this, though K. Rool finds it useless, telling it to "go make a barrel." The robot attempts to make a barrel with K. Rool in it, trapping him. The Kongs then arrive back, and eventually, DK returns to his original body. Bluster demands a refund for the robot, stating it to be "dumber than DK."


== Mario Bros. related to Super Mario series ==
== Club-wielding Kremling ==
{|align=center width=100% class="wikitable"
{{species infobox
|-
|image=[[File:KrashDK64.png|200px|]]<br>A model of a club-wielding Kremling from ''Donkey Kong 64''
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="2"|Title
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
|-
|variant_of=[[Kremling]]
!width=15% style="background-color:#e0e0e0;"|Cover, original release, and system
|comparable=[[Klank]]<br>[[Krash]]<br>
!width=85% style="background-color:#e0e0e0;"|Synopsis
}}
|-
'''Club-wielding Kremlings''', also known as '''[[Wikipedia:Kremlin|Kremlins]]'''{{sic}}, or '''Kremlings with clubs''' are enemies riding [[Mine Cart|Mine Carts]] in ''[[Donkey Kong 64]]''. They appear in the [[Mine Cart Ride|Mine Cart Rides]] only, riding on a track next to the [[Donkey Kong 64#Playable|Kongs]]. Club-wielding Kremlings are similar to [[Krash|Krashes]] in that they are both [[Kremling|Kremlings]] that ride Mine Carts, with the ''Donkey Kong 64'' versions being muscular and wielding a club, looking distinct from [[Kritter|Kritters]], enemies that Krashes are derived from and resembling [[Klubba]] and [[Kudgel]], other club wielding Kremlings. The Kongs can jump over the club to avoid taking damage, or else they lose three [[DK Coin|DK Coins]]. Club-wielding Kremlings are defeated if they crash into a pile of rocks or fall into a [[pit]]. The active Kong usually has to pull a [[Lever Switch|lever]] to defeat club-wielding Kremlings either way.
!colspan="2"style="font-size:125%;text-align:left"|''Mario Bros.''
|-
|align="center"|[[File:MarioBrosFlyer.png|145x145px|Arcade flyer]]<span style="font-size:8pt"><br>{{release|Japan|June 21, 1983}} [[:Category:Arcade games|Arcade machine]]</span>
|''[[Mario Bros. (game)|Mario Bros.]]'' is an arcade game where Mario and Luigi must defeat various enemies while plumbing. The game introduces various mechanics that would appear in later ''Super Mario'' games such as coins, Warp Pipes and POW Blocks. [[Shellcreeper|Shellcreepers]] would serve as inspiration for Koopa Troopas in later games. [[Fighter Fly|Fighter Flies]] would also appear in ''Super Mario Land''. It is also recreated for various ''Super Mario'' games and other related reissues. ''Super Mario Bros. 3'' has a [[Mario Bros. (Super Mario Bros. 3)|2 Player Game]] mode that is a recreation of it. This version of the game replaces the Shellcreepers with Spinies, presumably to avoid confusion of players jumping on them, similar to Koopas. ''Super Mario All-Stars''<nowiki>'</nowiki>s remake of the aforementioned game contains a [[Battle Game (Super Mario All-Stars)|version of the 2 Player Game]] that can be played from the start. [[Mario Bros. (Game Boy Advance)|Another remake]] of it appears in all the ''Super Mario Advance'' games. An edited version of the NES version, ''[[Luigi Bros.]]'', appears in ''Super Mario 3D World''. [[Floor (Mario Bros.)|platform]] inspired by the one that the Mario Bros. use to flip enemies upside down would appear in ''New Super Mario Bros.'' and ''New Super Mario Bros. U''. It's also [[Mario Bros. (game)#References in later games|referenced]] in other ''Super Mario'' games. In ''New Super Mario Bros.''<nowiki>'</nowiki>s [[New Super Mario Bros.#Mario Vs. Luigi|Mario Vs. Luigi]] mode, the jingle that plays when one of the brothers spawns out of the pipe is the same one that plays when they respawn in the original game. In ''[[New Super Mario Bros. Wii]]'' the [[Coin Battle]] course, {{world-link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}}, has its first area homage the game. Another recreation of the arena appears in ''New Super Mario Bros. 2''<nowiki>'</nowiki>s [[Gold Classics Pack]] in its [[Second Course (Gold Classics Pack)|second course]]. ''Super Mario Maker'' has [[Costume Mario|costumes]] based on the game, with the inclusion of [[Costume Mario#20|Mario]], [[Costume Mario#19|Shellcreeper]], [[Costume Mario#18|Sidestepper]], and [[Costume Mario#101|Fighter Fly]]. ''Super Mario Bros. Wonder'' uses the [[Game Start A|opening theme]] for the KO Arena courses.
|}

Revision as of 15:28, July 22, 2024


TheUndescribableGhost's Userbox Tower
en-n
vg-1
prog-0
sprite-1


Sandboxes

Something


Robot (Donkey Kong Country television series)

Robot
Species Robotic Kong
First appearance Donkey Kong Country - "The Big Switch-a-Roo" (2000)
I'm a metal head, a metal head, a metal head, a metal head
I'm a metal head, a metal head, a metal head, a METAL HEAD!
Donkey Kong, "The Big Switch-a-Roo"

A robot built by Cranky Kong appears in the Donkey Kong Country episode "The Big Switch-a-Roo". The robot has a Kong-like appearance with a toaster on its head. This robot is built for Bluster to help make barrels for him. After Donkey Kong arrives at Cranky's Cabin (after jumping out of Funky's plane), one of Cranky's brain transfer helmets lands on the robot's head. Later, DK attempts to mimic Klump by wearing one of the brain transfer helmets, accidentally pressing the button on the helmet when saluting, causing his and the robot's "brain" to switch, though DK does not notice this. Cranky and Bluster soon discover this while the former searches for him. Bluster decides to use the robot, DK's body, to make barrels. However, his plan goes poorly as the robot quickly presses the buttons at Bluster Barrelworks. It appears to be literal-minded as it attempts to snap his neck after he claims it is a "pain in the neck."

DK (while in the robot's body) eventually finds Diddy, explaining his predicament to him in a song. They both return to Cranky, realizing that DK's original body is gone, working for Bluster. Klump and Krusha eventually arrive at the cabin, with DK attempting to fight them. However, Krusha breaks his head off, and Cranky cannot fix it. Bluster and the robot in DK's body return to the cabin after the Kongs (with Diddy holding the head of the robot that DK's brain is in) leave to raid K. Rool's hideout. The robot is then under Klump's control while in Candy's body. Both K. Rool and Krusha return to see this, though K. Rool finds it useless, telling it to "go make a barrel." The robot attempts to make a barrel with K. Rool in it, trapping him. The Kongs then arrive back, and eventually, DK returns to his original body. Bluster demands a refund for the robot, stating it to be "dumber than DK."

Club-wielding Kremling

TheUndescribableGhost
Krash in Donkey Kong 64.
A model of a club-wielding Kremling from Donkey Kong 64
First appearance Donkey Kong 64 (1999)
Variant of Kremling
Comparable

Club-wielding Kremlings, also known as Kremlins[sic], or Kremlings with clubs are enemies riding Mine Carts in Donkey Kong 64. They appear in the Mine Cart Rides only, riding on a track next to the Kongs. Club-wielding Kremlings are similar to Krashes in that they are both Kremlings that ride Mine Carts, with the Donkey Kong 64 versions being muscular and wielding a club, looking distinct from Kritters, enemies that Krashes are derived from and resembling Klubba and Kudgel, other club wielding Kremlings. The Kongs can jump over the club to avoid taking damage, or else they lose three DK Coins. Club-wielding Kremlings are defeated if they crash into a pile of rocks or fall into a pit. The active Kong usually has to pull a lever to defeat club-wielding Kremlings either way.