User:TheUndescribableGhost: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Not that I won't come back to this, but I want to work on a much smaller sandbox.)
(Something for another proposal)
(5 intermediate revisions by the same user not shown)
Line 19: Line 19:
*[[User:TheUndescribableGhost/History of Mario|History of Mario]]
*[[User:TheUndescribableGhost/History of Mario|History of Mario]]
*[[User:TheUndescribableGhost/Mario Kart Tour drivers|Mario Kart Tour drivers]]
*[[User:TheUndescribableGhost/Mario Kart Tour drivers|Mario Kart Tour drivers]]
 
*[[User:TheUndescribableGhost/List of references in The Super Mario Bros. Movie|List of references in ''The Super Mario Bros. Movie'']]
*[[User:TheUndescribableGhost/Super Mario Bros. (Super Mario All-Stars)|''Super Mario Bros.'' (''Super Mario All-Stars'')]]
*[[User:TheUndescribableGhost/Krusha|Krusha]]
== Something ==
== Something ==
**''[[User:TheUndescribableGhost/Wreck-It Ralph|Wreck-It Ralph]]''
**''[[User:TheUndescribableGhost/Wreck-It Ralph|Wreck-It Ralph]]''
Line 38: Line 40:
DK (while in the robot's body) eventually finds Diddy, explaining his predicament to him in a [[List_of_Donkey_Kong_Country_(television_series)_songs#Metal_Head|song]]. They both return to Cranky, realizing that DK's original body is gone, working for Bluster. Klump and [[Krusha (character)|Krusha]] eventually arrive at the cabin, with DK attempting to fight them. However, Krusha breaks his head off, and Cranky cannot fix it. Bluster and the robot in DK's body return to the cabin after the Kongs (with Diddy holding the head of the robot that DK's brain is in) leave to raid [[King K. Rool|K. Rool]]'s hideout. The robot is then under Klump's control while in Candy's body. Both K. Rool and Krusha return to see this, though K. Rool finds it useless, telling it to "go make a barrel." The robot attempts to make a barrel with K. Rool in it, trapping him. The Kongs then arrive back, and eventually, DK returns to his original body. Bluster demands a refund for the robot, stating it to be "dumber than DK."
DK (while in the robot's body) eventually finds Diddy, explaining his predicament to him in a [[List_of_Donkey_Kong_Country_(television_series)_songs#Metal_Head|song]]. They both return to Cranky, realizing that DK's original body is gone, working for Bluster. Klump and [[Krusha (character)|Krusha]] eventually arrive at the cabin, with DK attempting to fight them. However, Krusha breaks his head off, and Cranky cannot fix it. Bluster and the robot in DK's body return to the cabin after the Kongs (with Diddy holding the head of the robot that DK's brain is in) leave to raid [[King K. Rool|K. Rool]]'s hideout. The robot is then under Klump's control while in Candy's body. Both K. Rool and Krusha return to see this, though K. Rool finds it useless, telling it to "go make a barrel." The robot attempts to make a barrel with K. Rool in it, trapping him. The Kongs then arrive back, and eventually, DK returns to his original body. Bluster demands a refund for the robot, stating it to be "dumber than DK."


== Differences from the ''Donkey Kong Country'' games ==
== Club-wielding Kremling ==
*None of the musical themes from the games appears; the soundtrack either consists of original music or public domain tracks.
{{species infobox
*Donkey Kong is depicted as bipedal rather than walking on fours.
|image=[[File:KrashDK64.png|200px|]]<br>A model of a club-wielding Kremling from ''Donkey Kong 64''
*The [[banana hoard]] never appears in the series. The [[Crystal Coconut]] serves a similar [[Wikipedia:MacGuffin|MacGuffin]] as K. Rool and his minions attempt to steal it in a similar way.
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
*Cranky is never stated to be DK's [[Cranky Kong#Identity confusion|grandfather]], with the latter referring to Cranky by his name, rather than a family title. Likewise, the series never states him to be the [[History of Donkey Kong#Donkey Kong series|original Donkey Kong]]. "[[Ape Foo Young]]" depicts a younger Cranky, not resembling any previous youthful appearance of him.
|variant_of=[[Kremling]]
*Cranky does not have hair on his head and instead, has white eyebrows. He also does not wear spectacles.
|comparable=[[Klank]]<br>[[Krash]]<br>
*Candy Kong looks different from her appearance in the [[Donkey Kong Country|first game]], not wearing a pink bikini, but instead a tank-top with shorts, sandals (rather than being barefoot), and having a different hairstyle that is shorter with a headband and orange hair, rather than being blonde and having a bow.
}}
*Funky Kong has blonde fur rather than brown, wears black goggles instead of sunglasses. He has no necklace.
'''Club-wielding Kremlings''', also known as '''[[Wikipedia:Kremlin|Kremlins]]'''{{sic}}, or '''Kremlings with clubs''' are enemies riding [[Mine Cart|Mine Carts]] in ''[[Donkey Kong 64]]''. They appear in the [[Mine Cart Ride|Mine Cart Rides]] only, riding on a track next to the [[Donkey Kong 64#Playable|Kongs]]. Club-wielding Kremlings are similar to [[Krash|Krashes]] in that they are both [[Kremling|Kremlings]] that ride Mine Carts, with the ''Donkey Kong 64'' versions being muscular and wielding a club, looking distinct from [[Kritter|Kritters]], enemies that Krashes are derived from and resembling [[Klubba]] and [[Kudgel]], other club wielding Kremlings. The Kongs can jump over the club to avoid taking damage, or else they lose three [[DK Coin|DK Coins]]. Club-wielding Kremlings are defeated if they crash into a pile of rocks or fall into a [[pit]]. The active Kong usually has to pull a [[Lever Switch|lever]] to defeat club-wielding Kremlings either way.
*Dixie Kong has a different design than she does in her [[Donkey Kong Country 2: Diddy's Kong Quest|first appearance]]. Her fur is brighter to a yellow-like color rather than brown and wears a green blouse with a daisy on it. She also lacks eyelashes and her face shape appears is closer in design to Diddy's; Dixie's face in the games has a different shape from Diddy's. Her beret lacks the [[Rare Ltd.|Rare]] logo.
*[[Swanky Kong]] and [[Wrinkly Kong]] do not appear.
*Kremlings are never referred to by name, being generically referred to as "lizards", "gators", and similar terms. [[Kritter|Kritters]] and [[Klaptrap|Klaptraps]] are properly referred by their names, however.
*Klaptraps are depicted as bipedal, rather than on fours like an actual crocodilian. They are also depicted as ammo, being shot from [[Klap-Blaster|guns]]; Klaptraps and [[Klampon|similar]] [[Krimp|entities]] walk on the ground and are not shot. They also have a habit of eating, which aside from their biting attacks, is a trait that did not happen in prior games.
*Not all Kremlings are part of K. Rool's [[Kremling Krew|group]], with [[Kaptain Skurvy]] and his [[Kutlass (character)|two]] [[Green Kroc|minions]] being members and occasionally enemies of K. Rool, rather than allies.
*No other enemies appear such as [[Gnawty|Gnawties]] or [[Necky|Neckies]].
*The [[Animal Friends]] are absent.
*[[Donkey Kong Island]] is named Kongo Bongo Island or simply, Kongo Bongo.
*The series has various locations that are vaguely inspired by the ones in the first game.
**[[Monkey Mines]] and [[Kremkroc Industries, Inc.]] appears to serve as inspiration for K. Rool's base.
**The White Mountains appears to be inspired by [[Gorilla Glacier]].
*The [[Gangplank Galleon]] never appears in the series, with K. Rool lacking a pirate motif. [[Kaptain Skurvy's ship]]  appears to take inspiration from said ship.
*[[Cranky's Cabin|Cranky's home]] takes place in a forest and does not resemble the cabin that appears in any previous game.
*King K. Rool does not wear a gold chestplate and has a regular chest, similar to his later appearances. Neither one of his eyes are bloodshot by default, although they do enlarge depending on his emotions and become bloodshot in "Ape Foo Young". He also has no tail.

Revision as of 15:28, July 22, 2024


TheUndescribableGhost's Userbox Tower
en-n
vg-1
prog-0
sprite-1


Sandboxes

Something


Robot (Donkey Kong Country television series)

Robot
Species Robotic Kong
First appearance Donkey Kong Country - "The Big Switch-a-Roo" (2000)
I'm a metal head, a metal head, a metal head, a metal head
I'm a metal head, a metal head, a metal head, a METAL HEAD!
Donkey Kong, "The Big Switch-a-Roo"

A robot built by Cranky Kong appears in the Donkey Kong Country episode "The Big Switch-a-Roo". The robot has a Kong-like appearance with a toaster on its head. This robot is built for Bluster to help make barrels for him. After Donkey Kong arrives at Cranky's Cabin (after jumping out of Funky's plane), one of Cranky's brain transfer helmets lands on the robot's head. Later, DK attempts to mimic Klump by wearing one of the brain transfer helmets, accidentally pressing the button on the helmet when saluting, causing his and the robot's "brain" to switch, though DK does not notice this. Cranky and Bluster soon discover this while the former searches for him. Bluster decides to use the robot, DK's body, to make barrels. However, his plan goes poorly as the robot quickly presses the buttons at Bluster Barrelworks. It appears to be literal-minded as it attempts to snap his neck after he claims it is a "pain in the neck."

DK (while in the robot's body) eventually finds Diddy, explaining his predicament to him in a song. They both return to Cranky, realizing that DK's original body is gone, working for Bluster. Klump and Krusha eventually arrive at the cabin, with DK attempting to fight them. However, Krusha breaks his head off, and Cranky cannot fix it. Bluster and the robot in DK's body return to the cabin after the Kongs (with Diddy holding the head of the robot that DK's brain is in) leave to raid K. Rool's hideout. The robot is then under Klump's control while in Candy's body. Both K. Rool and Krusha return to see this, though K. Rool finds it useless, telling it to "go make a barrel." The robot attempts to make a barrel with K. Rool in it, trapping him. The Kongs then arrive back, and eventually, DK returns to his original body. Bluster demands a refund for the robot, stating it to be "dumber than DK."

Club-wielding Kremling

TheUndescribableGhost
Krash in Donkey Kong 64.
A model of a club-wielding Kremling from Donkey Kong 64
First appearance Donkey Kong 64 (1999)
Variant of Kremling
Comparable

Club-wielding Kremlings, also known as Kremlins[sic], or Kremlings with clubs are enemies riding Mine Carts in Donkey Kong 64. They appear in the Mine Cart Rides only, riding on a track next to the Kongs. Club-wielding Kremlings are similar to Krashes in that they are both Kremlings that ride Mine Carts, with the Donkey Kong 64 versions being muscular and wielding a club, looking distinct from Kritters, enemies that Krashes are derived from and resembling Klubba and Kudgel, other club wielding Kremlings. The Kongs can jump over the club to avoid taking damage, or else they lose three DK Coins. Club-wielding Kremlings are defeated if they crash into a pile of rocks or fall into a pit. The active Kong usually has to pull a lever to defeat club-wielding Kremlings either way.