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{{italic title|List of ''Super Mario Odyssey'' music}}
=Mario Party Playing Cards=
Among the lists of [[Power Moon]]s, [[capture|capturable]] enemies and [[Crazy Cap]] souvenirs, ''[[Super Mario Odyssey]]'' also features a "Music List" where players can listen to the game's soundtrack. A song can even be selected to play over the regular background music, except on the world map. The list itself is unlocked only after beating the game, although most of the songs don't become available until the player has heard them at least once in the game. Additionally, in certain Kingdoms, [[Music Toad]] requests a specific song from [[Mario]] to play on his headphones, and fulfilling them unlocks two more songs in the list.
{|style="text-align: center; margin: 0 auto; border-collapse: collapse;margin-left: 0px; margin-right: auto;" border="0" cellpadding="0" cellspacing="0"
|-style="background: #ABC;"
|style=width:20px|
!Ace
!2
!3
!4
!5
!6
!7
!8
!9
!10
!Jack
!Queen
!King
|-
|style=background:#ABC|<big>♠</big>
|[[File:MPPC Spades Ace.png|80px]]
|[[File:MPPC Spades 2.png|80px]]
|[[File:MPPC Spades 3.png|80px]]
|[[File:MPPC Spades 4.png|80px]]
|[[File:MPPC Spades 5.png|80px]]
|[[File:MPPC Spades 6.png|80px]]
|[[File:MPPC Spades 7.png|80px]]
|[[File:MPPC Spades 8.png|80px]]
|[[File:MPPC Spades 9.png|80px]]
|[[File:MPPC Spades 10.png|80px]]
|[[File:MPPC Spades Jack.png|80px]]
|[[File:MPPC Spades Queen.png|80px]]
|[[File:MPPC Spades King.png|80px]]
|-
|style="background:#ABC;color:red"|<big>♥</big>
|[[File:MPPC Hearts Ace.png|80px]]
|[[File:MPPC Hearts 2.png|80px]]
|[[File:MPPC Hearts 3.png|80px]]
|[[File:MPPC Hearts 4.png|80px]]
|[[File:MPPC Hearts 5.png|80px]]
|[[File:MPPC Hearts 6.png|80px]]
|[[File:MPPC Hearts 7.png|80px]]
|[[File:MPPC Hearts 8.png|80px]]
|[[File:MPPC Hearts 9.png|80px]]
|[[File:MPPC Hearts 10.png|80px]]
|[[File:MPPC Hearts Jack.png|80px]]
|[[File:MPPC Hearts Queen.png|80px]]
|[[File:MPPC Hearts King.png|80px]]
|-
|style="background:#ABC;color:red"|<big>♦</big>
|[[File:MPPC Diamonds Ace.png|80px]]
|[[File:MPPC Diamonds 2.png|80px]]
|[[File:MPPC Diamonds 3.png|80px]]
|[[File:MPPC Diamonds 4.png|80px]]
|[[File:MPPC Diamonds 5.png|80px]]
|[[File:MPPC Diamonds 6.png|80px]]
|[[File:MPPC Diamonds 7.png|80px]]
|[[File:MPPC Diamonds 8.png|80px]]
|[[File:MPPC Diamonds 9.png|80px]]
|[[File:MPPC Diamonds 10.png|80px]]
|[[File:MPPC Diamonds Jack.png|80px]]
|[[File:MPPC Diamonds Queen.png|80px]]
|[[File:MPPC Diamonds King.png|80px]]
|-
|style=background:#ABC|<big>♣</big>
|[[File:MPPC Clubs Ace.png|80px]]
|[[File:MPPC Clubs 2.png|80px]]
|[[File:MPPC Clubs 3.png|80px]]
|[[File:MPPC Clubs 4.png|80px]]
|[[File:MPPC Clubs 5.png|80px]]
|[[File:MPPC Clubs 6.png|80px]]
|[[File:MPPC Clubs 7.png|80px]]
|[[File:MPPC Clubs 8.png|80px]]
|[[File:MPPC Clubs 9.png|80px]]
|[[File:MPPC Clubs 10.png|80px]]
|[[File:MPPC Clubs Jack.png|80px]]
|[[File:MPPC Clubs Queen.png|80px]]
|[[File:MPPC Clubs King.png|80px]]
|-style="background: #ABC;"
|
!colspan=2|Joker
!Card Back
|-
|style=background:#ABC|
|[[File:MPPC Joker 1.png|80px]]
|[[File:MPPC Joker 2.png|80px]]
|[[File:MPPC Back.png|80px]]
|}
 
=Versus Mode=
==Superbrawl==
*Welcome to SUPERBRAWL!
*Compete head-to-head with a 'friend' in Superbrawl and lead your team to victory!
*No matter where you are with Story Mode, ALL heroes are UNLOCKED and AVAILABLE (just don't ask them for spoilers).
*Heroes are pre-designed using Skill Sets that favor different specializations. Unlock more Skill Sets as you progress!
 
===Last Team Standing===
====Defeat Opponent====
*Each team has THREE Heroes who share a total of THREE Actions between them during each turn. Available Action Tickets are displayed over your Heroes' icons.
*Collect items hidden in Item Boxes to gain an advantage. Items are available for later use and affect only the hero that uses them.
 
====Items====
*Item Boxes contain items that will give you the edge in battle. Collect an Item Box by targeting it during movement.
*Using and item does NOT deplete an Action Ticket and will benefit ONLY the hero selected when used.
*When SHOWTIME! starts, Item Boxes become Super Item Boxes containing a special set of items.
**'''Extra Move''' - Allows 1 extra Move Action
***Can Be Found In: Item Box
**'''Extra Attack''' - Allows 1 extra Attack Action
***Can Be Found In: Item Box
**'''Extra Technique''' - Allows 1 extra Technique Action
***Can Be Found In: Item Box
**'''Cooldown Reset''' - Resets cooldowns for weapons and Techniques
***Can Be Found In: Item Box
**'''Super Cleanser''' - Instantly removes all Super Effects
***Can Be Found In: Item Box
**'''Mushroom''' - Restores 50 HP
***Can Be Found In: Super Item Box, Item Box
**'''Mover Booster''' - Adds 3 Cells and +50% DMG to all Move abilites
***Can Be Found In: Super Item Box
**'''Damage Boost''' - Increases all weapon damage by 100%
***Can Be Found In: Super Item Box
**'''Rainbow Shield''' - Blocks all damages and Super Effects
***Can Be Found In: Super Item Box
**'''Triple Threat''' - Gives 3 extra Actions
***Can Be Found In: Super Item Box
**'''Super Guarantee''' - Grants sure-fire Super Effect Attacks
***Can Be Found In: Super Item Box
 
====Map Selection====
*'''Pipe Up!''' - The key to a healthy active lifestyle is to keep moving - even in combat. Lots of pipes allow for cover and quick, easy access around the battlefield - for you AND your opponent.
*'''Trampoline Alley''' - Those tired of jumping by committee are in luck - trampolines offer solo journeys to all corners of the map. Hint: Mover Booster allows for multiple bounces (great for your quads).
*'''Nowhere To Hide''' - You can hide for a time, but eventually, everyone on this battlefield is left with their bloomers hanging in the breeze. Hint: the team atop 'Sneak Peak' has the advantage.
*'''Make Haste Slowly''' - On this battlefield, haste makes waste and cover points aren't always the sanctuary they would seem to be. CAREFULLY consider each move before you advance.
 
====Match Options====
*'''Items'''
**On
**Off
*'''Turn Length'''
**Short
**Medium
**Long
**Off
*'''Max Turns'''
**7 Turns
**10 Turns
**Off
*'''SHOWTIME!'''
**On
**Off
*'''Goes First'''
**Player 1
**Player 2
**Random
*'''Health Bonus'''
**Player 1
**Player 2
**None
 
====Heroes/Skill Sets====
=====Mario=====
{|
|
*''<u>All-Purpose</u>''
**''Health Points / 170''
**''Dash / 30 DMG''
**''Cleansing Stomp / 40 DMG / 4 Cells''
**''Blaster / 30-40 DMG''
**''Melee / 55-65 DMG''
**''Honey / 48 DMG / 50%''
**''Bounce / 78 DMG / 50%''
**''Hero Sight (1 Shot) / 100% DMG / Cooldown 3 Turns''
**''M-Power / +30% DMG / Cooldown 3 Turns''
|
*''<u>Quick Draw</u>''
**''Health Points / 170''
**''Dash / 10 DMG''
**''Cleansing Stomp / 15 DMG / 4 Cells''
**''Blaster / 30-40 DMG''
**''Melee / 55-65 DMG''
**''Bounce / 48 DMG / 30%''
**''Bounce / 78 DMG / 30%''
**''Hero Sight (2 Shots) / 130% DMG / Cooldown 1 Turn''
**''M-Power / +50% DMG / Cooldown 2 Turns''
|
*''<u>BIG Stomp</u>''
**''Health Points / 170''
**''Dash / 40 DMG''
**''Cleansing Stomp / 60 DMG / 6 Cells''
**''Blaster / 30-40 DMG''
**''Melee / 65-75 DMG''
**''Honey / 48 DMG / 50%''
**''Bounce / 90 DMG / 50%''
**''Hero Sight (1 Shot) / 50% DMG / Cooldown 3 Turns''
**''M-Power / +30% DMG / Cooldown 3 Turns''
|}
 
{|
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Mario Portrait.png|100px]]
!style="background:DEEPSKYBLUE;border:3px solid #0051B4"|{{color link|WHITE|MARIO}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|All-Purpose
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>170
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DASH}}'''<br>30 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING STOMP}}'''<br>40 DMG<br>4 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BLASTER}}'''<br>30-40 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|MELEE}}'''<br>55-65 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HONEY}}'''<br>48 DMG<br>50%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BOUNCE}}'''<br>78 DMG<br>50%
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HERO SIGHT<br>(1 SHOT)}}'''<br>100% DMG<br>Cooldown 3 Turns
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|M-POWER}}'''<br>+30% DMG<br>Cooldown 3 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Mario Portrait.png|100px]]
!style="background:DEEPSKYBLUE;border:3px solid #0051B4"|{{color link|WHITE|MARIO}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|Quick Draw
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>170
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DASH}}''' {{color|RED|▼}}<br>10 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING STOMP}}''' {{color|RED|▼}}<br>15 DMG<br>4 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BLASTER}}'''<br>30-40 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|MELEE}}'''<br>55-65 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BOUNCE}}''' {{color|RED|▼}}<br>48 DMG<br>30%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BOUNCE}}''' {{color|RED|▼}}<br>78 DMG<br>30%
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|HERO SIGHT {{color|LIME|▲}}<br>(2 SHOTS)|#F1F9A5}}'''<br>130% DMG<br>Cooldown 1 Turn
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|M-POWER}}''' {{color|LIME|▲}}<br>+50% DMG<br>Cooldown 2 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Mario Portrait.png|100px]]
!style="background:DEEPSKYBLUE;border:3px solid #0051B4"|{{color link|WHITE|MARIO}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|BIG Stomp
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>170
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|DASH}}''' {{color|LIME|▲}}<br>40 DMG
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|CLEANSING STOMP}}''' {{color|LIME|▲}}<br>60 DMG<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BLASTER}}'''<br>30-40 DMG
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|MELEE}}''' {{color|LIME|▲}}<br>65-75 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HONEY}}'''<br>48 DMG<br>50%
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|BOUNCE}}''' {{color|LIME|▲}}<br>90 DMG<br>50%
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HERO SIGHT {{color|RED|▼}}<br>(1 SHOT)|#77B4E5}}'''<br>50% DMG<br>Cooldown 3 Turns
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|M-POWER}}'''<br>+30% DMG<br>Cooldown 3 Turns
|}
|}
 
{|class="wikitable" style="text-align:center;"
!colspan="16"|Mario's Skill Sets
|-
!rowspan="5"|[[File:MRKB Mario Portrait.png|100px]]
!rowspan="2"|Skill Set
!rowspan="2"|Health Points
!rowspan="2"|Dash
!colspan="2"|Cleansing Stomp
!colspan="2"|Weapons
!colspan="2"|Primary Super Effect
!colspan="2"|Secondary Super Effect
!colspan="2"|Primary Technique
!colspan="2"|Secondary Technique
|-
!Damage
!Range
!Blaster
!Melee
!Damage
!Chance
!Damage
!Chance
!Effect
!Cooldown
!Effect
!Cooldown
|-
|All-Purpose
|170
|30 DMG
|40 DMG
|4 Cells
|30-40 DMG
|55-65 DMG
|48 DMG<br>(Honey)
|50%
|78 DMG<br>(Bounce)
|50%
|100% DMG<br>(1 Shot)
|3 Turns
| +30% DMG
|3 Turns
|-
|Quick Draw
|170
|style="background:SALMON"|10 DMG
|style="background:SALMON"|15 DMG
|style="background:SALMON"|4 Cells
|30-40 DMG
|55-65 DMG
|style="background:SALMON"|48 DMG<br>(Bounce)
|style="background:SALMON"|30%
|style="background:SALMON"|78 DMG<br>(Bounce)
|style="background:SALMON"|30%
|style="background:PALEGREEN"|130% DMG<br>(2 Shots)
|style="background:PALEGREEN"|1 Turn
|style="background:PALEGREEN"|+50% DMG
|style="background:PALEGREEN"|2 Turns
|-
|BIG Stomp
|170
|style="background:PALEGREEN"|40 DMG
|style="background:PALEGREEN"|60 DMG
|style="background:PALEGREEN"|6 Cells
|30-40 DMG
|style="background:PALEGREEN"|65-75 DMG
|48 DMG<br>(Honey)
|50%
|style="background:PALEGREEN"|90 DMG<br>(Bounce)
|style="background:PALEGREEN"|50%
|style="background:SALMON"|50% DMG<br>(1 Shot)
|style="background:SALMON"|3 Turns
| +30% DMG
|3 Turns
|}
 
{|class="wikitable" style="text-align:center;"
!colspan="12"|Mario's Skill Sets
|-
!rowspan="4"|[[File:MRKB Mario Portrait.png|100px]]
!Skill Set
!Health Points
!Dash
!Cleansing Stomp
!Blaster
!Melee
!Primary <br>Super Effect
!Secondary <br>Super Effect
!Hero Sight
!M-Power
|-
|All-Purpose
|170
|30 DMG
|40 DMG<br>4 Cells
|30-40 DMG
|55-65 DMG
|Honey<br>48 DMG<br>50%
|Bounce<br>78 DMG<br>50%
|(1 Shot)<br>100% DMG<br>3 Turns
| +30% DMG<br>3 Turns
|-
|Quick Draw
|170
|style="background:SALMON"|10 DMG
|style="background:SALMON"|15 DMG<br>4 Cells
|30-40 DMG
|55-65 DMG
|style="background:SALMON"|Bounce<br>48 DMG<br>30%
|style="background:SALMON"|Bounce<br>78 DMG<br>30%
|style="background:PALEGREEN"|(2 Shots)<br>130% DMG<br>1 Turn
|style="background:PALEGREEN"|+50% DMG<br>2 Turns
|-
|BIG Stomp
|170
|style="background:PALEGREEN"|40 DMG
|style="background:PALEGREEN"|60 DMG<br>6 Cells
|30-40 DMG
|style="background:PALEGREEN"|65-75 DMG
|Honey<br>48 DMG<br>50%
|style="background:PALEGREEN"|Bounce<br>90 DMG<br>50%
|style="background:SALMON"|(1 Shot)<br>50% DMG<br>3 Turns
| +30% DMG<br>3 Turns
|}
 
=====Rabbid Peach=====
{|
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Peach Portrait.png|100px]]
!style="background:HOTPINK;border:3px solid #0051B4"|{{color link|WHITE|RABBID PEACH}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|All-Purpose
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>170
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|STYLISH DASH}}'''<br>30 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING JUMP}}'''<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BLASTER}}'''<br>30-40 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SENTRY}}'''<br>35-45 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|PUSH}}'''<br>48 DMG<br>50%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HONEY}}'''<br>54 DMG<br>50%
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SHIELD}}'''<br>-40% <small>WPN</small>/-40% <small>MOV</small><br>Cooldown 2 Turns
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEAL}}'''<br>20% HP<br>Cooldown 3 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Peach Portrait.png|100px]]
!style="background:HOTPINK;border:3px solid #0051B4"|{{color link|WHITE|RABBID PEACH}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|Healer
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>170
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|STYLISH DASH}}''' {{color|RED|▼}}<br>20 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING JUMP}}'''<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BLASTER}}'''<br>30-40 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SENTRY}}'''<br>35-45 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HONEY}}'''<br>48 DMG<br>50%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|PUSH}}'''<br>54 DMG<br>50%
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SHIELD}}''' {{color|RED|▼}}<br>-30% <small>WPN</small>/-30% <small>MOV</small><br>Cooldown 2 Turns
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|HEAL}}''' {{color|LIME|▲}}<br>30% HP<br>Cooldown 2 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Peach Portrait.png|100px]]
!style="background:HOTPINK;border:3px solid #0051B4"|{{color link|WHITE|RABBID PEACH}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|Smacker
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>170
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|STYLISH DASH}}''' {{color|LIME|▲}}<br>40 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING JUMP}}'''<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BLASTER}}'''<br>30-40 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SENTRY}}''' {{color|RED|▼}}<br>25-35 DMG
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|HONEY}}''' {{color|LIME|▲}}<br>48 DMG<br>70%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HONEY}}''' {{color|RED|▼}}<br>42 DMG<br>50%
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|SHIELD}}''' {{color|LIME|▲}}<br>-60% <small>WPN</small>/-60% <small>MOV</small><br>Cooldown 1 Turn
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEAL}}''' {{color|RED|▼}}<br>10% HP<br>Cooldown 3 Turns
|}
|}
 
{|
|
*''<u>All-Purpose</u>''
**''Health Points / 170''
**''Stylish Dash / 30 DMG''
**''Cleansing Jump / 6 Cells''
**''Blaster / 30-40 DMG''
**''Sentry / 35-45 DMG''
**''Push / 48 DMG / 50%''
**''Honey / 54 DMG / 50%''
**''Shield / -40% <small>WPN</small>/-40% <small>MOV</small> / Cooldown 2 Turns''
**''Heal / 20% HP / Cooldown 3 Turns''
|
*''<u>Healer</u>''
**''Health Points / 170''
**''Stylish Dash / 20 DMG''
**''Cleansing Jump / 6 Cells''
**''Blaster / 30-40 DMG''
**''Sentry / 35-45 DMG''
**''Honey / 48 DMG / 50%''
**''Push / 54 DMG / 50%''
**''Shield / -30% <small>WPN</small>/-30% <small>MOV</small> / Cooldown 2 Turns''
**''Heal / 30% HP / Cooldown 2 Turns''
|
*''<u>Smacker</u>''
**''Health Points / 170''
**''Stylish Dash / 40 DMG''
**''Cleansing Jump / 6 Cells''
**''Blaster / 30-40 DMG''
**''Sentry / 25-35 DMG''
**''Honey / 48 DMG / 70%''
**''Honey / 42 DMG / 50%''
**''Shield / -60% <small>WPN</small>/-60% <small>MOV</small> / Cooldown 1 Turn''
**''Heal / 10% HP / Cooldown 3 Turns''
|}
 
=====Rabbid Luigi=====
{|
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Luigi Portrait.png|100px]]
!style="background:LIMEGREEN;border:3px solid #0051B4"|{{color link|WHITE|RABBID LUIGI}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|All-Purpose
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>150
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|VAMP DASH}}'''<br>40% Life Drain<br>30 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING JUMP}}'''<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BWORB}}'''<br>25-35 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|ROCKET}}'''<br>20-30 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|VAMP}}'''<br>42 DMG<br>80%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|PUSH}}'''<br>36 DMG<br>50%
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SUPPER BARRIER}}'''<br>-20% <small>WPN</small>/-20% <small>MOV</small><br>Cooldown 2 Turns
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|WEAKEN}}'''<br>-40% DMG<br>Cooldown 2 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Luigi Portrait.png|100px]]
!style="background:LIMEGREEN;border:3px solid #0051B4"|{{color link|WHITE|RABBID LUIGI}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|Vampiric
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>150
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|VAMP DASH}}''' {{color|LIME|▲}}<br>80% Life Drain<br>30 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING JUMP}}'''<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BWORB}}'''<br>25-35 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|ROCKET}}'''<br>20-30 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|VAMP}}'''<br>42 DMG<br>80%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|VAMP}}'''<br>36 DMG<br>50%
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|SUPPER BARRIER}}''' {{color|LIME|▲}}<br>-30% <small>WPN</small>/-30% <small>MOV</small><br>Cooldown 1 Turn
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|WEAKEN}}''' {{color|RED|▼}}<br>-20% DMG<br>Cooldown 3 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Luigi Portrait.png|100px]]
!style="background:LIMEGREEN;border:3px solid #0051B4"|{{color link|WHITE|RABBID LUIGI}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|Debilitator
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>150
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|VAMP DASH}}''' {{color|RED|▼}}<br>20% Life Drain<br>20 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING JUMP}}'''<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BWORB}}'''<br>25-35 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|ROCKET}}'''<br>20-30 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BURN}}'''<br>42 DMG<br>80%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|STONE}}''' {{color|RED|▼}}<br>36 DMG<br>10%
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SUPPER BARRIER}}'''<br>-20% <small>WPN</small>/-20% <small>MOV</small><br>Cooldown 2 Turns
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|WEAKEN}}''' {{color|LIME|▲}}<br>-90% DMG<br>Cooldown 2 Turns
|}
|}
 
{|
|
*''<u>All-Purpose</u>''
**''Health Points / 150''
**''Vamp Dash / 40% Life Drain / 30 DMG''
**''Cleansing Jump / 6 Cells''
**''Bworb / 25-35 DMG''
**''Rocket / 20-30 DMG''
**''Vamp / 42 DMG / 80%''
**''Push / 36 DMG / 50%''
**''Super Barrier / -20% <small>WPN</small>/-20% <small>MOV</small> / Cooldown 2 Turns''
**''Weaken / -40% DMG / Cooldown 2 Turns''
|
*''<u>Vampiric</u>''
**''Health Points / 150''
**''Vamp Dash / 80% Life Drain / 30 DMG''
**''Cleansing Jump / 6 Cells''
**''Bworb / 25-35 DMG''
**''Rocket / 20-30 DMG''
**''Vamp / 42 DMG / 80%''
**''Vamp / 36 DMG / 50%''
**''Super Barrier / -30% <small>WPN</small>/-30% <small>MOV</small> / Cooldown 1 Turn''
**''Weaken / -20% DMG / Cooldown 3 Turns''
|
*''<u>Debilitator</u>''
**''Health Points / 150''
**''Vamp Dash / 20% Life Drain / 20 DMG''
**''Cleansing Jump / 6 Cells''
**''Bworb / 25-35 DMG''
**''Rocket / 20-30 DMG''
**''Burn / 42 DMG / 80%''
**''Stone / 36 DMG / 10%''
**''Super Barrier / -20% <small>WPN</small>/-20% <small>MOV</small> / Cooldown 2 Turns''
**''Weaken / -90% DMG / Cooldown 2 Turns''
|}
 
=====Luigi=====
{|
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Luigi Portrait.png|100px]]
!style="background:LIMEGREEN;border:3px solid #0051B4"|{{color link|WHITE|LUIGI}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|All-Purpose
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>120
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DASH}}'''<br>30 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DOUBLE CLEANSING <br>JUMP}}'''<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|PRECISION}}'''<br>45-55 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SENTRY}}'''<br>35-45 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|INK}}'''<br>66 DMG<br>50%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BOUNCE}}'''<br>54 DMG<br>50%
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|STEELY STARE<br>(2 SHOTS)}}'''<br>50% DMG<br>Cooldown 2 Turns
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|ITCHY FEET}}'''<br>+2 Cells<br>Cooldown 2 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Luigi Portrait.png|100px]]
!style="background:LIMEGREEN;border:3px solid #0051B4"|{{color link|WHITE|LUIGI}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|Inky
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>120
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DASH}}'''<br>30 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DOUBLE CLEANSING <br>JUMP}}'''<br>6 Cells
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|PRECISION}}''' {{color|LIME|▲}}<br>55-65 DMG
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|SENTRY}}''' {{color|LIME|▲}}<br>45-55 DMG
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|INK}}''' {{color|LIME|▲}}<br>78 DMG<br>80%
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|INK}}''' {{color|LIME|▲}}<br>66 DMG<br>80%
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|STEELY STARE {{color|RED|▼}}<br>(2 SHOTS)|#77B4E5}}'''<br>30% DMG<br>Cooldown 3 Turns
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|ITCHY FEET}}'''<br>+2 Cells<br>Cooldown 2 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Luigi Portrait.png|100px]]
!style="background:LIMEGREEN;border:3px solid #0051B4"|{{color link|WHITE|LUIGI}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|Multi-Draw
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>120
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DASH}}''' {{color|RED|▼}}<br>20 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DOUBLE CLEANSING <br>JUMP}}'''<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|PRECISION}}'''<br>45-55 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SENTRY}}'''<br>35-45 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BOUNCE}}''' {{color|RED|▼}}<br>66 DMG<br>30%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|INK}}''' {{color|RED|▼}}<br>54 DMG<br>30%
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|STEELY STARE<br>(3 SHOTS)}}''' {{color|LIME|▲}}<br>50% DMG<br>Cooldown 1 Turn
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|ITCHY FEET}}''' {{color|LIME|▲}}<br>+4 Cells<br>Cooldown 1 Turn
|}
|}
 
{|
|
*''<u>All-Purpose</u>''
**''Health Points / 120''
**''Dash / 30 DMG''
**''Double Cleansing Jump / 6 Cells''
**''Precision / 45-55 DMG''
**''Sentry / 35-45 DMG''
**''Ink / 66 DMG / 50%''
**''Bounce / 54 DMG / 50%''
**''Steely Stare (2 Shots) / 50% DMG / Cooldown 2 Turns''
**''Itchy Feet / +2 Cells / Cooldown 2 Turns''
|
*''<u>Inky</u>''
**''Health Points / 120''
**''Dash / 30 DMG''
**''Double Cleansing Jump / 6 Cells''
**''Precision / 55-65 DMG''
**''Sentry / 45-55 DMG''
**''Ink / 78 DMG / 80%''
**''Ink / 66 DMG / 80%''
**''Steely Stare (2 Shots) / 30% DMG / Cooldown 3 Turns''
**''Itchy Feet / +2 Cells / Cooldown 2 Turns''
|
*''<u>Multi-Draw</u>''
**''Health Points / 120''
**''Dash / 20 DMG''
**''Double Cleansing Jump / 6 Cells''
**''Precision / 45-55 DMG''
**''Sentry / 35-45 DMG''
**''Bounce / 66 DMG / 30%''
**''Ink / 54 DMG / 30%''
**''Steely Stare (3 Shots) / 50% DMG / Cooldown 1 Turn''
**''Itchy Feet / +4 Cells / Cooldown 1 Turn''
|}
 
=====Rabbid Mario=====
{|
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Mario Portrait.png|100px]]
!style="background:DEEPSKYBLUE;border:3px solid #0051B4"|{{color link|WHITE|RABBID MARIO}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|All-Purpose
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>170
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BOOM DASH}}'''<br>30 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING JUMP}}'''<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BOOMSHOT}}'''<br>45-55 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|MELEE}}'''<br>55-65 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|VAMP}}'''<br>66 DMG<br>50%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|STONE}}'''<br>78 DMG<br>10%
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BODYGUARD}}'''<br>-20% <small>WPN</small>/-60% <small>MOV</small><br>Cooldown 1 Turn
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|MAGNET DANCE}}'''<br>Draws opponents<br>Cooldown 2 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Mario Portrait.png|100px]]
!style="background:DEEPSKYBLUE;border:3px solid #0051B4"|{{color link|WHITE|RABBID MARIO}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|Explosive
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>170
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|BOOM DASH}}''' {{color|LIME|▲}}<br>40 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING JUMP}}'''<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BOOMSHOT}}'''<br>45-55 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|MELEE}}'''<br>55-65 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|VAMP}}'''<br>66 DMG<br>50%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|VAMP}}'''<br>78 DMG<br>50%
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BODYGUARD}}''' {{color|RED|▼}}<br>-10% <small>WPN</small>/-40% <small>MOV</small><br>Cooldown 2 Turns
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|MAGNET DANCE}}''' {{color|LIME|▲}}<br>Draws opponents<br>Cooldown 1 Turn
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Mario Portrait.png|100px]]
!style="background:DEEPSKYBLUE;border:3px solid #0051B4"|{{color link|WHITE|RABBID MARIO}}
|-
!style="background:#002E6A;border:3px solid #0051B4"|Medusa
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>170
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BOOM DASH}}''' {{color|RED|▼}}<br>20 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING JUMP}}'''<br>6 Cells
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BOOMSHOT}}'''<br>45-55 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|MELEE}}'''<br>55-65 DMG
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|STONE}}''' {{color|RED|▼}}<br>66 DMG<br>30%
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|STONE}}''' {{color|LIME|▲}}<br>78 DMG<br>30%
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|BODYGUARD}}''' {{color|LIME|▲}}<br>-40% <small>WPN</small>/-100% <small>MOV</small><br>Cooldown 1 Turn
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|MAGNET DANCE}}''' {{color|RED|▼}}<br>Draws opponents<br>Cooldown 3 Turns
|}
|}


The majority of the game's soundtrack was composed by [[Naoto Kubo]], with additional music by [[Shiho Fujii]] and [[Koji Kondo]]. There are a total of 82 songs in the Music List.
{|
|
*''<u>All-Purpose</u>''
**''Health Points / 170''
**''Boom Dash / 30 DMG''
**''Cleansing Jump / 6 Cells''
**''Boomshot / 45-55 DMG''
**''Melee / 55-65 DMG''
**''Vamp / 66 DMG / 50%''
**''Stone / 78 DMG / 10%''
**''Bodyguard / -20% <small>WPN</small>/-60% <small>MOV</small> / Cooldown 1 Turn''
**''Magnet Dance / Draws opponents / Cooldown 2 Turns''
|
*''<u>Explosive</u>''
**''Health Points / 170''
**''Boom Dash / 40 DMG''
**''Cleansing Jump / 6 Cells''
**''Boomshot / 45-55 DMG''
**''Melee / 55-65 DMG''
**''Vamp / 66 DMG / 50%''
**''Vamp / 78 DMG / 50%''
**''Bodyguard / -10% <small>WPN</small>/-40% <small>MOV</small> / Cooldown 2 Turns''
**''Magnet Dance / Draws opponents / Cooldown 1 Turn''
|
*''<u>Medusa</u>''
**''Health Points / 170''
**''Boom Dash / 20 DMG''
**''Cleansing Jump / 6 Cells''
**''Boomshot / 45-55 DMG''
**''Melee / 55-65 DMG''
**''Stone / 66 DMG / 30%''
**''Stone / 78 DMG / 30%''
**''Bodyguard / -40% <small>WPN</small>/-100% <small>MOV</small> / Cooldown 1 Turn''
**''Magnet Dance / Draws opponents / Cooldown 3 Turns''
|}


{| style="text-align: left; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="3" cellspacing="3"
=====Peach=====
|-style="background: #ABC;"
{|
!Cover
|
!#
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
!Title
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Peach Portrait.png|100px]]
!Notes
!style="background:HOTPINK;border:3px solid #0051B4"|{{color link|WHITE|PEACH}}
|-
|-
|style="background: #8746EC;vertical-align:top;text-align:center;"|[[File:SMO Cap Kingdom Music.png|150px]] <br> '''{{color-link|Cap Kingdom|white}} {{color|Music|white}}'''
!style="background:#002E6A;border:3px solid #0051B4"|All-Purpose
|1
|Bonneton
|Plays throughout the Cap Kingdom.
|-
|-
|rowspan="4" style="background: #37BAB4;vertical-align:top;"|[[File:SMO Cascade Kingdom Music.png|150px]] <br> '''{{color-link|Cascade Kingdom|white}} {{color|Music|white}}'''
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>200
|- style="background: #F4F5EF;"
|2
|Fossil Falls
|Plays throughout the Cascade Kingdom, and in the first section of the [[Darker Side]].
|-
|-
|3
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DASH}}'''<br>20 DMG
|Fossil Falls (8-Bit)
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSE+HEAL JUMP}}'''<br>15% HP<br>2 AOE Cells
|A [[Nintendo Entertainment System|NES]] chiptune-style arrangement of "Fossil Falls" that plays in the 8-bit sections in the Cascade Kingdom.
|- style="background: #F4F5EF;"
|4
|Fossil Falls: Dinosaur
|Plays while [[capture|capturing]] a [[T-Rex]], or being chased by one.
|-
|-
|rowspan="7" style="vertical-align:top;"|[[File:SMO Cap Kingdom Music.png|150px]]
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BOOMSHOT}}'''<br>45-55 DMG
|colspan="3" style="background: #C82222;"|'''{{color-link|Sand Kingdom|white}} {{color|Music|white}}'''
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|GRENADUCK}}'''<br>20-30 DMG
|-
|-
|5
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|FREEZE}}'''<br>66 DMG<br>50%
|Tostarena: Ruins
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BURN}}'''<br>36 DMG<br>50%
|Plays in Tostarena Ruins in the Sand Kingdom, and in the second section of the Darker Side.
|- style="background: #F4F5EF;"
|6
|Tostarena: Ruins (8-Bit)
|A NES chiptune-style arrangement of "Tostarena: Ruins" that plays in the 8-bit sections in Tostarena Ruins.
|-
|-
|7
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|ROYAL GAZE<br>(1 SHOT)}}'''<br>100% DMG<br>Cooldown 2 Turns
|Tostarena: Night
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|PROTECTION}}'''<br>30% DMG Reduction<br>Cooldown 2 Turns
|Plays in the Sand Kingdom at night during the "[[The Hole in the Desert|Hole in the Desert]]" objective.
|}
|- style="background: #F4F5EF;"
|
|8
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|Tostarena: Night (8-Bit)
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Peach Portrait.png|100px]]
|A NES chiptune-style arrangement of "Tostarena: Night" that plays in the 8-bit sections in the Sand Kingdom at night.
!style="background:HOTPINK;border:3px solid #0051B4"|{{color link|WHITE|PEACH}}
|-
|-
|9
!style="background:#002E6A;border:3px solid #0051B4"|Protector
|Tostarena: Town
|Plays in Tostarena Town after defeating [[Knucklotec]].
|- style="background: #F4F5EF;"
|10
|Tostarena: Jaxi
|Plays while riding a [[Jaxi]].
|-
|-
|rowspan="4" style="vertical-align:top;"|[[File:SMO Wooded Kingdom Music.png|150px]]
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>200
|colspan="3" style="background: #378C37;"|'''{{color-link|Wooded Kingdom|white}} {{color|Music|white}}'''
|-
|-
|11
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DASH}}'''<br>20 DMG
|Steam Gardens
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|CLEANSE+HEAL JUMP}}''' {{color|LIME|▲}}<br>20% HP<br>0 AOE Cells
|Plays in Iron Road in the Wooded Kingdom, and in the third section of the Darker Side.
|- style="background: #F4F5EF;"
|12
|Steam Gardens (8-Bit)
|A NES chiptune-style arrangement of "Steam Gardens" that plays in the 8-bit section in the Wooded Kingdom.
|-
|-
|13
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BOOMSHOT}}''' {{color|RED|▼}}<br>35-45 DMG
|Steam Gardens: Sherm
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|GRENADUCK}}'''<br>20-30 DMG
|A variation of "Steam Gardens" that plays while fighting the cannon during the "[[Path to the Secret Flower Field]]" objective, or while fighting a [[Yoofoe]], in the Wooded Kingdom.
|-
|-
|rowspan="5" style="vertical-align:top;"|[[File:SMO Lake Kingdom Music.png|150px]]
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|BURN}}''' {{color|RED|}}<br>54 DMG<br>30%
|colspan="3" style="background: #63AABE;"|'''{{color-link|Lake Kingdom|white}} {{color|Music|white}}'''
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|FREEZE}}'''<br>36 DMG<br>30%
|- style="background: #F4F5EF;"
|14
|Lake Lamode 1
|Plays while underwater in the Lake Kingdom.
|-
|-
|15
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|ROYAL GAZE {{color|RED|▼}}<br>(1 SHOT)|#77B4E5}}'''<br>30% DMG<br>Cooldown 2 Turns
|Lake Lamode 1 (8-Bit)
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|PROTECTION}}''' {{color|LIME|▲}}<br>80% DMG Reduction<br>Cooldown 1 Turn
|A NES chiptune-style arrangement of "Lake Lamode 1" that plays in the 8-bit section in the Lake Kingdom.
|}
|- style="background: #F4F5EF;"
|
|16
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|Lake Lamode 2
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Peach Portrait.png|100px]]
|A variation of "Lake Lamode 1" that plays while on land in the Lake Kingdom.
!style="background:HOTPINK;border:3px solid #0051B4"|{{color link|WHITE|PEACH}}
|-
|-
|17
!style="background:#002E6A;border:3px solid #0051B4"|Icy
|Lake Lamode: Underwater Passage
|Plays in the underwater path leading to the main lake in the Lake Kingdom, as well as in the Underwater Tunnel to the Lighthouse in the [[Seaside Kingdom]].
|-
|-
|rowspan="4" style="vertical-align:top;"|[[File:SMO Lost Kingdom Music.png|150px]]
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>200
|colspan="3" style="background: #C84064;"|'''{{color-link|Lost Kingdom|white}} {{color|Music|white}}'''
|- style="background: #F4F5EF;"
|18
|Forgotten Isle 1
|Plays when [[Cappy]] is captured by [[Klepto]] in the Lost Kingdom.
|-
|-
|19
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DASH}}'''<br>20 DMG
|Forgotten Isle 2
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSE+HEAL JUMP}}''' {{color|RED|▼}}<br>5% HP<br>2 AOE Cells
|Plays throughout the Lost Kingdom, and in the fourth section of the Darker Side.
|- style="background: #F4F5EF;"
|20
|Forgotten Isle 2 (8-Bit)
|A NES chiptune-style arrangement of "Forgotten Isle 2" that plays in the 8-bit section in the Lost Kingdom.
|-
|-
|rowspan="9" style="vertical-align:top;"|[[File:SMO Metro Kingdom Music.png|150px]]
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|BOOMSHOT}}''' {{color|LIME|▲}}<br>55-65 DMG
|colspan="3" style="background: #8291A4;"|'''{{color-link|Metro Kingdom|white}} {{color|Music|white}}'''
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|GRENADUCK}}''' {{color|LIME|}}<br>30-40 DMG
|-
|-
|21
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|FREEZE}}''' {{color|LIME|▲}}<br>78 DMG<br>80%
|New Donk City: Night 1
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|FREEZE}}''' {{color|LIME|▲}}<br>48 DMG<br>80%
|Plays in the Metro Kingdom at night during the first half of the "[[New Donk City's Pest Problem]]" objective.
|- style="background: #F4F5EF;"
|22
|New Donk City: Night 2
|Plays in the Metro Kingdom at night after capturing a Sherm during the "New Donk City's Pest Problem" objective.
|-
|-
|23
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|ROYAL GAZE {{color|LIME|▲}}<br>(1 SHOT)|#F1F9A5}}'''<br>100% DMG<br>Cooldown 1 Turn
|New Donk City: Daytime
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|PROTECTION}}''' {{color|RED|▼}}<br>30% DMG Reduction<br>Cooldown 3 Turns
|Plays throughout the Metro Kingdom during the day after defeating [[Mechawiggler]].
|}
|- style="background: #F4F5EF;"
|}
|24
 
|New Donk City: Cafe
{|
|A piano arrangement of the ''[[Super Mario World]]'' overworld theme that plays on the boom box near the rooftop pool.
|
*''<u>All-Purpose</u>''
**''Health Points / 200''
**''Dash / 20 DMG''
**''Cleanse+Heal Jump / 15% HP / 2 AOE Cells''
**''Boomshot / 45-55 DMG''
**''Grenaduck / 20-30 DMG''
**''Freeze / 66 DMG / 50%''
**''Burn / 36 DMG / 50%''
**''Royal Gaze (1 Shot) / 100% DMG / Cooldown 2 Turns''
**''Protection / 30% DMG Reduction / Cooldown 2 Turns''
|
*''<u>Protector</u>''
**''Health Points / 200''
**''Dash / 20 DMG''
**''Cleanse+Heal Jump / 20% HP / 0 AOE Cells''
**''Boomshot / 35-45 DMG''
**''Grenaduck / 20-30 DMG''
**''Burn / 54 DMG / 30%''
**''Freeze / 36 DMG / 30%''
**''Royal Gaze (1 Shot) / 30% DMG / Cooldown 2 Turns''
**''Protection / 80% DMG Reduction / Cooldown 1 Turn''
|
*''<u>Icy</u>''
**''Health Points / 200''
**''Dash / 20 DMG''
**''Cleanse+Heal Jump / 5% HP / 2 AOE Cells''
**''Boomshot / 55-65 DMG''
**''Grenaduck / 30-40 DMG''
**''Freeze / 78 DMG / 80%''
**''Freeze / 48 DMG / 80%''
**''Royal Gaze (1 Shot) / 100% DMG / Cooldown 1 Turn''
**''Protection / 30% DMG Reduction / Cooldown 3 Turns''
|}
 
=====Rabbid Yoshi=====
{|
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Yoshi Portrait.png|100px]]
!style="background:ORANGE;border:3px solid #0051B4"|{{color link|WHITE|RABBID Yoshi}}
|-
|-
|25
!style="background:#002E6A;border:3px solid #0051B4"|All-Purpose
|New Donk City (Band Performance)
|The song the band plays in the New Donk City Hall Auditorium. It is a big-band arrangement of the Ground Theme from ''[[Super Mario Bros.]]''
|- style="background: #F4F5EF;"
|26
|NDC Festival
|A variation of "[[Jump Up, Super Star!]]" that plays during the [[A Traditional Festival!|New Donk City Festival]] and on the main surface of the Darker Side.
|-
|-
|27
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>150
|NDC Festival (Japanese)
|"NDC Festival" with Japanese vocals. Certain boom boxes play this version when [[Mario]] hits them with Cappy.
|- style="background: #F4F5EF;"
|28
|NDC Festival (8-Bit)
|A NES chiptune-style arrangement of "NDC Festival", albeit without vocals. The player can request this version to be played over the New Donk City Festival to the [[New Donker]] at the auditorium; doing so would also replace [[Pauline]]'s artwork on the billboards with her original sprite from ''[[Donkey Kong (game)|Donkey Kong]]''. It is unlocked after fulfilling all five of [[Music Toad]]'s requests.
|-
|-
|rowspan="4" style="vertical-align:top;"|[[File:SMO Seaside Kingdom Music.png|150px]]
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|ULTRA DASH}}'''<br>30 DMG
|colspan="3" style="background: #F0D200;"|'''{{color-link|Seaside Kingdom|white}} {{color|Music|white}}'''
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING JUMP}}'''<br>6 Cells
|-
|-
|29
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|RUMBLEBANG}}'''<br>10-70 DMG
|Bubblaine
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|GRENADUCK}}'''<br>20-30 DMG
|Plays while on land in the Seaside Kingdom.
|- style="background: #F4F5EF;"
|30
|Bubblaine: Underwater
|A variation of "Bubblaine" that plays while underwater in the Seaside Kingdom.
|-
|-
|31
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|PUSH}}'''<br>84 DMG<br>20%
|Bubblaine (8-Bit)
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|PUSH}}'''<br>36 DMG<br>50%
|A NES chiptune-style arrangement of "Bubblaine" that plays in the 8-bit sections in the Seaside Kingdom.
|-
|-
|rowspan="3" style="vertical-align:top;"|[[File:SMO Snow Kingdom Music.png|150px]]
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|OUTER SHELL<br>(2 HITS)}}'''<br>-80% <small>WPN</small>/-80% <small>MOV</small><br>Cooldown 2 Turns
|colspan="3" style="background: #68A5D2;"|'''{{color-link|Snow Kingdom|white}} {{color|Music|white}}'''
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SCAREDY RABBID}}'''<br>Repels opponents<br>Cooldown 2 Turns
|- style="background: #F4F5EF;"
|}
|32
|
|Shiveria: Town
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|Plays in Shiveria Town in the Snow Kingdom.
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Yoshi Portrait.png|100px]]
!style="background:ORANGE;border:3px solid #0051B4"|{{color link|WHITE|RABBID Yoshi}}
|-
|-
|33
!style="background:#002E6A;border:3px solid #0051B4"|BIG Dash
|Shiveria: Race-Course Entrance
|Plays in the entrances to the [[Bound Bowl Grand Prix]].
|-
|-
|rowspan="4" style="vertical-align:top;"|[[File:SMO Luncheon Kingdom Music.png|150px]]
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>150
|colspan="3" style="background: #F569BF;"|'''{{color-link|Luncheon Kingdom|white}} {{color|Music|white}}'''
|- style="background: #F4F5EF;"
|34
|Mount Volbono
|Plays outside of Peronza Plaza in the Luncheon Kingdom, and in the fifth section of the Darker Side.
|-
|-
|35
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|ULTRA DASH}}''' {{color|LIME|▲}}<br>40 DMG
|Mount Volbono (8-Bit)
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING JUMP}}'''<br>6 Cells
|A NES chiptune-style arrangement of "Mount Volbono" that plays in the 8-bit sections in the Luncheon Kingdom.
|- style="background: #F4F5EF;"
|36
|Mount Volbono: Town
|Plays in Peronza Plaza in the Luncheon Kingdom.
|-
|-
|rowspan="4" style="vertical-align:top;"|[[File:SMO Bowser's Kingdom Music.png|150px]]
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|RUMBLEBANG}}'''<br>10-70 DMG
|colspan="3" style="background: #91AF01;"|'''{{color-link|Bowser's Kingdom|white}} {{color|Music|white}}'''
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|GRENADUCK}}'''<br>20-30 DMG
|-
|-
|37
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|STONE}}''' {{color|RED|▼}}<br>84 DMG<br>10%
|Bowser's Castle 1
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|PUSH}}'''<br>36 DMG<br>50%
|Plays in the courtyards leading up to the Main Courtyard of Bowser's Kingdom, and in the sixth section of the Darker Side.
|- style="background: #F4F5EF;"
|38
|Bowser's Castle 1 (8-Bit)
|A NES chiptune-style arrangement of "Bowser's Castle 1" that plays in the 8-bit section in Bowser's Kingdom.
|-
|-
|39
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|OUTER SHELL {{color|LIME|▲}}<br>(1 HIT)|#F1F9A5}}'''<br>-100% <small>WPN</small>/-100% <small>MOV</small><br>Cooldown 1 Turn
|Bowser's Castle 2
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SCAREDY RABBID}}''' {{color|RED|▼}}<br>Repels opponents<br>Cooldown 3 Turns
|Plays in [[Bowser's Castle]].
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Yoshi Portrait.png|100px]]
!style="background:ORANGE;border:3px solid #0051B4"|{{color link|WHITE|RABBID Yoshi}}
|-
|-
|rowspan="10" style="vertical-align:top;"|[[File:SMO Moon Kingdom Music.png|150px]]
!style="background:#002E6A;border:3px solid #0051B4"|Scary
|colspan="3" style="background: #A0BFDC;"|'''{{color-link|Moon Kingdom|white}} {{color|Music|white}}'''
|- style="background: #F4F5EF;"
|40
|Honeylune Ridge
|Plays throughout the Moon Kingdom and [[Dark Side]].
|-
|-
|41
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>150
|Honeylune Ridge (8-Bit)
|A NES chiptune-style arrangement of "Honeylune Ridge" that plays in the 8-bit section in the Moon Kingdom.
|- style="background: #F4F5EF;"
|42
|Honeylune Ridge: Caves
|Plays in the Underground Moon Caverns in the Moon Kingdom.
|-
|-
|43
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|ULTRA DASH}}''' {{color|RED|▼}}<br>20 DMG
|Honeylune Ridge: Wedding Hall
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSING JUMP}}'''<br>6 Cells
|Plays in the Wedding Hall in the Moon Kingdom.
|- style="background: #F4F5EF;"
|44
|Honeylune Ridge: Collapse
|Plays during the first half of the escape sequence.
|-
|-
|45
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|RUMBLEBANG}}'''<br>10-70 DMG
|Honeylune Ridge: Collapse (8-Bit)
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|GRENADUCK}}'''<br>20-30 DMG
|A NES chiptune-style arrangement of "Honeylune Ridge: Collapse" that plays in the 8-bit section during the escape sequence.
|- style="background: #F4F5EF;"
|46
|[[Honeylune Ridge: Escape]]
|A vocal song that plays during the second half of the escape sequence.
|-
|-
|47
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|PUSH}}'''<br>84 DMG<br>20%
|Honeylune Ridge: Escape (Japanese)
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|PUSH}}''' {{color|LIME|▲}}<br>36 DMG<br>80%
|"Honeylune Ridge: Escape" with Japanese vocals. Certain boom boxes play this version when Mario hits them with Cappy.
|- style="background: #F4F5EF;"
|48
|Honeylune Ridge: Escape (8-Bit)
|A NES chiptune-style arrangement of "Honeylune Ridge: Escape", albeit without vocals. It is unlocked after fulfilling at least two of Music Toad's requests.
|-
|-
|rowspan="2" style="vertical-align:top;"|[[File:SMO Mushroom Kingdom Music.png|150px]]
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|OUTER SHELL<br>(2 HITS)}}'''<br>-80% <small>WPN</small>/-80% <small>MOV</small><br>Cooldown 2 Turns
|colspan="3" style="background: #FF6E69;"|'''{{color-link-piped|Mushroom Kingdom (Super Mario Odyssey)|white|Mushroom Kingdom}} {{color|Music|white}}'''
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|SCAREDY RABBID}}''' {{color|LIME|▲}}<br>Repels opponents<br>Cooldown 1 Turn
|}
|}
 
{|
|
*''<u>All-Purpose</u>''
**''Health Points / 150''
**''Ultra Dash / 30 DMG''
**''Cleansing Jump / 6 Cells''
**''Rumblebang / 10-70 DMG''
**''Grenaduck / 20-30 DMG''
**''Push / 84 DMG / 20%''
**''Push / 36 DMG / 50%''
**''Outer Shell (2 Hits) / -80% <small>WPN</small>/-80% <small>MOV</small> / Cooldown 2 Turns''
**''Scaredy Rabbid / Repels opponents / Cooldown 2 Turns''
|
*''<u>BIG Dash</u>''
**''Health Points / 150''
**''Ultra Dash / 40 DMG''
**''Cleansing Jump / 6 Cells''
**''Rumblebang / 10-70 DMG''
**''Grenaduck / 20-30 DMG''
**''Stone / 84 DMG / 10%''
**''Push / 36 DMG / 50%''
**''Outer Shell (1 Hit) / -100% <small>WPN</small>/-100% <small>MOV</small> / Cooldown 1 Turn''
**''Scaredy Rabbid / Repels opponents / Cooldown 3 Turns''
|
*''<u>Scary</u>''
**''Health Points / 150''
**''Ultra Dash / 20 DMG''
**''Cleansing Jump / 6 Cells''
**''Rumblebang / 10-70 DMG''
**''Grenaduck / 20-30 DMG''
**''Push / 84 DMG / 20%''
**''Push / 36 DMG / 80%''
**''Outer Shell (2 Hits) / -80% <small>WPN</small>/-80% <small>MOV</small> / Cooldown 2 Turns''
**''Scaredy Rabbid / Repels opponents / Cooldown 1 Turn''
|}
 
=====Yoshi=====
{|
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Yoshi Portrait.png|100px]]
!style="background:ORANGE;border:3px solid #0051B4"|{{color link|WHITE|YOSHI}}
|-
|-
|49
!style="background:#002E6A;border:3px solid #0051B4"|All-Purpose
|Peach's Castle
|An arrangement of "Inside the Castle Walls" from ''[[Super Mario 64]]'' that plays inside [[Princess Peach's Castle|Peach's Castle]] in the Mushroom Kingdom.
|-
|-
|rowspan="13" style="vertical-align:top;"|[[File:SMO Battle Music.png|150px]]
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>180
|colspan="3" style="background: #78745B;"|'''{{color|Battle Music|white}}'''
|- style="background: #F4F5EF;"
|50
|Broodals Battle
|Plays while fighting [[Topper]], [[Hariet]], [[Spewart]] or [[Rango]].
|-
|-
|51
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DASH}}'''<br>30 DMG
|Madame Broode Battle
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|CLEANSE+GROUND <br>POUND}}'''<br>40 DMG<br>3 AOE Cells
|Plays while fighting [[Madame Broode and Chain Chompikins]] in the Cascade Kingdom and Moon Kingdom.
|- style="background: #F4F5EF;"
|52
|Knucklotec Battle
|Plays while fighting [[Knucklotec]] in the Sand Kingdom and Mushroom Kingdom.
|-
|-
|53
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|RUMLBEBANG}}'''<br>10-70 DMG
|Torkdrift Battle
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|ROCKET}}'''<br>20-30 DMG
|Plays while fighting [[Torkdrift]] in the Wooded Kingdom and Mushroom Kingdom.
|- style="background: #F4F5EF;"
|54
|Mechawiggler Battle
|Plays while fighting [[Mechawiggler]] in the Metro Kingdom and Mushroom Kingdom.
|-
|-
|55
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|INK}}'''<br>84 DMG<br>20%
|Mollusque-Lanceur Battle
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|FREEZE}}'''<br>36 DMG<br>50%
|Plays while fighting [[Mollusque-Lanceur]] in the Seaside Kingdom and Mushroom Kingdom.
|- style="background: #F4F5EF;"
|56
|Mollusque-Lanceur Battle (8-Bit)
|A NES chiptune-style arrangement of "Mollusque-Lanceur Battle" that plays in the 8-bit sections during the boss fight in the Seaside Kingdom.
|-
|-
|57
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|EGG BEATER<br>(1 SHOT)}}'''<br>100% DMG<br>Cooldown 2 Turns
|Cookatiel Battle
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SUPER CHANCE}}'''<br>Super Effect <br>guaranteed<br>Cooldown 3 Turns
|Plays while fighting [[Cookatiel]] in the Luncheon Kingdom and Mushroom Kingdom.
|}
|- style="background: #F4F5EF;"
|
|58
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|Ruined Dragon
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Yoshi Portrait.png|100px]]
|Plays while fighting the [[Ruined Dragon]] in the [[Ruined Kingdom]] and Mushroom Kingdom.
!style="background:ORANGE;border:3px solid #0051B4"|{{color link|WHITE|YOSHI}}
|-
|-
|59
!style="background:#002E6A;border:3px solid #0051B4"|Quake n' Shake
|RoboBrood Battle
|Plays while fighting [[RoboBrood]] in Bowser's Kingdom and the Dark Side.
|- style="background: #F4F5EF;"
|60
|Bowser Battle 1
|Plays while fighting [[Bowser]] in the [[Cloud Kingdom]].
|-
|-
|61
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>180
|Bowser Battle 2
|Plays during the final battle with Bowser in the Moon Kingdom.
|-
|-
|rowspan="15" style="vertical-align:top;"|[[File:SMO Small World Music.png|150px]]
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DASH}}'''<br>30 DMG
|colspan="3" style="background: #6468D3;"|'''{{color|Small World Music|white}}'''
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|CLEANSE+GROUND {{color|LIME|▲}}<br>POUND|#F1F9A5}}'''<br>60 DMG<br>4 AOE Cells
|- style="background: #F4F5EF;"
|62
|Run, Jump, Throw! 1
|Plays in secret areas.
|-
|-
|63
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|RUMLBEBANG}}'''<br>10-70 DMG
|Run, Jump, Throw! 2
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|ROCKET}}'''<br>20-30 DMG
|Plays in secret areas.
|- style="background: #F4F5EF;"
|64
|Run, Jump, Throw! 2 (8-Bit)
|A NES chiptune-style arrangement of "Run, Jump, Throw! 2" that plays in the 8-bit sections of certain secret areas.
|-
|-
|65
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|FREEZE}}'''<br>84 DMG<br>20%
|Subterranean 1
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|INK}}'''<br>36 DMG<br>50%
|Plays in secret areas. It is an arrangement of "Space Athletic" from ''[[Super Mario Galaxy]]'', which in turn is an arrangement of the ''Super Mario Bros.'' underground theme.
|- style="background: #F4F5EF;"
|66
|Subterranean 1 (8-Bit)
|A NES chiptune-style arrangement of "Subterranean 1" that plays in the 8-bit sections of certain secret areas.
|-
|-
|67
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|EGG BEATER {{color|RED|▼}}<br>(1 SHOT)|#77B4E5}}'''<br>80% DMG<br>Cooldown 3 Turns
|Subterranean 2
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|SUPER CHANCE}}'''<br>Super Effect <br>guaranteed<br>Cooldown 3 Turns
|Plays in the Jaxi Ruins. It is an arrangement of the ''Super Mario Bros.'' underground theme taken from ''[[Captain Toad: Treasure Tracker]]''.
|}
|- style="background: #F4F5EF;"
|
|68
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|Caves
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Yoshi Portrait.png|100px]]
|Plays in Top-Hat Tower and the secret frog pond in the Cap Kingdom.
!style="background:ORANGE;border:3px solid #0051B4"|{{color link|WHITE|YOSHI}}
|-
|-
|69
!style="background:#002E6A;border:3px solid #0051B4"|Happy Fortune
|Ice
|Plays in the Ice Cave and Underground Temple in the Sand Kingdom, and in the four sub-areas of the Snow Kingdom.
|- style="background: #F4F5EF;"
|70
|Another World
|Plays in otherworldly-themed secret areas.
|-
|-
|71
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|HEALTH POINTS}}'''<br>180
|Ruins
|Plays in the Inverted Pyramid, Transparent Maze and Bullet Bill Maze in the Sand Kingdom.
|- style="background: #F4F5EF;"
|72
|Ruins (8-Bit)
|A NES chiptune-style arrangement of "Ruins" that plays in the 8-bit sections of the Inverted Pyramid in the Sand Kingdom.
|-
|-
|73
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|DASH}}''' {{color|RED|▼}}<br>10 DMG
|Projection Room: Above Ground
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|CLEANSE+GROUND {{color|RED|▼}}<br>POUND|#77B4E5}}'''<br>10 DMG<br>3 AOE Cells
|The original Ground Theme from ''Super Mario Bros.'' that plays in the [[World 1-1 (Super Mario Bros.)|World 1-1]] replica in New Donk City's projection room.
|- style="background: #F4F5EF;"
|74
|Projection Room: Underground
|The original ''Super Mario Bros.'' underground theme that plays in the bonus room in the World 1-1 replica in New Donk City's projection room.
|-
|-
|75
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|RUMLBEBANG}}'''<br>10-70 DMG
|Above the Clouds
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|ROCKET}}'''<br>20-30 DMG
|Plays in bonus areas. It is an arrangement of the music heard in the [[Switch Palace]]s and [[Bonus Game (Super Mario World)|Bonus Game]] in ''[[Super Mario World]]''.
|-
|-
|rowspan="8" style="vertical-align:top;"|[[File:SMO Extra Music.png|150px]]
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|INK}}'''<br>84 DMG<br>20%
|colspan="3" style="background: #9BCE31;"|'''{{color|Extra Music|white}}'''
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|#77B4E5|FREEZE}}'''<br>36 DMG<br>50%
|- style="background: #F4F5EF;"
|-
|76
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|EGG BEATER {{color|LIME|▲}}<br>(1 SHOT)|#F1F9A5}}'''<br>140% DMG<br>Cooldown 2 Turns
|Toad Brigade Member
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|#F1F9A5|SUPER CHANCE}}''' {{color|LIME|▲}}<br>Super Effect <br>guaranteed<br>Cooldown 1 Turn
|The [[Toad Brigade]]'s theme from ''Super Mario Galaxy'' that plays when talking to [[Captain Toad]].
|}
|}
 
{|
|
*''<u>All-Purpose</u>''
**''Health Points / 180''
**''Dash / 30 DMG''
**''Cleanse+Ground Pound / 40 DMG / 3 AOE Cells''
**''Rumblebang / 10-70 DMG''
**''Rocket / 20-30 DMG''
**''Ink / 84 DMG / 20%''
**''Freeze / 36 DMG / 50%''
**''Egg Beater (1 Shot) / 100% DMG / Cooldown 2 Turns''
**''Super Chance / Super Effect guaranteed / Cooldown 3 Turns''
|
*''<u>Quake n' Shake</u>''
**''Health Points / 180''
**''Dash / 30 DMG''
**''Cleanse+Ground Pound / 60 DMG / 4 AOE Cells''
**''Rumblebang / 10-70 DMG''
**''Rocket / 20-30 DMG''
**''Freeze / 84 DMG / 20%''
**''Ink / 36 DMG / 50%''
**''Egg Beater (1 Shot) / 80% DMG / Cooldown 3 Turns''
**''Super Chance / Super Effect guaranteed / Cooldown 3 Turns''
|
*''<u>Happy Fortune</u>''
**''Health Points / 180''
**''Dash / 10 DMG''
**''Cleanse+Ground Pound / 10 DMG / 3 AOE Cells''
**''Rumblebang / 10-70 DMG''
**''Rocket / 20-30 DMG''
**''Ink / 84 DMG / 20%''
**''Freeze / 36 DMG / 50%''
**''Egg Beater (1 Shot) / 140% DMG / Cooldown 2 Turns''
**''Super Chance / Super Effect guaranteed / Cooldown 1 Turn''
|}
 
=PMTOKBestiary=
{|class="infobox" colspan=5 cellspacing=0 cellpadding=2 style="border-top:2px solid #81796F;border-bottom:2px solid #81796F;background:#C9CAC4;font-family:Arial;padding:4px;margin:0 0 0 0;width:100%;font-size:11px"
!colspan=1 style="border:2px solid #C9CAC4;border-top-left-radius:10px;border-bottom-left-radius:10px;border-right:0px;font-size:120%;text-align:center;color:WHITE;background:#56451B;width:5%"|'''No. {{{num|}}} &#124;'''
!colspan=1 style="border:2px solid #C9CAC4;border-top-right-radius:10px;border-bottom-right-radius:10px;border-left:0px;border-right:0px;font-size:120%;text-align:center;color:WHITE;background:#56451B;width:18%"|{{color link|{{{name|Enemy Name}}}|WHITE|{{#switch:{{{role|common}}}|common=|miniboss=''|boss='''}}{{{altname|{{{name|Enemy Name}}}}}}{{#switch:{{{role|common}}}|common=|miniboss=''|boss='''|support=</u>|optional='''''}}}}
|colspan=6 style="font-size:120%;text-align:center;color:#411000;background:#C9CAC4"|
|-
|-
|77
{|class="infobox" cellspacing=0 cellpadding=2 style="background:#A68D71;font-family:Arial;padding:4px;margin:0 0 0 0;width:100%;font-size:11px"
|To the Next Kingdom
|colspan=2 rowspan=4 style="border:4px solid #A68D71;border-radius:10px;background:#A68D71;text-align:center;width:20%"|{{#if:{{{image|}}}|{{{image|}}}|[[File:PMTOK {{{altname|{{{name|}}}}}}.png|{{{size|140px}}}]]}}
|Plays on the world map.
|colspan=3 style="border:2px solid #A68D71;border-top-left-radius:10px;border-bottom-left-radius:10px;border-right:0px;background:#C9CAC4;width:4%;text-align:center"|'''HP'''
|- style="background: #F4F5EF;"
|colspan=3 style="border:2px solid #A68D71;border-top-right-radius:10px;border-bottom-right-radius:10px;border-left:0px;background:#E9E9E5;width:5%;text-align:center"|{{{hp|???}}}
|78
|style="border:2px solid #A68D71;border-top-left-radius:10px;border-top-right-radius:10px;border-bottom:0px;background:#C9CAC4;width:30%;text-align:center"|'''Attacks'''
|Shop
|style="border:2px solid #A68D71;border-top-left-radius:10px;border-top-right-radius:10px;border-bottom:0px;background:#C9CAC4;width:30%;text-align:center"|'''Location(s)'''
|Plays in the [[Crazy Cap]] stores.
|-
|-
|79
|colspan=3 style="border:2px solid #A68D71;border-top-left-radius:10px;border-bottom-left-radius:10px;border-right:0px;background:#C9CAC4;text-align:center"|<span title="The enemy's type (determines if/how certain moves affect it).">'''Type'''</span>
|Race
|colspan=3 style="border:2px solid #A68D71;border-top-right-radius:10px;border-bottom-right-radius:10px;border-left:0px;background:#E9E9E5;text-align:center"|{{{type|Normal}}}
|Plays in racing minigames.
|rowspan=2 style="border:2px solid #A68D71;border-bottom-left-radius:10px;border-bottom-right-radius:10px;border-top:0px;background:#E9E9E5;text-align:center"|{{{attack|}}}
|- style="background: #F4F5EF;"
|rowspan=2 style="border:2px solid #A68D71;border-bottom-left-radius:10px;border-bottom-right-radius:10px;border-top:0px;background:#E9E9E5;text-align:center"|{{{location|}}}
|80
|RC Car
|Plays in the [[RC Car]] minigame in the Metro Kingdom. It is an arrangement of the [[Mario Circuit]] theme from ''[[Super Mario Kart]]''.
|-
|-
|81
|colspan=3 style="border:2px solid #A68D71;border-top-left-radius:10px;border-bottom-left-radius:10px;border-right:0px;background:#C9CAC4;text-align:center"|'''Item Drops'''
|Spinning Slots
|colspan=3 style="border:2px solid #A68D71;border-top-right-radius:10px;border-bottom-right-radius:10px;border-left:0px;background:#E9E9E5;text-align:center"|{{{item|None}}}
|Plays in the slots minigame rooms and certain secret areas. It is an arrangement of the [[Spade Panel]] minigame music from ''[[Super Mario Bros. 3]]''.
|-style="text-align:center"
|- style="background: #F4F5EF;"
|style="border:1px solid #A68D71;border-radius:10px;background:{{{red|CRIMSON}}}"|
|82
|style="border:1px solid #A68D71;border-radius:10px;background:{{{blue|BLUE}}}"|
|Climactic Duel!
|style="border:1px solid #A68D71;border-radius:10px;background:{{{yellow|GOLD}}}"|
|Plays in the [[Trace-Walking]] minigames.
|style="border:1px solid #A68D71;border-radius:10px;background:{{{purple|DARKVIOLET}}}"|
|style="border:1px solid #A68D71;border-radius:10px;background:{{{green|GREEN}}}"|
|style="border:1px solid #A68D71;border-radius:10px;background:{{{black|BLACK}}}"|
|colspan=4 style="border:2px solid #A68D71;border-radius:10px;background:#E9E9E5"|''{{{info|}}}''
|}
|}
|}<noinclude>
<noinclude>{{br}}<!--[[Category:Infobox templates]]-->
===Usage===
{|
|<pre>
&lt;onlyinclude&gt;{{#ifeq:{{{transcludesection|NAME}}}|NAME|
{{&lt;noinclude&gt;PMTOKbestiary&lt;/noinclude&gt;&lt;includeonly&gt;PMTOK enemy&lt;/includeonly&gt;
|align={{{align|right}}}
|name=
|altname=
|role=
|image=
|size=
|hp=
|type=
|item=
|attacks=
|location=
|red=
|blue=
|yellow=
|purple=
|green=
|black=
|info=
}}}}&lt;/onlyinclude&gt;</pre></noinclude>
=PMTOK Maps=
<imagemap>
File:PMTOK Red Streamer Map.png|400px|thumb|Click an area to open the relevant article.
rect 33 388 222 414 [[Whispering Woods]]
circle 128 370 16 [[Whispering Woods]]
rect 45 258 167 279 [[Toad_Town#Paper_Mario:_The_Origami_King]]
circle 181 248 16 [[Toad_Town#Paper_Mario:_The_Origami_King]]
rect 3 92 233 112 [[Graffiti Underground]]
circle 69 176 16 [[Graffiti Underground]]
rect 385 282 523 305 [[Picnic Road]]
circle 368 307 16 [[Picnic Road]]
rect 243 211 443 232 [[Overlook Mountain]]
circle 445 195 16 [[Overlook Mountain]]
rect 332 406 565 428 [[Earth Vellumental Temple]]
circle 447 376 16 [[Earth Vellumental Temple]]
rect 248 27 429 49 [[Overlook Tower]]
circle 449 90 16 [[Overlook Tower]]
</imagemap><noinclude><!--[[Category:Image map templates]]--></noinclude>
<imagemap>
File:PMTOK Blue Streamer Map.png|400px|thumb|Click an area to open the relevant article.
rect 251 64 462 90 [[Autumn Mountain]]
circle 356 135 16 [[Autumn Mountain]]
rect 362 248 554 276 [[Chestnut Valley]]
circle 420 235 16 [[Chestnut Valley]]
rect 172 18 473 45 [[Water Vellumental Shrine]]
circle 489 64 16 [[Water Vellumental Shrine]]
rect 334 387 473 413 [[Eddy River]]
circle 401 361 16 [[Eddy River]]
rect 119 341 302 367 [[Shogun Studios]]
circle 107 318 16 [[Shogun Studios]]
rect 137 243 324 271 [[Ninja Attraction]]
circle 194 316 16 [[Ninja Attraction]]
rect 9 82 210 108 [[Big Sho' Theater]]
circle 107 233 16 [[Big Sho' Theater]]
</imagemap><noinclude><!--[[Category:Image map templates]]--></noinclude>
<imagemap>
File:PMTOK Yellow Streamer Map.png|400px|thumb|Click an area to open the relevant article.
rect 106 391 321 419 [[Sweetpaper Valley]]
circle 335 390 16 [[Sweetpaper Valley]]
rect 148 328 325 356 [[Breezy Tunnel]]
circle 336 326 16 [[Breezy Tunnel]]
rect 17 273 321 302 [[Scorching Sandpaper Desert]]
circle 336 269 16 [[Scorching Sandpaper Desert]]
rect 129 226 381 249 [[Scorching Sandpaper Minor]]
circle 254 210 16 [[Scorching Sandpaper Minor]]
rect 3 173 213 194 [[Scorching Sandpaper West]]
circle 106 211 16 [[Scorching Sandpaper West]]
rect 308 162 557 190 [[Scorching Sandpaper East]]
circle 339 211 16 [[Scorching Sandpaper East]]
rect 184 4 324 30 [[Shroom_City_(Paper_Mario:_The_Origami_King)]]
circle 254 89 16 [[Shroom_City_(Paper_Mario:_The_Origami_King)]]
rect 3 50 241 71 [[Scorching Sandpaper Far West]]
circle 128 89 16 [[Scorching Sandpaper Far West]]
rect 314 50 553 74 [[Scorching Sandpaper Far East]]
circle 368 89 16 [[Scorching Sandpaper Far East]]
rect 353 284 568 311 [[Fire Vellumental Cave]]
circle 450 269 16 [[Fire Vellumental Cave]]
rect 27 120 248 144 [[Temple of Shrooms]]
circle 255 155 16 [[Temple of Shrooms]]
</imagemap><noinclude><!--[[Category:Image map templates]]--></noinclude>
<imagemap>
File:PMTOK Purple Streamer Map.png|400px|thumb|Click an area to open the relevant article.
rect 66 253 234 277 [[The Great Sea]]
circle 241 242 16 [[The Great Sea]]
rect 257 387 480 411 [[The Princess Peach]]
circle 241 369 16 [[The Princess Peach]]
rect 310 328 498 354 [[Bonehead Island]]
circle 512 334 16 [[Bonehead Island]]
rect 392 274 567 299 [[Mushroom Island]]
circle 435 248 16 [[Mushroom Island]]
rect 256 297 402 323 [[Heart Island]]
circle 330 270 16 [[Heart Island]]
rect 350 50 499 74 [[Spade Island]]
circle 330 49 16 [[Spade Island]]
rect 65 148 195 170 [[Club Island]]
circle 212 155 16 [[Club Island]]
rect 404 178 565 201 [[Full Moon Island]]
circle 436 151 16 [[Full Moon Island]]
rect 2 367 101 394 [[? Island]]
circle 68 351 16 [[? Island]]
rect 63 292 233 317 [[Hammer Island]]
circle 44 286 16 [[Hammer Island]]
rect 32 431 199 458 [[Scuffle Island]]
circle 154 406 16 [[Scuffle Island]]
rect 273 200 451 225 [[Diamond Island (Paper Mario: The Origami King)|Diamond Island]]
circle 332 172 16 [[Diamond Island (Paper Mario: The Origami King)|Diamond Island]]
rect 345 102 554 125 [[Ice Vellumental Mountain]]
circle 331 129 16 [[Ice Vellumental Mountain]]
rect 72 13 194 36 [[Sea Tower]]
circle 131 94 16 [[Sea Tower]]
</imagemap><noinclude><!--[[Category:Image map templates]]--></noinclude>
<imagemap>
File:PMTOK Green Streamer Map.png|400px|thumb|Click an area to open the relevant article.
rect 341 231 489 257 [[Shangri-Spa]]
circle 318 242 16 [[Shangri-Spa]]
rect 2 69 217 94 [[Spring of Jungle Mist]]
circle 108 146 16 [[Spring of Jungle Mist]]
rect 23 317 231 346 [[Spring of Rainbows]]
circle 251 328 16 [[Spring of Rainbows]]
rect 227 117 413 144 [[Bowser's Castle#Paper_Mario:_The_Origami_King]]
circle 317 162 16 [[Bowser's Castle#Paper_Mario:_The_Origami_King]]
</imagemap><noinclude><!--[[Category:Image map templates]]--></noinclude>


{{SMO}}
<imagemap>
[[Category:Lists|Super Mario Odyssey music]]
File:PMTOK Origami Castle Map.png|400px|thumb|Click an area to open the relevant article.
[[Category:Music]]
rect 306 346 493 374 [[Hotfoot Crater]]
[[Category:Super Mario Odyssey|*]]
circle 284 361 16 [[Hotfoot Crater]]
rect 306 149 480 176 [[Origami Castle]]
circle 284 163 16 [[Origami Castle]]
</imagemap><noinclude><!--[[Category:Image map templates]]--></noinclude>

Latest revision as of 17:31, December 31, 2024

Mario Party Playing Cards

Ace 2 3 4 5 6 7 8 9 10 Jack Queen King
File:MPPC Spades Ace.png File:MPPC Spades 2.png File:MPPC Spades 3.png File:MPPC Spades 4.png File:MPPC Spades 5.png File:MPPC Spades 6.png File:MPPC Spades 7.png File:MPPC Spades 8.png File:MPPC Spades 9.png File:MPPC Spades 10.png File:MPPC Spades Jack.png File:MPPC Spades Queen.png File:MPPC Spades King.png
File:MPPC Hearts Ace.png File:MPPC Hearts 2.png File:MPPC Hearts 3.png File:MPPC Hearts 4.png File:MPPC Hearts 5.png File:MPPC Hearts 6.png File:MPPC Hearts 7.png File:MPPC Hearts 8.png File:MPPC Hearts 9.png File:MPPC Hearts 10.png File:MPPC Hearts Jack.png File:MPPC Hearts Queen.png File:MPPC Hearts King.png
File:MPPC Diamonds Ace.png File:MPPC Diamonds 2.png File:MPPC Diamonds 3.png File:MPPC Diamonds 4.png File:MPPC Diamonds 5.png File:MPPC Diamonds 6.png File:MPPC Diamonds 7.png File:MPPC Diamonds 8.png File:MPPC Diamonds 9.png File:MPPC Diamonds 10.png File:MPPC Diamonds Jack.png File:MPPC Diamonds Queen.png File:MPPC Diamonds King.png
File:MPPC Clubs Ace.png File:MPPC Clubs 2.png File:MPPC Clubs 3.png File:MPPC Clubs 4.png File:MPPC Clubs 5.png File:MPPC Clubs 6.png File:MPPC Clubs 7.png File:MPPC Clubs 8.png File:MPPC Clubs 9.png File:MPPC Clubs 10.png File:MPPC Clubs Jack.png File:MPPC Clubs Queen.png File:MPPC Clubs King.png
Joker Card Back
File:MPPC Joker 1.png File:MPPC Joker 2.png File:MPPC Back.png

Versus Mode

Superbrawl

  • Welcome to SUPERBRAWL!
  • Compete head-to-head with a 'friend' in Superbrawl and lead your team to victory!
  • No matter where you are with Story Mode, ALL heroes are UNLOCKED and AVAILABLE (just don't ask them for spoilers).
  • Heroes are pre-designed using Skill Sets that favor different specializations. Unlock more Skill Sets as you progress!

Last Team Standing

Defeat Opponent

  • Each team has THREE Heroes who share a total of THREE Actions between them during each turn. Available Action Tickets are displayed over your Heroes' icons.
  • Collect items hidden in Item Boxes to gain an advantage. Items are available for later use and affect only the hero that uses them.

Items

  • Item Boxes contain items that will give you the edge in battle. Collect an Item Box by targeting it during movement.
  • Using and item does NOT deplete an Action Ticket and will benefit ONLY the hero selected when used.
  • When SHOWTIME! starts, Item Boxes become Super Item Boxes containing a special set of items.
    • Extra Move - Allows 1 extra Move Action
      • Can Be Found In: Item Box
    • Extra Attack - Allows 1 extra Attack Action
      • Can Be Found In: Item Box
    • Extra Technique - Allows 1 extra Technique Action
      • Can Be Found In: Item Box
    • Cooldown Reset - Resets cooldowns for weapons and Techniques
      • Can Be Found In: Item Box
    • Super Cleanser - Instantly removes all Super Effects
      • Can Be Found In: Item Box
    • Mushroom - Restores 50 HP
      • Can Be Found In: Super Item Box, Item Box
    • Mover Booster - Adds 3 Cells and +50% DMG to all Move abilites
      • Can Be Found In: Super Item Box
    • Damage Boost - Increases all weapon damage by 100%
      • Can Be Found In: Super Item Box
    • Rainbow Shield - Blocks all damages and Super Effects
      • Can Be Found In: Super Item Box
    • Triple Threat - Gives 3 extra Actions
      • Can Be Found In: Super Item Box
    • Super Guarantee - Grants sure-fire Super Effect Attacks
      • Can Be Found In: Super Item Box

Map Selection

  • Pipe Up! - The key to a healthy active lifestyle is to keep moving - even in combat. Lots of pipes allow for cover and quick, easy access around the battlefield - for you AND your opponent.
  • Trampoline Alley - Those tired of jumping by committee are in luck - trampolines offer solo journeys to all corners of the map. Hint: Mover Booster allows for multiple bounces (great for your quads).
  • Nowhere To Hide - You can hide for a time, but eventually, everyone on this battlefield is left with their bloomers hanging in the breeze. Hint: the team atop 'Sneak Peak' has the advantage.
  • Make Haste Slowly - On this battlefield, haste makes waste and cover points aren't always the sanctuary they would seem to be. CAREFULLY consider each move before you advance.

Match Options

  • Items
    • On
    • Off
  • Turn Length
    • Short
    • Medium
    • Long
    • Off
  • Max Turns
    • 7 Turns
    • 10 Turns
    • Off
  • SHOWTIME!
    • On
    • Off
  • Goes First
    • Player 1
    • Player 2
    • Random
  • Health Bonus
    • Player 1
    • Player 2
    • None

Heroes/Skill Sets

Mario
  • All-Purpose
    • Health Points / 170
    • Dash / 30 DMG
    • Cleansing Stomp / 40 DMG / 4 Cells
    • Blaster / 30-40 DMG
    • Melee / 55-65 DMG
    • Honey / 48 DMG / 50%
    • Bounce / 78 DMG / 50%
    • Hero Sight (1 Shot) / 100% DMG / Cooldown 3 Turns
    • M-Power / +30% DMG / Cooldown 3 Turns
  • Quick Draw
    • Health Points / 170
    • Dash / 10 DMG
    • Cleansing Stomp / 15 DMG / 4 Cells
    • Blaster / 30-40 DMG
    • Melee / 55-65 DMG
    • Bounce / 48 DMG / 30%
    • Bounce / 78 DMG / 30%
    • Hero Sight (2 Shots) / 130% DMG / Cooldown 1 Turn
    • M-Power / +50% DMG / Cooldown 2 Turns
  • BIG Stomp
    • Health Points / 170
    • Dash / 40 DMG
    • Cleansing Stomp / 60 DMG / 6 Cells
    • Blaster / 30-40 DMG
    • Melee / 65-75 DMG
    • Honey / 48 DMG / 50%
    • Bounce / 90 DMG / 50%
    • Hero Sight (1 Shot) / 50% DMG / Cooldown 3 Turns
    • M-Power / +30% DMG / Cooldown 3 Turns
Mario Portrait MARIO
All-Purpose
HEALTH POINTS
170
DASH
30 DMG
CLEANSING STOMP
40 DMG
4 Cells
BLASTER
30-40 DMG
MELEE
55-65 DMG
HONEY
48 DMG
50%
BOUNCE
78 DMG
50%
HERO SIGHT
(1 SHOT)

100% DMG
Cooldown 3 Turns
M-POWER
+30% DMG
Cooldown 3 Turns
Mario Portrait MARIO
Quick Draw
HEALTH POINTS
170
DASH
10 DMG
CLEANSING STOMP
15 DMG
4 Cells
BLASTER
30-40 DMG
MELEE
55-65 DMG
BOUNCE
48 DMG
30%
BOUNCE
78 DMG
30%
<span style="color:HERO SIGHT
(2 SHOTS);background:none">#F1F9A5

130% DMG
Cooldown 1 Turn
M-POWER
+50% DMG
Cooldown 2 Turns
Mario Portrait MARIO
BIG Stomp
HEALTH POINTS
170
DASH
40 DMG
CLEANSING STOMP
60 DMG
6 Cells
BLASTER
30-40 DMG
MELEE
65-75 DMG
HONEY
48 DMG
50%
BOUNCE
90 DMG
50%
<span style="color:HERO SIGHT
(1 SHOT);background:none">#77B4E5

50% DMG
Cooldown 3 Turns
M-POWER
+30% DMG
Cooldown 3 Turns
Mario's Skill Sets
Mario Portrait Skill Set Health Points Dash Cleansing Stomp Weapons Primary Super Effect Secondary Super Effect Primary Technique Secondary Technique
Damage Range Blaster Melee Damage Chance Damage Chance Effect Cooldown Effect Cooldown
All-Purpose 170 30 DMG 40 DMG 4 Cells 30-40 DMG 55-65 DMG 48 DMG
(Honey)
50% 78 DMG
(Bounce)
50% 100% DMG
(1 Shot)
3 Turns +30% DMG 3 Turns
Quick Draw 170 10 DMG 15 DMG 4 Cells 30-40 DMG 55-65 DMG 48 DMG
(Bounce)
30% 78 DMG
(Bounce)
30% 130% DMG
(2 Shots)
1 Turn +50% DMG 2 Turns
BIG Stomp 170 40 DMG 60 DMG 6 Cells 30-40 DMG 65-75 DMG 48 DMG
(Honey)
50% 90 DMG
(Bounce)
50% 50% DMG
(1 Shot)
3 Turns +30% DMG 3 Turns
Mario's Skill Sets
Mario Portrait Skill Set Health Points Dash Cleansing Stomp Blaster Melee Primary
Super Effect
Secondary
Super Effect
Hero Sight M-Power
All-Purpose 170 30 DMG 40 DMG
4 Cells
30-40 DMG 55-65 DMG Honey
48 DMG
50%
Bounce
78 DMG
50%
(1 Shot)
100% DMG
3 Turns
+30% DMG
3 Turns
Quick Draw 170 10 DMG 15 DMG
4 Cells
30-40 DMG 55-65 DMG Bounce
48 DMG
30%
Bounce
78 DMG
30%
(2 Shots)
130% DMG
1 Turn
+50% DMG
2 Turns
BIG Stomp 170 40 DMG 60 DMG
6 Cells
30-40 DMG 65-75 DMG Honey
48 DMG
50%
Bounce
90 DMG
50%
(1 Shot)
50% DMG
3 Turns
+30% DMG
3 Turns
Rabbid Peach
Rabbid Peach Portrait RABBID PEACH
All-Purpose
HEALTH POINTS
170
STYLISH DASH
30 DMG
CLEANSING JUMP
6 Cells
BLASTER
30-40 DMG
SENTRY
35-45 DMG
PUSH
48 DMG
50%
HONEY
54 DMG
50%
SHIELD
-40% WPN/-40% MOV
Cooldown 2 Turns
HEAL
20% HP
Cooldown 3 Turns
Rabbid Peach Portrait RABBID PEACH
Healer
HEALTH POINTS
170
STYLISH DASH
20 DMG
CLEANSING JUMP
6 Cells
BLASTER
30-40 DMG
SENTRY
35-45 DMG
HONEY
48 DMG
50%
PUSH
54 DMG
50%
SHIELD
-30% WPN/-30% MOV
Cooldown 2 Turns
HEAL
30% HP
Cooldown 2 Turns
Rabbid Peach Portrait RABBID PEACH
Smacker
HEALTH POINTS
170
STYLISH DASH
40 DMG
CLEANSING JUMP
6 Cells
BLASTER
30-40 DMG
SENTRY
25-35 DMG
HONEY
48 DMG
70%
HONEY
42 DMG
50%
SHIELD
-60% WPN/-60% MOV
Cooldown 1 Turn
HEAL
10% HP
Cooldown 3 Turns
  • All-Purpose
    • Health Points / 170
    • Stylish Dash / 30 DMG
    • Cleansing Jump / 6 Cells
    • Blaster / 30-40 DMG
    • Sentry / 35-45 DMG
    • Push / 48 DMG / 50%
    • Honey / 54 DMG / 50%
    • Shield / -40% WPN/-40% MOV / Cooldown 2 Turns
    • Heal / 20% HP / Cooldown 3 Turns
  • Healer
    • Health Points / 170
    • Stylish Dash / 20 DMG
    • Cleansing Jump / 6 Cells
    • Blaster / 30-40 DMG
    • Sentry / 35-45 DMG
    • Honey / 48 DMG / 50%
    • Push / 54 DMG / 50%
    • Shield / -30% WPN/-30% MOV / Cooldown 2 Turns
    • Heal / 30% HP / Cooldown 2 Turns
  • Smacker
    • Health Points / 170
    • Stylish Dash / 40 DMG
    • Cleansing Jump / 6 Cells
    • Blaster / 30-40 DMG
    • Sentry / 25-35 DMG
    • Honey / 48 DMG / 70%
    • Honey / 42 DMG / 50%
    • Shield / -60% WPN/-60% MOV / Cooldown 1 Turn
    • Heal / 10% HP / Cooldown 3 Turns
Rabbid Luigi
Rabbid Luigi Portrait RABBID LUIGI
All-Purpose
HEALTH POINTS
150
VAMP DASH
40% Life Drain
30 DMG
CLEANSING JUMP
6 Cells
BWORB
25-35 DMG
ROCKET
20-30 DMG
VAMP
42 DMG
80%
PUSH
36 DMG
50%
SUPPER BARRIER
-20% WPN/-20% MOV
Cooldown 2 Turns
WEAKEN
-40% DMG
Cooldown 2 Turns
Rabbid Luigi Portrait RABBID LUIGI
Vampiric
HEALTH POINTS
150
VAMP DASH
80% Life Drain
30 DMG
CLEANSING JUMP
6 Cells
BWORB
25-35 DMG
ROCKET
20-30 DMG
VAMP
42 DMG
80%
VAMP
36 DMG
50%
SUPPER BARRIER
-30% WPN/-30% MOV
Cooldown 1 Turn
WEAKEN
-20% DMG
Cooldown 3 Turns
Rabbid Luigi Portrait RABBID LUIGI
Debilitator
HEALTH POINTS
150
VAMP DASH
20% Life Drain
20 DMG
CLEANSING JUMP
6 Cells
BWORB
25-35 DMG
ROCKET
20-30 DMG
BURN
42 DMG
80%
STONE
36 DMG
10%
SUPPER BARRIER
-20% WPN/-20% MOV
Cooldown 2 Turns
WEAKEN
-90% DMG
Cooldown 2 Turns
  • All-Purpose
    • Health Points / 150
    • Vamp Dash / 40% Life Drain / 30 DMG
    • Cleansing Jump / 6 Cells
    • Bworb / 25-35 DMG
    • Rocket / 20-30 DMG
    • Vamp / 42 DMG / 80%
    • Push / 36 DMG / 50%
    • Super Barrier / -20% WPN/-20% MOV / Cooldown 2 Turns
    • Weaken / -40% DMG / Cooldown 2 Turns
  • Vampiric
    • Health Points / 150
    • Vamp Dash / 80% Life Drain / 30 DMG
    • Cleansing Jump / 6 Cells
    • Bworb / 25-35 DMG
    • Rocket / 20-30 DMG
    • Vamp / 42 DMG / 80%
    • Vamp / 36 DMG / 50%
    • Super Barrier / -30% WPN/-30% MOV / Cooldown 1 Turn
    • Weaken / -20% DMG / Cooldown 3 Turns
  • Debilitator
    • Health Points / 150
    • Vamp Dash / 20% Life Drain / 20 DMG
    • Cleansing Jump / 6 Cells
    • Bworb / 25-35 DMG
    • Rocket / 20-30 DMG
    • Burn / 42 DMG / 80%
    • Stone / 36 DMG / 10%
    • Super Barrier / -20% WPN/-20% MOV / Cooldown 2 Turns
    • Weaken / -90% DMG / Cooldown 2 Turns
Luigi
Luigi Portrait LUIGI
All-Purpose
HEALTH POINTS
120
DASH
30 DMG
DOUBLE CLEANSING
JUMP

6 Cells
PRECISION
45-55 DMG
SENTRY
35-45 DMG
INK
66 DMG
50%
BOUNCE
54 DMG
50%
STEELY STARE
(2 SHOTS)

50% DMG
Cooldown 2 Turns
ITCHY FEET
+2 Cells
Cooldown 2 Turns
Luigi Portrait LUIGI
Inky
HEALTH POINTS
120
DASH
30 DMG
DOUBLE CLEANSING
JUMP

6 Cells
PRECISION
55-65 DMG
SENTRY
45-55 DMG
INK
78 DMG
80%
INK
66 DMG
80%
<span style="color:STEELY STARE
(2 SHOTS);background:none">#77B4E5

30% DMG
Cooldown 3 Turns
ITCHY FEET
+2 Cells
Cooldown 2 Turns
Luigi Portrait LUIGI
Multi-Draw
HEALTH POINTS
120
DASH
20 DMG
DOUBLE CLEANSING
JUMP

6 Cells
PRECISION
45-55 DMG
SENTRY
35-45 DMG
BOUNCE
66 DMG
30%
INK
54 DMG
30%
STEELY STARE
(3 SHOTS)

50% DMG
Cooldown 1 Turn
ITCHY FEET
+4 Cells
Cooldown 1 Turn
  • All-Purpose
    • Health Points / 120
    • Dash / 30 DMG
    • Double Cleansing Jump / 6 Cells
    • Precision / 45-55 DMG
    • Sentry / 35-45 DMG
    • Ink / 66 DMG / 50%
    • Bounce / 54 DMG / 50%
    • Steely Stare (2 Shots) / 50% DMG / Cooldown 2 Turns
    • Itchy Feet / +2 Cells / Cooldown 2 Turns
  • Inky
    • Health Points / 120
    • Dash / 30 DMG
    • Double Cleansing Jump / 6 Cells
    • Precision / 55-65 DMG
    • Sentry / 45-55 DMG
    • Ink / 78 DMG / 80%
    • Ink / 66 DMG / 80%
    • Steely Stare (2 Shots) / 30% DMG / Cooldown 3 Turns
    • Itchy Feet / +2 Cells / Cooldown 2 Turns
  • Multi-Draw
    • Health Points / 120
    • Dash / 20 DMG
    • Double Cleansing Jump / 6 Cells
    • Precision / 45-55 DMG
    • Sentry / 35-45 DMG
    • Bounce / 66 DMG / 30%
    • Ink / 54 DMG / 30%
    • Steely Stare (3 Shots) / 50% DMG / Cooldown 1 Turn
    • Itchy Feet / +4 Cells / Cooldown 1 Turn
Rabbid Mario
Rabbid Mario Portrait RABBID MARIO
All-Purpose
HEALTH POINTS
170
BOOM DASH
30 DMG
CLEANSING JUMP
6 Cells
BOOMSHOT
45-55 DMG
MELEE
55-65 DMG
VAMP
66 DMG
50%
STONE
78 DMG
10%
BODYGUARD
-20% WPN/-60% MOV
Cooldown 1 Turn
MAGNET DANCE
Draws opponents
Cooldown 2 Turns
Rabbid Mario Portrait RABBID MARIO
Explosive
HEALTH POINTS
170
BOOM DASH
40 DMG
CLEANSING JUMP
6 Cells
BOOMSHOT
45-55 DMG
MELEE
55-65 DMG
VAMP
66 DMG
50%
VAMP
78 DMG
50%
BODYGUARD
-10% WPN/-40% MOV
Cooldown 2 Turns
MAGNET DANCE
Draws opponents
Cooldown 1 Turn
Rabbid Mario Portrait RABBID MARIO
Medusa
HEALTH POINTS
170
BOOM DASH
20 DMG
CLEANSING JUMP
6 Cells
BOOMSHOT
45-55 DMG
MELEE
55-65 DMG
STONE
66 DMG
30%
STONE
78 DMG
30%
BODYGUARD
-40% WPN/-100% MOV
Cooldown 1 Turn
MAGNET DANCE
Draws opponents
Cooldown 3 Turns
  • All-Purpose
    • Health Points / 170
    • Boom Dash / 30 DMG
    • Cleansing Jump / 6 Cells
    • Boomshot / 45-55 DMG
    • Melee / 55-65 DMG
    • Vamp / 66 DMG / 50%
    • Stone / 78 DMG / 10%
    • Bodyguard / -20% WPN/-60% MOV / Cooldown 1 Turn
    • Magnet Dance / Draws opponents / Cooldown 2 Turns
  • Explosive
    • Health Points / 170
    • Boom Dash / 40 DMG
    • Cleansing Jump / 6 Cells
    • Boomshot / 45-55 DMG
    • Melee / 55-65 DMG
    • Vamp / 66 DMG / 50%
    • Vamp / 78 DMG / 50%
    • Bodyguard / -10% WPN/-40% MOV / Cooldown 2 Turns
    • Magnet Dance / Draws opponents / Cooldown 1 Turn
  • Medusa
    • Health Points / 170
    • Boom Dash / 20 DMG
    • Cleansing Jump / 6 Cells
    • Boomshot / 45-55 DMG
    • Melee / 55-65 DMG
    • Stone / 66 DMG / 30%
    • Stone / 78 DMG / 30%
    • Bodyguard / -40% WPN/-100% MOV / Cooldown 1 Turn
    • Magnet Dance / Draws opponents / Cooldown 3 Turns
Peach
Peach Portrait PEACH
All-Purpose
HEALTH POINTS
200
DASH
20 DMG
CLEANSE+HEAL JUMP
15% HP
2 AOE Cells
BOOMSHOT
45-55 DMG
GRENADUCK
20-30 DMG
FREEZE
66 DMG
50%
BURN
36 DMG
50%
ROYAL GAZE
(1 SHOT)

100% DMG
Cooldown 2 Turns
PROTECTION
30% DMG Reduction
Cooldown 2 Turns
Peach Portrait PEACH
Protector
HEALTH POINTS
200
DASH
20 DMG
CLEANSE+HEAL JUMP
20% HP
0 AOE Cells
BOOMSHOT
35-45 DMG
GRENADUCK
20-30 DMG
BURN
54 DMG
30%
FREEZE
36 DMG
30%
<span style="color:ROYAL GAZE
(1 SHOT);background:none">#77B4E5

30% DMG
Cooldown 2 Turns
PROTECTION
80% DMG Reduction
Cooldown 1 Turn
Peach Portrait PEACH
Icy
HEALTH POINTS
200
DASH
20 DMG
CLEANSE+HEAL JUMP
5% HP
2 AOE Cells
BOOMSHOT
55-65 DMG
GRENADUCK
30-40 DMG
FREEZE
78 DMG
80%
FREEZE
48 DMG
80%
<span style="color:ROYAL GAZE
(1 SHOT);background:none">#F1F9A5

100% DMG
Cooldown 1 Turn
PROTECTION
30% DMG Reduction
Cooldown 3 Turns
  • All-Purpose
    • Health Points / 200
    • Dash / 20 DMG
    • Cleanse+Heal Jump / 15% HP / 2 AOE Cells
    • Boomshot / 45-55 DMG
    • Grenaduck / 20-30 DMG
    • Freeze / 66 DMG / 50%
    • Burn / 36 DMG / 50%
    • Royal Gaze (1 Shot) / 100% DMG / Cooldown 2 Turns
    • Protection / 30% DMG Reduction / Cooldown 2 Turns
  • Protector
    • Health Points / 200
    • Dash / 20 DMG
    • Cleanse+Heal Jump / 20% HP / 0 AOE Cells
    • Boomshot / 35-45 DMG
    • Grenaduck / 20-30 DMG
    • Burn / 54 DMG / 30%
    • Freeze / 36 DMG / 30%
    • Royal Gaze (1 Shot) / 30% DMG / Cooldown 2 Turns
    • Protection / 80% DMG Reduction / Cooldown 1 Turn
  • Icy
    • Health Points / 200
    • Dash / 20 DMG
    • Cleanse+Heal Jump / 5% HP / 2 AOE Cells
    • Boomshot / 55-65 DMG
    • Grenaduck / 30-40 DMG
    • Freeze / 78 DMG / 80%
    • Freeze / 48 DMG / 80%
    • Royal Gaze (1 Shot) / 100% DMG / Cooldown 1 Turn
    • Protection / 30% DMG Reduction / Cooldown 3 Turns
Rabbid Yoshi
Rabbid Yoshi Portrait RABBID Yoshi
All-Purpose
HEALTH POINTS
150
ULTRA DASH
30 DMG
CLEANSING JUMP
6 Cells
RUMBLEBANG
10-70 DMG
GRENADUCK
20-30 DMG
PUSH
84 DMG
20%
PUSH
36 DMG
50%
OUTER SHELL
(2 HITS)

-80% WPN/-80% MOV
Cooldown 2 Turns
SCAREDY RABBID
Repels opponents
Cooldown 2 Turns
Rabbid Yoshi Portrait RABBID Yoshi
BIG Dash
HEALTH POINTS
150
ULTRA DASH
40 DMG
CLEANSING JUMP
6 Cells
RUMBLEBANG
10-70 DMG
GRENADUCK
20-30 DMG
STONE
84 DMG
10%
PUSH
36 DMG
50%
<span style="color:OUTER SHELL
(1 HIT);background:none">#F1F9A5

-100% WPN/-100% MOV
Cooldown 1 Turn
SCAREDY RABBID
Repels opponents
Cooldown 3 Turns
Rabbid Yoshi Portrait RABBID Yoshi
Scary
HEALTH POINTS
150
ULTRA DASH
20 DMG
CLEANSING JUMP
6 Cells
RUMBLEBANG
10-70 DMG
GRENADUCK
20-30 DMG
PUSH
84 DMG
20%
PUSH
36 DMG
80%
OUTER SHELL
(2 HITS)

-80% WPN/-80% MOV
Cooldown 2 Turns
SCAREDY RABBID
Repels opponents
Cooldown 1 Turn
  • All-Purpose
    • Health Points / 150
    • Ultra Dash / 30 DMG
    • Cleansing Jump / 6 Cells
    • Rumblebang / 10-70 DMG
    • Grenaduck / 20-30 DMG
    • Push / 84 DMG / 20%
    • Push / 36 DMG / 50%
    • Outer Shell (2 Hits) / -80% WPN/-80% MOV / Cooldown 2 Turns
    • Scaredy Rabbid / Repels opponents / Cooldown 2 Turns
  • BIG Dash
    • Health Points / 150
    • Ultra Dash / 40 DMG
    • Cleansing Jump / 6 Cells
    • Rumblebang / 10-70 DMG
    • Grenaduck / 20-30 DMG
    • Stone / 84 DMG / 10%
    • Push / 36 DMG / 50%
    • Outer Shell (1 Hit) / -100% WPN/-100% MOV / Cooldown 1 Turn
    • Scaredy Rabbid / Repels opponents / Cooldown 3 Turns
  • Scary
    • Health Points / 150
    • Ultra Dash / 20 DMG
    • Cleansing Jump / 6 Cells
    • Rumblebang / 10-70 DMG
    • Grenaduck / 20-30 DMG
    • Push / 84 DMG / 20%
    • Push / 36 DMG / 80%
    • Outer Shell (2 Hits) / -80% WPN/-80% MOV / Cooldown 2 Turns
    • Scaredy Rabbid / Repels opponents / Cooldown 1 Turn
Yoshi
Yoshi Portrait YOSHI
All-Purpose
HEALTH POINTS
180
DASH
30 DMG
CLEANSE+GROUND
POUND

40 DMG
3 AOE Cells
RUMLBEBANG
10-70 DMG
ROCKET
20-30 DMG
INK
84 DMG
20%
FREEZE
36 DMG
50%
EGG BEATER
(1 SHOT)

100% DMG
Cooldown 2 Turns
SUPER CHANCE
Super Effect
guaranteed
Cooldown 3 Turns
Yoshi Portrait YOSHI
Quake n' Shake
HEALTH POINTS
180
DASH
30 DMG
<span style="color:CLEANSE+GROUND
POUND;background:none">#F1F9A5

60 DMG
4 AOE Cells
RUMLBEBANG
10-70 DMG
ROCKET
20-30 DMG
FREEZE
84 DMG
20%
INK
36 DMG
50%
<span style="color:EGG BEATER
(1 SHOT);background:none">#77B4E5

80% DMG
Cooldown 3 Turns
SUPER CHANCE
Super Effect
guaranteed
Cooldown 3 Turns
Yoshi Portrait YOSHI
Happy Fortune
HEALTH POINTS
180
DASH
10 DMG
<span style="color:CLEANSE+GROUND
POUND;background:none">#77B4E5

10 DMG
3 AOE Cells
RUMLBEBANG
10-70 DMG
ROCKET
20-30 DMG
INK
84 DMG
20%
FREEZE
36 DMG
50%
<span style="color:EGG BEATER
(1 SHOT);background:none">#F1F9A5

140% DMG
Cooldown 2 Turns
SUPER CHANCE
Super Effect
guaranteed
Cooldown 1 Turn
  • All-Purpose
    • Health Points / 180
    • Dash / 30 DMG
    • Cleanse+Ground Pound / 40 DMG / 3 AOE Cells
    • Rumblebang / 10-70 DMG
    • Rocket / 20-30 DMG
    • Ink / 84 DMG / 20%
    • Freeze / 36 DMG / 50%
    • Egg Beater (1 Shot) / 100% DMG / Cooldown 2 Turns
    • Super Chance / Super Effect guaranteed / Cooldown 3 Turns
  • Quake n' Shake
    • Health Points / 180
    • Dash / 30 DMG
    • Cleanse+Ground Pound / 60 DMG / 4 AOE Cells
    • Rumblebang / 10-70 DMG
    • Rocket / 20-30 DMG
    • Freeze / 84 DMG / 20%
    • Ink / 36 DMG / 50%
    • Egg Beater (1 Shot) / 80% DMG / Cooldown 3 Turns
    • Super Chance / Super Effect guaranteed / Cooldown 3 Turns
  • Happy Fortune
    • Health Points / 180
    • Dash / 10 DMG
    • Cleanse+Ground Pound / 10 DMG / 3 AOE Cells
    • Rumblebang / 10-70 DMG
    • Rocket / 20-30 DMG
    • Ink / 84 DMG / 20%
    • Freeze / 36 DMG / 50%
    • Egg Beater (1 Shot) / 140% DMG / Cooldown 2 Turns
    • Super Chance / Super Effect guaranteed / Cooldown 1 Turn

PMTOKBestiary

No. | Enemy Name
File:PMTOK .png HP ??? Attacks Location(s)
Type Normal
Item Drops None
'

Usage

<onlyinclude>{{#ifeq:{{{transcludesection|NAME}}}|NAME|
{{<noinclude>PMTOKbestiary</noinclude><includeonly>PMTOK enemy</includeonly>
|align={{{align|right}}}
|name=
|altname=
|role=
|image=
|size=
|hp=
|type=
|item=
|attacks=
|location=
|red=
|blue=
|yellow=
|purple=
|green=
|black=
|info=
}}}}</onlyinclude>

PMTOK Maps

Whispering WoodsWhispering WoodsToad Town#Paper Mario: The Origami KingToad Town#Paper Mario: The Origami KingGraffiti UndergroundGraffiti UndergroundPicnic RoadPicnic RoadOverlook MountainOverlook MountainEarth Vellumental TempleEarth Vellumental TempleOverlook TowerOverlook TowerMap of the Red Streamer area in Paper Mario: The Origami King.
Click an area to open the relevant article.
Autumn MountainAutumn MountainChestnut ValleyChestnut ValleyWater Vellumental ShrineWater Vellumental ShrineEddy RiverEddy RiverShogun StudiosShogun StudiosNinja AttractionNinja AttractionBig Sho' TheaterBig Sho' TheaterMap of the Blue Streamer area in Paper Mario: The Origami King.
Click an area to open the relevant article.
Sweetpaper ValleySweetpaper ValleyBreezy TunnelBreezy TunnelScorching Sandpaper DesertScorching Sandpaper DesertScorching Sandpaper MinorScorching Sandpaper MinorScorching Sandpaper WestScorching Sandpaper WestScorching Sandpaper EastScorching Sandpaper EastShroom City (Paper Mario: The Origami King)Shroom City (Paper Mario: The Origami King)Scorching Sandpaper Far WestScorching Sandpaper Far WestScorching Sandpaper Far EastScorching Sandpaper Far EastFire Vellumental CaveFire Vellumental CaveTemple of ShroomsTemple of ShroomsMap of the Yellow Streamer area in Paper Mario: The Origami King.
Click an area to open the relevant article.
The Great SeaThe Great SeaThe Princess PeachThe Princess PeachBonehead IslandBonehead IslandMushroom IslandMushroom IslandHeart IslandHeart IslandSpade IslandSpade IslandClub IslandClub IslandFull Moon IslandFull Moon Island? Island? IslandHammer IslandHammer IslandScuffle IslandScuffle IslandDiamond IslandDiamond IslandIce Vellumental MountainIce Vellumental MountainSea TowerSea TowerMap of the Purple Streamer area in Paper Mario: The Origami King.
Click an area to open the relevant article.
Shangri-SpaShangri-SpaSpring of Jungle MistSpring of Jungle MistSpring of RainbowsSpring of RainbowsBowser's Castle#Paper Mario: The Origami KingBowser's Castle#Paper Mario: The Origami KingMap of the Green Streamer area in Paper Mario: The Origami King.
Click an area to open the relevant article.
Hotfoot CraterHotfoot CraterOrigami CastleOrigami CastleMap of the Origami Castle area in Paper Mario: The Origami King.
Click an area to open the relevant article.