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{{conjecture}}
{{distinguish|[[Moleville Mountain]], also referred to as Mine Cart Race}}
{{rewrite|it may contain bad grammar}}
The '''Mine Cart Ride''',<ref>{{cite|author=Bihldorff, Nate, Jason Leung, and Drew Williams|title=''Donkey Kong 64'' [[Nintendo Power|Player's Guide]]|page=29|date=1999|publisher=Nintendo of America|language=en-us|quote=Diddy’s biggest challenge in Jungle Japes is the Mine Cart Ride.}}</ref><ref>{{cite|publisher=Bradygames|language=en-us|date=1999|isbn=1-56686-909-9|author=Bogenn, Tim and Ken Schmidt|title=''Donkey Kong 64'' Official Strategy Guide|page=91}}</ref> also called a '''Mine Cart Run'''<ref>{{cite|deadlink=y|archive=web.archive.org/web/20000229193254/http://www.nintendo.com/n64/donkeykong64/jj.html|title=''Donkey Kong 64'' Banana Guide|publisher=Nintendo of America|language=en-us|accessdate=June 2, 2024}}</ref> or '''Mine Ride''',<ref>{{cite|author=Barton, Jeff, Mario De Govia, and Donato Tica|title=''Donkey Kong 64'' Prima's Official Strategy Guide|page=42|publisher=[[Prima Games]]|date=December 1, 1999|isbn=0-7615-2279-4|language=en-us|quote=Welcome to the Mine Ride.}}</ref> is a [[minigame]] found in ''[[Donkey Kong 64]]'' and the only one in the game without any alliteration in its English title. There are three Minecart stages in the game. One for [[Diddy Kong]] in [[Jungle Japes]], another one for [[Chunky Kong]] in [[Fungi Forest]], and the last one can be found in [[Creepy Castle]] for [[Donkey Kong]]. During the ride the [[Kong]] can tilt his [[minecart]] or jump to avoid obstacles, collect scattered coins near the rails, or activate switches. And in Donkey Kong's ride, he can jump to the side rails. If the Kong finishes his ride and collects a certain amount of coins, he earns a [[Golden Banana]].
'''Minecart Race''' is a minigame found in the game ''[[Donkey Kong 64]]''. There are three Minecart stages in the game. One for [[Diddy Kong]] in [[Jungle Japes]], another one for [[Chunky Kong]] in [[Fungi Forest]], the last one can be found in [[Creepy Castle]] for [[Donkey Kong]].
__NOTOC__
==Diddy's Mine Cart Ride==
[[File:DK64 Diddy Mine Cart Race.png|thumb|A Krash trying to attack Diddy Kong.]]'''[[Diddy Kong|Diddy]]'s Mine Cart Ride'''<ref>{{cite|publisher=Bradygames|language=en-us|date=1999|isbn=1-56686-909-9|Bogenn, Tim and Ken Schmidt|title=''Donkey Kong 64'' Official Strategy Guide|page=18|quote=As you explore further into the duct, you will come upon Diddy’s Mine Cart Ride.}}</ref> is in [[Jungle Japes]]. Diddy can enter the mine by shooting a peanut using his [[Popgun#Peanut Popgun|Peanut Popgun]] at the [[Target Switch]] on the hill by the [[Bananaport Pad]] 2, which makes a spiral ramp appear, allowing him to enter an alcove. Deep inside there is a machine, which Diddy can [[Chimpy Charge]] the slow button to make the conveyor belts go slower allowing Diddy to reach his minecart and enter the ride. After entering the minecart, [[Squawks]] will tell the player to collect 50 coins to win a [[Golden Banana]]. Shortly after, Diddy will find another minecart with a [[Krash]] in it. The [[Kremling]] will try attacking Diddy with a club, which he must jump to dodge. After that, Diddy will then climb down a hill with some turns. Next, the player will find two green dragon hands, as some fire appears on and off. After dodging the fire, Diddy will go through a door; shortly after, a Krash will appear again. Later, Diddy finds a [[Kaboom|TNT Bomber]] on the upper mine track, who will try to fall on Diddy; he will need to slow down to dodge it. After that, Diddy will come to a crossroad; the switch on the right changes the open door. Later, the player will find the dragon's head, whose mouth opens and closes quickly. Diddy will need to go in the dragon's mouth, finding three more TNT Bombers inside. After that, there is another downhill. Following that, the player will find some more mine tracks, this time with [[TNT Barrel]] minecarts. Diddy can dodge it by jumping. Shortly after, another purple dragon can be found, it will open its mouth as soon as the player approaches it. After Diddy enters its mouth, he will find some more TNT Barrel minecarts, followed by two more crossroads. After that, Squawks will appear and reward the player with a Golden Banana if they have collected 50 coins.


==Jungle Japes's version==
This challenge is one of the few randomly selected options in the kiosk demo for ''Donkey Kong 64'' when starting the game. There are a few notable differences, one of them being that Diddy must collect 70 coins rather than 50, which significantly increases the difficulty. Another one is how most of Squawks's dialogue is different.<ref>[[tcrf:Proto:Donkey Kong 64#Mine Cart|TCRF article on the ''Donkey Kong 64'' prototype]]</ref> One of the first publicly revealed ''Donkey Kong 64'' screenshots appeared to be of Diddy's Mine Cart Ride as the screenshot shows him riding his Mine Cart away from an adjacent Krash.<ref>[http://web.archive.org/web/19990128075428/http://www.rareware.com/recent/news/ Rarewhere (rareware.com): The Outpost (Wayback Machine)]</ref>
[[File:DK64 Diddy Mine Cart Race.png|thumb|A Krash trying to attack Diddy Kong.]]Diddy can enter the mine by shooting a Peanut using his [[Popgun#Peanut Popgun|Peanut Popgun]] at the [[Target Switch]] on the hill by the [[Bananaporter]] 2, which will make a romp to the alcove appear. Deep inside there is a machine, which Diddy can [[Chimpy Charge]] the Slow button to make the moving platform go slower. After Diddy [[Simian Slam]]s his [[Kong Switch|Switch]], the door will open, and after climbing the moving platforms he can enter a [[Cart|Mine Cart]]. After entering the mine, [[Squawks the Parrot]] will tell the player to collect 50 coins to win a Golden Banana. Shortly after, the Diddy will find another minecart with a [[Krash]] in it. The [[Kritter]] will try attacking Diddy with a club, which he must jump to dodge. After that, Diddy will then climb down a hill with some turns. Next, the player will find two green dragon hands, as some fire appears on and off. After dodging the fire, the Diddy will go through a door, which shortly after a Krash will appear. Later, Diddy finds a [[Kaboom]] on the upper mine track, who will try to fall on Diddy, he will need to Slow down to dodge it. After that, Diddy will come to a Crossroads, the switch on the right switches the door. Later, the player will find the dragon's head, his mouth opening and closing alternately. Diddy will need to go in the dragon's mouth, finding three more Kabooms inside. After that there is another downhill. Following that. the player will find some more Mine tracks, this time with a TNT minecart. Diddy can dodge it by jumping. Shortly after, another purple Dragon can be found, it will open its mouth as soon as the player approaches it. After Diddy enters its mouth, he will find some more TNT minecarts, followed by two more crossroads. After that, Squawks will appear and reward the player with a Golden Banana if they have collected 50 coins.
{{br}}
==Chunky's Mine Cart Ride==
[[File:DK64 Chunky Mine Cart Race.png|thumb|left|Chunky Kong entering a cave.]]'''[[Chunky Kong|Chunky]]'s Mine Cart Ride'''<ref>{{cite|publisher=Bradygames|language=en-us|date=1999|isbn=1-56686-909-9|Bogenn, Tim and Ken Schmidt|title=''Donkey Kong 64'' Official Stategy Guide|page=91|quote='''Chunky’s Mine Cart Ride Golden Banana'''}}</ref> is in [[Fungi Forest]]. After Chunky enters the well in the Clock Tree area, he will come into a cavern. Some pillars will fall on Chunky. There is a Green Bell<ref>{{cite|date=1999|publisher=Versus Books|author=Lockhart, Ryan|title=''Donkey Kong 64'' Official Perfect Guide|page=72|quote=Jump up and hit the Green Bells to open gates, leap over everything you see, keep it slow, and you’ll do fine.}}</ref> that, once touched, will open the portculis, otherwise Chunky will be hit from the door. Shortly after, some rocks will fall and there is a crossroad, with a switch on the right. Later, a Krash will show up trying to attack the player, there is a switch on the left that makes rocks fall on Krash making it unable to continue chasing the Kong. Shortly after, Chunky will get out of the cavern into a place containing some mushrooms and a river below. Next, Chunky will enter another cavern, with two more Green Bells followed by a red bell. Touching the red bell will result in the portcullis closing, hurting Chunky. Another Green Bell will appear, and then Chunky will come out of the cavern. Some trees will fall on Chunky. Shortly after Chunky will jump into another cave. The cave entrance is shaped identical to the statue in the catacomb of Jungle Japes. Inside are two tracks that overlap with each other, some TNT Barrels roam inside. Chunky must jump to dodge them. Later on, Chunky will climb a downhill, while he is climbing some Krashes will come from the front on the other track trying to attack with a club. Shortly after, some portcullises will open and close repeatedly, Chunky must slow down or speed up, so he can cross safely. Another Green Bell can be found. Outside there is a falling tree and a monster statue with teeth like door that repeatedly shut down and open up. Inside is a downhill that Chunky descends at full speed. Followed by some turns and a door and some more falling pillars. Another Krash will appear. Later, there is a crossroad with three paths; by default, the only one open is the one in the middle, though there are two switches that can switch the open door. If Chunky enters the middle he will face a door like a dragon's mouth. Shortly after all three rails merge and Squawks will appear rewarding Chunky with a Golden Banana if he managed to survive with 50 coins.
{{br}}
 
==Haunted Mine Cart Run==
[[File:Resident_Demon.jpg|thumb|Resident demon in the Haunted Mine Cart Run.]]
The '''Haunted Mine Cart Run'''<ref>{{cite|deadlink=y|archive=web.archive.org/web/20000304110632/http://www.nintendo.com/n64/donkeykong64/creepy.html|title=''Donkey Kong 64'' Banana Guide|publisher=Nintendo of America|language=en-us|accessdate=June 2, 2024}}</ref> is [[Donkey Kong]]'s in [[Creepy Castle]]. Inside the catacombs, there is a closed door with a [[Coconut]] [[Target Switch|Switch]]. After shooting the switch with the [[Coconut Shooter]] and pulling some levers in a specified order (top-right, top-left, bottom-left), the door will open and Donkey Kong can enter the Mine Cart Ride. After Donkey rides the cart through multiple doors, the path will split into two tracks, and the [[resident demon]] will appear to attack Donkey Kong; if he is hit, he will lose three coins. As the resident demon departs, Donkey will enter another door and find three gravestones that raise suddenly from the ground; he must jump from one track to the other track to dodge each obstacle. After passing through the next set of doors, the resident demon will reappear. The track will split into three rails, and the resident demon will then fire several flaming skulls, which explode similarly to TNT Barrels; they can be avoided either by slowing down and jumping, or speeding up until they explode on their own. The three rails will merge into two again, and some metal gates will appear (similar to the portcullises in Chunky Kong's version), which can only be avoided by jumping right or left. The resident demon leaves again as Donkey will enter some doors and avoids three more gravestones. Through the next set of doors, the resident demon will return to attack Donkey. Next, Donkey will enter another door and pass through a hallway with five more gravestones. After passing through one final set of doors, the rails sharply curve upwards, causing the mine cart to switch direction and go in reverse. Donkey must then navigate the entire course again in the reverse direction, allowing him to collect any coins that he missed the first time. After Donkey reaches the start again, Squawks will appear and give him a Golden Banana if he had collected 25 coins.
{{br}}
 
==Names in other languages==
===Mine Cart Ride===
{{foreign names
|Jap=トロッコツアー<ref>{{cite|title=「ドンキーコング64任天堂公式ガイドブック」 (''Donkey Kong 64 Nintendo Kōshiki Guidebook'')|page=29 and 91|language=ja|publisher=[[Shogakukan]]}}</ref>
|JapR=Torokko Tsuā
|JapM=Trolley Tour
}}
 
===Haunted Mine Cart Run===
{{foreign names
|Jap=オバケてつどう
|JapR=Obake Tetsudō
|JapM=Ghost Trainway
|Fre=Train Fantome
|FreM=Ghost Train
|Ger=Geisterzug
|GerM=Ghost Train
|Spa=Prueba del Espíritu
|SpaM=Ghost Trial
}}
 
==References==
<references/>


==Fungi Forest's version==
[[File:DK64 Chunky Mine Cart Race.png|thumb|left|Chunky Kong entering a cave.]]After Chunky enters the well in [[Fungi Forest]] clock area, he will come into a cavern, some pillars will fall on chunky, There is a green bell, once touched, the door will open, otherwise Chunky will be hit from the door. Shortly after, some rocks will fall and there is a crossroads, with a switch on the right. Later, Krash will show up trying to attack the player, there is a switch on the left that makes rocks fall on Krash making him unable to continue chasing the kong. Shortly after, Chunky will get out of the cavern into a place containing some mushrooms and a river below. Next, Chunky will enter another cavern, with two more green bells followed by a red bell. Touching the red bell will result in the door closing, hurting Chunky. Another green bell will appear, and then Chunky will come out of the cavern. Some trees will fall on Chunky. Shortly after Chunky will jump into another cave. The cave entrance is shaped identical to the statue in the catacomb of [[Jungle Japes]]. Inside is two tracks that overlap with each other, some [[TNT Barrel]]s roam inside. Chunky must jump to dodge them. Later on, Chunky will climb a downhill, while he is climbing some Krashes will come from the front on the other track trying to attack with a club. Shortly after, some metal doors will open and close repeatedly, Chunky must slow down or speed up, so he can cross safely. Another green bell can be found. Outside there is a falling tree and a monster statue with teeth like door that repeatedly shut down and open up. Inside is a downhill that Chunky descend at full speed. Followed by some turns and a door and some more falling pillars. Another Krash will appear. Later there is a crossroad this time there is 3 ways, by default the only one open is the one in the middle, however there are two switches that can switch the open door. If Chunky enters the middle he will face a door like a dragon's mouth. Shortly after all three rails merge and Squawks will appear rewarding Chunky with a Golden Banana if he managed to survive with 50 coins.
==Creepy Castle's version==
[[File:Resident_Demon.jpg|thumb|Resident Demon in Donkey Kong's Minecart Race]]Inside the [[Creepy Castle]]'s catacombs, there is a closed door with a [[Coconut]] [[Target Switch]], after shooting the switch with the [[Coconut Shooter]] and pulling some levers in a specified order (top-right, top-left, bottom-left). The door will open. After entering, the player will come into multiple doors. Later the path will split into two, and the [[Resident Demon]] will appear trying to attack Donkey Kong, If he is hit, he will lose three coins. Later on, Donkey will enter another door and find three R.I.P. rocks that raise suddenly, He must jump from the track to the other track to dodge each one. Next, the Resident Demon will reappear, After some time, the track will split into three, the Resident Demon will then fire some [[Skull Cart]]s, which carry [[TNT Barrel]]s. They can be avoided either by slowing down and jumping, or speeding up until they explode on their own. The rails will re-merge into two again, and some metal ghost doors will appear similar to the ones that appeared in Chunky Kong's version, they can only be avoided by jumping right or left. Shortly after, Donkey will enter some doors and find three more R.I.P. rocks. Back again, the Resident Demon will attack Donkey, Next the player will enter another door with five more R.I.P. rocks. After that, Donkey will come out of the door, and the rails curves upwards, Donkey will climb it, and switch direction and back into the same tracks. After the player reaches the start again, Squawks will appear and give Donkey a Golden banana if he collects 25 coins.
{{BoxTop}}
{{DK64}}
{{DK64}}
[[Category:Donkey Kong 64]]
[[Category:Donkey Kong 64 minigames]]
[[Category:Donkey Kong Series Minigames]]

Latest revision as of 17:35, October 16, 2024

Not to be confused with Moleville Mountain, also referred to as Mine Cart Race.

The Mine Cart Ride,[1][2] also called a Mine Cart Run[3] or Mine Ride,[4] is a minigame found in Donkey Kong 64 and the only one in the game without any alliteration in its English title. There are three Minecart stages in the game. One for Diddy Kong in Jungle Japes, another one for Chunky Kong in Fungi Forest, and the last one can be found in Creepy Castle for Donkey Kong. During the ride the Kong can tilt his minecart or jump to avoid obstacles, collect scattered coins near the rails, or activate switches. And in Donkey Kong's ride, he can jump to the side rails. If the Kong finishes his ride and collects a certain amount of coins, he earns a Golden Banana.

Diddy's Mine Cart Ride[edit]

Diddy Kong in a Mine Cart Ride in Donkey Kong 64
A Krash trying to attack Diddy Kong.

Diddy's Mine Cart Ride[5] is in Jungle Japes. Diddy can enter the mine by shooting a peanut using his Peanut Popgun at the Target Switch on the hill by the Bananaport Pad 2, which makes a spiral ramp appear, allowing him to enter an alcove. Deep inside there is a machine, which Diddy can Chimpy Charge the slow button to make the conveyor belts go slower allowing Diddy to reach his minecart and enter the ride. After entering the minecart, Squawks will tell the player to collect 50 coins to win a Golden Banana. Shortly after, Diddy will find another minecart with a Krash in it. The Kremling will try attacking Diddy with a club, which he must jump to dodge. After that, Diddy will then climb down a hill with some turns. Next, the player will find two green dragon hands, as some fire appears on and off. After dodging the fire, Diddy will go through a door; shortly after, a Krash will appear again. Later, Diddy finds a TNT Bomber on the upper mine track, who will try to fall on Diddy; he will need to slow down to dodge it. After that, Diddy will come to a crossroad; the switch on the right changes the open door. Later, the player will find the dragon's head, whose mouth opens and closes quickly. Diddy will need to go in the dragon's mouth, finding three more TNT Bombers inside. After that, there is another downhill. Following that, the player will find some more mine tracks, this time with TNT Barrel minecarts. Diddy can dodge it by jumping. Shortly after, another purple dragon can be found, it will open its mouth as soon as the player approaches it. After Diddy enters its mouth, he will find some more TNT Barrel minecarts, followed by two more crossroads. After that, Squawks will appear and reward the player with a Golden Banana if they have collected 50 coins.

This challenge is one of the few randomly selected options in the kiosk demo for Donkey Kong 64 when starting the game. There are a few notable differences, one of them being that Diddy must collect 70 coins rather than 50, which significantly increases the difficulty. Another one is how most of Squawks's dialogue is different.[6] One of the first publicly revealed Donkey Kong 64 screenshots appeared to be of Diddy's Mine Cart Ride as the screenshot shows him riding his Mine Cart away from an adjacent Krash.[7]

Chunky's Mine Cart Ride[edit]

Chunky Kong about to enter a Mine Cart Ride cave in Donkey Kong 64
Chunky Kong entering a cave.

Chunky's Mine Cart Ride[8] is in Fungi Forest. After Chunky enters the well in the Clock Tree area, he will come into a cavern. Some pillars will fall on Chunky. There is a Green Bell[9] that, once touched, will open the portculis, otherwise Chunky will be hit from the door. Shortly after, some rocks will fall and there is a crossroad, with a switch on the right. Later, a Krash will show up trying to attack the player, there is a switch on the left that makes rocks fall on Krash making it unable to continue chasing the Kong. Shortly after, Chunky will get out of the cavern into a place containing some mushrooms and a river below. Next, Chunky will enter another cavern, with two more Green Bells followed by a red bell. Touching the red bell will result in the portcullis closing, hurting Chunky. Another Green Bell will appear, and then Chunky will come out of the cavern. Some trees will fall on Chunky. Shortly after Chunky will jump into another cave. The cave entrance is shaped identical to the statue in the catacomb of Jungle Japes. Inside are two tracks that overlap with each other, some TNT Barrels roam inside. Chunky must jump to dodge them. Later on, Chunky will climb a downhill, while he is climbing some Krashes will come from the front on the other track trying to attack with a club. Shortly after, some portcullises will open and close repeatedly, Chunky must slow down or speed up, so he can cross safely. Another Green Bell can be found. Outside there is a falling tree and a monster statue with teeth like door that repeatedly shut down and open up. Inside is a downhill that Chunky descends at full speed. Followed by some turns and a door and some more falling pillars. Another Krash will appear. Later, there is a crossroad with three paths; by default, the only one open is the one in the middle, though there are two switches that can switch the open door. If Chunky enters the middle he will face a door like a dragon's mouth. Shortly after all three rails merge and Squawks will appear rewarding Chunky with a Golden Banana if he managed to survive with 50 coins.

Haunted Mine Cart Run[edit]

Resident demon
Resident demon in the Haunted Mine Cart Run.

The Haunted Mine Cart Run[10] is Donkey Kong's in Creepy Castle. Inside the catacombs, there is a closed door with a Coconut Switch. After shooting the switch with the Coconut Shooter and pulling some levers in a specified order (top-right, top-left, bottom-left), the door will open and Donkey Kong can enter the Mine Cart Ride. After Donkey rides the cart through multiple doors, the path will split into two tracks, and the resident demon will appear to attack Donkey Kong; if he is hit, he will lose three coins. As the resident demon departs, Donkey will enter another door and find three gravestones that raise suddenly from the ground; he must jump from one track to the other track to dodge each obstacle. After passing through the next set of doors, the resident demon will reappear. The track will split into three rails, and the resident demon will then fire several flaming skulls, which explode similarly to TNT Barrels; they can be avoided either by slowing down and jumping, or speeding up until they explode on their own. The three rails will merge into two again, and some metal gates will appear (similar to the portcullises in Chunky Kong's version), which can only be avoided by jumping right or left. The resident demon leaves again as Donkey will enter some doors and avoids three more gravestones. Through the next set of doors, the resident demon will return to attack Donkey. Next, Donkey will enter another door and pass through a hallway with five more gravestones. After passing through one final set of doors, the rails sharply curve upwards, causing the mine cart to switch direction and go in reverse. Donkey must then navigate the entire course again in the reverse direction, allowing him to collect any coins that he missed the first time. After Donkey reaches the start again, Squawks will appear and give him a Golden Banana if he had collected 25 coins.

Names in other languages[edit]

Mine Cart Ride[edit]

Language Name Meaning Notes
Japanese トロッコツアー[11]
Torokko Tsuā
Trolley Tour

Haunted Mine Cart Run[edit]

Language Name Meaning Notes
Japanese オバケてつどう[?]
Obake Tetsudō
Ghost Trainway
French Train Fantome[?] Ghost Train
German Geisterzug[?] Ghost Train
Spanish Prueba del Espíritu[?] Ghost Trial

References[edit]

  1. ^ "Diddy’s biggest challenge in Jungle Japes is the Mine Cart Ride." – Bihldorff, Nate, Jason Leung, and Drew Williams (1999). Donkey Kong 64 Player's Guide. Nintendo of America (American English). Page 29.
  2. ^ Bogenn, Tim and Ken Schmidt (1999). Donkey Kong 64 Official Strategy Guide. Bradygames (American English). ISBN 1-56686-909-9. Page 91.
  3. ^ Donkey Kong 64 Banana Guide. Nintendo of America (American English). Archived February 29, 2000, 19:32:54 UTC from the original via Wayback Machine. Retrieved June 2, 2024.
  4. ^ "Welcome to the Mine Ride." – Barton, Jeff, Mario De Govia, and Donato Tica (December 1, 1999). Donkey Kong 64 Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-2279-4. Page 42.
  5. ^ "As you explore further into the duct, you will come upon Diddy’s Mine Cart Ride." – 1999. Donkey Kong 64 Official Strategy Guide. Bradygames (American English). ISBN 1-56686-909-9. Page 18.
  6. ^ TCRF article on the Donkey Kong 64 prototype
  7. ^ Rarewhere (rareware.com): The Outpost (Wayback Machine)
  8. ^ "Chunky’s Mine Cart Ride Golden Banana" – 1999. Donkey Kong 64 Official Stategy Guide. Bradygames (American English). ISBN 1-56686-909-9. Page 91.
  9. ^ "Jump up and hit the Green Bells to open gates, leap over everything you see, keep it slow, and you’ll do fine." – Lockhart, Ryan (1999). Donkey Kong 64 Official Perfect Guide. Versus Books. Page 72.
  10. ^ Donkey Kong 64 Banana Guide. Nintendo of America (American English). Archived March 4, 2000, 11:06:32 UTC from the original via Wayback Machine. Retrieved June 2, 2024.
  11. ^ 「ドンキーコング64任天堂公式ガイドブック」 (Donkey Kong 64 Nintendo Kōshiki Guidebook). Shogakukan (Japanese). Page 29 and 91.