Screech's Sprint (Donkey Kong Land 2): Difference between revisions
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{{ | {{italic title|id=yes}} | ||
{{ | {{level infobox | ||
|image=[[File:Screech's Sprint DKL2 Zingers.png]] | |||
|image=[[File:Screech's Sprint DKL2.png | |||
|code=6 - 1 | |code=6 - 1 | ||
|world=[[The Flying Krock]] | |world=[[The Flying Krock]] | ||
|game=''[[Donkey Kong Land 2]]'' | |game=''[[Donkey Kong Land 2]]'' | ||
| | |track=Stickerbush Symphony<br>Run, Rambi! Run! | ||
|before=[[Stronghold Showdown|<<]] | |before=[[Stronghold Showdown|<<]] | ||
|after=[[ | |after=[[K. Rool Duel (Donkey Kong Land 2)|>>]] | ||
}} | }} | ||
'''Screech's Sprint''' is the thirty-fourth [[level]] of ''[[Donkey Kong Land 2]]'', as well as the final level | '''Screech's Sprint''' is the thirty-fourth [[level]] of ''[[Donkey Kong Land 2]]'', as well as the final regular level, not counting those in the [[Lost World (Donkey Kong Country 2)|Lost World]]. It is located near [[the Flying Krock]], and is the only regular level of the [[world]]. Screech's Sprint takes place within a series of [[bramble]]s. For the first part, [[Diddy Kong]] and [[Dixie Kong]] have to travel their way through the brambles, by climbing vines and jumping from boardwalks. For the second half, the [[Kong]]s are required to enter an [[Animal Barrel]] to transform into [[Squawks]] and race [[Screech (Donkey Kong Country 2)|Screech]] to the end. | ||
Screech's Sprint is one of six levels in the Japanese version whose name differs from [[Screech's Sprint (Donkey Kong Country 2)|its ''Donkey Kong Country 2: Diddy's Kong Quest'' counterpart]]. While this level is known as Screen Race in Japan, its ''Donkey Kong Country 2'' counterpart translates to Screech Race. This might be a typo as the change does not make sense and the name only differs by one kana. Three other levels share this distinction: [[Krockhead Klamber (Donkey Kong Land 2)|Krockhead Klamber]], [[Klobber Karnage (Donkey Kong Land 2)|Klobber Karnage]], and [[Animal Antics (Donkey Kong Land 2)|Animal Antics]]. This is in addition to [[Krazy Koaster]] and [[Dungeon Danger]], which differ in both the English and Japanese versions from their ''Donkey Kong Country 2'' counterparts. | |||
== | ==Layout== | ||
When | When the Kongs begin the level, they must cross a small gap and climb up a long vine. As they move along the several vines going up, right, and then down, they will have to sneak around many Zingers in the way. After they get off these ropes, they need to jump platform to platform, while avoiding a few enemies. They will have to climb up another vine after that, and travel in a U shape. Once back on a safe platform, the heroes must dodge a Klobber and cross an abyss to get on the next vine. When they climb up the long, Zinger infested vine, they will have to drop down to platforms below them and follow the [[banana]] trails. Soon, the monkeys will climb up a ledge, and hit the Star Barrel. | ||
At this point, they must hop into the [[Animal Barrel]], and turn into Squawks | At this point, they must hop into the [[Animal Barrel]], and turn into Squawks. As Squawks carries on through the level, he will suddenly find himself racing the bird, Screech. In the fast-paced race, he needs to fly up north and avoid many Zingers. Once at the highest point, he will have to move west. Once he passes some Zingers, the parrot needs to follow the banana trail south and soon go west. When goes west, he will find a fork-in-the-road. Either direction he takes, though, will put him at the same point in the same amount of time. After that, Squawks must begin to glide south and dodge more Zingers. When he progresses through this path, he needs to make way going west. Here, he must defeat several Zingers, who are right in his path. Once he gets to the letter G a while later, he will get to another fork-in-the-road. The top route will make the bird travel a longer distance than the Zinger blocked one at the bottom, although the bottom way uses more skill than the other. Either way, Squawks should soon zig-zag his way to victory and cross the No Animal Sign, turning him back into the Kongs. The monkeys must then jump off of a spring to exit the level. | ||
==Enemies== | |||
*[[Click-Clack]] | |||
*[[Klobber]] | |||
*[[Zinger]] | |||
==Items and objects== | |||
The following items and objects appear in the following quantities: | |||
*[[Banana Coin]]: 4 | |||
*[[DK Barrel]]: 3 | |||
===KONG Letters=== | |||
*K: As Squawks, it is to the left of a Zinger near the beginning of the race. | |||
*O: In the middle of a clearing in the path of the race. | |||
*N: At a fork in the race path, go up to find the "N" along the path. | |||
*G: Found in the race path towards the end. | |||
===Cranky's Video Game Hero Coin=== | |||
About halfway through the race against Screech, Squawks comes up to a banana trail leading south and another passageway continuing west. Instead of following the bananas, Squawks must go left and travel between a thin path of brambles to finally reach the [[DK Coin|Video Game Hero Coin]] at the end. | |||
==Bonus Level== | |||
*'''Find the Token!''': At the start, the Kongs must climb to the very bottom of the first rope that leads down. By doing so, the Kongs can enter a [[Bonus Barrel]] at the bottom. In the [[Bonus Level]], the Kongs have 20 seconds to collect the [[Kremkoin]] on the other side. The Kongs must jump across brambles and avoid Zingers and Click-Clacks along the way. About halfway through the Bonus Level, the Kongs must climb down a vine and continue left. | |||
==Gallery== | |||
<gallery> | |||
Screech's Sprint DKL2.png|Diddy stands next to a DK Barrel | |||
Screech's Sprint DKL2 Zingers.png|Diddy encounters some Zingers | |||
Screech's Sprint DKL2 Squawks and Zingers.png|Squawks encounters some Zingers | |||
Screech's Sprint DKL2 Letter N.png|Squawks finds the letter N | |||
</gallery> | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=スクリーンレース | |||
|JapR=Sukurīn Rēsu | |||
|JapM=Screen Race | |||
}} | |||
{{DKL2}} | {{DKL2}} | ||
[[Category: | [[Category:Sky areas]] | ||
[[Category:Crocodile Isle]] | [[Category:Crocodile Isle]] | ||
[[Category:Donkey Kong Land 2 levels]] |
Latest revision as of 20:59, July 30, 2024
Level | |
---|---|
Screech's Sprint | |
Level code | 6 - 1 |
World | The Flying Krock |
Game | Donkey Kong Land 2 |
Music track | Stickerbush Symphony Run, Rambi! Run! |
<< Directory of levels >> |
Screech's Sprint is the thirty-fourth level of Donkey Kong Land 2, as well as the final regular level, not counting those in the Lost World. It is located near the Flying Krock, and is the only regular level of the world. Screech's Sprint takes place within a series of brambles. For the first part, Diddy Kong and Dixie Kong have to travel their way through the brambles, by climbing vines and jumping from boardwalks. For the second half, the Kongs are required to enter an Animal Barrel to transform into Squawks and race Screech to the end.
Screech's Sprint is one of six levels in the Japanese version whose name differs from its Donkey Kong Country 2: Diddy's Kong Quest counterpart. While this level is known as Screen Race in Japan, its Donkey Kong Country 2 counterpart translates to Screech Race. This might be a typo as the change does not make sense and the name only differs by one kana. Three other levels share this distinction: Krockhead Klamber, Klobber Karnage, and Animal Antics. This is in addition to Krazy Koaster and Dungeon Danger, which differ in both the English and Japanese versions from their Donkey Kong Country 2 counterparts.
Layout[edit]
When the Kongs begin the level, they must cross a small gap and climb up a long vine. As they move along the several vines going up, right, and then down, they will have to sneak around many Zingers in the way. After they get off these ropes, they need to jump platform to platform, while avoiding a few enemies. They will have to climb up another vine after that, and travel in a U shape. Once back on a safe platform, the heroes must dodge a Klobber and cross an abyss to get on the next vine. When they climb up the long, Zinger infested vine, they will have to drop down to platforms below them and follow the banana trails. Soon, the monkeys will climb up a ledge, and hit the Star Barrel.
At this point, they must hop into the Animal Barrel, and turn into Squawks. As Squawks carries on through the level, he will suddenly find himself racing the bird, Screech. In the fast-paced race, he needs to fly up north and avoid many Zingers. Once at the highest point, he will have to move west. Once he passes some Zingers, the parrot needs to follow the banana trail south and soon go west. When goes west, he will find a fork-in-the-road. Either direction he takes, though, will put him at the same point in the same amount of time. After that, Squawks must begin to glide south and dodge more Zingers. When he progresses through this path, he needs to make way going west. Here, he must defeat several Zingers, who are right in his path. Once he gets to the letter G a while later, he will get to another fork-in-the-road. The top route will make the bird travel a longer distance than the Zinger blocked one at the bottom, although the bottom way uses more skill than the other. Either way, Squawks should soon zig-zag his way to victory and cross the No Animal Sign, turning him back into the Kongs. The monkeys must then jump off of a spring to exit the level.
Enemies[edit]
Items and objects[edit]
The following items and objects appear in the following quantities:
- Banana Coin: 4
- DK Barrel: 3
KONG Letters[edit]
- K: As Squawks, it is to the left of a Zinger near the beginning of the race.
- O: In the middle of a clearing in the path of the race.
- N: At a fork in the race path, go up to find the "N" along the path.
- G: Found in the race path towards the end.
Cranky's Video Game Hero Coin[edit]
About halfway through the race against Screech, Squawks comes up to a banana trail leading south and another passageway continuing west. Instead of following the bananas, Squawks must go left and travel between a thin path of brambles to finally reach the Video Game Hero Coin at the end.
Bonus Level[edit]
- Find the Token!: At the start, the Kongs must climb to the very bottom of the first rope that leads down. By doing so, the Kongs can enter a Bonus Barrel at the bottom. In the Bonus Level, the Kongs have 20 seconds to collect the Kremkoin on the other side. The Kongs must jump across brambles and avoid Zingers and Click-Clacks along the way. About halfway through the Bonus Level, the Kongs must climb down a vine and continue left.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スクリーンレース[?] Sukurīn Rēsu |
Screen Race |