Rocket Rush (microgame): Difference between revisions

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{{minigame-infobox
{{minigame infobox
|title=Rocket Rush
|image=[[File:WWGITRocketRush.png|250px]]
|image=[[File:WWGITRocketRush.png|250px]]
|appeared_in=''[[WarioWare: Get It Together!]]''
|appears_in=''[[WarioWare: Get It Together!]]''
|type=Intro Games
|type=Intro Games
|intro=''Take off!''
|intro=''Take off!''
Line 11: Line 10:


==Gameplay==
==Gameplay==
The player must get inside the correct rocket before the countdown stops. If the player picks correctly, their rocket gets launched into the sky.
The player must get inside the correct rocket before the countdown stops (6 beats). If the player picks correctly, their rocket gets launched into the sky.


*'''Level 1:''' The wrong rocket is stuffed with dessert or curry. The player simply cannot enter the incorrect rocket.
*'''Level 1:''' One of the rockets is stuffed with dessert or curry, and the player simply cannot enter it.
*'''Level 2:''' The wrong rocket already has some bunnies or an alien riding a Wario robot suit. The player gets thrown out if they enter the incorrect rocket allowing them to try again.
*'''Level 2:''' One of the rockets already has some bunnies or a Wario dummy, which throw the player out if they enter it, allowing them to try again.
*'''Level 3:''' The wrong rocket is either placed beneath a rock (in which case it crashes into the rock during the launch) or on tank treads (in which case it reveals itself as a ground vehicle that abducts characters whose players choose incorrectly) and the player is unable to escape if they choose the incorrect rocket.
*'''Level 3:''' One of the rockets is either placed beneath a rock (in which case it crashes into the rock during the launch) or on tank treads (in which case it reveals itself as a ground vehicle that abducts characters whose players choose incorrectly), and the player is unable to escape if they choose it.


If two players are utilized for this microgame, both characters must enter the correct rocket to win, and the one who enters first receives a point for effort. The player who chooses the incorrect rocket loses an effort point.
If two players are utilized for this microgame, both characters must enter the correct rocket to win. If the players win, the player that enters first receives an effort point or, in the case of [[Rising Star]], a star. If one player enters the correct rocket and the other player fails to enter before time runs out, the latter player loses an effort point or star. An effort point or star is also deducted if a player enters the incorrect rocket in Level 3. If both players fail either way, no effort points or stars are deducted.


==Suitability==
==Suitability==
{{WWGITFit
{{WWGIT fit
|4.1=Wario|4.2=Dribble and Spitz|4.3=Mike|4.4=Ashley|4.5=Orbulon|4.6=5-Volt|4.7=Red
|4.1=Wario|4.2=Dribble and Spitz|4.3=Mike|4.4=Ashley|4.5=Orbulon|4.6=5-Volt|4.7=Red
|3.1=Young Cricket|3.2=18-Volt|3.3=Mona|3.4=Dr. Crygor|3.5=Kat and Ana|3.6=Jimmy T|3.7=Master Mantis|3.8=Lulu
|3.1=Young Cricket|3.2=18-Volt|3.3=Mona|3.4=Dr. Crygor|3.5=Kat and Ana|3.6=Jimmy T|3.7=Master Mantis|3.8=Lulu
|2.1=9-Volt|2.2=Penny|2.3=Pyoro
|2.1=9-Volt|2.2=Penny|2.3=Pyoro
}}
}}
 
*[[9-Volt]] must time his attack on the ring that sends him to the correct rocket.
*[[Wario]], [[Dribble and Spitz]], [[Mike]], [[Ashley and Red]], and [[Orbulon]] can move freely, hence their moderately good fit rating.
*[[5-Volt]] can teleport over the correct rocket, so she is also considered a mildly good fit.
*[[9-Volt]] has to grab a ring to enter a rocket, but his constant movement limits the timing, hence why he is a mildly bad fit.
*Due to the unusual control method of the [[Jet Tank One]], [[Penny]] is also deemed a mildly bad fit.
*[[Pyoro]] is also a mildly bad fit due to his diagonal-moving tongue.


==Names in other languages==
==Names in other languages==
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|Jap=ロケットはっしゃ
|Jap=ロケットはっしゃ
|JapR=Roketto Hassha
|JapR=Roketto Hassha
|JapM=Rocket launch
|JapM=Rocket Launch
|Fra=Paré au lancement
|ChiS=火箭发射
|FraM=Ready to launch
|ChiSR=Huǒjiàn fāshè
|ChiSM=Rocket Launch
|ChiT=火箭發射
|ChiTR=Huǒjiàn fāshè
|ChiTM=Rocket Launch
|Fre=Paré au lancement
|FreM=Ready to launch
|SpaE=Lanzamiento inminente
|SpaE=Lanzamiento inminente
|SpaEM=Imminent launch
|SpaEM=Imminent launch
Line 46: Line 46:
|KorR=Roket Balsa
|KorR=Roket Balsa
|KorM=Rocket Launching
|KorM=Rocket Launching
|Ger=Richtige Rakete
|GerM=Correct Rocket
|Ita=Tre secondi al lancio
|ItaM=Three second at the launch
|Rus=Ракетный рывок
|RusR=Raketnyy ryvok
|RusM=Rocket dash
|Dut=Ruimterace
|DutM=Space race
}}
}}


{{Wario's Microgames}}
{{Wario's microgames}}
{{WWGIT Microgames}}
{{WWGIT microgames}}
[[Category:WarioWare: Get It Together! microgames]]
[[Category:WarioWare: Get It Together! microgames]]

Latest revision as of 06:00, August 28, 2024

Rocket Rush
WWGITRocketRush.png
Appears in WarioWare: Get It Together!
Type Intro Games
Command(s) Take off!
Info "3...2...1...WARIO TIME! I mean, LIFT OFF! Jump into an empty rocket, and blast into space. Eh, but watch out! Not all of these rockets have what it takes to get off the ground."
Points to clear 30

Rocket Rush is one of the microgames in Wario's Intro Games level in WarioWare: Get It Together!

Gameplay[edit]

The player must get inside the correct rocket before the countdown stops (6 beats). If the player picks correctly, their rocket gets launched into the sky.

  • Level 1: One of the rockets is stuffed with dessert or curry, and the player simply cannot enter it.
  • Level 2: One of the rockets already has some bunnies or a Wario dummy, which throw the player out if they enter it, allowing them to try again.
  • Level 3: One of the rockets is either placed beneath a rock (in which case it crashes into the rock during the launch) or on tank treads (in which case it reveals itself as a ground vehicle that abducts characters whose players choose incorrectly), and the player is unable to escape if they choose it.

If two players are utilized for this microgame, both characters must enter the correct rocket to win. If the players win, the player that enters first receives an effort point or, in the case of Rising Star, a star. If one player enters the correct rocket and the other player fails to enter before time runs out, the latter player loses an effort point or star. An effort point or star is also deducted if a player enters the incorrect rocket in Level 3. If both players fail either way, no effort points or stars are deducted.

Suitability[edit]

Good Fit
Good Fit icon from WarioWare: Get It Together!
Above-Average Fit icon from WarioWare: Get It Together!
WarioDribble & SpitzMikeAshleyOrbulon5-VoltRed (WarioWare series)
Average Fit icon from WarioWare: Get It Together!
Young Cricket18-VoltMonaDr. CrygorKat & AnaJimmy TMaster MantisLulu
Below-Average Fit icon from WarioWare: Get It Together!
9-VoltPennyPyoro
Bad Fit
Bad Fit icon from WarioWare: Get It Together!
  • 9-Volt must time his attack on the ring that sends him to the correct rocket.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ロケットはっしゃ[?]
Roketto Hassha
Rocket Launch
Chinese (simplified) 火箭发射[?]
Huǒjiàn fāshè
Rocket Launch
Chinese (traditional) 火箭發射[?]
Huǒjiàn fāshè
Rocket Launch
Dutch Ruimterace[?] Space race
French Paré au lancement[?] Ready to launch
German Richtige Rakete[?] Correct Rocket
Italian Tre secondi al lancio[?] Three second at the launch
Korean 로켓 발사[?]
Roket Balsa
Rocket Launching
Russian Ракетный рывок[?]
Raketnyy ryvok
Rocket dash
Spanish (NOA) Despega como puedas[?] Launch as you can
Spanish (NOE) Lanzamiento inminente[?] Imminent launch