Peril: Difference between revisions
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[[Image:Peril.png|thumb|Mario in '''Peril Status'''.]] | [[Image:Peril.png|thumb|Mario in '''Peril Status'''.]] | ||
'''Peril''' is a status effect that appears in all three [[Paper Mario (series)|''Paper Mario'' games]]. It occurs when [[Mario]] or any of his partners goes down to exactly 1 [[HP]], causing a bubble with the words "Peril" to begin flashing next to them. A high-pitched alarm like sound can also be heard, as an alert that the [[player]] should use a healing [[item]]. | '''Peril''' is a status effect that appears in all three [[Paper Mario (series)|''Paper Mario'' games]]. It occurs when [[Mario]] or any of his partners goes down to exactly 1 [[HP]], causing a bubble with the words "Peril" to begin flashing next to them. A high-pitched alarm like sound can also be heard, as an alert that the [[player]] should use a healing [[item]]. Certain [[badge]]s can be only be used when Mario is in the Peril status. | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Revision as of 22:06, April 25, 2010
Peril is a status effect that appears in all three Paper Mario games. It occurs when Mario or any of his partners goes down to exactly 1 HP, causing a bubble with the words "Peril" to begin flashing next to them. A high-pitched alarm like sound can also be heard, as an alert that the player should use a healing item. Certain badges can be only be used when Mario is in the Peril status.