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<noinclude>'''Please read:''' If you are going to replace the current information on the Featured template, please see [[Template:UpcomingFA|here]] before doing that and look at which order our next FAs will be put on this page. [[Category:Main page templates]]</noinclude>{{featured-image|YoshiTouchGo.jpg|150px}}
<noinclude>'''Please read:''' If you are going to replace the current information on the Featured template, please see [[Template:UpcomingFA|here]] before doing that and look at which order our next FAs will be put on this page. [[Category:Main page templates]]</noinclude>{{featured-image|Dr. Mario World logo.png|130px}}
'''''[[Yoshi Touch & Go]]''''' is a [[Nintendo DS]] [[Genre#Platform|platform]]/[[Genre#Puzzle|puzzle]] game developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] and first released in Japan and the ROC on January 27, 2005. It is the only spin-off game in the [[Yoshi's Island (series)|''Yoshi's Island'' series]]. Here, the player guides an auto-running [[Yoshi]] and [[Baby Mario]] through an array of side-scrolling courses. The game is almost entirely touch driven, using the DS's stylus to fire [[Yoshi Egg|eggs]] at enemies, trap them in [[bubble]]s, and build bridges or ramps for Yoshi to walk on. The "Touch & Go" in this game's title is a phrase more or less synonymous with "risky", which reflects the overall gameplay where the player needs to multi-task against multitudes of obstacles to succeed. The game first started out as a tech demo for the Nintendo DS under the title ''[[Balloon Trip]]'', where it was decided to adapt the game as a full title due to its positive reception.
'''''[[Dr. Mario World]]''''' is a discontinued puzzle game in the [[Dr. Mario (series)|''Dr. Mario'' series]] for {{wp|iOS}}, {{wp|iPadOS}}, and {{wp|Android (operating system)|Android}} devices. It was a free-to-download game with in-app purchases that was co-developed by [[Nintendo]], [[LINE]], and {{wp|NHN Entertainment Corporation|NHN Entertainment}}, and it was available initially in 59 countries/regions, including Japan and the United States. The game supported multiple languages, including Japanese and English. ''Dr. Mario World'' is the second game of the [[Super Mario (franchise)|''Super Mario'' franchise]] for mobile devices, following ''[[Super Mario Run]]'', though it is the first free-to-play mobile game featuring microtransactions and gacha mechanics in the ''Super Mario'' franchise. Like ''Super Mario Run'', the game required a constant internet connection to play. It takes advantage of the touchscreen controls of the smartphone, where players dragged [[capsule]]s with the touchscreen to eliminate [[virus]]es, though the core gameplay is slightly tweaked in comparison to prior ''Dr. Mario'' titles in that players solved puzzles with a limited number of capsules rather than infinite capsules against a time limit.

Revision as of 00:18, April 12, 2025

Please read: If you are going to replace the current information on the Featured template, please see here before doing that and look at which order our next FAs will be put on this page.

Dr. Mario World English logo

Dr. Mario World is a discontinued puzzle game in the Dr. Mario series for iOS, iPadOS, and Android devices. It was a free-to-download game with in-app purchases that was co-developed by Nintendo, LINE, and NHN Entertainment, and it was available initially in 59 countries/regions, including Japan and the United States. The game supported multiple languages, including Japanese and English. Dr. Mario World is the second game of the Super Mario franchise for mobile devices, following Super Mario Run, though it is the first free-to-play mobile game featuring microtransactions and gacha mechanics in the Super Mario franchise. Like Super Mario Run, the game required a constant internet connection to play. It takes advantage of the touchscreen controls of the smartphone, where players dragged capsules with the touchscreen to eliminate viruses, though the core gameplay is slightly tweaked in comparison to prior Dr. Mario titles in that players solved puzzles with a limited number of capsules rather than infinite capsules against a time limit.