Bowser's Castle: The Last Dash: Difference between revisions

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{{levelbox
{{level infobox
|image=[[File:Bowser's Castle The Last Dash.png|250px]]
|image=[[File:Bowser's Castle The Last Dash.png|250px]]
|game=''[[Super Mario Maker 2]]''
|game=''[[Super Mario Maker 2]]''
|style={{SMMstyle|nsmbu}}
|style={{SMM style|nsmbu}}
|theme=[[File:SMM2-ThemeIcon-Castle.png|25px|link=]] (main area)<br>[[File:SMM2-ThemeIcon-Underground.png|25px|link=]] (sub-area)
|theme=[[File:SMM2-ThemeIcon-Castle.png|25px|link=]] (main area)<br>[[File:SMM2-ThemeIcon-Underground.png|25px|link=]] (sub-area)
|limit=200 seconds
|limit=200 seconds
|before=[[Cape Mario Master|<<]]
|before=[[Cape Mario Master|<<]]
|after=[[Link's Lightweight Longshots|>>]]
}}
}}
'''Bowser's Castle: The Last Dash''' is an official course in Course World in ''[[Super Mario Maker 2]]''. It is the twentieth level of Ninji Speedruns, running from April 13, 2021 to April 27, 2021. It is set in the castle theme for its main area and in the underground theme for its sub area, as well as in the ''[[New Super Mario Bros. U]]'' game style.
'''Bowser's Castle: The Last Dash''' is an official course in Course World in ''[[Super Mario Maker 2]]''. It is the twentieth level of Ninji Speedruns, running from April 13, 2021 to April 27, 2021. It is set in the castle theme for its main area and in the underground theme for its sub area, as well as in the ''[[New Super Mario Bros. U]]'' game style.
While it was described as the last Ninji Speedruns level, [[Link's Lightweight Longshots|another level]] was eventually released following it.


==Layout==
==Layout==
The level begins with a big [[Zappa Mechakoopa]], along with a [[Spike]] throwing a [[Spike Ball]] to a [[? Block]] containing a [[Super Mushroom]]. Mario must use a [[Swinging Claw]] to move across to the next area, where two [[Giant Spiked Ball]]s appear. After another section with two big Zappa Mechakoopas, Mario must ride a [[Fire Koopa Clown Car]] or [[Lakitu's Cloud]] upwards through a section with [[Piranha Plant]]s and [[Frozen Coin]]s. After another section with a few blocks, Mario must kick a [[Mega Bob-omb]] into some [[Hard Block]]s blocking a [[Key Door]] to proceed. After [[crouch]]ing to pass through a [[Conveyor Belt]], Mario must hit an [[ON/OFF Switch]], then grab a [[Super Star]] from a [[Warp Pipe]], go back to the beginning, and take another lap to the [[ax]], blocked by a big [[Bowser]], to complete the level.
The level begins with a big [[Zappa Mechakoopa]], along with a [[Spike]] throwing a [[Spike Ball]] to a [[? Block]] containing a [[Super Mushroom]]. Mario must use a [[Swinging Claw]] to move across to the next area, where two [[Giant Spiked Ball]]s appear. After another section with two big Zappa Mechakoopas, Mario must ride a [[Fire Koopa Clown Car]] or [[Lakitu's Cloud]] upwards through a section with [[Piranha Plant]]s and [[Frozen Coin]]s. After another section with a few blocks, Mario must kick a [[Mega Bob-omb]] into some [[Hard Block]]s blocking a [[Key Door]] to proceed. After [[crouch]]ing to pass through a [[Conveyor Belt]], Mario must hit an [[ON/OFF Switch]], then grab a [[Super Star]] from a [[Warp Pipe]], go back to the beginning, and take another lap to the [[ax]], blocked by a big [[Bowser]], to complete the level.


If Mario decides to take any of the level's Warp Pipes, he will be brought to a parallel underground section, albeit with most of the Zappa Mechakoopas being replaced with [[Blasta Mechakoopa]]s and the enemies at the beginning being [[Wendy O. Koopa|Wendy]] and a big [[Lemmy Koopa|Lemmy]].
If Mario decides to take any of the level's Warp Pipes, he will be brought to a parallel underground section, albeit with most of the Zappa Mechakoopas being replaced with [[Blasta Mechakoopa]]s and the enemies at the beginning being [[Wendy]] and a big [[Lemmy]].


==Description==
==Description==
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*[[Spike]] (1)
*[[Spike]] (1)
*[[Muncher]]s (3)
*[[Muncher]]s (3)
*[[Banzai Bill]]s (2)
*[[Bomber Bill|Banzai Bill]]s (2)
*Big Winged [[Zappa Mechakoopa]] (1)
*Big Winged [[Zappa Mechakoopa]] (1)
*Big Winged [[Blasta Mechakoopa]] (1)
*Big Winged [[Blasta Mechakoopa]] (1)
Line 33: Line 36:
*[[Blasta Mechakoopa]]s (2)
*[[Blasta Mechakoopa]]s (2)
*Big [[Bowser Jr.]] (1)
*Big [[Bowser Jr.]] (1)
*Big [[Lemmy Koopa|Lemmy]] (1)
*Big [[Lemmy]] (1)
*Big [[Wendy O. Koopa|Wendy]] (1)
*Big [[Wendy]] (1)
*Big [[Bowser]] (1)
*Big [[Bowser]] (1)


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|Spa=Vuelta tras vuelta hasta Bowser
|Spa=Vuelta tras vuelta hasta Bowser
|SpaM=Back and forth past Bowser
|SpaM=Back and forth past Bowser
|Ita=Castello di Bowser: corsa finale
|ItaM=Bowser's Castle: final race
}}
}}


{{SMM2 Levels}}
{{SMM2 levels}}
[[Category:Bowser's castles]]
[[Category:Bowser's castles]]
[[Category:Underground areas]]
[[Category:Underground areas]]
[[Category:Super Mario Maker 2 levels]]
[[Category:Super Mario Maker 2 levels]]

Latest revision as of 15:34, October 16, 2024

Level
Bowser's Castle: The Last Dash
Official Mario Maker 2 course Bowser's Castle: The Last Dash, the final level of Ninji Speedruns in Super Mario Maker 2.
Game Super Mario Maker 2
Game style New Super Mario Bros. U style
Theme(s) SMM2-ThemeIcon-Castle.png (main area)
Underground theme icon from Super Mario Maker 2 (sub-area)
Time limit 200 seconds
<< Directory of levels >>

Bowser's Castle: The Last Dash is an official course in Course World in Super Mario Maker 2. It is the twentieth level of Ninji Speedruns, running from April 13, 2021 to April 27, 2021. It is set in the castle theme for its main area and in the underground theme for its sub area, as well as in the New Super Mario Bros. U game style.

While it was described as the last Ninji Speedruns level, another level was eventually released following it.

Layout[edit]

The level begins with a big Zappa Mechakoopa, along with a Spike throwing a Spike Ball to a ? Block containing a Super Mushroom. Mario must use a Swinging Claw to move across to the next area, where two Giant Spiked Balls appear. After another section with two big Zappa Mechakoopas, Mario must ride a Fire Koopa Clown Car or Lakitu's Cloud upwards through a section with Piranha Plants and Frozen Coins. After another section with a few blocks, Mario must kick a Mega Bob-omb into some Hard Blocks blocking a Key Door to proceed. After crouching to pass through a Conveyor Belt, Mario must hit an ON/OFF Switch, then grab a Super Star from a Warp Pipe, go back to the beginning, and take another lap to the ax, blocked by a big Bowser, to complete the level.

If Mario decides to take any of the level's Warp Pipes, he will be brought to a parallel underground section, albeit with most of the Zappa Mechakoopas being replaced with Blasta Mechakoopas and the enemies at the beginning being Wendy and a big Lemmy.

Description[edit]

"To clear the final Ninji Speedruns course, you'll need to run a few laps around Bowser's Castle! It's packed with tricky gimmicks that will put all of your skills to the test. Keep at it, and go for the best time you can get!"

Enemies[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 最後決戦!ぐるぐるクッパ城[?]
Saigo Kessen! Guruguru Kuppa-jō
Final Decisive Battle! Winding Bowser's Castle
Italian Castello di Bowser: corsa finale[?] Bowser's Castle: final race
Spanish Vuelta tras vuelta hasta Bowser[?] Back and forth past Bowser