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<noinclude>'''Please read:''' If you are going to replace the current information on the Featured template, please see [[Template:UpcomingFA|here]] before doing that and look at which order our next FAs will be put on this page. [[Category:Main page templates]]</noinclude>{{featured-image|Super Mario Kart NA box art.png|150px}}
<noinclude>'''Please read:''' If you are going to replace the current information on the Featured template, please see [[Template:UpcomingFA|here]] before doing that and look at which order our next FAs will be put on this page. [[Category:Main page templates]]</noinclude>{{featured-image|Dr. Mario World logo.png|130px}}
'''''[[Super Mario Kart]]''''' is a [[Genre#Racing games|racing game]] for the [[Super Nintendo Entertainment System]]. The game was first released in 1992 and rereleased in 1996 as a [[Player's Choice]] title, being the first title in the lineup. Unlike the other racing games at the time, which focused on single-player racing with more complicated tracks, ''Super Mario Kart'' was focused on two players and was designed to be an easy and intuitive "pick up and play" experience that heavily involves the use of acquiring weapons on an obstacle course-like track to impede another player's progress. The development of a one-on-one [[Battle Mode]] was invented as another way to enjoy the competitive aspects of the game. Another notable aspect of the game is its {{wp|Mode 7}} graphics, where the game simulates a 3D plane by rotating and scaling a background graphic on a scanline-by-scanline basis, allowing players to simulate driving in a 3D environment. Much of this game is heavily based on ''[[Super Mario World]]'', with both graphics and general themes being taken from that game; this includes sprites reusing ''Super Mario World''{{'}}s assets and music cues rearranging its melodies.
'''''[[Dr. Mario World]]''''' is a discontinued puzzle game in the [[Dr. Mario (series)|''Dr. Mario'' series]] for {{wp|iOS}}, {{wp|iPadOS}}, and {{wp|Android (operating system)|Android}} devices. It was a free-to-download game with in-app purchases that was co-developed by [[Nintendo]], [[LINE]], and {{wp|NHN Entertainment Corporation|NHN Entertainment}}, and it was available initially in 59 countries/regions, including Japan and the United States. The game supported multiple languages, including Japanese and English. ''Dr. Mario World'' is the second game of the [[Super Mario (franchise)|''Super Mario'' franchise]] for mobile devices, following ''[[Super Mario Run]]'', though it is the first free-to-play mobile game featuring microtransactions and gacha mechanics in the ''Super Mario'' franchise. Like ''Super Mario Run'', the game required a constant internet connection to play. It takes advantage of the touchscreen controls of the smartphone, where players dragged [[capsule]]s with the touchscreen to eliminate [[virus]]es, though the core gameplay is slightly tweaked in comparison to prior ''Dr. Mario'' titles in that players solved puzzles with a limited number of capsules rather than infinite capsules against a time limit.

Revision as of 00:18, April 12, 2025

Please read: If you are going to replace the current information on the Featured template, please see here before doing that and look at which order our next FAs will be put on this page.

Dr. Mario World English logo

Dr. Mario World is a discontinued puzzle game in the Dr. Mario series for iOS, iPadOS, and Android devices. It was a free-to-download game with in-app purchases that was co-developed by Nintendo, LINE, and NHN Entertainment, and it was available initially in 59 countries/regions, including Japan and the United States. The game supported multiple languages, including Japanese and English. Dr. Mario World is the second game of the Super Mario franchise for mobile devices, following Super Mario Run, though it is the first free-to-play mobile game featuring microtransactions and gacha mechanics in the Super Mario franchise. Like Super Mario Run, the game required a constant internet connection to play. It takes advantage of the touchscreen controls of the smartphone, where players dragged capsules with the touchscreen to eliminate viruses, though the core gameplay is slightly tweaked in comparison to prior Dr. Mario titles in that players solved puzzles with a limited number of capsules rather than infinite capsules against a time limit.