Bloomsday Blowout: Difference between revisions

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During the first phase, Bloomsday not only attacks Wario by blowing him to the edge of the log where a [[Venus Guytrap]] waits to eat him, but can also spew [[Bumbleprod]]s, [[Flipsting]]s or [[Bandinero]]s, the latter two which Wario can use to throw at Bloomsday's face, temporarily stunning it. While it is stunned, Wario can [[Dash Attack]] the pot, pushing it closer to edge of the log. Bloomsday responds to attacks by summoning a wave of thorny vines from the ground.
During the first phase, Bloomsday not only attacks Wario by blowing him to the edge of the log where a [[Venus Guytrap]] waits to eat him, but can also spew [[Bumbleprod]]s, [[Flipsting]]s or [[Bandinero]]s, the latter two which Wario can use to throw at Bloomsday's face, temporarily stunning it. While it is stunned, Wario can [[Dash Attack]] the pot, pushing it closer to edge of the log. Bloomsday responds to attacks by summoning a wave of thorny vines from the ground.


[[File:Bloomsday Phase 2.png|thumb|left|Wario using an [[Earthshake Punch]] to stun a Flipsting]]
Bloomsday starts the second phase by continuing to repeat the moves from the first phase until it has been attacked at least two or three times, at which point it will change strategies. It will stomp the ground, causing a large, thorny vine to sprout in front of it, guarding its face. Wario must wait for a second stomp to remove the vine before he can throw another enemy.
Bloomsday starts the second phase by continuing to repeat the moves from the first phase until it has been attacked at least two or three times, at which point it will change strategies. It will stomp the ground, causing a large, thorny vine to sprout in front of it, guarding its face. Wario must wait for a second stomp to remove the vine before he can throw another enemy.


[[File:Bloomsday Phase 3.png|thumb|Wario resisting Bloomsday's inhalation]]
After a few more hits, Bloomsday will start the third and final phase by stomping to create two large, blue vines on either side of the platform and trap Wario between them. Wario must jump at the right time before it hits, because otherwise, he will be stunned. Bloomsday will then spew a [[Boomdinero]] and two Bumbleprods that land on the field. Wario must grab the Boomdinero, remove its armor by shaking it to turn it into a standard Bandinero, and wait for an opening. Bloomsday will try to inhale and blow Wario into the Brumbleprods and thorns, so he must let go of the Bandinero. Once Wario manages to resist the attack and dodge the hazards, Bloomsday will stomp again to remove the thorny vines, and Wario can throw the Bandinero and attack Bloomsday. After Wario does this twice, Bloomsday ends up being pushed off the log, and his corresponding Boss Emblem will appear, allowing Wario to collect it.
After a few more hits, Bloomsday will start the third and final phase by stomping to create two large, blue vines on either side of the platform and trap Wario between them. Wario must jump at the right time before it hits, because otherwise, he will be stunned. Bloomsday will then spew a [[Boomdinero]] and two Bumbleprods that land on the field. Wario must grab the Boomdinero, remove its armor by shaking it to turn it into a standard Bandinero, and wait for an opening. Bloomsday will try to inhale and blow Wario into the Brumbleprods and thorns, so he must let go of the Bandinero. Once Wario manages to resist the attack and dodge the hazards, Bloomsday will stomp again to remove the thorny vines, and Wario can throw the Bandinero and attack Bloomsday. After Wario does this twice, Bloomsday ends up being pushed off the log, and his corresponding Boss Emblem will appear, allowing Wario to collect it.



Revision as of 09:12, September 4, 2024

It has been requested that this article be rewritten and expanded to include more information. Reason: The names in other languages

Level
Bloomsday Blowout
A screenshot of Wario fighting Bloomsday.
Level code 4-B
Game Wario Land: Shake It!
Boss Bloomsday
Music track Bloomsday Blowout
<< Directory of levels >>
“Bloomsday welcomes you! Come closer and be blown away!”
Bloomsday, Wario Land: Shake It!

Bloomsday Blowout (known as Scumflower Skirmish in the British English localization) is the fourth boss level in Wario Land: Shake It!, located at the end of Jiggle Jungle. This level takes place atop a log in the middle of a lake where Wario battles against Bloomsday.

Layout

The level starts in a jungle set at night, similar to Riverbloat Rapids, abiet without rain and a thunderstorm (similar to Ropey Jungle), the former as opposed to Soggybog River. Four to seven Merfles use their mystical powers to open the boss door. When Wario goes through the door, a giant flower pot appears, and Bloomsday appears from it. The flower tries to inhale Wario, who hangs on, only to be knocked by a falling Bandinero. Bloomsday attempts to blow Wario away, but the latter has survived the former's attack, and the fight begins.

During the first phase, Bloomsday not only attacks Wario by blowing him to the edge of the log where a Venus Guytrap waits to eat him, but can also spew Bumbleprods, Flipstings or Bandineros, the latter two which Wario can use to throw at Bloomsday's face, temporarily stunning it. While it is stunned, Wario can Dash Attack the pot, pushing it closer to edge of the log. Bloomsday responds to attacks by summoning a wave of thorny vines from the ground.

A screenshot of Wario fighting Bloomsday.
Wario using an Earthshake Punch to stun a Flipsting

Bloomsday starts the second phase by continuing to repeat the moves from the first phase until it has been attacked at least two or three times, at which point it will change strategies. It will stomp the ground, causing a large, thorny vine to sprout in front of it, guarding its face. Wario must wait for a second stomp to remove the vine before he can throw another enemy.

A screenshot of Wario fighting Bloomsday.
Wario resisting Bloomsday's inhalation

After a few more hits, Bloomsday will start the third and final phase by stomping to create two large, blue vines on either side of the platform and trap Wario between them. Wario must jump at the right time before it hits, because otherwise, he will be stunned. Bloomsday will then spew a Boomdinero and two Bumbleprods that land on the field. Wario must grab the Boomdinero, remove its armor by shaking it to turn it into a standard Bandinero, and wait for an opening. Bloomsday will try to inhale and blow Wario into the Brumbleprods and thorns, so he must let go of the Bandinero. Once Wario manages to resist the attack and dodge the hazards, Bloomsday will stomp again to remove the thorny vines, and Wario can throw the Bandinero and attack Bloomsday. After Wario does this twice, Bloomsday ends up being pushed off the log, and his corresponding Boss Emblem will appear, allowing Wario to collect it.

Missions

Missions appear only after the first round of the game is completed. Wario can obtain the background music to the battle after all the missions are accomplished.

  • Beat the stage without taking damage
  • Beat the enemy before time runs out
  • Defeat 5 Bumbleprods

Data

  • Given time: 2:30:00
  • Sum of coins: 10,000