World 8-Tower 2 (New Super Mario Bros.): Difference between revisions

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{{italic title|World 8-Tower 2 (''New Super Mario Bros.'')}}
{{italic title|id=yes}}
{{Levelbox
{{level infobox
|title={{World|8|towern}} 2
|title={{World|8|towern}}2
|image=[[File:NSMB World 8-Tower 2.png]]
|image=[[File:NSMB World 8-Tower 2.png]]
|code=
|code=
Line 7: Line 7:
|game=''[[New Super Mario Bros.]]''
|game=''[[New Super Mario Bros.]]''
|limit=500 seconds
|limit=500 seconds
|track={{conjectural|Tower Theme}}<br>{{conjectural|Bowser Jr.}}
|boss=[[Bowser Jr.]]
|boss=[[Bowser Jr.]]
|beforealt=
|before_alt=
|before=[[World 8-8 (New Super Mario Bros.)|<<]]
|before=[[World 8-8 (New Super Mario Bros.)|<<]]
|after=[[World 8-Bowser's Castle (New Super Mario Bros.)|>>]]
|after=[[World 8-Bowser's Castle (New Super Mario Bros.)|>>]]
|sample=[[File:NSMB Music Fortress Theme.oga]]
}}
}}
'''{{world|8|towern}} 2''' is the penultimate level and second tower level of [[World 8 (New Super Mario Bros.)|World 8]] in ''[[New Super Mario Bros.]]''. It becomes accessible after completing [[World 8-8 (New Super Mario Bros.)|World 8-8]]. It is the last tower level of the game, and the second-to-last level overall.
'''{{world|8|towern}}2''' is the penultimate level and second tower level of [[World 8 (New Super Mario Bros.)|World 8]] in ''[[New Super Mario Bros.]]'' It becomes accessible after completing [[World 8-8 (New Super Mario Bros.)|World 8-8]]. It is the last tower level of the game, and the second-to-last level overall.
==Layout==
This level is based around [[Snake Block]]s, similar to the design of {{World-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}. There are also [[Spike Ball|Spiked Ball]]s and [[Fire Bar]]s found throughout the level to impede the player's progress.


== Layout ==
The level starts off on solid ground. Walking forwards reveal the Snake Block, which then travels in a staircase-like pattern through a group of Fire Bars. The Snake Block then passes through a narrow corridor covered in spikes, also containing Fire Bars; as the spikes does not allow the player to jump, they must instead stall with good timing to avoid the Fire Bars and also not fall off the Snake Block onto the spikes below. Afterwards, the Snake Block travel upwards, heading into another spiky narrow corridor. Past this second corridor is the level's [[Checkpoint Flag|midway point]].
This level is based around [[Snake Block]]s, similar to the design of {{World-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}. There are also [[Spiked Ball]]s and [[Fire Bar]]s found throughout the level to impede the player's progress.


The level starts off on solid ground. Walking forwards will reveal the Snake Blocks, which will then travel in a staircase-like pattern through a group of Fire Bars. The blocks will then pass through a narrow corridor covered in spikes, also containing Fire Bars; as the spikes will not allow the player to jump, they must instead stall with good timing to avoid the Fire Bars and also not fall off the blocks onto the spikes below. Afterwards, the blocks travel upwards, heading into another spiky narrow corridor. Past this second corridor is the level's checkpoint.
After the midway point, the Snake Block continuously loops around over a floor covered in spikes. There is a [[Red Ring]] available here. Eventually the Snake Block heads upwards in another staircase pattern, and then head right through another corridor with Fire Bars. The Snake Block then turns sharply upwards, with a Spiked Ball suddenly rushing out and hitting the Snake Block as it ascends. The Snake Block then turns left and loop again, along with a second Spiked Ball landing on them. They then ascend upwards again, and the player must be careful to avoid additional Spiked Balls and spiked walls as they do so. After one last steep ascension, the Snake Block stops in front of the boss door.


After the checkpoint, the blocks will continuously loop around over a floor covered in spikes. There is a [[Red Ring]] available here. Eventually the blocks will head upwards in another staircase pattern, and then head right through another corridor with Fire Bars. The blocks will then turn sharply upwards, with a Spiked Ball suddenly rushing out and hitting the blocks as they ascend. The blocks will then turn left and loop again, along with a second Spiked Ball landing on them. They will then ascend upwards again, and the player must be careful to avoid additional Spiked Balls and spiked walls as they do so. After one last steep ascension, they will collapse in front of the boss door.
Beyond the boss door is [[Bowser Jr.]], in his last solo fight. He is fought on a standard arena, though [[Lava Bubble|Podoboo]]s continuously rise up and fall down on both ends. Upon his defeat, another bridge is built outside of the castle; this leads to {{World-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}, the final level of the game.


Beyond the boss door is [[Bowser Jr.]], in his last solo fight. He is fought on a standard arena, though [[Lava Bubbles]] will continuously rise up and fall down on both ends. He cannot be jumped on, though he will take damage from [[shell]]s and [[fireballs]] from [[Fire Mario]]. After three shells or ten fireballs, he will retreat for the last time. Upon his defeat, another bridge is built outside of the castle; this will lead to {{World-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}, the final level of the game.
==[[Star Coin]]s==
{| class="wikitable" style="text-align: center"
!Image
!Location
|-
|[[File:NSMB W8-T2 1st Star Coin.jpg|150px]]
|In the spiked corridor right before the [[Checkpoint Flag|midway point]]; it is in a gap between the spikes on the ceiling.
|-
|[[File:NSMB W8-T2 2nd Star Coin.jpg|150px]]
|Above the Fire Bar corridor past the Red Ring; it is found in its own corridor, and the player must jump towards it from the Snake Blocks.
|-
|[[File:NSMB W8-T2 3rd Star Coin.jpg|150px]]
|Near the end of the level; found on the ledge where the last Spiked Ball drops from.
|}


== [[Star Coin]]s ==
==Enemies==
*'''Star Coin 1:''' In the spiked corridor right before the checkpoint; it is in a gap between the spikes on the ceiling.
{|border=2 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
*'''Star Coin 2:''' Above the Fire Bar corridor past the Red Ring; it is found in its own corridor, and the player must jump towards it from the Snake Blocks.
|-
*'''Star Coin 3:''' Near the end of the level; found on the ledge where the last Spiked Ball drops from.
!Name
!Image
!Amount
|-
|Boss: [[Bowser Jr.]]
|[[File:Vs-Bsrjr.png]]
|1
|-
|[[Fire Bar]]s
|[[File:FireBarNSMB.png]]
|11
|-
|[[Lava Bubble|Podoboo]]s
|[[File:PodobooNSMB.png]]
|2
|-
|[[Spike Ball|Spiked Ball]]s
|[[File:SpikedBallNSMB.png]]
|3
|}


== Enemies ==
==Level map==
*[[Fire Bar]]s
{{wide image|NSMB W8-Tower 2 Map.png|768|Map of {{world|8|towern}}2}}
*[[Spiked Ball]]s
*[[Bowser Jr.]] (boss)
**[[Lava Bubble]]s (in Bowser Jr.'s arena)


{{NSMB Levels}}
{{NSMB levels}}
{{NSMB}}
[[Category:Towers]]
[[Category:Towers]] [[Category:New Super Mario Bros. Levels]]
[[Category:New Super Mario Bros. levels]]
[[it:Mondo 8-Torre-2 (New Super Mario Bros.)]]

Latest revision as of 11:52, October 30, 2024

Level
World 8-Tower2
World 8-Tower 2 in the game New Super Mario Bros.
World World 8
Game New Super Mario Bros.
Time limit 500 seconds
Boss Bowser Jr.
Music track Tower Theme
Bowser Jr.
Music sample
<< Directory of levels >>

World 8-Tower2 is the penultimate level and second tower level of World 8 in New Super Mario Bros. It becomes accessible after completing World 8-8. It is the last tower level of the game, and the second-to-last level overall.

Layout[edit]

This level is based around Snake Blocks, similar to the design of World 7-Castle. There are also Spiked Balls and Fire Bars found throughout the level to impede the player's progress.

The level starts off on solid ground. Walking forwards reveal the Snake Block, which then travels in a staircase-like pattern through a group of Fire Bars. The Snake Block then passes through a narrow corridor covered in spikes, also containing Fire Bars; as the spikes does not allow the player to jump, they must instead stall with good timing to avoid the Fire Bars and also not fall off the Snake Block onto the spikes below. Afterwards, the Snake Block travel upwards, heading into another spiky narrow corridor. Past this second corridor is the level's midway point.

After the midway point, the Snake Block continuously loops around over a floor covered in spikes. There is a Red Ring available here. Eventually the Snake Block heads upwards in another staircase pattern, and then head right through another corridor with Fire Bars. The Snake Block then turns sharply upwards, with a Spiked Ball suddenly rushing out and hitting the Snake Block as it ascends. The Snake Block then turns left and loop again, along with a second Spiked Ball landing on them. They then ascend upwards again, and the player must be careful to avoid additional Spiked Balls and spiked walls as they do so. After one last steep ascension, the Snake Block stops in front of the boss door.

Beyond the boss door is Bowser Jr., in his last solo fight. He is fought on a standard arena, though Podoboos continuously rise up and fall down on both ends. Upon his defeat, another bridge is built outside of the castle; this leads to World 8-Bowser's Castle, the final level of the game.

Star Coins[edit]

Image Location
Where to find a Star Coin In the spiked corridor right before the midway point; it is in a gap between the spikes on the ceiling.
Where to find a Star Coin Above the Fire Bar corridor past the Red Ring; it is found in its own corridor, and the player must jump towards it from the Snake Blocks.
Where to find a Star Coin Near the end of the level; found on the ledge where the last Spiked Ball drops from.

Enemies[edit]

Name Image Amount
Boss: Bowser Jr. Mario vs Bowser Jr., New Super Mario Bros. 1
Fire Bars FireBarNSMB.png 11
Podoboos Podoboo 2
Spiked Balls Spiked Ball 3

Level map[edit]

Map of World 8-Tower2
Map of World 8-Tower2