Klubba's Kiosk: Difference between revisions

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{{location infobox
{{location-infobox
|image=[[File:Klubbas Kiosk DKC2.png|200px]]<br>''Donkey Kong Country 2: Diddy's Kong Quest''<br>[[File:Klubba's Kiosk DKC2 GBA.png|200px]]<br>Game Boy Advance version
|image=Klubbas Kiosk DKC2.png
|greater_location=[[Crocodile Isle]]
|caption=Klubba's Kiosk in the [[Super Nintendo Entertainment System]] version
|width=256
|greaterloc=[[Crocodile Isle]]
|capital=
|ruler=[[Klubba]]
|inhabitants=[[Klubba]]
|inhabitants=[[Klubba]]
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' (1995)
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
|latest_appearance=''Donkey Kong Country 2'' ([[Game Boy Advance|GBA]]) (2004)
|latest_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) ([[List of games by date#2004|2004]])
}}
}}
{{quote|Scurvy chimps ahoy! C'mon ye yellowbellies. Try an' cross Klubba's bridge without payin. I dare ye!|Klubba|Donkey Kong Country 2: Diddy's Kong Quest}}
{{quote|Scurvy chimps ahoy! C'mon ye yellowbellies. Try an' cross Klubba's bridge without payin. I dare ye!|Klubba|Donkey Kong Country 2: Diddy's Kong Quest}}
'''Klubba's Kiosk''' is a [[List of locations|location]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is a small outpost operated by [[Klubba]] that he was assigned by [[King K. Rool|Kaptain K. Rool]] to guard others from entering the [[Lost World (Donkey Kong Country 2)|Lost World]], though [[Diddy Kong|Diddy]] and [[Dixie Kong]] can bribe him with [[Kremkoin]]s to enter the area.


'''Klubba's Kiosk''' is the name of a small outpost manned by the [[Kremling]] [[Klubba]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''.
==History==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
In ''Donkey Kong Country 2: Diddy's Kong Quest'', Klubba's Kiosk has a rundown shack, with TOLL painted on the roof, and a small wooden plank for crossing a polluted swamp (judging from an overturned [[oil drum]]), and a punching bag with Diddy's face and a pair of boxing gloves appear in the background. The hollow trees in the background suggest that Klubba's Kiosk takes place near a spooky forest. A Klubba's Kiosk appears in most worlds except [[Gangplank Galleon (world)|Gangplank Galleon]] and [[The Flying Krock]]. When [[Diddy Kong]] and [[Dixie Kong]] visit, Klubba gives them a few options: Pay Up, Paying fifteen [[Kremkoin]]s to Klubba opens access to the [[Monkey Museum]] and a specific level in the Lost World, depending on the Klubba's Kiosk; Fight Him!, where Klubba swings his club at the Kongs, forcing them out of the Kiosk; and Run Away, which is identical to the previous option except the Kongs leave without being attacked. If a Klubba's Kiosk a fee had already been paid is accessed, the Kongs go straight to the Golden Barrel. When the Kongs pay all 75 Kremkoins to Klubba and beat the respective levels, they can access [[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]] in the Lost World from any Klubba's Kiosk. Klubba's Kiosk is the backdrop for the Cast of Characters during the ending.


In ''Donkey Kong Country 2: Diddy's Kong Quest'', Klubba's Kiosk is first accessible in the second area of [[Crocodile Isle]], [[Crocodile Cauldron]]. The Kiosk can be later found in every area after Crocodile Cauldron (except [[The Flying Krock]]). The Klubba's Kiosk of K.Rool's Keep is on Donkey Kong Island.
The following levels can be be accessed from the corresponding Klubba's Kiosk in the following worlds:


In ''Donkey Kong Land 2'', Klubba's Kiosk is found on the map of [[Crocodile Isle]] near [[Gloomy Gulch]].
*[[Jungle Jinx (Donkey Kong Country 2)|Jungle Jinx]] - [[Crocodile Cauldron]]
*[[Black Ice Battle (Donkey Kong Country 2)|Black Ice Battle]] - [[Krem Quay]]
*[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]] - [[Krazy Kremland]]
*[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]] - [[Gloomy Gulch]]
*[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] - [[K. Rool's Keep]]


There is not much in Klubba's Kiosk, except a small boarded up shack with the word "TOLL" painted on the roof of it in large white letters. Near the shack is a blue and white punching bag with a picture of [[Diddy Kong]]'s face on it; nearby this is a pair of boxing gloves hanging from a wall.
In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], a Lost World level can be accessed from any Klubba's Kiosk if the Kongs have paid its corresponding world's Kremkoin fee. Klubba's Kiosk now also hosts a minigame, [[Bag a Bug]], where either Diddy or Dixie have to collect fireflies around Klubba's Kiosk while being chased by Klubba. The scenery for Klubba's Kiosk also differs in each world, similarly to [[Kong Kollege]]. The outer area of Klubba's Kiosk is seen in Bag a Bug, revealing it to have a circular path, and all four ends have a small, circular corner that connects to the main pathway. Unlike previously, Klubba's Kiosk is no longer the background for the Cast of Characters, which instead depicts a variety of backgrounds.


[[Klubba]] himself stands nearby his shack on a small wooden bridge that hangs above a large fissure.  In order to pass this bridge, Klubba must be paid a certain number of [[Kremkoin]]s. On the other side of the bridge is a shining, floating gold barrel that can transport the Kongs to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. If one of the Kongs opt to fight Klubba or run away, he will knock them out of his kiosk with his club. In ''Donkey Kong Land 2'', the only options are "Pay up" or "Run away". The [[Bag a Bug]] mini-game he offers is a [[Game Boy Advance]] remake exclusive.
===''Donkey Kong Land 2''===
[[File:Klubbas Kiosk DKL2.png|thumb|Klubba's Kiosk in ''Donkey Kong Land 2'']]
There is only one Klubba's Kiosk in ''Donkey Kong Land 2'', and it is accessed from the [[Crocodile Isle]] map, to the left of [[Gloomy Gulch]]. Klubba's Kiosk is no longer engulfed by a polluted swamp nor does it have a Golden Barrel. Like the other supporting locations, Klubba's Kiosk is mirrored to show the supporting character, in this case Klubba, on the left side instead of the right. Klubba's Kiosk was simplified to have only two options: PAY UP, where all 47 Kremkoins have to be paid to Klubba to access the entire Lost World, after which the option changes to ENTER LOSTWORLD; and RUN AWAY, where Klubba yells at Diddy or Dixie, prompting them to leave. Klubba's Kiosk remains the backdrop for the cast roll at the end.


Oddly, no matter where the Kongs access Klubba's Kiosk from (be it [[Crocodile Cauldron|a volcano]], the [[Krem Quay|swamp]], or an [[Krazy Kremland|amusement park]]) it is always located in a foggy wooded area.
==Profiles and statistics==
 
===''Donkey Kong Country 2: Diddy's Kong Quest''===
==Locations==
*'''Instruction booklet:''' The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. What’s on the other side? Why would anyone want to go there? You’ll have to find out for yourself. (Hint: It’s worth it!)<ref>{{cite|date=1995|publisher=Nintendo of America|language=en-us|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=26}}</ref>
{|class="dktable-brown" width=20%
*'''Instruction booklet ([[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]]):''' The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. If you’re feeling brave, why not challenge him to a little game?''<ref>{{cite|language=en-us|publisher=Nintendo of America|date=2004|title=''Donkey Kong Country 2'' GBA instruction booklet|page=19}}</ref>
|-
!World
!Lost World entry
|-
|[[Crocodile Cauldron]] || [[Jungle Jinx]]
|-
|[[Krem Quay]] || [[Black Ice Battle]]
|-
|[[Krazy Kremland]] || [[Klobber Karnage]]
|-
|[[Gloomy Gulch]] || [[Fiery Furnace]]
|-
|[[K. Rool's Keep]] || [[Animal Antics]]
|}
After all 75 Kremkoins are paid to Klubba, [[Krocodile Kore]] is accessible at the Lost World from any Kios.
 
In ''Donkey Kong Land 2'', there is only one Kios, accessible from [[Crocodile Isle]]. It becomes available after the Kongs defeat [[Kreepy Krow]] at Gloomy Gulch.
 
==Instruction booklet descriptions==
{{quote2|The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. What’s on the other side? Why would anyone want to go there? You’ll have to find out for yourself. (Hint: It’s worth it!)|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 26}}
{{quote2|The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. If you’re feeling brave, why not challenge him to a little game?|''Donkey Kong Country 2'' GBA instruction booklet, page 19}}
 
==Gallery==
<gallery>
Klubbas Kiosk DKL2.png|In ''Donkey Kong Land 2''
Klubba's Kiosk DKC2 GBA.png|Klubba's Kiosk in the [[Game Boy Advance]] remake.
Bag a Bug map.png|Klubba's Kiosk can be seen from [[Bag a Bug]]'s map.
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=クラッバのみはり小屋
|Jap=クラッバの{{ruby|見張|みは}}り{{ruby|小屋|ごや}}<ref>{{cite|language=ja|publisher=Nintendo|title=''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet|page=31|date=1995}}</ref>
|JapR=Kurabba no Miharigoya
|JapR=Kurabba no Miharigoya
|JapM=Klubba's Lookout Cabin
|JapM=Klubba's Lookout Cabin
|Ita=Chiosco di Kulbba<ref>{{cite|title=''[[Donkey Kong Land 2]]'' Italian manual|page=25}}</ref>
|Ita2=Kiosko di Pikkio
|ItaM=Klubba's Kiosk
|Ita2M=Klubba's Kiosk; all the "C"s in ''chiosco'' ("kiosk") are replaced with "K"s
}}
}}


==Trivia==
==References==
*Tipped over [[Oil Drum]]s can be spotted in the background of Klubba's Kiosk. These barrels were originally from the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game.
<references/>
*In the Game Boy Advance remake of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the Kongs only need to visit each Klubba's Kiosk once to make the five levels of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] appear. After paying all seventy-five [[Kremkoin]]s to Klubba, just visiting any toolbooth to enter the Lost World will make all five levels accessible on the same map. In the Super Nintendo version, only one level is available on the same map, excluding [[Krocodile Kore]].
*Also in the Game Boy Advance remake of ''Donkey Kong Country 2: Diddy's Kong Quest'', the background color of Klubba's Kiosk is different in each world depending on the world itself.


{{DKC2}}
{{DKC2}}

Latest revision as of 05:47, August 23, 2024

Klubba's Kiosk
Klubba's Kiosk in Donkey Kong Country 2: Diddy's Kong Quest.
Donkey Kong Country 2: Diddy's Kong Quest
Klubba greeting Diddy.
Game Boy Advance version
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance Donkey Kong Country 2 (Game Boy Advance) (2004)
Greater location Crocodile Isle
Inhabitants Klubba
“Scurvy chimps ahoy! C'mon ye yellowbellies. Try an' cross Klubba's bridge without payin. I dare ye!”
Klubba, Donkey Kong Country 2: Diddy's Kong Quest

Klubba's Kiosk is a location in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is a small outpost operated by Klubba that he was assigned by Kaptain K. Rool to guard others from entering the Lost World, though Diddy and Dixie Kong can bribe him with Kremkoins to enter the area.

History[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

In Donkey Kong Country 2: Diddy's Kong Quest, Klubba's Kiosk has a rundown shack, with TOLL painted on the roof, and a small wooden plank for crossing a polluted swamp (judging from an overturned oil drum), and a punching bag with Diddy's face and a pair of boxing gloves appear in the background. The hollow trees in the background suggest that Klubba's Kiosk takes place near a spooky forest. A Klubba's Kiosk appears in most worlds except Gangplank Galleon and The Flying Krock. When Diddy Kong and Dixie Kong visit, Klubba gives them a few options: Pay Up, Paying fifteen Kremkoins to Klubba opens access to the Monkey Museum and a specific level in the Lost World, depending on the Klubba's Kiosk; Fight Him!, where Klubba swings his club at the Kongs, forcing them out of the Kiosk; and Run Away, which is identical to the previous option except the Kongs leave without being attacked. If a Klubba's Kiosk a fee had already been paid is accessed, the Kongs go straight to the Golden Barrel. When the Kongs pay all 75 Kremkoins to Klubba and beat the respective levels, they can access Krocodile Kore in the Lost World from any Klubba's Kiosk. Klubba's Kiosk is the backdrop for the Cast of Characters during the ending.

The following levels can be be accessed from the corresponding Klubba's Kiosk in the following worlds:

In the Game Boy Advance version, a Lost World level can be accessed from any Klubba's Kiosk if the Kongs have paid its corresponding world's Kremkoin fee. Klubba's Kiosk now also hosts a minigame, Bag a Bug, where either Diddy or Dixie have to collect fireflies around Klubba's Kiosk while being chased by Klubba. The scenery for Klubba's Kiosk also differs in each world, similarly to Kong Kollege. The outer area of Klubba's Kiosk is seen in Bag a Bug, revealing it to have a circular path, and all four ends have a small, circular corner that connects to the main pathway. Unlike previously, Klubba's Kiosk is no longer the background for the Cast of Characters, which instead depicts a variety of backgrounds.

Donkey Kong Land 2[edit]

The single Klubba's Kiosk establishment of Donkey Kong Land 2.
Klubba's Kiosk in Donkey Kong Land 2

There is only one Klubba's Kiosk in Donkey Kong Land 2, and it is accessed from the Crocodile Isle map, to the left of Gloomy Gulch. Klubba's Kiosk is no longer engulfed by a polluted swamp nor does it have a Golden Barrel. Like the other supporting locations, Klubba's Kiosk is mirrored to show the supporting character, in this case Klubba, on the left side instead of the right. Klubba's Kiosk was simplified to have only two options: PAY UP, where all 47 Kremkoins have to be paid to Klubba to access the entire Lost World, after which the option changes to ENTER LOSTWORLD; and RUN AWAY, where Klubba yells at Diddy or Dixie, prompting them to leave. Klubba's Kiosk remains the backdrop for the cast roll at the end.

Profiles and statistics[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

  • Instruction booklet: The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. What’s on the other side? Why would anyone want to go there? You’ll have to find out for yourself. (Hint: It’s worth it!)[1]
  • Instruction booklet (Game Boy Advance version): The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. If you’re feeling brave, why not challenge him to a little game?[2]

Names in other languages[edit]

Language Name Meaning Notes
Japanese クラッバの見張みは小屋ごや[3]
Kurabba no Miharigoya
Klubba's Lookout Cabin
Italian Chiosco di Kulbba[4] Klubba's Kiosk
Kiosko di Pikkio[?] Klubba's Kiosk; all the "C"s in chiosco ("kiosk") are replaced with "K"s

References[edit]

  1. ^ 1995. Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 26.
  2. ^ 2004. Donkey Kong Country 2 GBA instruction booklet. Nintendo of America (American English). Page 19.
  3. ^ 1995. Super Donkey Kong 2: Dixie & Diddy instruction booklet. Nintendo (Japanese). Page 31.
  4. ^ Donkey Kong Land 2 Italian manual. Page 25.