List of Super Mario Land glitches: Difference between revisions
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{{ | {{unreferenced|more=y|Citations for every glitch.}} | ||
{{italic title|List of ''Super Mario Land'' glitches}} | |||
This is a list of glitches | This is a list of glitches in ''[[Super Mario Land]]''. Unless otherwise noted, all names are conjectural. | ||
==Audio== | |||
===Boss cry distortion=== | |||
If a boss's sound of pain when Mario throws a Superball at them is playing while the [[Time Limit|timer]] reaches 100 and the music speeds up, it may sound distorted. Cries of pain that start while the timer is already under 100 will still sound normal, though. | |||
===Simultaneous sound glitch=== | |||
In [[Muda Kingdom|Muda Kingdom-1]], Mario must get hit by a [[Honen]] at the same time he falls from the bottom side of the screen, causing a glitch sound to play instead of the regular sound effects. This also occurs in [[Muda Kingdom|Muda Kingdom-3]] if Mario auto-fires a wall while turning into [[Super Mario (form)|Super Mario]]. | |||
== | ==Graphics== | ||
=== | ===Gao and Nyololin shooting backwards=== | ||
It is possible to make [[Gao]] and [[Nyololin]] shoot backwards by hopping over them right before they shoot, making them use their shooting animations while facing left, but the fireball comes out on the right. | |||
===One- | ===One-frame Small Mario=== | ||
During the battle with [[Tatanga]], [[Super Mario]] must defeat him and be hit at the same time. This causes Mario to turn directly into [[Small Mario]], instead of playing the full-frame animation. | During the battle with [[Tatanga]], [[Super Mario (form)|Super Mario]] must defeat him and be hit at the same time. This causes Mario to turn directly into [[Small Mario]], instead of playing the full-frame animation. | ||
== | ===Sub Pop and Sky Pop's propellers=== | ||
After pressing the [[Switch (Super Mario Land)|switch]] in [[World 2-1 (Super Mario Land)|World 2-3]] or defeating [[Tatanga]] in [[World 4-3 (Super Mario Land)|World 4-3]], Mario will automatically move to the right for the cutscene with [[Daisy]]. However, while he is moving, the [[Sub Pop]] and [[Sky Pop|Sky Pop's]] propellers will not animate. | |||
=== | ===Walk the pipe=== | ||
In [[ | In any area with a [[Warp Pipe]], Mario must dash to the top and swiftly press {{button|Paddown}}. Mario goes through the pipe, but he is shown walking as if as he did not. | ||
==Scripting== | ==Scripting== | ||
===Ganchan | These glitches abuse interactions that cause objects or displayed information to perform unintended behaviors. | ||
===Ganchan Coin glitch=== | |||
During the battle against [[Hiyoihoi]], Mario must be on the left edge of the Hiyoihoi's platform. If done correctly, every time the boss throws a Ganchan, Mario collects it as a [[coin]]. | During the battle against [[Hiyoihoi]], Mario must be on the left edge of the Hiyoihoi's platform. If done correctly, every time the boss throws a Ganchan, Mario collects it as a [[coin]]. | ||
=== | ===Ganchan explosion can be stood upon=== | ||
When Mario defeats [[Hiyoihoi]] with superballs, his thrown [[Ganchan]] will explode. The explosion can be stood upon as though it were still a Ganchan until it disappears. However, unlike the Ganchan, the explosion will not hurt Mario if he touches it from the sides or below. | |||
In [[Chai Kingdom|Chai Kingdom-3]], Mario must press {{button|Padleft}} while being pushed off against the left side of the screen by a wall or object. If done correctly, Mario | |||
===Out of bounds glitch=== | |||
In [[Chai Kingdom|Chai Kingdom-3]], Mario must press {{button|Padleft}} while being pushed off against the left side of the screen by a wall or object. If done correctly, Mario does not lose a [[Extra life|life]] and reappears in the right side of the screen. If pushed by object while invincible, Mario is able to lose a life. This only happens in version 1.0 of the game.<ref>{{cite|author=GlitchFish|date=October 13, 2012|url=https://www.youtube.com/watch?v=1WBzEkryLxI|title=Super Mario Land - Sky/Marine Pop Glitch|publisher=YouTube}}</ref> | |||
===Pionpi's regenerative ability=== | |||
While a [[Pionpi]] normally takes two superballs to defeat, if Mario shoots it with one superball and then stomps it, the Pionpi will need two superballs to be defeated after standing back up again. This can be indefinitely repeated, meaning that a Pionpi must be shot with two superballs without stomping on it to defeat it. | |||
===Scroll | ===Scroll control glitch=== | ||
At the end of a level, the player must scroll the screen, come back and scroll the screen again. This can cause platforms, enemies and even bosses to move out of bounds. | At the end of a level, the player must scroll the screen, come back and scroll the screen again. This can cause platforms, enemies and even bosses to move out of bounds. | ||
=== | ===Star freeze=== | ||
The game may crash if the influence of a [[Super Star]] terminates as Mario touches enemies. | |||
===Under the Pipe | ===Under the Pipe travel=== | ||
[[File:SML Under-pipe Glitch.png|thumb|Mario moving under a pipe]] | |||
In a bonus room in [[Muda Kingdom|Muda Kingdom-1]], Mario must break the two [[Brick Block]]s under the pipe and jump to the left side of the gap. If done correctly, Mario freezes in his jump pose and goes left, as if as he went through the pipe. | In a bonus room in [[Muda Kingdom|Muda Kingdom-1]], Mario must break the two [[Brick Block]]s under the pipe and jump to the left side of the gap. If done correctly, Mario freezes in his jump pose and goes left, as if as he went through the pipe. | ||
{{br}} | |||
===Untouchable Piranha Plant=== | ===Untouchable Piranha Plant=== | ||
[[File:SML Pirannah Plant Glitch.png|thumb|Mario walking through a Piranha Plant unharmed]] | |||
Sometimes, if Mario jumps onto a [[Piranha Plant]], he goes right through it without getting harmed. | Sometimes, if Mario jumps onto a [[Piranha Plant]], he goes right through it without getting harmed. | ||
{{br}} | |||
===Wall | ===Wall jump glitch=== | ||
{{stub|section=y|Explain where the "correct spot" of a wall is.}} | |||
If Mario jumps at a correct spot of a wall and jumps again, he can do a [[Wall Jump]]-like trick. | If Mario jumps at a correct spot of a wall and jumps again, he can do a [[Wall Jump]]-like trick. | ||
===Yurarin Boo and superballs=== | |||
When Mario hits a [[Yurarin Boo]] with a superball the first time, the Yurarin Boo will absorb the superball as though it was an enemy that took multiple superball collisions to defeat (such as a [[Fly (Super Mario Land)|Fly]] or [[Suu]]). However, the next time he throws a superball at it, the superball will pass through the Yurarin Boo as though it were an enemy that is completely invulnerable to superballs, such as a [[Honen]]. This means that Yurarin Boos are effectively immune to superballs, but they can intercept a superball that is aimed at another enemy or a [[Coin]]. | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{glitches}} | {{glitches}} | ||
[[Category:Glitches]] | {{SML}} | ||
[[Category:Super Mario Land]] | [[Category:Glitches|Super Mario Land]] | ||
[[Category:Super Mario Land|*]] |
Latest revision as of 14:07, June 19, 2025
This article needs additional citations for verification. Unsourced material may be challenged and removed. Specifics: Citations for every glitch.
Please help improve this article by adding citations from reliable sources.
This is a list of glitches in Super Mario Land. Unless otherwise noted, all names are conjectural.
Audio
Boss cry distortion
If a boss's sound of pain when Mario throws a Superball at them is playing while the timer reaches 100 and the music speeds up, it may sound distorted. Cries of pain that start while the timer is already under 100 will still sound normal, though.
Simultaneous sound glitch
In Muda Kingdom-1, Mario must get hit by a Honen at the same time he falls from the bottom side of the screen, causing a glitch sound to play instead of the regular sound effects. This also occurs in Muda Kingdom-3 if Mario auto-fires a wall while turning into Super Mario.
Graphics
Gao and Nyololin shooting backwards
It is possible to make Gao and Nyololin shoot backwards by hopping over them right before they shoot, making them use their shooting animations while facing left, but the fireball comes out on the right.
One-frame Small Mario
During the battle with Tatanga, Super Mario must defeat him and be hit at the same time. This causes Mario to turn directly into Small Mario, instead of playing the full-frame animation.
Sub Pop and Sky Pop's propellers
After pressing the switch in World 2-3 or defeating Tatanga in World 4-3, Mario will automatically move to the right for the cutscene with Daisy. However, while he is moving, the Sub Pop and Sky Pop's propellers will not animate.
Walk the pipe
In any area with a Warp Pipe, Mario must dash to the top and swiftly press . Mario goes through the pipe, but he is shown walking as if as he did not.
Scripting
These glitches abuse interactions that cause objects or displayed information to perform unintended behaviors.
Ganchan Coin glitch
During the battle against Hiyoihoi, Mario must be on the left edge of the Hiyoihoi's platform. If done correctly, every time the boss throws a Ganchan, Mario collects it as a coin.
Ganchan explosion can be stood upon
When Mario defeats Hiyoihoi with superballs, his thrown Ganchan will explode. The explosion can be stood upon as though it were still a Ganchan until it disappears. However, unlike the Ganchan, the explosion will not hurt Mario if he touches it from the sides or below.
Out of bounds glitch
In Chai Kingdom-3, Mario must press while being pushed off against the left side of the screen by a wall or object. If done correctly, Mario does not lose a life and reappears in the right side of the screen. If pushed by object while invincible, Mario is able to lose a life. This only happens in version 1.0 of the game.[1]
Pionpi's regenerative ability
While a Pionpi normally takes two superballs to defeat, if Mario shoots it with one superball and then stomps it, the Pionpi will need two superballs to be defeated after standing back up again. This can be indefinitely repeated, meaning that a Pionpi must be shot with two superballs without stomping on it to defeat it.
Scroll control glitch
At the end of a level, the player must scroll the screen, come back and scroll the screen again. This can cause platforms, enemies and even bosses to move out of bounds.
Star freeze
The game may crash if the influence of a Super Star terminates as Mario touches enemies.
Under the Pipe travel
In a bonus room in Muda Kingdom-1, Mario must break the two Brick Blocks under the pipe and jump to the left side of the gap. If done correctly, Mario freezes in his jump pose and goes left, as if as he went through the pipe.
Untouchable Piranha Plant
Sometimes, if Mario jumps onto a Piranha Plant, he goes right through it without getting harmed.
Wall jump glitch
This section is a stub. Please consider expanding it to include any missing information. Specifics: Explain where the "correct spot" of a wall is.
If Mario jumps at a correct spot of a wall and jumps again, he can do a Wall Jump-like trick.
Yurarin Boo and superballs
When Mario hits a Yurarin Boo with a superball the first time, the Yurarin Boo will absorb the superball as though it was an enemy that took multiple superball collisions to defeat (such as a Fly or Suu). However, the next time he throws a superball at it, the superball will pass through the Yurarin Boo as though it were an enemy that is completely invulnerable to superballs, such as a Honen. This means that Yurarin Boos are effectively immune to superballs, but they can intercept a superball that is aimed at another enemy or a Coin.
References
- ^ GlitchFish (October 13, 2012). Super Mario Land - Sky/Marine Pop Glitch. YouTube.
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